Merit Reward System Q&A


14DayTrialMan

 

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Why? Nice statments but where is the explanation? What's wrong with the way i currently do things? What am I exploiting? And where have the dev's said as much?

Allowing characters owned by the same player to interact results in pathological behavior. Every character in any RPG is supposed to earn its own progress. That's the ideal. That ideal can't be reached in an MMO, even with draconian measures that are worse than the problem itself. SWG originally allowed only a single character per server, which even the designer had to admit wouldn't stop anyone willing to pay for multiple accounts. That does not, however, mean it is OK to just say "to hell with it" and make self-twinking easy. It can, and should, be made arbitrarily difficult. That won't eliminate the damage but it will contain it.

Under i13 rules you can earn merits on one character until you get the desired reward, whether that's a roll or a specific recipe, then craft that recipe, leave the IO on a base rack and have another character pick it up, or get a friend to help you trade it over. It shouldn't be any easier than that. Making merits tradeable would mean they could be bartered for cash, which would essentially make them the same as cash. Part of the reason for introducing merits is that the cash economy in this game is beyond salvage by any means the developers would even consider implementing (we need a cash wipe, but that's not going to happen). Making them account based would mean either throwing out the diminished returns rule or applying that as account-based as well, which may not even be possible with their current architecture. I have 13 heroes on Virtue, e.g., meaning given RL time constraints I could run the same TF with them all as much as I wanted and pool all those merits instantly. Not just no, but HELL no.

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I almost feel dirty for saying this, but...

QFT


 

Posted

is there a concise guide, or collapsed thread on the details of the merit system yet? I don't have time to wade through 16+ pages, and I dont' want to burden the forum with questions already asked multiple times....

thx


 

Posted

I'm sorry if this has been posted already. I read a lot of the thread, but can't bring myself to wade through 50+ pages.

There are some averaging systems that try to account for recurring anomolies. They do this by "throwing out" the top and bottom 5% or 10% depending on the amount of data collected. Would this be a feasable solution to try to keep the merit rewards fair to the "average" player?

Just my 2 cents. Keep up the good work!


 

Posted

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Why? Nice statments but where is the explanation? What's wrong with the way i currently do things? What am I exploiting? And where have the dev's said as much?

Allowing characters owned by the same player to interact results in pathological behavior. Every character in any RPG is supposed to earn its own progress. That's the ideal. That ideal can't be reached in an MMO, even with draconian measures that are worse than the problem itself. SWG originally allowed only a single character per server, which even the designer had to admit wouldn't stop anyone willing to pay for multiple accounts. That does not, however, mean it is OK to just say "to hell with it" and make self-twinking easy. It can, and should, be made arbitrarily difficult. That won't eliminate the damage but it will contain it.

Under i13 rules you can earn merits on one character until you get the desired reward, whether that's a roll or a specific recipe, then craft that recipe, leave the IO on a base rack and have another character pick it up, or get a friend to help you trade it over. It shouldn't be any easier than that. Making merits tradeable would mean they could be bartered for cash, which would essentially make them the same as cash. Part of the reason for introducing merits is that the cash economy in this game is beyond salvage by any means the developers would even consider implementing (we need a cash wipe, but that's not going to happen). Making them account based would mean either throwing out the diminished returns rule or applying that as account-based as well, which may not even be possible with their current architecture. I have 13 heroes on Virtue, e.g., meaning given RL time constraints I could run the same TF with them all as much as I wanted and pool all those merits instantly. Not just no, but HELL no.

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A small observation here, most of the people playing this game don't seem to enjoy it in the manner you described. As it stands many are even willing to have extra accounts even though they don't really need them in the game. Some even play multiple accounts at the same time.

Perhaps just perhaps there is something in the game that they enjoy and you just aren't getting.

Now here is the kicker just why should these customers be treated shabbily and be forced to play your way instead of the way they currently do ?

