Issue 13 Open Beta


abnormal_joe

 

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I never posted on the forums so forgive me for my lack of knowledge. Although I'm very pleased with the new patron and epic power pools, finally some balance. On the hand as far as the merit system goes this is a joke. On an overall basis the heros get a substantial amount of merits compare 2 the villians, so where is the balance in that. I guess the point was to make the villians happy in 1 aspect but to favor the heros in the merits since now there is a balance in patron and epics. Although this game was mostly design for heros to be victorious in which they always will be, but I feel if ur going to balance off 1 aspect of the game and hinder another then what do you accomplish in that. I apoligize if I sound rude, my intentions are just pointing out some facts.

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Villans have shorter faster arcs, but more of them.

Merits rewards are based on datamined completion times (1 merit = 5 mins)

Ergo villans have smaller but quicker to pick up rewards, but more of them.

It should be even on a time spent basis.

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I'm sorry, I don't understand this.

Villains do not have more Strike forces than Heroes do. We have less, even including Ouroburos and the Co-Ops.

I don't believe the Merit System has been FULLY explained. If I were to do the Sharkhead SF, would I get the 25 Merits? Regardless of the time I did it in? Or would I have to do it in.... carry the three, sqaure the 4..... 2 hours? To get the 25 merits? If I did it in 1 hour, do I only get 14 Merits?

And villains still do not have more Strike forces than Heroes. I don't understand why you said that. Heroes have twice as much as villains.

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I said ARCS and I mean ARCS.

as off I12
Blueside has 63 arcs and 17 badge missions (oroborous count from the Wiki INCLUDES Khedlian only arcs)
Redside has 106 arcs and 16 badges (EXCLUDING the VEAT arcs which Im not sure of their status)

Arcs give merits.

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And I'm talking about Strike forces... And I mean strike forces. LotusM did not indicate rather or not he was referring to arcs or strike forces but with the compiled list that you had posted on the base merit payout with strikeforces, I'm guessing that's what he meant.
The risk vs reward for the merit system is a joke, there should be no base payout, but a time vs risk vs reward payout. Each TF should have the "Devs time limit" that they intended when they launched the content.
Scenario: (None what I'm about to say is game fact, just implying)
Devs state that the Cap can be completed in 1.5 hours (Therefore it can't be camped for the merit/minute ratio. So afterwards it wouldn't be 1 merit/5 minutes but a higher ratio 1 merit/15 merits and so forth) on any team. Team X decided to do the Cap SF, and complete it in 1 hour. They receive 12 Merits for the time they completed it. Also, Team X decided to put challenges on the team.
Enemies Buffed, 5 Merits added to payout.
Teammates debuffed, 5 merits added to payout.
No temp powers, 10 merits added to payout.
Only AT powers, 10 merits added to payout.
Therefore their real payout is 52 merits for the work they did. Instead of the 10 merits.

But to give a base payout is ridiculous just because Team J, K, and L run Task force 2 in ? time limit. If it is that easy to farm a certain TF, make it harder.


 

Posted

Ooops, silly forums double posted.


 

Posted

The merit system was the main feature of i13 I was hanging out for. I was hoping for at least enough merit from the longer TF's to buy the cheapest of the good set recipes.

As it turns out the merit system is looking worse than the random recipe 'dice rolling' system of old. At least with the old way we were guaranteed a roll of the dice after completing a TF or trial, now the short TFs and trials dont even earn enough to roll the dice. Also a 24 hour limit on running same TF/trial.

I wasn't naively expecting to be able to buy a LotG or Miracle unique outright from a 15min KHTF, but I was expecting something better than this. :/

The merit from arcs helps a bit, but the arcs i ran on test for 2 or 3 merits made those 150+ merit recipes look like wishfull thinking.

I know the dice roll can drop loads of crud, with 20 lvl 50's almost fully IO'd, I've spent more than my fair share of time running TF's and trials. This new merit system is going to make IOing toons harder, unless you farm and buy imo.

On a constructive note, Devs, increase the merit drops and make it a great addition too the game so we can at least afford a roll of the dice from a fast TF or an 'ok' selectable recipe from the longest TFs. This is game remember, we play for fun, not to be frustrated, we get enough of that from work!


 

Posted

Again...... Just get rid of COV at this point and roll back to COH at issue3. No pvp, no ed, no io's, no gdn...... no [censored] any of it. Because seriously folks.. anything after was an"after' thought.


