Merit Reward System Q&A


14DayTrialMan

 

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I would have much preferred a system that gave the one random roll PLUS some Merits to bring the longer TFs up to a baseline amount of reward per time. That removes the whole minority supplier factor, and merely adds the ability to buy what you may not find randomly, plus the ability to buy if you rack up from other sources like arcs or Monsters. fixing the drop rate for Katies is not a problem that needed to be addressed.

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Lol didn't you catch the name of the new issue ?

I13: Punish the customer


 

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I would have much preferred a system that gave the one random roll PLUS some Merits to bring the longer TFs up to a baseline amount of reward per time. That removes the whole minority supplier factor, and merely adds the ability to buy what you may not find randomly, plus the ability to buy if you rack up from other sources like arcs or Monsters. fixing the drop rate for Katies is not a problem that needed to be addressed.

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Well said. If the devs had given Katie say a random roll and 0 merits and Dr. Q a random roll and 50-60 merits, the system would be much less likely to cause a disruption while still giving those people who want to avoid the market another option.

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I 2nd this. This is really what I was hoping for if they were going to change anything.

I don't know... sounds like influence/infamy will become as useless as before the invention system. Noone will want to sell anything and the market will dry up.

BTW: What was wrong with what we had?


 

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Why is everyone so worried about trading merits?

Use your merit toon to collect and craft the reward. Then have a trustworthy friend transfer the crafted enhancements to the toon you want them on.

Problem solved. Boy that was tough.

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Yeah! Oh right.. this means you have one task force character or you cannot accumulate merits in any large number in a reasonable time frame on any character. It doesn't really matter if you're tired of that character and really want to play an alt on the TF run that you and your friends are running tonight.

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What I want to know is after 4 years of promoting alts why the devs do something like this that is so strongly anti-alt. It makes it look like they don't know what they are doing when they do stupid stuff like this.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Why is everyone so worried about trading merits?

Use your merit toon to collect and craft the reward. Then have a trustworthy friend transfer the crafted enhancements to the toon you want them on.

Problem solved. Boy that was tough.

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Yeah! Oh right.. this means you have one task force character or you cannot accumulate merits in any large number in a reasonable time frame on any character. It doesn't really matter if you're tired of that character and really want to play an alt on the TF run that you and your friends are running tonight.

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What I want to know is after 4 years of promoting alts why the devs do something like this that is so strongly anti-alt. It makes it look like they don't know what they are doing when they do stupid stuff like this.

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Actually it makes them look like they don't agree with your assumptions. You are assuming that because of merits players will focus more on a smaller number of characters. You may be right, but the devs clearly don't believe that will be the case. They probably think that a small number of players might do this - but let's face it that kind of behavior already occurs - the folks speeding the TF's have specific builds that they use for that purpose. The devs are apparently betting that most folks will just view merits as an "extra" - a way to get additional reward from non-TF sources and control what items they get from TF's if they want to. I'm not saying I necessarily agree with that assesment, but right now it is all in the realm of conjecture. You can assert loudly and strongly that this will kill alt-itist and the devs can believe just as strongly that it won't. Neither of you will *know* until the system goes live and we see what happens. And since it is their game, they get to determine which assumption we start with.

The same thing is true regarding the market for Pool C's. Today as a non-TF runner, I rely on the market to get the recipes that I need - I feed off of what the TF runners don't want. The devs clearly view Merits as additive for a player like me - since with merits I'll be able to use the market *and* get an extra shiny or two that I couldn't before. That all works great - as long as there *is* a market for Pool C's in I13. The devs are betting that there will be and while I may not agree with their assesment, it is their's to make and does not make them stupid.

The key for both of these is not so much what the going in assumptions are, but rather what the design intent is. Do the devs *intend* for merits to discourage alts? I don't believe that they do. So if it turns out that merits do have that effect (on a widespread basis, not just for the few of us here) they would probably act to correct things. Same deal with the market - if they *expect* to have a market for Pool C's in I13 and it turns out that there isn't one then I would expect them to adjust the design to achieve their actual goals. Personally I would have preferred that they do more to assure the existance of such a market (by retaining the random drops, or making Pool C more attractive, or adding Pool C drops to critters, or...), but I can understand that since they believe the market will still be there they want to wait and see.

