How can I avoid farm missions?


300_below

 

Posted

Pretty much, I just read the descriptions. If it doesn't have a decent outline of a story or reason for you to be fighting in there, it's... probably not an arc with a story. This has gotten me one farm so far with playing about 5 arcs a week since MA came out.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

[ QUOTE ]
Search for the tag SFMA, "story focused MA".

[/ QUOTE ]

I wouldn't use this as your sole criteria though, since I can't be the only person holding out for dev-created search functions. I personally don't like the tags available and am having enough trouble fitting necessary info into the 300 character limit without adding 4 or 5 different tags on top of that.


 

Posted

To the OP:

Search -> ratings -> not rated.

Over 20 pages of them. There is a surprise in every arc...

Or not.

BC


 

Posted

[ QUOTE ]
if you can honestly tell me you never went to the sewers when you started out for faster levels then you can talk, everyone does sewers when you start a new toon. sewers=low level farming.

[/ QUOTE ]

I understand that farming is about getting the rewards with little or none of the risk of fighting "real" enemies. I've seen plenty of team wipe sin the sewers, so I don't think that's farming. "Running the candy cane mission with a low level toon's mission" is a better example of farming "everyone" does.


 

Posted

theres a candy cane mission ? and it can be farmed? damn it and I am a farmer too. my farm map dealer is gonna get a talking too bout this.


 

Posted

One good way to avoid farms is to avoid auto sk missions. The majority of the farms appeared to have that as a feature.


 

Posted

Why not just search for missions with more than 2 levels?

Farming missions are never more than 1 level long in my experience.


 

Posted

A person who creates an actual story is going to need more than one mission to tell that story.If you skip all single mission stories you'll make significant progress in your search for non-farms.

Perhaps the Devs will allow a filter by # of missions in stories....and might they clamp down on boss farms?

Will they now change MA in a way that a person can only make critters by powersets and not by rank?

Might they change MA in a way that the only custom bosses people can create will be of the EB/AV variety?

Food for thought...start flamin'.


 

Posted

[ QUOTE ]
the game is a farm. nuff said. every mish could be looked at as farming, you enter kill baddies, get glowies, do whatever other objectives and do another one that is very close to the last mish. so for all farmer griefers remember one thing, the only difference is that farmers like to rince,wash and repeat and non-farmers complain about it.

bottom line is everyone farms in one way or another, if you admit to it thats a different story. if you can honestly tell me you never went to the sewers when you started out for faster levels then you can talk, everyone does sewers when you start a new toon. sewers=low level farming.

[/ QUOTE ]
This is a case of bending a definition so that it can suit a desired purpose. You want to legitimize farming, so you bend the definition of it so that it applies to everyone, and then say "See! We're all farmers!"


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

[ QUOTE ]
Everytime I've tried using the MA, I've found myself in farm missions.

Even when I go for missions that advertise a goal, and I zone in and there is a goal (click X # of Ys) - its still just arranged as one massive farm with the Ys out of the way so you can just get them once you get bored.

PUGs I join that claim to be trying to avoid farms end up the same way - we zone in and once again, its a farm.


So...

Any tips for what to look for in the selection screens to find actual arcs? I'd like to be able to run things that aren't just Dev choices - those may be great, but I'd also like to have a hand in finding the next up and coming great picks - which means I need to know how to delve into the unknown masses, and yet still come up with gems, or at least missions with actual stories.

For those of you who have figured out how to find actual stories in between the farms and farms disguised as stories, any tips?

[/ QUOTE ]
1) Avoid anything with "farm" in the title or description. Choosing an arc called "Behemoth Farm" has a better chance of being a farm than than something without "farm" in the name.
2) Just read the descriptions. Most of the story-based arcs have rather detailed descriptions. If it looks like someone took care in writing the description, they most likely took care in writing the missions too. It may not be a good mission, and it may still be a farm, but the chances are much better it'll be a story-based mission.
3) Look for multi-mission stories. Farms don't have any need to be more than one mission. Complete the mission, then just run it again. There's no need to do a whole arc, so most farms aren't.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

Well, it looks like I might have created arcs that could be 'seen' by others looking at the MA list as farms, if the criteria above is any indication. I've made 3 arcs, 2 of which are single missions. I have also created my own custom enemy group, including bosses. One of my missions is a single mission 'teaser' intro to the new custom enemy. The other single is a simple story using the CoT. Since I tend to use as much of the description space available to describe the setup for the arc, I would not want to waste that little space to add 'tags', either.