 

Posted

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Again...... Just get rid of COV at this point and roll back to COH at issue3. No pvp, no ed, no io's, no gdn...... no [censored] any of it. Because seriously folks.. anything after was an"after' thought.

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No Faultline, Croatoa, RWZ, Cimerora, or Shadow Shard. The loss of somewhere in the neighborhood of 200 missions and 8 task forces.
A quarter of the costume options, including no body scale sliders and no weapon customization.
Useless 'everything run away' fear powers.
Frequently being perma-held/slept/stunned by minions from level 20 forward.
No Archery, Trick Arrow, Sonic Resonance, Sonic Blast, Cold Domination, Thermal Radiation, Plant Control, Willpower, or Dual Blades.
Full outdoor debt, and from level 5. Oh, and no debt protection in rezzes. And a higher debt cap.
No Scanner missions or Safeguards.
No travel power at level 5.
Loss of most of the inherent powers (including Containment and Defiance)
Blaster HP and damage dropped significantly.
Old, sucktastic MoG.
Increased NPC to-hit rates.
Old, sucktastic defense calculations.
No SG bases, including teleporters or storage.
No Pocket D or Ouroboros to shorten travel times, either.
No Vet Rewards.
Much more XP needed per level, particularly in 'slow' parts of the game.
Smaller cap on inf transfers
No tram lines in southern Skyway or Founder's Falls.
No Flashbacks.
No Real Numbers.

Yeah. All fluff.


 

Posted

I'm not in the Beta, just to state that right off. I've read this entire thread and I think that there are problems that need to be addressed, notably they need to increase salvage drops to compensate for the likely increased value and decreased availability of salvage not that it will be in demand for both bases and IO crafting.

However... I don't think its going to be as bad as some seem to think. It almost seems as if people think that the number of base-builders is extremely high, when the opposite is true. Not everyone builds a base. So I doubt that the impact on the market is going to be quite as severe as people are imagining.

As to base-building in general, so far I've become less worried. The fact that pathing-limits have been yanked as well as the cost reductions that have been instituted means that I'll be able to do a lot more with my base then I could have imagined before- yes, some of the larger, massively-elaborate bases might be a touch screwed by not being able to recover the prestige tied into the plotsize and such, but with the pathing-changes the situation for them HAS improved, and they might want to look at major changes anyway- they can do MORE! But I do sympathize with the folks who'll feel hammered by this.

The Merit System, however, IS going to skew the prices of IO sets upwards. This is a concern that they really need to watch.

As to the PVP system, I don't have an opinion at all. I generally despise it for the (majority of, not all by any means) people I encounter in the PVP zones- its all well and good to be combative, but nailing someone repeatedly (like someone in the zone for badging) doesn't prove anything other than you have too much time on your hands. And these comments I've made apply to MOST PVP systems that I've seen. PVP seems to attract bad behavior, unfortunately.

As for the Day Jobs... A lot of people are wigging out over not being able to get all the badges rapidly. As in, to get them all takes years of play. Well, it takes years of play to get all the quarterly time-played badges, right? No complaints there? They're (and this from a badge-[censored]) JUST BADGES. Don't worry, you'll get them eventually, unless you bail on the game completely.

And thats my thoughts for now. Hopefully I'm not ticking anyone off.


 

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I'm not in the Beta, just to state that right off.

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It's Open Beta now... everyone can be "in Beta" who wants to be.

Also, I think many of your points are accuarate. Especially those that point to the excessive DOOM!!-mongering that seems to run rampant just before the release of most issues.

I think that there are some definate issues with i13, as there are before every issue releases to Live I'm sure, but it seems like some of these concerns are greatly overblown... especially since this is the period in which changes can and will be made to content so that it does not "destroy the market" or make the entire game aspolde, or whatever is being claimed.

Have a little bit of faith in the Devs people (this is not directed at you Goblinn)... and maybe *gasp* even a touch of optimism.



 

Posted

After testing i13 on test for days now, I have 1 request Posi.
Could you please make the changes too arena PvP OPTIONAL. there already exists options at arena terminal windows (ie option for observers), and I think it would please a lot of PvPers if you added your new changes as additional options there.

Or alternatively, have old school rules as an option. Clearly the PvP die-hards dont seem too like the changes too arena, but maybe some of the PvErs do, why not have your cake and eat it, please both factions by making changes optional.
Arena is a closed system after all, hence your innitial tests of new PvP system in arena as I recall


 

Posted

I was in closed Beta, now I'm in open Beta. Here's my thoughts:

Day Jobs: Mostly awesome. The only downside I can think of is that there's nothing the players can do to speed up our acquisition of the related badges. This is completely unlike any other badge currently available. No amount of effort will get the goodies any faster. Frustrating, but minor. I enjoy Day Jobs as-is.