So IMO what we really need to be focusing on here is determining the dev's design intent and presenting data (not conjecture) relating to those parts of the system that we feel thwart that intent.


 

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- but let's face it that kind of behavior already occurs - the folks speeding the TF's have specific builds that they use for that purpose.

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For some, sure. But if I want on a KHTF now, all I need is a 30+ to stroll into Croatoa and shout out. Any one of my 30+ will do and I'll get on a team that'll be done within 45 minutes (my worst time ever - first mission was set to invinc and we wiped several times before reforming and restarting.)

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The same thing is true regarding the market for Pool C's. Today as a non-TF runner, I rely on the market to get the recipes that I need - I feed off of what the TF runners don't want. The devs clearly view Merits as additive for a player like me - since with merits I'll be able to use the market *and* get an extra shiny or two that I couldn't before.

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How are you going to be getting enough merits for a shiny if you are a non-TF runner? Seriously, I'd really like to know because my play time is limited too and longer TF's tend to be a no-go for me. I'd love a shiny on several of my toons but at 200-250 merits ... that's a lot of 1-2 merit story arcs. I know I sure don't expect to see a lot of shinies on the market after I-13 goes live (I'll be very happy if I'm wrong about that.)

Don't get me wrong, I *like* what I see in I-13. I just think the devs have missed some pretty obvious things in their design philosophy vs how the various communities in "City of" play the game.


 

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- but let's face it that kind of behavior already occurs - the folks speeding the TF's have specific builds that they use for that purpose.

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For some, sure. But if I want on a KHTF now, all I need is a 30+ to stroll into Croatoa and shout out. Any one of my 30+ will do and I'll get on a team that'll be done within 45 minutes (my worst time ever - first mission was set to invinc and we wiped several times before reforming and restarting.)

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The same thing is true regarding the market for Pool C's. Today as a non-TF runner, I rely on the market to get the recipes that I need - I feed off of what the TF runners don't want. The devs clearly view Merits as additive for a player like me - since with merits I'll be able to use the market *and* get an extra shiny or two that I couldn't before.

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How are you going to be getting enough merits for a shiny if you are a non-TF runner? Seriously, I'd really like to know because my play time is limited too and longer TF's tend to be a no-go for me. I'd love a shiny on several of my toons but at 200-250 merits ... that's a lot of 1-2 merit story arcs. I know I sure don't expect to see a lot of shinies on the market after I-13 goes live (I'll be very happy if I'm wrong about that.)

Don't get me wrong, I *like* what I see in I-13. I just think the devs have missed some pretty obvious things in their design philosophy vs how the various communities in "City of" play the game.

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Note - I said I didn't necessarily agree with all of their current assumptions, I just said that attacking them as stupid because of that disagreement isn't likely to be helpful.

At this point I remain Really Concerned (tm) that I will be negatively impacted in the short term. Despite reassurances from folks I respect I still think there is a very real, non-zero probability that the market for Pool C recipes will be destroyed by this change. Since I rely on that market to build my toons and that's a large part of what's fun for me it is something I will be watching very carefully.

However, my belief - no matter how rational and plausible - cannot at this point be *proved*. I can prove that without TFs my characters will typically earn at most 300 merits in the current system. Toss in a random TF or two and each of my toons will see at most 400 to 500 merits. I can prove that that will net me 2 or 3 shinnies - recipes that today none of my toons have ever gotten (LOTG, Numinas, etc..). So if the devs are right and I can get that *and* still use the market to buy what I do today - then the system is additive. OTOH, if the market for Pool C's goes poof - then I'm not so happy because those 500 merits aren't going to get me all the Pool C recipes that I typically use on a toon - unless I'm really lucky.

But all of that hinges on something neither I, nor the devs can prove - what will be the impact of Merits on the open market for mid-level Pool C recipes? I have my belief, the devs have theirs - since they make this game, we go with theirs. I just have to hope that *if* things don't work out the way the devs think they will that they will react quickly enough to correct things - otherwise I will have lost a part of the game that I find fun.


 

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My concern is, if I understand the merit system correctly, it seems like it will kill the market. With just generic Io recipes being dropped, soon influence will be useless.

Players will use merits for set recipes. This seems nice to kill off influence farmers but influence farmers and Leader badge farmers are the main sources of purple recipes. If you make influence nigh useless, influence farmer may leave, which is good, but when they leave the input of purple recipes into the market will dry up.