It's been very hard to get my stories played because of all the players out there that seem to only be looking for farms. Now, I realize that they might also be ignored because of the content that I worked so hard to add. It is very discouraging to find that I seem to be in a no-win situation. I've worked really hard to try and create interesting characters and stories (I hope) that have fallen into a black hole of thousands of other author's works. I agree, there is a lot of absolute crap out there, but there are also many gems that could be very popular if only they could be found amidst all the rest that are available.

I also have to say that not everyone farms. I have never been to the sewers or on any other of the typical PL missions (at least not that I know of). Since I have a problem with my client crashing in teams, most of the time I stick to street fighting or running radio missions solo. My various chars are mostly tanks for that reason. I probably wouldn't farm, even if I could. Somehow, getting to lvl 50 in a matter of hours or days seems like a good way to end up with a char that has all the power in the world, but in the end, I probably wouldn't know what to do with it. I prefer to take my time and get to know what my chars can handle and what they can't. It's much more fun.


No AV/EBs Deal with The Devil's Pawn-207266 Slash DeMento and the Stolen Weapons-100045 Meet the Demon Spawn-151099 Feedback

 

Posted

[ QUOTE ]
Well, it looks like I might have created arcs that could be 'seen' by others looking at the MA list as farms, if the criteria above is any indication. I've made 3 arcs, 2 of which are single missions. I have also created my own custom enemy group, including bosses. One of my missions is a single mission 'teaser' intro to the new custom enemy. The other single is a simple story using the CoT. Since I tend to use as much of the description space available to describe the setup for the arc, I would not want to waste that little space to add 'tags', either.

It's been very hard to get my stories played because of all the players out there that seem to only be looking for farms. Now, I realize that they might also be ignored because of the content that I worked so hard to add. It is very discouraging to find that I seem to be in a no-win situation. I've worked really hard to try and create interesting characters and stories (I hope) that have fallen into a black hole of thousands of other author's works. I agree, there is a lot of absolute crap out there, but there are also many gems that could be very popular if only they could be found amidst all the rest that are available.

I also have to say that not everyone farms. I have never been to the sewers or on any other of the typical PL missions (at least not that I know of). Since I have a problem with my client crashing in teams, most of the time I stick to street fighting or running radio missions solo. My various chars are mostly tanks for that reason. I probably wouldn't farm, even if I could. Somehow, getting to lvl 50 in a matter of hours or days seems like a good way to end up with a char that has all the power in the world, but in the end, I probably wouldn't know what to do with it. I prefer to take my time and get to know what my chars can handle and what they can't. It's much more fun.

[/ QUOTE ]

Oi..here we go again.

One. Noit everyone finds your playstyle more fun, so just because that method is more fun to you does not make it categorically more fun.

And two, farmers wouldn't be playing your map anyhow if they couldn;t farm. Advertise your arc exhaustively if you want it played. :P


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

One of the best things that you can do at this point is to post to this thread ::
http://boards.cityofheroes.com/showthrea...page=0&vc=1

The MA was never intended to be a farm-making tool.
Help make your voice clear that farming missions need to be removed or be clearly marked as such so that the MA can be used for what it was intended to be used for.

Those of you that are farmers, like farming mission, etc. - you should know that all of us don't want to farm. Those of us that don't want to farm should not be forced to go out of our way not to farm.
Yes. The MA was not designed to be a farm-creating tool.
No. You don't have an excuse for using a tool in the wrong manner.

Telling someone not to use the MA/AE because they are having a hard time find a mission that isn't a farm is a "farming" problem.

You do understand that the MA is a really big deal because it allows players to create their own content, right?
That this is some ground breaking in-game technology that was created to allow us to tell stories and create adventures in game, right?

Turning something that has such great potential into a travesty of farming is just sick.

On the other hand, we could just drop the City of Rogues idea and have the DEVs create the City of Farming. That would give all the farmers some place to go where they could be happy doing what they like to do and they could leave the rest of us alone.