[/ QUOTE ]I dont think he gets it. I know if I wasnt able to twink I would have given up on this game ages ago. I would never have started playing stuff other than scrapper/tankers if I wasnt able to twink. I damn sure wouldnt be able to play something like dark armor or ninjutsu if I wasnt able to twink to get the knockback protection enhancements. True enough folks play those sets like that everyday but to me those sets just arent playable in my eyes without being twinked out. To me there is nothing wrong with wanting to run at peak performance in this game considering how we just use enhancements and not real armor like the other games. I think the developers overstate the usefulness of enhancements and inspirations in this game. They make it seem they are the uber armor you see in fantasy MMOs when its so far from it because the overall benefits are so small. I feel that we should have account based merits as it would be the first step towards equalizing the hero/villain markets before the merger.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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Players as a group are overwhelmingly likely to be in favor of anything that lets them gain power faster. They want more experience, more loot, more cash, more social status, whatever. If you give it to them, your campaign will spiral into Monty Haul-ism and probably die. The players will blame you for it.

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1st Theory vs Reality.
Your statement seems fine on paper. The problem is that every successful MMOG lets people get around the character = distinct individual idea. Matter of fact so does life. I observe the worlds oldest and most durable profession is based on giving people what they want when they want it and how they want it.

This is going to be a step back for most players. Its a greater step back for new players who now may be farmed by TLs.

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There are people who enjoy the Monty Haul environment, but again, that's pathological behavior. Catering to them is a bad idea. These people don't care if the game has any challenge or even point left to it. They just want to log in with their level quadzillion Fighter/Mage/Thief/Archvillain/Demigod and utterly destroy anything in their way by the dozens. It's not too surprising that many of these types find their way into PvP, armchair psychology left as an exercise for the reader.


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Hmmm I won't go into the PVP psychology issue, I will note I see similar obsessive behavior in any sport and just about every time I hit the links. ( I will break par at Doral and Boca Resort before I die. I will I will I will).

But your assumption about the game being a challenge ? HAH. I have a build a situation and a strategy after that its the random number generator. The only challenge is finding new and interesting ways to beat the scenarios down hard.

I will note the merit has been beaten by the people you cite as problems already. When I 13 goes live they will be set to start reaping merits rapidly and have already stocked up on items that will likely go up in value significantly.

I don't even want to think about the RMTers wet dream that is the combination of leveling pacts being able to turn off xp and the merit.


 

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1st Theory vs Reality.
Your statement seems fine on paper. The problem is that every successful MMOG lets people get around the character = distinct individual idea. Matter of fact so does life. I observe the worlds oldest and most durable profession is based on giving people what they want when they want it and how they want it.

[/ QUOTE ] I loled and almost passed out when I read the last part. Kudos to you for making my day with comparing MMOs to that. You have a point and its true.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Merits should be Account based and/or tradeable. Why? Simply because items gained by merits are tradeable. Only thing is that you have to do a little dance first.

Merits > Recipes > io > Influence
Influence -> buy just about anything in game via market.

The idea that each and every toon is supose to struggle and earn their own way is false. Even if you didn't have your own 50 bankrolling your own lowbie. There is still Supergroups. Each with 50's PL members, giving items via enhancement tables or salavage racks.

So don't sit there and pretend that your second and following toons have it harder or should be harder than your first.

The only way you can closely come to the "ideal" that each toon makes its own way; is to have 1 hero and 1 villian on each server, and don't join any SGs, and don't buy from the market, and finally don't use your trade function (not even for a wakie).

If you're not doing this then your just justifying your level of "twinking" and boo-hooing people who just want it out in the open and easier.


 

Posted

The problem is that every successful MMOG lets people get around the character = distinct individual idea.

And for the third time, that's because they can't not let you get around it. Even if an MMO had one server and a one character/account rule people could still buy multiple accounts. If they limited accounts to one per person people would get friends to hold accounts for them. And if they did all that they'd go out of business because they'd have torqued off everyone.

We can't prevent crime 100% but that doesn't mean we should forget about having police. MMOs can't prevent people from twinking their own characters but that doesn't mean they should encourage it.

I observe the worlds oldest and most durable profession is based on giving people what they want when they want it and how they want it.