AHs will still have salvage, since it will be needed for bases. But after bases are completed and purples bought, AHs might be pretty empty.

EDIT: Typo. Typed "since it will not be needed" but meant "since it will be needed". Sorry.


 

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The devs are apparently betting that most folks will just view merits as an "extra" - a way to get additional reward from non-TF sources and control what items they get from TF's if they want to. I'm not saying I necessarily agree with that assesment, but right now it is all in the realm of conjecture.

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Uhhh no. There is no way anyone could view the merit as an extra. For it to be an extra you would still need the original which will be gone.


 

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My concern is, if I understand the merit system correctly, it seems like it will kill the market. With just generic Io recipes being dropped, soon influence will be useless.

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Pool A uncommon and rare recipes, as well as Pool B rares, will still drop as they currently do. The market will still support the Pool A trade as it always has, while giving people who don't want to pay a premium for a Crushing Impact acc/dam on the market the opportunity to buy it for 50 merits.

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Players will use merits for set recipes. This seems nice to kill off influence farmers but influence farmers and Leader badge farmers are the main sources of purple recipes. If you make influence nigh useless, influence farmer may leave, which is good, but when they leave the input of purple recipes into the market will dry up.

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Inf will not be useless.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

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It is not only generic IO recipes that'll drop. All pool A and B will continue to drop as normal. Pool C & D (TF and Trial completion) will no longer drop as randoms.

I believe merits will hurt the market for C & D's because of basic supply/demand - I think the supply of C&D will dry up as fewer recipes that are no use to the character they drop on will be available. There are a few marketeerers who have claimed they'll use random rolls always and continue to sell what is no good to them; I doubt they'll be enough to supply the market by themselves. Again, I'll be very happy to be wrong about that.


 

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The devs are apparently betting that most folks will just view merits as an "extra" - a way to get additional reward from non-TF sources and control what items they get from TF's if they want to. I'm not saying I necessarily agree with that assesment, but right now it is all in the realm of conjecture.

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Uhhh no. There is no way anyone could view the merit as an extra. For it to be an extra you would still need the original which will be gone.

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From the dev's point of view I don't think they believe the original *is* gone. You can still run your TF and take your random roll (unless your TF is Katie or Eden) and then sell what you don't want. I can then buy what you don't want and we're both happy.

In the end I think the key to whether this plays out the way the dev's see it or the way some of us fear it might is whether or not the majority of folks continue to take "random" Pool C drops. If by-in-large folks use their merits to buy random drops and then sell what they don't want, then the existing Pool C market will remain pretty much intact. Likely the low end would come up a bit, but it won't go away.

OTOH, if folks don't take the random roll at anywhere near the current frequency, then the supply of "marginal" Pool C recipes will dry up and something we have today will be lost.

I don't think the devs are aiming for the second outcome and so I have to believe that they think most folks will continue to take the random roll and sell what they don't want. The only way we're going to know for sure is to see what happens and what the state of the market is around 2 months after I13 goes live.


 

Posted

Let me say, I've run alot of KHTFs...I don't do it for the chance for recipe. When I'm running 5 of these in a row, I just hit SO reward.

So, I'm actually just getting 2 recipe drops on this TF (maybe three if I decide to leave the window open).

I also tend to run it with PuGs. This doesn't lend itself to fast 25-30min runs.

I'd say more like 45-60mins is the avaerage.

I think you should base the amount of merits rewarded by the average time a TF takes, rather than what it can be sped to.

I've sat thru a 9 hour+ Positron, your basing it's reward on a 4 hour Positron.

When on average, I'd say it's a 5-6 hour with most PuGs.

Not saying I haven't done a few 4 hour runs...but that has certainly not been the average speed of it.


BrandX Future Staff Fighter
The BrandX Collection

 

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I think you should base the amount of merits rewarded by the average time a TF takes, rather than what it can be sped to.

[/ QUOTE ]Good thing that's what they did!

See, the thing is, that for every team that runs Katie in 60 minutes...there are probably a hundred or so that run it in 30 minutes. I've run a few out of boredom or the badge, and just joined random teams, and I've never seen one go over 35 minutes.