 

Posted

[ QUOTE ]
[ QUOTE ]
Well, it looks like I might have created arcs that could be 'seen' by others looking at the MA list as farms, if the criteria above is any indication. I've made 3 arcs, 2 of which are single missions. I have also created my own custom enemy group, including bosses. One of my missions is a single mission 'teaser' intro to the new custom enemy. The other single is a simple story using the CoT. Since I tend to use as much of the description space available to describe the setup for the arc, I would not want to waste that little space to add 'tags', either.

It's been very hard to get my stories played because of all the players out there that seem to only be looking for farms. Now, I realize that they might also be ignored because of the content that I worked so hard to add. It is very discouraging to find that I seem to be in a no-win situation. I've worked really hard to try and create interesting characters and stories (I hope) that have fallen into a black hole of thousands of other author's works. I agree, there is a lot of absolute crap out there, but there are also many gems that could be very popular if only they could be found amidst all the rest that are available.

I also have to say that not everyone farms. I have never been to the sewers or on any other of the typical PL missions (at least not that I know of). Since I have a problem with my client crashing in teams, most of the time I stick to street fighting or running radio missions solo. My various chars are mostly tanks for that reason. I probably wouldn't farm, even if I could. Somehow, getting to lvl 50 in a matter of hours or days seems like a good way to end up with a char that has all the power in the world, but in the end, I probably wouldn't know what to do with it. I prefer to take my time and get to know what my chars can handle and what they can't. It's much more fun.

[/ QUOTE ]

Oi..here we go again.

One. Noit everyone finds your playstyle more fun, so just because that method is more fun to you does not make it categorically more fun.

And two, farmers wouldn't be playing your map anyhow if they couldn;t farm. Advertise your arc exhaustively if you want it played. :P

[/ QUOTE ]I never said that everyone would find my playing style 'more fun', I said it was more fun for me. I also said that it would seem that many people that are searching for non-farming arcs might tend to overlook mine based on the criteria that other people have expressed in this thread. I have no doubt that farmers wouldn't enjoy it, because it's not meant to be farmed. I really have no idea what exactly constitutes a 'farmer friendly' mission, so if mine accidentally fall into that category, then it certainly wasn't intentional on my part. All I really care about is making fun missions that other people can enjoy.


No AV/EBs Deal with The Devil's Pawn-207266 Slash DeMento and the Stolen Weapons-100045 Meet the Demon Spawn-151099 Feedback

 

Posted

[ QUOTE ]
One of the best things that you can do at this point is to post to this thread ::
http://boards.cityofheroes.com/showthrea...page=0&vc=1

The MA was never intended to be a farm-making tool.
Help make your voice clear that farming missions need to be removed or be clearly marked as such so that the MA can be used for what it was intended to be used for.

Those of you that are farmers, like farming mission, etc. - you should know that all of us don't want to farm. Those of us that don't want to farm should not be forced to go out of our way not to farm.
Yes. The MA was not designed to be a farm-creating tool.
No. You don't have an excuse for using a tool in the wrong manner.

Telling someone not to use the MA/AE because they are having a hard time find a mission that isn't a farm is a "farming" problem.

You do understand that the MA is a really big deal because it allows players to create their own content, right?
That this is some ground breaking in-game technology that was created to allow us to tell stories and create adventures in game, right?

Turning something that has such great potential into a travesty of farming is just sick.

On the other hand, we could just drop the City of Rogues idea and have the DEVs create the City of Farming. That would give all the farmers some place to go where they could be happy doing what they like to do and they could leave the rest of us alone.

[/ QUOTE ]

Sorry but the whole "proper usage of MA" argument is just a bunch of balony. There is a reason why other MMORPGs didn't introduce content creation tools for players. It's because each and every one of those developers knew that there WILL be tons of players that will use the tool to create farms. You don't even need to be a developer to know this. You can easily figure out the mentality of a large number of MMO subscribers by just playing 2 or 3 games yourself over the years.

MMORPG isn't a new genre. It's more than 10 years old now (25+ if you want to go back to the days of MUDDing and so on). Through out all of these games, the one consistant characteristic shared by them all is farming (as defined by running the most profitable missions over and over again to maximize reward vs risk). Even games where the developers have made a conscious effort in the past to eliminate farming have failed miserably. How can anyone claim that "oh, player creation tool wasn't meant to be used to create farms"? To claim such a thing exhibits the utmost level of naivity and ignorance when it comes reality of the MMO world.