PvP: haven't done it yet. Still want to see what's made my PvPing friends so upset that they're cancelling their accounts and migrating to other games. My only opinion is that Arena should be left as it is on Live, or build in an "old school" option into the kiosks that retains the current live PvP system. All players have an incentive to go into the PvP zones, but nobody ever *has* to go to the Arena. The PvP changes, however they work, can stay on Zones, and the current PvP crowd still has a place to play and a reason to continue subscribing. Everybody wins.

Invunerability tweaks: I luv you guys! I'm so happy about this I felt it worth a special mention!

EPPs and PPPs: More options is always better. I like the current incarnation of EPPs/PPPs more than even the redesigned pools. Some of the power swaps made me scratch my head. I like how it is now, where we can still choose all the old powers if we wish yet still have access to the new power options. My Ice Tank is especially happy with the Tanker Ice Epic.

New Power Sets: Pain Domination is fabulous. Shields needs work before it'll be on par with other defensive sets. The Shields look cool, but they don't protect all that well, and the speed at which my endurance bar drops is irritating. Did I mention how cool they look?

QoL: All around win. Better sorting and tracking for badges, cut and paste for text, easier to manage contacts, AoE pet buffs for MMs...

Dual Builds: Again, all around win. I probably won't use it for all my toons, but there's definite uses to the system. For example, on Test I made a second build for my Scrapper so he can more easily participate in Hami Raids. Two thumbs up.

Bases: haven't played with it. No opinions on what's I've heard.

New IO sets: haven't played with them. Still, they've filled in a few holes with some powers that didn't quite mesh (targeted heals, for example) with existing sets.

Merits: I'm trying not to flame. I realize this is still on Test, and not Live, so there's time to make changes. As it stands, I'm not happy. Not happy at all. I've been playing this game a long time (waves 54 month badge), and I've never been so unhappy about a new addition to the game. In my opinion, this is worse than the protection nerf and Enhancement Diversification rolled together. As was originally proposed, we players would have the option of choosing merits *or* the random drop from a TF/SF/Trial. I was ecstatic. Now, there's no choice; we *must* accept merits, and some TFs do not give enough merits for even a random drop. I like the idea of choosing between random recipe drop and Merits. I like that I can get Merits from story arcs. I do not like the idea of having to choose between SO Enhancements and Merits. I find it extremely un-fun. I can think of no reason why retaining the random recipe drop option is bad. There's some TFs I will choose to go with the random drop. There's others I will choose Merits. The option to choose will make me happy. Being able to save up Merits for that one recipe I really really want will make me happy. Getting a recipe I wanted from a random drop will also make me happy. The original proposed Merit reward system (see Darth_Khasei's post on 11/06/08, look for the red highlighted text) would make me happy. The Merit reward system on Test does not make me happy.

Leveling Pact: haven't played with it. I can see how it would be really cool, though. I've played a few dynamic duos, and coordinating play times could be a hassle. Once it's opened up to all levels, it'll be fantastic. Expanded to 8 players, it will also be a real boost to concept teams. You think coordinating play time for a dynamic duo is hard? Try managing 8 people in different states and time zones. I'd love to see the leveling pact expanded to its logical conclusion.


#69397 Get Grog a Drink!
#155312 No Good Deed Goes Unrewarded
#229565 Take Back the Park! (lowbie friendly)

Praetor of the [url="http://www.forgottenlegion.net"]Forgotten Legion[/url] SG and mod for the HUB player community. All hail the mighty Grog!

 

Posted

Dear Devs:

You ruined this game and turned it into a long freaking grind to get anything - thereby pushing a casual player like myself out of the equation.

I had to cancel my subscription today, right on the cusp of finally getting my angel/demon wings and I am ticked off.

What a mess this is. I did not want to try to go out and find a new game before Christmas.

Subscription canceled.

You can take your WoW like faction grind you are creating and stuff it.

The best thing about this game was the fact that you didn't have to grind for good things, it was the ONLY GAME out there you could escape the grind with... and now you completely re-centered the game around a stupid boring grind for merits.

You might as well have us raiding endless hours and forcing us to do DKP supergroups and start raising the level cap every 3 months.


 

Posted

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Dear Devs:

You ruined this game and turned it into a long freaking grind to get anything - thereby pushing a casual player like myself out of the equation.