You're making my argument for me. The World's Oldest Profession persists because some people want what they want and they want it now and with no thought for the consequences. And the truth is that they only want what they think they want (physical intimacy) and not what they really need (emotional intimacy). And the practice is harmful, to the people who provide it, to the people who patronize it and even to society in general, though that argument is outside the scope of this forum.

But your assumption about the game being a challenge ? HAH.

I agree that City is too easy, but the solution to that, strangely enough, is not to make it easier.

I will note the merit has been beaten by the people you cite as problems already. When I 13 goes live they will be set to start reaping merits rapidly and have already stocked up on items that will likely go up in value significantly.

I don't think you understand that an awful lot of people are just going to not care what happens to prices at the CH, because that won't be where they get their recipes any more. As for whether or not the merit system is dead before it hits the ground, we'll know in a few weeks, maybe a few months. My prediction is that prices will stay the same or fall, as market manipulators find their would-be victims saying "I don't need this, I'll spend merits instead".


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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And for the third time, that's because they can't not let you get around it. Even if an MMO had one server and a one character/account rule people could still buy multiple accounts. If they limited accounts to one per person people would get friends to hold accounts for them. And if they did all that they'd go out of business because they'd have torqued off everyone.

We can't prevent crime 100% but that doesn't mean we should forget about having police. MMOs can't prevent people from twinking their own characters but that doesn't mean they should encourage it

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You forgot shutting down every game that gave people the option to prevent them from leaving.



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You're making my argument for me. The World's Oldest Profession persists because some people want what they want and they want it now and with no thought for the consequences. And the truth is that they only want what they think they want (physical intimacy) and not what they really need (emotional intimacy). And the practice is harmful, to the people who provide it, to the people who patronize it and even to society in general, though that argument is outside the scope of this forum.

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On the subject of its merits who cares. Your point was if an MMOG did provide people what they wanted it would go out of business. My point is O'rly ?

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I agree that City is too easy, but the solution to that, strangely enough, is not to make it easier

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LOL putting challenge into the game portions of the game has nothing to do with making people jump through pointless hoops in the non game portions. Perhaps they could spice up the game by making people do the 1040 long form before they sign on

Making merits non tradeable has done nothing except irritate players.

I13: Irritation and Obstinance ?


 

Posted

The idea that each and every toon is supose to struggle and earn their own way is false. Even if you didn't have your own 50 bankrolling your own lowbie. There is still Supergroups. Each with 50's PL members, giving items via enhancement tables or salavage racks.

There is a qualitative difference between getting aid from other players and having your own characters pool resources. Getting aid from others isn't nearly as problematic because other people have their own interests and expect to benefit from the relationship as well. This is desirable because it helps form social networks, which are the key to player retention.

Making it easy for players to pool their own characters' resources leads players to stop thinking of their characters as characters and instead reduces them to assets, no more important than a pawn on a chessboard. That reduces the player's emotional investment in his characters, which is bad for player retention, and it reduces the value of getting help from other players, which is bad for player retention. Developers can't stop players from twinking themselves and they usually can't make it harder without incurring too much collateral damage, but they've got no reason to make it easy.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Your point was if an MMOG did provide people what they wanted it would go out of business. My point is O'rly ?

What's the career length of your typical *ahem* provider?


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

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Your point was if an MMOG did provide people what they wanted it would go out of business. My point is O'rly ?

What's the career length of your typical *ahem* provider?

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Define your terms ? Just who or what is the provider ?

But anyway longer than the average lifespan of a gaming company.


 

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Making it easy for players to pool their own characters' resources leads players to stop thinking of their characters as characters and instead reduces them to assets, no more important than a pawn on a chessboard. That reduces the player's emotional investment in his characters, which is bad for player retention, and it reduces the value of getting help from other players, which is bad for player retention. Developers can't stop players from twinking themselves and they usually can't make it harder without incurring too much collateral damage, but they've got no reason to make it easy.