Average doesn't mean *your* average time. Just because *you* complete Posi in 6-8 hours doesn't mean everyone does. Like how they did it or not...they took the average time for each TF...and all of them are fairly believable. The only aberation is Eden...but there were a *lot* of Speedens being run. Probably the fictitious 100:1 I made up in the above Katie example (which probably is also not far off). That tends to make the people that don't run it that fast get lost in the statistics.

And if you *really* want Posi to be reduced to the amount it can be sped to (like some dooooooomists are saying will happen a week after I13 launches, it seems), then Posi would be about an hour and a half or an hour.

Unfortunate? Somewhat. But it's the best solution at the moment (with the time nearing I13 launch coming closer and closer), if the devs don't want to give a random recipe for 10-30 minutes of work.


 

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I think you should base the amount of merits rewarded by the average time a TF takes, rather than what it can be sped to.

[/ QUOTE ]Good thing that's what they did!

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Except that they didn't, really.

They provided a huge amount of weight to the small percentage that speed runs multiple times - case in point: Eden. Do you honestly think that the average group of players is completing it in 10 minutes, or is that just the speed runs?

They need to not take the average of all runs being done, but take the average time across each account (or, run them a variety of ways and take that average time).

I agree that Katie in particular is still a short TF and likely wouldn't go up much if it went up at all, but some of the values they have are just way off for others - both high and low.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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They provided a huge amount of weight to the small percentage that speed runs multiple times - case in point: Eden. Do you honestly think that the average group of players is completing it in 10 minutes, or is that just the speed runs?

[/ QUOTE ]Yes and no.

I think that the number of people that are doing the 10 minute runs are doing it a *lot* more than the people that are completing it in two hours. And by a lot, I mean a [u]lot[u]. A friend of mine once ran it about 15 times in a row, with all his different alts, in one night. The group would just constantly switch out to different alts, and run it until everyone had run it twice with everyone they wanted to.

Do you honestly think that there were 15 people that ran the Eden trial all the way through on that server that one night to normalize the results? The numbers might be *slightly* low...but not by much, if at all.

Good or bad...things like that completely skewed the "average"...and people that ran Eden legitimately are punished until the devs make changes to Eden. But if the devs made Eden be worth, say, 25 merits...the speed runs would only *increase*...and that's not what they want.

So, it's really a lose/lose situation, as far as the devs' perspective goes. They chose the one that wouldn't completely invalidate their merit system, and would at least somewhat encourage running something other than Eden.


 

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Meh. I was expecting something less linear in the reward structure, honestly; something with a minimum number for a TF, and then fractions of that value for other difficulties.

These numbers are just purely made up, but as an example:

Katie/Cap/Eden/Respec Trials: 10 merits
Manticore/Sister Psyche/Operative Renault/ITF/etc: 12 merits
Positron and similar "long-ish" but not "zomg-there-goes-the-day" TFs: 13 merits
STF/RSF/Dr Q: 15 merits (first two for "difficulty", last one because it's just horrible and needs a bribe to be done)

Set the cost of a random roll at 10, and keep the expensive uniques around where they are now in the 200-250 range, so that the rolls represent a reasonable chance of getting what you want if you use the same amount of merits on rolls vs the exact recipe. They already have the problem that you can't set their level and it's not guaranteed.

This would keep the current "1 run = 1 recipe" standard, and if you were doing some of the others you'd accumulate a few merits on top of it. You could also skip the recipe and choose to build up merits faster, but not quite at the rate they are now.

It also doesn't overly penalize people due to speed runs, since it's not a linear increment based on time. I'd also leave in the 3-hr timer per alt, so that the speed runs are limited as much as they are currently.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

I almost never run "speedens." I haven't for months. I prefer the ITF and LGTF because I find them more fun (especially the multiple "boss fights"); the merit system is going to "encourage" me to run positron and synapse instead, until those are nerfed.

Indeed the fact that the devs have telepgraphed the nerf ahead of time is itself probably the biggest encouragement for me to get out there and bang out 60-90 minute posi's as often as I can once this goes live. I don't want to be one of the people left on the platform when the gravy train pulls out of the station.

It's also the first part of why I'm saying don't ever take the random roll. Merits are going to be scarce for people who don't TF alot, and they're going to become more scarce in the future as rewards are adjusted down.