I had to cancel my subscription today, right on the cusp of finally getting my angel/demon wings and I am ticked off.

What a mess this is. I did not want to try to go out and find a new game before Christmas.

Subscription canceled.

You can take your WoW like faction grind you are creating and stuff it.

The best thing about this game was the fact that you didn't have to grind for good things, it was the ONLY GAME out there you could escape the grind with... and now you completely re-centered the game around a stupid boring grind for merits.

You might as well have us raiding endless hours and forcing us to do DKP supergroups and start raising the level cap every 3 months.

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You best be trolling


 

Posted

I'm not trolling, I am very upset that I have been pushed out of the game. I really loved it. - I loved doing Katies and other short taskforces and squeaking out just enough money to get like 1 purple set every 3 months or so,

Now there is nothing I can do unless I want to stay logged on for 3 or 4 hour spurts and I simply cannot do that.

For everyone who can sit down and play for 6+ hours several days a week I am sure you are happy, as will the gold farmers who will be enjoying the huge price and demand increase on purples. No doubt they will raking in the real life cash now because it's going to be about 100-200 million in game for 1 purple.


 

Posted

You don't HAVE to participate in the merit system at all the only thing they took away was random drop option. You still get infamy, you still get recipe drops. I've done countless SFs in my villain career and I've only ever gotten ONE LOTG drop on random. I'm not seeing what you actually have to complain about. Furthermore I'm not surprised to see yet another complainer.


 

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You don't HAVE to participate in the merit system at all the only thing they took away was random drop option. You still get infamy, you still get recipe drops. I've done countless SFs in my villain career and I've only ever gotten ONE LOTG drop on random. I'm not seeing what you actually have to complain about. Furthermore I'm not surprised to see yet another complainer.

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Run more Caps...


 

Posted

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You don't HAVE to participate in the merit system at all the only thing they took away was random drop option. You still get infamy, you still get recipe drops. I've done countless SFs in my villain career and I've only ever gotten ONE LOTG drop on random. I'm not seeing what you actually have to complain about. Furthermore I'm not surprised to see yet another complainer.

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What am I complaining about?

Long TF's stink, everyone hates them... people love to do Cap and Katie and ITF et. because it doesn't suck up your entire day rolling through miserable hours and hours of TF's where everyone logs off in the first place.

It's a very basic principal.

We hate long TF's.

We love short TF's.

We like radio missions.

So what do the developers do? They say... "Ok from now on we give you virtually nothing for short TF's and zilch for radios... but hey! That's ok because we will FORCE YOU to grind endlessly on long TF's and zone jump for story arcs you have all seen a million times for - well, mediocre merit reward."

That sucks, it's rotten.

You are punishing your playerbase and taking away something they like to do and replacing it with something they don't like to do.

It's plain mean spirited.

I'd rather play windows solitaire while being tortured to death than have to log on every day and endure 3 and four hour miserable grinding TF's and run around story arcs.


 

Posted

For a player who just earned a lower level vet reward you sure have plenty to say about what "everybody" likes and dislikes.

You are not being pushed out of the game, you are choosing to leave it because you disagree with the way the developers are taking the game. Everything they are putting in is entirely optional. This same kind of doooom was cried when Invention sets were introduced because the casual gamer couldn't easily afford the more sought after sets. But guess what.....it was discovered that many people continue to play with simple SO's and they do just fine. If you don't want to run Tfs by all means you do not have to. And don't assume that everyone hates longer TFs. Maybe you don't like them but that certainly doesn't mean everyone does. Not everyone hates story arcs and perfers radio missions.....I for one get tired of running radio missions all the time.

But what I am most tired of is all the whining and complaining going on in the boards. Nothing ever done will please everyone and if you think the majority of the playerbase is unhappy with these changes, unhappy enough to quit the game, you are mistaken. These boards represent a relatively small part of the player base and even those that are here the people dissatisfied are far more vocal and apt to post then someone who is not.

Do I like everything about all the changes that have come along since I started the game? Heavens no, but the game still wins out overall and I continue to play and have fun with my game friends and I don't sweat the other stuff.


 

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So what do the developers do? They say... "Ok from now on we give you virtually nothing for short TF's and zilch for radios... but hey! That's ok because we will FORCE YOU to grind endlessly on long TF's and zone jump for story arcs you have all seen a million times for - well, mediocre merit reward."

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Or you could... not worry about the rewards. I'm a casual player, and I don't even do TFs at all. My merits will be dribbling in slowly through story arcs. This matters not to me.