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Ironicly, Im still playing the game for the very reasons your saying people will leave over. Your argument is a vailed one when a game is freash, and new, and your playing it for the first time. Yeah, don't cheapen it by PLing or getting mad loot for a buddy, but does it really hold water after 4 years and nearly 20 lvl 50 alts? You have any idea how many times i've fought FrostFire? You have any idea how many times i've ran the verious TF's in this game? It's nearly 5 years old, and i've done it a dozen times over. If not for the fact i enjoy making alts and seeing concepts come to life, i'd have left years ago. The fact i don't have the scrap, skim, and crawl every single time i want to make a new concept is a major reason i stay. Play a game for the first time through, when everyhing is shinny and new, your more forgiving of the mononity of it all. After the 3rd time, the newness is gone and you have to be asking yourself... "do i really want to do this again?" My answer at the time was, "well, I have money this time, so bring my new guy to live won't be AS MUCH ofa grind." Not a challange. A grind. No challange at all. You want to add challange, fine. Add challange. But if you just want to keep me grinding... screw that. Grind doesn't = challange, and all thats happening by not allowing resorce pulling is lenghting the GRIND, not adding CHALLANGE.

At this phase in the game, the majory of my fun comes from, alt creation of course, but as far as game play goes, it's running TF's with my many diffrent alts, collecting the drops, and figureing out who can benefit the most from what i get. I danced a freaking jig when i got a numinia off a tf, not cause the guy who got it needed it... hardly, it was a Kin IIRC, but because my Kat/Invln srcapper who also runs tough/weave would KILL for it.

That how I play this game. That's the fun I have. I don't think i'm alone. If you start chipping away at that... what's my motivation of doing it again for the 26th time? If making my future alts returns me to the grind I felt in the begining... it's prolly not going to be worth it in my minds eye to make new alts. No new alts... after awhile, that'd prolly be it for me.

Not that anyone cares, but if enough feel the same why, people might start caring. *shrug* At this point in time, i'm completely in wait and see mood. I don't think merits in there current form is going to fly. I forsee too many problems and irritations. But I may be wrong so i'll give it a go and hope for the best. Nothing else to do really... CoH is very lucky that, at least in my singular case, i have no other MMO that intrests me at all atm, so slong as i still have fun, i'm not going anywhere. But this won't be the case forever... Compatation is coming... and frankly, so of the moves the dev's are making on the heal of having REAL compatation for the first time in this games life... is leaving me scratching my head... I don't get it... I just hope they know what they are doing. I really do.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Yeah, don't cheapen it by PLing or getting mad loot for a buddy, but does it really hold water after 4 years and nearly 20 lvl 50 alts?

Have you looked at my web page?


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Yeah, don't cheapen it by PLing or getting mad loot for a buddy, but does it really hold water after 4 years and nearly 20 lvl 50 alts?

Have you looked at my web page?

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Your point? You have a lot of guys too, and feel differently then i do? Shocker. We don't matter. The majority does. And we'll see how things play out. I13 is live today after all. I hope for the best, as best as i can, being a bit of a pesamist in nature... i've been wrong about changes before, i hope i'm wrong again... i honestly do.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

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Ironicly, Im still playing the game for the very reasons your saying people will leave over.
...
If not for the fact i enjoy making alts and seeing concepts come to life, i'd have left years ago. The fact i don't have the scrap, skim, and crawl every single time i want to make a new concept is a major reason i stay. Play a game for the first time through, when everyhing is shinny and new, your more forgiving of the mononity of it all. After the 3rd time, the newness is gone and you have to be asking yourself... "do i really want to do this again?" My answer at the time was, "well, I have money this time, so bring my new guy to live won't be AS MUCH ofa grind." Not a challange. A grind. No challange at all. You want to add challange, fine. Add challange. But if you just want to keep me grinding... screw that. Grind doesn't = challange, and all thats happening by not allowing resorce pulling is lenghting the GRIND, not adding CHALLANGE.

....

That how I play this game. That's the fun I have. I don't think i'm alone. If you start chipping away at that... what's my motivation of doing it again for the 26th time? If making my future alts returns me to the grind I felt in the begining... it's prolly not going to be worth it in my minds eye to make new alts. No new alts... after awhile, that'd prolly be it for me.