The other part is that the value of most of the pool C recipes, 2/3 of which are from sets for snipes, immobilizes, disorients, slows, fears, etc etc, will never be high enough to match 1/10 the value of the 'supershinies' - numina, miracle, LOTG +recharge.

The reason for that has little to do with supply and everything to do with demand. I did a quick check over my own characters' build plans, and in my ideal end build I use an average of 4 of the 'supershinies' per character to every 1 pool C "vendor trash" recipe. Why? Because most of my characters have 0 to 3 powers that can even slot most of those sets... and many of those powers benefit more from other kinds of slotting that don't use those IOs anyway.

My most-used pool C IOs are positron's blast recipes (several characters have 3-4 targeted AOEs and there aren't other good targeted AOE sets at the moment), and scirocco's dervish for the same reason (may change with new PBAOE sets coming).

Right now if you look at the market, you practically can't give away level 50 pool C control set recipes. They sell on the market for less than vendoring price (5,000 to 10,000); even people who presumably want them aren't willing to pay as much as the level 50 inf yield of a single even-con lieutenant mob kill (6,500 inf or so), which takes all of what, 10-20 seconds?

The supply of something like that could go down to almost nothing and I still doubt the demand would raise its price up over a million or two influence; people who do want those recipes may be the ones who decide to use the random roll, since they're more likely to land on one of them.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

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So, it's really a lose/lose situation, as far as the devs' perspective goes. They chose the one that wouldn't completely invalidate their merit system, and would at least somewhat encourage running something other than Eden.

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Its not lose lose. Its they decide to crack down on the casual players to punish the speeders the casuals grab another game from the hundreds out there.

So for them its lose lose for the customers its lose win


 

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At this point I remain Really Concerned (tm) that I will be negatively impacted in the short term. Despite reassurances from folks I respect I still think there is a very real, non-zero probability that the market for Pool C recipes will be destroyed by this change. Since I rely on that market to build my toons and that's a large part of what's fun for me it is something I will be watching very carefully.

However, my belief - no matter how rational and plausible - cannot at this point be *proved*. I can prove that without TFs my characters will typically earn at most 300 merits in the current system. Toss in a random TF or two and each of my toons will see at most 400 to 500 merits. I can prove that that will net me 2 or 3 shinnies - recipes that today none of my toons have ever gotten (LOTG, Numinas, etc..). So if the devs are right and I can get that *and* still use the market to buy what I do today - then the system is additive. OTOH, if the market for Pool C's goes poof - then I'm not so happy because those 500 merits aren't going to get me all the Pool C recipes that I typically use on a toon - unless I'm really lucky.

But all of that hinges on something neither I, nor the devs can prove - what will be the impact of Merits on the open market for mid-level Pool C recipes? I have my belief, the devs have theirs - since they make this game, we go with theirs. I just have to hope that *if* things don't work out the way the devs think they will that they will react quickly enough to correct things - otherwise I will have lost a part of the game that I find fun.

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Nice posting, Weaver. You've made me realize the real reason I've been so sanguine about the market effects of this. It's not because I'm confident the Pool C market won't collapse. I don't see it as a foregone conclusion, but I know that the possibility is nonzero. It's because I don't believe for a second that the devs are actually aiming for that result, or that if it happened they wouldn't see it as a bad thing. And if they see it as a bad thing, then I expect they'll do something about it if it happens.

I'm actually in the same boat you are as far as merits. I'm not going to be getting a huge number of these things. And like you, I have a use for several of those lower-demand or mid-demand Pool C recipes. Currently I can afford them with inf. (I can't get any of the real shinies, but I accept that as the price of my playstyle.) I am very much hoping that they don't disappear from the market.

If they do, there will definitely be some short-term pain for me--but I do think, at least, that it would be only short-term. There are things the devs could do to revive it. I think there are enough people in our boat to make them want to revive it, and also for it to work if they tried to revive it.

It's still worthwhile to give suggestions that may help make the market-collapse outcome less likely. I don't have any argument with that, only with the more extreme doom scenarios.


 

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The devs are apparently betting that most folks will just view merits as an "extra" - a way to get additional reward from non-TF sources and control what items they get from TF's if they want to. I'm not saying I necessarily agree with that assesment, but right now it is all in the realm of conjecture.