Plowing through KHTFs all day to get some random recipe drops doesn't sound very casual to me. But if you're only playing the game for the IO recipes, I can see how the change might be disappointing to you. I'm in it for the superheroic mission action/adventure game myself.


 

Posted

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Dear Devs:

You ruined this game and turned it into a long freaking grind to get anything - thereby pushing a casual player like myself out of the equation.

I had to cancel my subscription today, right on the cusp of finally getting my angel/demon wings and I am ticked off.

What a mess this is. I did not want to try to go out and find a new game before Christmas.

Subscription canceled.

You can take your WoW like faction grind you are creating and stuff it.

The best thing about this game was the fact that you didn't have to grind for good things, it was the ONLY GAME out there you could escape the grind with... and now you completely re-centered the game around a stupid boring grind for merits.

You might as well have us raiding endless hours and forcing us to do DKP supergroups and start raising the level cap every 3 months.

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Okay, here's what I don't get: you blame the Devs for making this game a grind when what do you spend your time doing? Grinding the same TF for loot.

The merit system is tweakable, and allows players to play regular story arcs in order to work towards either random rolls or specific IOs. That's actually less grind (i.e. playing the same content) overall then just running a Katie a day or more.

I think there may be some things to do with recipe pools that may alleviate any further concerns about the Merit system, but altogether, it's actually not a backwards step when looked at overall. You simply end up running other content beyond Katies or Caps.


 

Posted

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Okay, here's what I don't get: you blame the Devs for making this game a grind when what do you spend your time doing? Grinding the same TF for loot.

The merit system is tweakable, and allows players to play regular story arcs in order to work towards either random rolls or specific IOs. That's actually less grind (i.e. playing the same content) overall then just running a Katie a day or more.

I think there may be some things to do with recipe pools that may alleviate any further concerns about the Merit system, but altogether, it's actually not a backwards step when looked at overall. You simply end up running other content beyond Katies or Caps.

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I don't grind, period. I do what? Sometimes 3 or 4 katies or caps in a week... sometimes not one for weeks at a time. That's a total commitment of 2 hours a week - that's not a grind. And I consistently end up with decent recipes over the course of a year.

The "other content" gives almost zilch merits... the only way to really pile up merits and have anything decent in this system is to start grinding out 4 hour TF's and you know what that does?

That means that nobody but hardcore gamers and GOLD FARMERS will own all the recipes now.

Do you know why? Because they get paid to sit in front of the computer all day and grind this stuff.

I've seen this happen time and time again in every game I have ever played. I also see the same people on the forums in said games defending every move the developers make and saying "oooh stop whining oooh stop wining" it's just fine.

They could nerf your avatar into oblivion and give you a fart in the glass and you would yell "Stop whining, my toon is better than ever and I drink rose petals!"

Sooner or later nobody is left playing the game but the "yes" people. And in the end... there will be a whole dozen people with their 100 veteran stars when they shut out the lights.

Then again, like the poster above said - you can rub your hands and cackle gleefully that you have gotten rid of all the players without a million vet rewards... after all, without the fresh blood you can play in solitude and talk about the glory days as they dust the cobwebs off the rikti dropships every few weeks and throw them at you like cake.


 

Posted

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Merit System:
Next up, we have a new Merit System for playing through content in the game. Players will no longer need to “farm” particular missions or Task Forces for a specific IO. Now you can accumulate Merits and simply purchase that IO outright from the new Merit Vendors sprinkled throughout Paragon City and the Rogue Isles. Practically everything you do in the game earns you Merits now and the amount you earn is based on our datamines on how long particular things take to accomplish in our game. This means that really fast Task Forces or Trials will earn you fewer Merits than ones that take longer to complete. Merits don’t have a level associated with them either, so you can earn Merits in your low-level career, and save them up to purchase IOs that will be most useful when you are level 50. The choice is now in your hands, and out of the random drop tables these missions had previously.

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Wow.

And that's not a happy, adoring "wow".

I'm not going to sit here and say I liked everything about the random drop table setup you had. But have you decided that you don't like the market? Because if this stuff is now no longer tied to random drops, what is the market for?

Just on the really odd chance that you've forgotten, let me remind you how a market is used in any game where you have such a system. Some person does content and gets a widget as a reward, but they wanted a doodad. So they take the widget to the market and sell it to people who are looking for doodads. They get some money back, which they save up towards buying a widget (unless they do get one later as a drop).

