All you DOOOOM sayers, listen up. (PvP Population)
Tanks are easy to kill with a few deboofs.
lolz me on an all SO (except 1 IO) spines/regen stalker.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
I have to admit that the gankfest that is the PvP zones in this game is not something new. It's been around since PvP was first added.
While I appreciate the idea that PvP comes with it's own set of rules one has to admit that that those rules do little more than rationalize the chaos and anarchy of your average PvP zone.
The mantra of LRN2PVP doesn't apply when you enter a zone, locate a likely target, close for battle and get waylaid by 3 other folks before you throw the first punch. Or fight your opponent to within an inch of their life before getting skewered into oblivion by a passing stalker. Now I know, all's fair in blah, blah, blah and one can always avoid the PvP zones if they can't "handle it" but why should any zone be off limits to anyone simply because the majority of the population there chooses not to police their own behavior?
Outside of changes made or rolled back what the PvP zones need are PvP flags. One for open PvP, one for head to head PvP and one for no PvP. This way everyone can enjoy the PvP zones equally.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
The flags are already there. In the zone means you're flagged for PvP. Not in the zone means you aren't flagged for PvP.
I understand what you're saying, that it's discouraging for someone to be beaten so quickly by a team of people before they have the chance to react. The thing is, have you considered it from the other side? When you see someone in a zone, you have no idea how many people are on that person's team. You and your two buddies could be easily outnumbered by him and his six friends who are just around the corner. Waiting for a "crew manifest" is an invitation to failure. One's initiative to remove one's opponent from combat as quickly as possible is the most important factor.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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I have to admit that the gankfest that is the PvP zones in this game is not something new. It's been around since PvP was first added.
While I appreciate the idea that PvP comes with it's own set of rules one has to admit that that those rules do little more than rationalize the chaos and anarchy of your average PvP zone.
The mantra of LRN2PVP doesn't apply when you enter a zone, locate a likely target, close for battle and get waylaid by 3 other folks before you throw the first punch. Or fight your opponent to within an inch of their life before getting skewered into oblivion by a passing stalker. Now I know, all's fair in blah, blah, blah and one can always avoid the PvP zones if they can't "handle it" but why should any zone be off limits to anyone simply because the majority of the population there chooses not to police their own behavior?
Outside of changes made or rolled back what the PvP zones need are PvP flags. One for open PvP, one for head to head PvP and one for no PvP. This way everyone can enjoy the PvP zones equally.
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There is one: Arena. Enter zone=get an effing team if you need one.
Honestly, I have zero problems finding duels if I want them in zone. I have zero problems finding kills in zone. Solo. That you can't do either of the above means you aren't trying. It means that you are whining instead of trying. You're here whining. You aren't learning anything by engaging in the activities you are engaging in. Except that you are doing it wrong.
Stop doing it wrong.
Seriously.
@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)
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I have to admit that the gankfest that is the PvP zones in this game is not something new. It's been around since PvP was first added.
While I appreciate the idea that PvP comes with it's own set of rules one has to admit that that those rules do little more than rationalize the chaos and anarchy of your average PvP zone.
The mantra of LRN2PVP doesn't apply when you enter a zone, locate a likely target, close for battle and get waylaid by 3 other folks before you throw the first punch. Or fight your opponent to within an inch of their life before getting skewered into oblivion by a passing stalker. Now I know, all's fair in blah, blah, blah and one can always avoid the PvP zones if they can't "handle it" but why should any zone be off limits to anyone simply because the majority of the population there chooses not to police their own behavior?
Outside of changes made or rolled back what the PvP zones need are PvP flags. One for open PvP, one for head to head PvP and one for no PvP. This way everyone can enjoy the PvP zones equally.
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There is one: Arena. Enter zone=get an effing team if you need one.
Honestly, I have zero problems finding duels if I want them in zone. I have zero problems finding kills in zone. Solo. That you can't do either of the above means you aren't trying. It means that you are whining instead of trying. You're here whining. You aren't learning anything by engaging in the activities you are engaging in. Except that you are doing it wrong.
Stop doing it wrong.
Seriously.