Lastly, don't speak of farming as some kind of unethical or detrimental behavior. Frankly, it's a part of human nature which most of us practice every day, especially when it comes to money. If you know something works, would you not do it over and over again? If you're flipping stocks in the stock market and one particular stock/sector consistantly gives you the highest potential profit, would you not go back to it over and over again? To expect people to behave any differently just because it's a computer game is laughable. To put it plainly, a person thought process is not going to change regardless of the medium.


 

Posted

Why can't ppl just play the game? Farmers bother your game experience? Well wake up and smell the coffee. Real life is a farm. Ppl do the same boring task everyday for 8 hours to get what they want. If I could only work 4 hrs and get the same reward, I would do it. Some enjoy it and some don't. If you think farmers are the evil in CoX, then you just lost about half of the community. If players can only pubish 3 maps per account, then why is there thousands of farm missions? Im not trying to start another flame war but if you guys really hate farmers, turn off your xp, inf, and loot, delete the purples you brought off WW, because these things are what motivates most farmers, not the story. I also like to add that i farm in real life and in the game, except that in the game it is a sin to do so.


 

Posted

[ QUOTE ]
There is a reason why other MMORPGs didn't introduce content creation tools for players. It's because each and every one of those developers knew that there WILL be tons of players that will use the tool to create farms.

[/ QUOTE ]

Hmmm. No.

Say what you will about farms being good, bad, or in-between, it's been clearly stated from day one that they didn't want this used that way. Oh, and other games haven't come out with this because it wasn't feasible or they didn't want to, not because OH MY GOD, PEOPLE WILL FARM OH NOES!!!!!

This is a thread where someone is whining they can't find good MA arcs because of all the farms. Do you really expect people to be reasonable about farming in here?

First of all, I haven't even played all the arcs on my "to do" list and have never had a problem finding non-farm arcs, so whatever. Secondly, I don't care if you go farm all day long. I really, really don't. Please do, in fact, because I want purples to stop being so damn rare so I can afford some.

But don't expect them not to go after flagrant and frankly, uninspired farming maps. There are still people using the MA for farming, but they're not doing it in the easy and obvious ways. And I could care less, really.

But thinking other companies haven't done something similar because they were afraid of farmers is a bit ridiculous.


 

Posted

be sure to click the complaint button and fill in the test area with "Farm" Also be sure to 0 rate it, buy clicking one star 2x(do not doubl click it may not reqister.)

Not all one mission arcs are farms. My first one is a mission arc, and yes you could farm it, but it does have multiple damage types and also has some healers. But it is designed more for humor than canon.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

[ QUOTE ]
Say what you will about farms being good, bad, or in-between, it's been clearly stated from day one that they didn't want this used that way. Oh, and other games haven't come out with this because it wasn't feasible or they didn't want to, not because OH MY GOD, PEOPLE WILL FARM OH NOES!!!!!

[/ QUOTE ]

Tell me you're joking. Not feasible? You speak as if CoX is the only instance based MMORPG out there. GW, DDO, WoW, EQ2, Phantasy Star Online (just to name a few of the bigs ones) and tons of other smaller ones are all instance baseds MMOs just like CoX. What makes the programming behind CoX that is so unique that it is unfeasible for other games to try to implement similar features? Do you have extensive programming background under your belt? I don't but just from a logical standpoint, instance based MMOs would have the easiest time incorporating player created content and any of these games should have the capabilities. Are you saying that the programmers at CoX are somehow more talented and capable than those of the other games?

[ QUOTE ]
But thinking other companies haven't done something similar because they were afraid of farmers is a bit ridiculous.

[/ QUOTE ]

Afraid of farmers? No. Afraid of player generated content? Absolutely. You have to understand that with the release of player generated content, enforcement of appropriate content must follow. That is the very same growing pain which CoX is going through right now. They have to set aside employee to filter and monitor player generated content which can both be expensive and time consuming. No developer out there would trust their players to self-regulate. Players by nature (at least a good portion of them) would often try to find ways to cut corners, bend the rules or simply feel compelled to create obscene/vulgar content. Is the cost of those additional features worth the benefit? Well, that's up to each developer to decide. However, what we're seeing in CoX right now is just the beginning, there certainly will be more headaches to come.