If there are no random drop tables in the picture, the person above never gets a doodad. They just save up merits till they get their widget, then they move on.

Oh, sure, there's still going to be a market for some things, particularly those not dropping from TFs and trials, mostly because people can generate them outside of TFs and trials, which means the introduction of merits won't decrease their supply.

So what's the deal? Did you decide you didn't like having a market after all? Or is it that you simply don't see the outcome I describe as coming about?

Obviously, if my predictions don't pan out then all is well. What's you plan, though, if they do?

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Yeah PLEASE if they decide to do this give US THE OPTION at the end to decide if we WANT or DONT WANT the Merits. In all honesty I don't know why they are deciding to change all of this if it's been fine for so many years. Sure the redside Eco is super high but because of the lack of players. And all so if it's because the babies keep complaining that they're not getting good drops well that's part of the game also. This Merit system is going be even worse for Players who don't even have all the time to play and earn 150merits for a "pace of the turtle" they would of gotten anyways from a TF

I say KEEP IT AS IT AS. Only include merit earning through the mission and an Option at the end of Task Force.



~Amidst the blue skies, a link from past to future. The sheltering wings of the protector~

 

Posted

While you are screwing the game up maybe you could slow the game down a bit more to maybe 5 fps? In all Honesty, I would hope there is some plans to address the lag problem. I play other Mmo's that have just as hi if not higher requirements, and do not have this much, lag.


 

Posted

This game operates on the [censored] of computers just fine with decent performance. Upgrade or buy a computer that doesn't have technology thats 10 years old.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

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For everyone who can sit down and play for 6+ hours several days a week I am sure you are happy, as will the gold farmers who will be enjoying the huge price and demand increase on purples. No doubt they will raking in the real life cash now because it's going to be about 100-200 million in game for 1 purple.

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I must of missed something here...I never really kept up what's in each recipe pool...

also, NO gold farmer will ever be "raking in real life cash" cause they get such piss poor pay, they get no more than a broke college student that lives off of ramen.


 

Posted

The gold farmers don't make the money. Their employer does.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

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I don't grind, period. I do what? Sometimes 3 or 4 katies or caps in a week... sometimes not one for weeks at a time. That's a total commitment of 2 hours a week - that's not a grind. And I consistently end up with decent recipes over the course of a year.

The "other content" gives almost zilch merits... the only way to really pile up merits and have anything decent in this system is to start grinding out 4 hour TF's and you know what that does?

That means that nobody but hardcore gamers and GOLD FARMERS will own all the recipes now.

Do you know why? Because they get paid to sit in front of the computer all day and grind this stuff.

I've seen this happen time and time again in every game I have ever played. I also see the same people on the forums in said games defending every move the developers make and saying "oooh stop whining oooh stop wining" it's just fine.

They could nerf your avatar into oblivion and give you a fart in the glass and you would yell "Stop whining, my toon is better than ever and I drink rose petals!"

Sooner or later nobody is left playing the game but the "yes" people. And in the end... there will be a whole dozen people with their 100 veteran stars when they shut out the lights.

Then again, like the poster above said - you can rub your hands and cackle gleefully that you have gotten rid of all the players without a million vet rewards... after all, without the fresh blood you can play in solitude and talk about the glory days as they dust the cobwebs off the rikti dropships every few weeks and throw them at you like cake.

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First off, nothing changes the fact that farmers will try anything to keep farming. They're a non-factor in this. They're around now, they'll be around when merits hit.

Second, if you play exactly the same way you do now, assuming you run story arcs at all, you'll still be able to make a few decent recipes a year. What you may miss is a feeling of immediate gratification when you get that great drop at the end of the TF. You'll either get that feeling of gratification when purchasing a random roll from merits, or have a sense of accomplishment when you purchase exactly the recipe you want.

Now, I don't think the system is perfect. There are a number of suggestions I hope the Devs will take into consideration. But your behaviour of "they changed stuff, I don't want to change, I quit," is a bit hasty. If you want to quit, then that's your call. However, I think it'd be worth waiting a month after Live release to see how it truly pans out. Even if you do leave, then keep an eye out to see if things change afterward.

Some gamers in these forums are die-hard CoX fans, it's true. But the difference between a real fan and a bad one is that the good ones will keep on pushing for changes in an intelligent and well-explained manner, even after an Issue's release. We've seen it work in the past, and I'm sure that it will continue to work for the foreseeable future. Taking your ball home to sulk (i.e. protesting with your feet/by withdrawing your cash) has actually not been an approach that's gotten a lot of change done.