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Don't misunderstand me. My post wasn't intended to be whining its just an attempt to brainstorm a solution for the reported population drop in the PvP zones. I personally don't play PvP in CoH very often mainly because it does nothing for the advancement of my characters and I pick my powers based on concept rather than game mechanics. When I do play PvP I understand the "rules" and roll with the proverbial punches. (No pun intended) I often join a team in the zones to compensate for my lack of PvP skills. I occasionally even win a solo battle or two. Not that it matters, I'm not part of some ladder or competing for bragging rights I'm merely having fun.
If the drop in PvP zone population is an issue than what's the harm in adding a system that allows for more people to enter and explore the zones without being subject to open PvP if they are not so inclined? Simply stating that someone can use the arena for one on one PvP does nothing to improve PvP zone population. As a matter of fact it actually adds to the problem.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
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The flags are already there. In the zone means you're flagged for PvP. Not in the zone means you aren't flagged for PvP.
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I don't see how these "flags" do anything to improve population numbers in the PvP zones.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
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The flags are already there. In the zone means you're flagged for PvP. Not in the zone means you aren't flagged for PvP.
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I don't see how these "flags" do anything to improve population numbers in the PvP zones.
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They won't. And honestly, the issue isn't whether or not one can be attacked in a PvP zone that's keeping people out (that'd be silly), but rather, the way people think keep them out of a zone.
If someone wants to go in Siren's Call and have a look around, by all means go for it. They still have to understand that they're in a PvP zone and subject to attack at any given moment. Getting upset that they got PvP'd in a PvP zone is just ignorant to the purpose of the zone. If I took a character to PI to look around, then got killed by a sniper, I wouldn't complain. Like the chicken said, "I knew the job was dangerous when I took it."
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Like the chicken said, "I knew the job was dangerous when I took it."
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I lol'd
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The flags are already there. In the zone means you're flagged for PvP. Not in the zone means you aren't flagged for PvP.
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I don't see how these "flags" do anything to improve population numbers in the PvP zones.
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They won't. And honestly, the issue isn't whether or not one can be attacked in a PvP zone that's keeping people out (that'd be silly), but rather, the way people think keep them out of a zone.
If someone wants to go in Siren's Call and have a look around, by all means go for it. They still have to understand that they're in a PvP zone and subject to attack at any given moment. Getting upset that they got PvP'd in a PvP zone is just ignorant to the purpose of the zone. If I took a character to PI to look around, then got killed by a sniper, I wouldn't complain. Like the chicken said, "I knew the job was dangerous when I took it."
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Fair enough but seeing as we can't effectively change how or what people think we have to seek out other solutions.
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
True, a middle ground in some ways. A means to make PvP more accessable to the new player without removing the depth and fun that the experienced players had with it.
Unfortunately, i13 seemed to go in the opposite direction with this.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I agree with you wraiven. I used to pvp everyday. Now I just went into RV this morning 5/27/09. They were doing a farming exploit with a villain heavy blocking the hero heavy right at hero base.. They acted like i was intruded. 1 hero and 3 villains were pulling the scam. I was pissed that they acted like players that were even trying were intruding on their farm gig. WTG devs with movement suppression I of course have no chance against them and the villain heavy
Should 1 hero be able to kill 3 villains and a heavy, even without TS?
Blaming the devs 'cus you're not completely overpowered?
I'm just sayin'
cry me a river.
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I agree with you wraiven. I used to pvp everyday. Now I just went into RV this morning 5/27/09. They were doing a farming exploit with a villain heavy blocking the hero heavy right at hero base.. They acted like i was intruded. 1 hero and 3 villains were pulling the scam. I was pissed that they acted like players that were even trying were intruding on their farm gig. WTG devs with movement suppression I of course have no chance against them and the villain heavy
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Cry more Mr. Base Recalling Dual Boxing Baddo. You stood no chance against anyone at any time. Has nothing to do with your rant, you are just bad. As for the guy who was working on his heavy badge and getting farmed, first time I ever met him but I sure do appreciate the pvpio he dropped me.
Duel me.
I will work on my sig pic more when I have time.
This thread....still exists????
i went to PD today and saw 10 stalkers...i went to RV today and saw 10 tanks.... quiet impressive.