 

Posted

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everyone does sewers when you start a new toon.

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<sarcasm>We had sewers in Mercy Island all this time and nobody told me?</sarcasm>


 

Posted

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Perhaps the Devs will allow a filter by # of missions in stories...

[/ QUOTE ]

Right now it's called Very Short (1 mission), Short (2 missions), Medium (3 missions), Long (4 missions), and Very Long (5 missions). It's not always accurate but it works rather well.


 

Posted

[ QUOTE ]
Everytime I've tried using the MA, I've found myself in farm missions.

Even when I go for missions that advertise a goal, and I zone in and there is a goal (click X # of Ys) - its still just arranged as one massive farm with the Ys out of the way so you can just get them once you get bored.

PUGs I join that claim to be trying to avoid farms end up the same way - we zone in and once again, its a farm.


So...

Any tips for what to look for in the selection screens to find actual arcs? I'd like to be able to run things that aren't just Dev choices - those may be great, but I'd also like to have a hand in finding the next up and coming great picks - which means I need to know how to delve into the unknown masses, and yet still come up with gems, or at least missions with actual stories.

For those of you who have figured out how to find actual stories in between the farms and farms disguised as stories, any tips?

[/ QUOTE ]
for mine, its pretty simple: there is a warning sigh, aka: WARNING, this is a 4 man farm, avoid it if u dont like farming". i plan for ages on a serious arc, i mean, serious. the tools are not provided.
Bk to the previous: i call on self responsability, there cannot be a cop behind every citizen, so farmers behave, and RP ers behave.

FYI, even with the warning, 2 dudes O stared me, and on top, commented my stuff as crap.

1/my farm idea was fun: 2 bunches of surfers, waikiki ones and malibu ones gather to make magic suntan oil, they are blond, look dumb, and the bosses are red bikinis baywatchers by the name of "silicon teens" ans silicone baywatchers"...
i ve seen soooo many serious stuff just not fun, and not playable, that i laugh at the yellows.'french for brown noses, i think)
what would happen id i triple zeroed an arc, cause i got 3 acounts, and i really think its bad? 3 times 0 in a matter of 3 seconds.

And i would give the note on behalf of that, previous to be a farmer, im a player. and quiet a good one, if i listen to ppl.
So, just behave.


 

Posted

[ QUOTE ]
[ QUOTE ]
Everytime I've tried using the MA, I've found myself in farm missions.

Even when I go for missions that advertise a goal, and I zone in and there is a goal (click X # of Ys) - its still just arranged as one massive farm with the Ys out of the way so you can just get them once you get bored.

PUGs I join that claim to be trying to avoid farms end up the same way - we zone in and once again, its a farm.


So...

Any tips for what to look for in the selection screens to find actual arcs? I'd like to be able to run things that aren't just Dev choices - those may be great, but I'd also like to have a hand in finding the next up and coming great picks - which means I need to know how to delve into the unknown masses, and yet still come up with gems, or at least missions with actual stories.

For those of you who have figured out how to find actual stories in between the farms and farms disguised as stories, any tips?

[/ QUOTE ]
for mine, its pretty simple: there is a warning sigh, aka: WARNING, this is a 4 man farm, avoid it if u dont like farming". i plan for ages on a serious arc, i mean, serious. the tools are not provided.
Bk to the previous: i call on self responsability, there cannot be a cop behind every citizen, so farmers behave, and RP ers behave.

FYI, even with the warning, 2 dudes O stared me, and on top, commented my stuff as crap.

1/my farm idea was fun: 2 bunches of surfers, waikiki ones and malibu ones gather to make magic suntan oil, they are blond, look dumb, and the bosses are red bikinis baywatchers by the name of "silicon teens" ans silicone baywatchers"...
i ve seen soooo many serious stuff just not fun, and not playable, that i laugh at the yellows.'french for brown noses, i think)
what would happen id i triple zeroed an arc, cause i got 3 acounts, and i really think its bad? 3 times 0 in a matter of 3 seconds.

And i would give the note on behalf of that, previous to be a farmer, im a player. and quiet a good one, if i listen to ppl.
So, just behave.