Not that anyone cares, but if enough feel the same why, people might start caring. *shrug* At this point in time, i'm completely in wait and see mood. I don't think merits in there current form is going to fly. I forsee too many problems and irritations. But I may be wrong so i'll give it a go and hope for the best. Nothing else to do really... CoH is very lucky that, at least in my singular case, i have no other MMO that intrests me at all atm, so slong as i still have fun, i'm not going anywhere. But this won't be the case forever... Compatation is coming... and frankly, so of the moves the dev's are making on the heal of having REAL compatation for the first time in this games life... is leaving me scratching my head... I don't get it... I just hope they know what they are doing. I really do.

[/ QUOTE ]

QFT!!!!!!


Torque "There are people in this world who do not love their fellow man and I HATE people like that!" -- Tom Leher
Dr. Awe 50++ Sonic/Dark Corr
Intra Venus 50 Mind/Psi Dom
Storm Claud lvl 50+ Elec/Dark Brute

 

Posted

Your point? You have a lot of guys too, and feel differently then i do? Shocker. We don't matter.

Then why all the ranting?

Let me break it down for you, and this will go over like a lead balloon but it's the truth: the fact is you don't really like making new characters. You like having them. If you liked making them you'd enjoy the process, not look for ways to cut it down as much as possible so you can get the result.

Me, I enjoy both. I like having well-built characters but if I didn't earn them, what's the point? Short-cutting the process is like cheating at solitaire.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Your point? You have a lot of guys too, and feel differently then i do? Shocker. We don't matter.

Then why all the ranting?

Let me break it down for you, and this will go over like a lead balloon but it's the truth: the fact is you don't really like making new characters. You like having them. If you liked making them you'd enjoy the process, not look for ways to cut it down as much as possible so you can get the result.

Me, I enjoy both. I like having well-built characters but if I didn't earn them, what's the point? Short-cutting the process is like cheating at solitaire.

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Nobody ever stopped you from playing the game your way. You seem to have an obsession about other people play it though.

This whole business about players not pooling their resources ? What do you care ? Nobody is holding a gun to your head and saying twink out your characters.

Then there was that whole series you did saying merits would help the new player get to uber when you are now saying its best if they do it at your slow pace.


Well you may think this issue is the best thing since sliced bread but here is what I see.

1. 2 new story arcs that are pretty much indistinguishable from every other story arc in the game.

2. Changes to the reward system that just slowed up everybody's rate of obtaining (At least until some people game the system(Hint level up a scrapper/ sink every thing you can into purples for him/ use him as your farmer/ Vill side use a brute))

3 PVP changes that are loved by people like yourself that hate PVP

4. Day Jobs: Content for people that don't play the game.

5. New Badge UI: A nice plus what took so long ?

6. Shields: Looks nice tastes bad

7. Pain Dom: Yay what took so long ?

8: Promises I14 is going to be the big one.

Its a little thin just a little.


 

Posted

you should try reading the release notes...I am hardly an NC Soft cheerleader, but there is a lot more in i13 than meets the eye....and if ya don't like it and miss PvP - enjoy WoW!


 

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you should try reading the release notes...I am hardly an NC Soft cheerleader, but there is a lot more in i13 than meets the eye....and if ya don't like it and miss PvP - enjoy WoW!

[/ QUOTE ]

LOL I don't care how the stage gets set. I just care that the actors have good delivery.


 

Posted

I have a question.

Where is the line between enjoying the game and hanging on to a loose thread?

I ask because at times, I will tell my brother what arguments are being thrown around and what developers are doing. I honestly say, my brother would likely end up on alot of ignore list easly yet at the same time what he says rings true. I wil note that he is not fond of the developers for this game.

I mentioned the comment concerning a game I won't mention here about hating their constantly raising the level cap and his response to it which I shall paraphrase was "Oh wow, they a reason to play the old maxed character. HOW DARE THEY!" Yeah... the sarcasem there required a saw just to cut through.

Course adding to it was the statement of all the hard work going down the drain when they raise the cap. His answer to that one was along the same lines of more to do/another challenge.