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Uhhh no. There is no way anyone could view the merit as an extra. For it to be an extra you would still need the original which will be gone.

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Of course they could.

Here's an example of how. I don't do many TF's, and when I do it's not because of the recipe reward; I just feel like doing a TF (or I want the badge.) The recipe drop is an extra thing, a little roll of the dice that might be something nice. The merits will be the same.

I do story arcs pretty frequently. Now when I do, I'll get merits for them. But I won't be doing them for the merits alone--I was doing them already anyway. The merits are an extra which might be turned into something nice.

As far as the random roll and the original being gone: no it isn't. Your random roll option still exists. You don't like that you can no longer get it for the same amount of effort, but it still exists.

The only reason I'm bringing that up is because I think talking about it as if it were no longer there is counterproductive. I think the price of it may still be a little high, but any argument for lowering it will just be undercut by whining about how it was taken away, when it wasn't.


 

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I think you should base the amount of merits rewarded by the average time a TF takes, rather than what it can be sped to.

[/ QUOTE ]Good thing that's what they did!

See, the thing is, that for every team that runs Katie in 60 minutes...there are probably a hundred or so that run it in 30 minutes. I've run a few out of boredom or the badge, and just joined random teams, and I've never seen one go over 35 minutes.

Average doesn't mean *your* average time. Just because *you* complete Posi in 6-8 hours doesn't mean everyone does. Like how they did it or not...they took the average time for each TF...and all of them are fairly believable. The only aberation is Eden...but there were a *lot* of Speedens being run. Probably the fictitious 100:1 I made up in the above Katie example (which probably is also not far off). That tends to make the people that don't run it that fast get lost in the statistics.

And if you *really* want Posi to be reduced to the amount it can be sped to (like some dooooooomists are saying will happen a week after I13 launches, it seems), then Posi would be about an hour and a half or an hour.

Unfortunate? Somewhat. But it's the best solution at the moment (with the time nearing I13 launch coming closer and closer), if the devs don't want to give a random recipe for 10-30 minutes of work.

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They can take care of the speed runs, with Diminishing Returns.

With my example on KHTF, it's merits won't go up much. You get the OMG lots of merits quick, then if you run it a 2nd time, you get...1/2 that.

I can't comment much on Eden. I've only done that Trial once in my almost 5 years of playing, and that was just a few days ago, and yes it was a SpEden.

Personally, my favorite TFs are KHTF, LGTF, STF, and ITF. None of which are particularly long...and with the right team can go really fast.

Problem is, you don't always get the right team to speed thru it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

In the context of the TFs which is what we were speaking about its a loss.

For the overall game its a loss

If you are in the population that never does tfs hates the markets and solos story arcs its a plus.

Interesting demographic that. I wonder if they datamined for it the same way they did the TF rewards.


 

Posted

After taking a closer look Pool C, I'm going to have to concede the point that random rolls probably won't be a very good strategy compared to outright merit purchase, even if you just plan to sell whatever it happens to be. Bummer.

I'll be doing it anyway.

First, gambling is more fun than shopping.

Also there's just the fact that I'm not going to be getting that many merits. I'm not going to suddenly start farming TF's because of this. Soo ...

I can buy maybe two or three really shiny things, or I can get a chance of getting more than that. It's not vital to me that I do get the shiny things; if I get any it's just gravy. If I had a realistic chance of saving up enough of them to do a whole build or something, it might be different, but I don't.

The merits were "free" in the sense that I got them for stuff I was going to do anyway.So whatever. See what I get.

Also, if I have 20 merits in hand, and the choice is take a random now or save up to maybe be able to buy something specific weeks or even months later, well, I'll take the chance now. Impatience.

So there.


 

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If you are in the population that never does tfs hates the markets and solos story arcs its a plus.

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Is there some reason you think these three things go together?

I am very much hoping the market will continue alive and well. My characters are vastly better off with the markets here than they would be without it.


My objection is that you're mucking up the issue and probably making any change less likely.


 

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Its not lose lose. Its they decide to crack down on the casual players to punish the speeders the casuals grab another game from the hundreds out there.

So for them its lose lose for the customers its lose win

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So, it's really a lose/lose situation, as far as the devs' perspective goes.

[/ QUOTE ]Bolded for emphasis. Do try and actually read what people say, instead of what you want to read.