[/ QUOTE ]

Yeah, Baywatch was a good show I thought too .... Isn't that what your talking about?


 

Posted

[ QUOTE ]

Any tips for what to look for in the selection screens to find actual arcs? I'd like to be able to run things that aren't just Dev choices - those may be great, but I'd also like to have a hand in finding the next up and coming great picks - which means I need to know how to delve into the unknown masses, and yet still come up with gems, or at least missions with actual stories.


[/ QUOTE ]

I'm going to ignore the prejudice against farms in this thread, I support all non-exploitive playstyles - sometimes I want to kill a bunch of the same mobs in an attempt to get to the next cool power quickly, sometimes I'm looking for a durned good story. Variety, spice, life, and all that.

Tips for finding that durned good story:
1) Using the clunky MA search system (which is the main problem why people are finding stuff they don't want to find)

- Go for the 4 star ratings.
Farm maps tend to get 5 starred by a big group of people who are just happy to have fast moving teams. Story arcs get picked apart, with good ones getting 4-5 on average and a couple of poor scores from people who just didn't like it.

- Go for the zero stars when you want to find undiscovered treasure.
Use the description tips below, but you have to sift through quite a bit of stuff - drafts, tests, the works.

- Find long or very long (4-5 mission) arcs.
Generally, people who took the trouble to make that many missions have a story (with plot changes between missions) to tell.

- READ the descriptions.
Is it in full sentences? Spelling and grammar look alright? Does it actually make you want to play it to find out what's going on? Do they bother to specify what's in the mission, EB/AV, choices, SFMA tag, story-focused, whatever?

- Check the groups used. A mixture of standards/customs, or just one type? Most arcs that tell a story will mix both or use a hefty mix of standard factions unless it's a faction-focused story.

- Maps used can be a hint. Small sized maps, or big sprawling outdoor ones?

- Using a couple of random keywords can be a good way to cut things down. "choice" will net you a bunch of arcs that might set up a fail/success choice at the end. Searching up a faction might get you faction-focused stories. "mercenary" "robot" or whatever else you feel like.

2) Use third-party recommendations.
There's a mission arc review area in this very forums. There are websites for arc authors to advertise their arcs, and only those very keen on sharing their stuff will take the trouble to register and type in their arc details.


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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Everytime I've tried using the MA, I've found myself in farm missions.

Even when I go for missions that advertise a goal, and I zone in and there is a goal (click X # of Ys) - its still just arranged as one massive farm with the Ys out of the way so you can just get them once you get bored.

PUGs I join that claim to be trying to avoid farms end up the same way - we zone in and once again, its a farm.


So...

Any tips for what to look for in the selection screens to find actual arcs? I'd like to be able to run things that aren't just Dev choices - those may be great, but I'd also like to have a hand in finding the next up and coming great picks - which means I need to know how to delve into the unknown masses, and yet still come up with gems, or at least missions with actual stories.

For those of you who have figured out how to find actual stories in between the farms and farms disguised as stories, any tips?

[/ QUOTE ]
for mine, its pretty simple: there is a warning sigh, aka: WARNING, this is a 4 man farm, avoid it if u dont like farming". i plan for ages on a serious arc, i mean, serious. the tools are not provided.
Bk to the previous: i call on self responsability, there cannot be a cop behind every citizen, so farmers behave, and RP ers behave.

FYI, even with the warning, 2 dudes O stared me, and on top, commented my stuff as crap.

1/my farm idea was fun: 2 bunches of surfers, waikiki ones and malibu ones gather to make magic suntan oil, they are blond, look dumb, and the bosses are red bikinis baywatchers by the name of "silicon teens" ans silicone baywatchers"...
i ve seen soooo many serious stuff just not fun, and not playable, that i laugh at the yellows.'french for brown noses, i think)
what would happen id i triple zeroed an arc, cause i got 3 acounts, and i really think its bad? 3 times 0 in a matter of 3 seconds.

And i would give the note on behalf of that, previous to be a farmer, im a player. and quiet a good one, if i listen to ppl.
So, just behave.

[/ QUOTE ]

Yeah, Baywatch was a good show I thought too .... Isn't that what your talking about?

[/ QUOTE ]
i relay on facts, the show may relay on the same facts, not my problem^^ red bikinis galore