Personaly speaking and simular but diffrent in reguards to my brother. We both in the near four years, three and a quarter more or less years of playing this game only have one level 50. His and mine collect dust at this point but we still play everyone else and make new characters and we arn't tired of going through the content. We like the characters we make, start taking them through the things we done alot as is and its still enjoyable.

Going on personal thoughts. Complaining about grinding for items in 'unmentioned' game then turning around talking about running the same apparently easy/quick taskforces to get that/those certian IO's sounds alot like grinding to me.

The one post I saw mention how much enjoyment player gets from tweaking their character and how they wouldn't have touched certian powersets if they couldn't tweek them makes me wonder why 'unmentioned game' is so offensive to them with it's grinding when you could/can do the same thing there.

The only thing I could think of there was because it's just far easier to do it here.

I don't mind merits, my brother thinks its stupid. Course he thinks alot of things that have been done are stupid and has absolutely no problem mention them. I did ask him once if he would post on the boards and the basic answer was that it would take too long and he would likely be ignored or banned.

Funny story depending on how you look at it.

We were both once in a super group that was a decent group. The thing is one of the leaders was a tyrant or a dictactor or power drunk. I honestly don't know the term. They had website with forums and my brother ends up in an arguement with said person. A needless arguement and at the time people were siding with the guy dispite brother making good points in arguements. It couldn't contiune because the guy kicked him out the forum group so he couldn't contiune. YET he was still in the supergroup. For months he was still in the supergroup but not the page... if my brother joins a Supergroup, you will have a member that will stay there till you kick him. He won't quit, you have to kick him. Even if he has to tell you to kick him which is what he ended up doing.

Year later, one of the other leaders contacts my brother. Yeah, group disbanded because said person was acting the part of a dictator. Yeah brother was right but apparently it took a year for the guy to get on everyone elses nerves.

Me, I was out the group because I got on to a play spree with like 9 other characters and didn't come back to the characters that were in their group till like 4 months later.

And I think I just derailed my own train. That was fun...


err.. yeah... orginal question.

Where is the line between enjoying the game and hanging on to a loose thread?


 

Posted

Wow! The whining in this thread is incredible. Get a grip people. This is CoX. It's the only MMO where you don't NEED any of this uber [censored] to be a viable hero or villian at level 50. That's right, your level 50 is still viable for all content in the game at the highest level with ZERO merits and no IO sets at all. Think about that. In other MMO's you are required to have the top loot just to do the uber content.

Whining that it will take you longer to attain uberness, that you don't really need to enjoy the game anyway, seems to be a bit over-dramatic to me. It's a game. Playing it longer should mean you are having more fun, not less, particularly if it does not prevent you from enjoying all of the content. I like leveling and gaining in power as much as anyone but if you are treating your character's progress as a destination, instead of as a journey, you are cheating yourself. And when you treat it as journey, it really does not matter all that much how long it takes.

I really don't give a crap about merits, or IO sets for that matter, so my play will not change at all. As long as they are not required to enjoy the game, I will continue to not care about how long it takes to acquire them.


 

Posted

Sorry if this was asked before, but certainly i cant read 53 pages to find it.
My question is this: How much time do i have to wait between TFs to earn merits with the same character.


 

Posted

If it's the same Task Force you already completed, 24 hours I beleive till it resets for full reward. If its diffrent Task Forces then you get full reward both. For all the the Task Forces you do, a second run through before the 24 hour cool off will net half the reward for that task force.


 

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[ QUOTE ]
Poster: TheWeaver
Q: What impact are you expecting the merit system to have on those of us who (for one reason or another) tend not to run TF/SF's?

A: The intention of the system was to also give players who don’t tend to run Task Forces and Strike Forces the chance at earning the same high end rewards as players normally running Task Forces, however at a diminished rate. This gives player an opportunity to earn rewards they normally would not have had access to outside of the Black Market/Wentworth’s.

[/ QUOTE ] (emphasis added)

Unbelievable. This game has now officially become City Of TFs.