Cathedral of Pain
They have to complete the base changes first, some sort of pathing check is required for there to be any base raiding.
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And if they have any more PvP changes planned, those have to go through first, too.
http://www.fimfiction.net/story/36641/My-Little-Exalt
PvP issues, then base raiding/design, then CoP. That's the order it goes.
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I was never around for CoP so I'm sure how feasbile this suggestion is...but would someone be able to develop a mission arc with MA that is similar to CoP?
Of course you don't get an actual item of power.
The CoP trial was yanked because there were massively exploitable bugs in the design that allowed people to level up from 1 to 50 in less than an hour without doing anything.
Chances are it'll require a near complete redesign before it can be 'turned back on'.
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I was never around for CoP so I'm sure how feasbile this suggestion is...but would someone be able to develop a mission arc with MA that is similar to CoP?
Of course you don't get an actual item of power.
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Not very feasible. CoP could allow an entire SG to participate, making the team/co-op make-up of the trial much larger than anything MA could do.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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I was never around for CoP so I'm sure how feasbile this suggestion is...but would someone be able to develop a mission arc with MA that is similar to CoP?
Of course you don't get an actual item of power.
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Not very feasible. CoP could allow an entire SG to participate, making the team/co-op make-up of the trial much larger than anything MA could do.
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I meant more along the lines of the story. I've heard about the mechanics but never follow-up on the actual storyline.
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I would like to see the Cathedral of Pain turned back on. I know there were problems with it, but please can the Devs get it fixed. Thanks.
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I'd like a billion dollars. I know it'll be hard to do, but can someone please get on this? Thanks!
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I was never around for CoP so I'm sure how feasbile this suggestion is...but would someone be able to develop a mission arc with MA that is similar to CoP?
Of course you don't get an actual item of power.
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Not very feasible. CoP could allow an entire SG to participate, making the team/co-op make-up of the trial much larger than anything MA could do.
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I meant more along the lines of the story. I've heard about the mechanics but never follow-up on the actual storyline.
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I was wondering the same thing.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
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I was never around for CoP so I'm sure how feasbile this suggestion is...but would someone be able to develop a mission arc with MA that is similar to CoP?
Of course you don't get an actual item of power.
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Not very feasible. CoP could allow an entire SG to participate, making the team/co-op make-up of the trial much larger than anything MA could do.
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I meant more along the lines of the story. I've heard about the mechanics but never follow-up on the actual storyline.
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There was little to no storyline to speak of, AFAIK.
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I also was not around for CoP. But I absolutely love the concept of a very difficult timed trial. 60 minutes, succeed or fail, no redos, no quarter. THAT is what I imagine a task force, strike force, trial, SHOULD be.
Now, I'm not saying that the current TF's and trials should be changed. I wouldn't want that. I play Villain side, I've done all the strike forces and respec trials. They work, there's nothing wrong with them, but they're seldom challenging, even with time limits or limited character deaths (which don't effect success or failure of the SF or trial, unless your badging for MoLRSF or MoSTF)
However, it would be sweet to get new trials, either separate; redside and blueside, or co-op. Think of it a "hardcore" trial. 60 minutes, limited lives, one epic do-or-die trial, for a massive reward; like merits, an Item of Power (this option probably wouldn't work co-op), Hami-O's etc.
Or they should just bring it back so it can be done.
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Or they should just bring it back so it can be done.
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That's an easy enough thing to say in such general words
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i do agree they should bring it back, but i dont think it should be linked to base raiding or pvp at all. i also was not around at the time they had this active and i would really like something like this back to be able to promote my sg more.
CoP was the "defacto" reason for bases in the first place and the only reason I would have joined a SG. If the exploit is that bad, create friggin SG only TF with the IoP as the reward. Somehow I can' t see why this is so difficult.
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I am a complete newb. I never base raided and I've only heard mention of Cathedral of Pain.
Could someone please explain what it was in detail for me and why it was removed?
Much appreciated.
http://wiki.cohtitan.com/wiki/Cathedral_of_Pain_Trial
Basically it was a multigroup raid an SG could go on to get an IOP. It was removed due to a horrendous XP exploit. I suspect that it was never re-enabled because while the devs could fix the exploit they felt it wasn't worth it due to a lack of interest in PvP.
http://wiki.cohtitan.com/wiki/Cathedral_of_Pain_Trial
Basically it was a multigroup raid an SG could go on to get an IOP. It was removed due to a horrendous XP exploit. I suspect that it was never re-enabled because while the devs could fix the exploit they felt it wasn't worth it due to a lack of interest in PvP. |
Thanks for the link and explaination.
Not directed at tokyo... but naughty necroposter!
http://wiki.cohtitan.com/wiki/Cathedral_of_Pain_Trial
Basically it was a multigroup raid an SG could go on to get an IOP. It was removed due to a horrendous XP exploit. I suspect that it was never re-enabled because while the devs could fix the exploit they felt it wasn't worth it due to a lack of interest in PvP. |
Not directed at tokyo... but naughty necroposter!
The trial itself is not a PVP trial. However, the IoP flagged your base as raidable by other players. (The trial, IIRC, also needed multiple teams.) |
Didn't know this was necroed. :blush: Thanks for the explanation anyway.
from what i have heard from other people who have talked to the devs about fixing CoP, the devs said they have tried multiple times but cuold not fix the issue, they said they would have to redo the entire trial and the background equipment for it, they prolly will fix it, but this is a very low priority issue, so i wouldnt expect this to be back for quite some time.
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I stand corrected. It seems to me like it would be a simple fix but I guess it uses enough new mechanics that it isn't.
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i think they should just redo the trial anyway, give everyone something new and such, and it would definitly give sg's a lot more reason to have a base to hold an IoP because they are decent bonuses, but from the sound of a lot of things, the CoP prolly wont be back till way after going rogue, and many speculate the devs trashed the ide of CoP, but ive heard the devs are working on it, but its very very low priority, like the bottom of the list.
it seemed to me like a simple fix too, but the way the CoP was originally coded, its possible that changing one thing could break numerous things if they unkowingly coded it like that.
i think they should just redo the trial anyway, give everyone something new and such, and it would definitly give sg's a lot more reason to have a base to hold an IoP because they are decent bonuses, but from the sound of a lot of things, the CoP prolly wont be back till way after going rogue, and many speculate the devs trashed the ide of CoP, but ive heard the devs are working on it, but its very very low priority, like the bottom of the list. |
Not saying "No, don't bring back the CoP or something similar." But the fact it would open your base up to raiding, and you up to PVP in those raids, is enough to keep people from doing it. Yes, I know, for others it'd be the entire point, but I don't see it being reason for all that many SGs to do so. Especially with the base pathing turned off (or down) like it is now. PVP just isn't particularly popular in COH.
That said, I'd like to see more SG-oriented "stuff" anyway. There's no reason, blueside, to have an oracle/mission computer at all, and only one SF redside. (Even with the COP type trial back, for many groups there wouldn't be.) I'd like to see a mix of single, small group, full group, and multigroup missions/TFs/trials added in there anyway. Let them reward other SG items, functional or decorative.
I would like to see the Cathedral of Pain turned back on. I know there were problems with it, but please can the Devs get it fixed. Thanks.