Discussion: Castle Talks on w00t Studios Podcast!


Aisynia

 

Posted

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I think it's funny how mad some folks get at changes that aren't all even announced yet. So what if they take a power here or there and swap it... learn to deal with it. I mean, did the concept of flexibility disappear while I wasn't looking? It's not like any character will be "perfect" anyway; there is (and always will be) room for improvement on all characters. Why do you think people argue ad infinitum about slotting and power choices on practically every power combination, hmmmm? Because everyone has a different (and in most cases), just as good and valid way of doing things.

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Brilliant. I wish I could frame this and stick it on the top of the forums.

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Yeah right... Come here talking about flexibility when my Shuriken will have become a stupid toggle that isnt attacking anything...

Flexibility my [ censored ]


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

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I think it's funny how mad some folks get at changes that aren't all even announced yet. So what if they take a power here or there and swap it... learn to deal with it. I mean, did the concept of flexibility disappear while I wasn't looking? It's not like any character will be "perfect" anyway; there is (and always will be) room for improvement on all characters. Why do you think people argue ad infinitum about slotting and power choices on practically every power combination, hmmmm? Because everyone has a different (and in most cases), just as good and valid way of doing things.

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Brilliant. I wish I could frame this and stick it on the top of the forums.

[/ QUOTE ]

Yeah right... Come here talking about flexibility when my Shuriken will have become a stupid toggle that isnt attacking anything...

Flexibility my [ censored ]

[/ QUOTE ]

*yanks the stick out of Fury's [censored]*

Better?


 

Posted

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Before going completely over the edge on this issue, everyone, why don't we just wait for the beta to start so we can see exactly what's being changed, determine the effects of those changes and present validated, justified concerns to Castle. I'm no more excited about losing some of my favorite APP/EPP powers than anyone else, but until I actually know which powers are being removed, and what the replacements are, there's no point getting upset over it.

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I'd argue that, even though we don't know details, the very fact that powers are being replaced wholesale does, indeed, deserve the hue and cry now being raised.

No, we don't know the details on what's happening to what - but there are a lot of concerns (for instance, a Stalker may have no use for their pet... but what if they'd spent several tens of million on the Soulbound Alliegance set for the Regen, Recov, and damage bonuses? What if they LIKE the pet? What if it's tied into their concept - say, a symbol of usurping Scirocco's power or some such, and it's being replaced with, oh, an AOE sleep for example?)

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QFT. I wonder if devs have factored in players that took specific powers because it gave them the opportunity to slot in specific Set IO bonuses they couldnt slot elsewhere?

For instance, many players dislike Kick in the fighting pool but i once took it just so i could slot Set Kinetic Crash IO to get knockback protection...

I am pretty certain devs havent seen all the big picture right now. There MUST be another way!


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
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I think it's funny how mad some folks get at changes that aren't all even announced yet. So what if they take a power here or there and swap it... learn to deal with it. I mean, did the concept of flexibility disappear while I wasn't looking? It's not like any character will be "perfect" anyway; there is (and always will be) room for improvement on all characters. Why do you think people argue ad infinitum about slotting and power choices on practically every power combination, hmmmm? Because everyone has a different (and in most cases), just as good and valid way of doing things.

[/ QUOTE ]

Brilliant. I wish I could frame this and stick it on the top of the forums.

[/ QUOTE ]

Yeah right... Come here talking about flexibility when my Shuriken will have become a stupid toggle that isnt attacking anything...

Flexibility my [ censored ]

[/ QUOTE ]

*yanks the stick out of Fury's [censored]*

Better?

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Its not cool man! I have like 6 scrappers that are ninja theme and all 6 of them have taken Caltrops, Shuriken and Exploding Shuriken.

It means that if a power is replaced, all my 6 chars are getting screwed!

And of course, i bet devs wont give me any refund for all the full Positron Blast and Devastation IO sets that i slotted in all of their powers heh?

Why not Grandfathering powers after all? Powers that are being replaced probably werent overpowered so whats the problem in grandfathering them?

Why screwing people that were happy for over 5 years with their powers?


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

[ QUOTE ]
Before going completely over the edge on this issue, everyone, why don't we just wait for the beta to start so we can see exactly what's being changed, determine the effects of those changes and present validated, justified concerns to Castle. I'm no more excited about losing some of my favorite APP/EPP powers than anyone else, but until I actually know which powers are being removed, and what the replacements are, there's no point getting upset over it.

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I don't need to wait till beta to know that outright replacement of chosen powers is bad design. I'm really hoping Castle mis-spoke, but he seemed pretty sure about his statement about logging in and finding the replacement where your chosen power was.

I can learn and adapt to a change in any of my chosen epics, but I firmly believe that altering characters in that dramatic a fashion should be avoided at all costs.

I'm not in any way against the replacement of powers in the epics/PPPs, I'm against logging in and finding the change forced on characters. Let the player keep them till they respec, that's all I'm asking of the developers.


 

Posted

Let me specify with my opinion on changes and the fear of changes. As most know, I LOVE Force Fields. In a very unhealthy way, some might say.

However, if the devs changed one of the powers completely and/or replaced it with another... let's say they changed my FAVORITE power in the set, Repulsion Field into a power that "built a small cottage at your chosen location"... then how would I react?

Well, I would look at it as a challenge, as a new interesting mechanic. I would look for ways to make use of the change. I would see if I could summon the cottage around corners to see if it could aggro enemies for me in safety. I would see if it could be targeted and used for Howling Twilight...

There are a thousand possibilities... but the moral of the story is this: change happens. It just does. You can either complain about it endlessly or you can embrace it. One will lead you to being upset and will affect the way you face the rest of the world in a negative way, the other attitude will let you face the world in a positive way.

I TRY to never let anything bother me too much in a negative way. (TRY being the operative word here) Why? Because it only ends up hurting me in the end. And why allow something that I can control within myself to harm me when I can choose to NOT allow it to cause me grief?

How do I benefit from being upset? I don't, so I try not to let things upset me. Because it doesn't benefit me.


 

Posted

Why are they choosing this plan of action in regards to FA and weapons mastery? Why couldn't they just make it so you could respec into the new power instead of it being swapped out. And there's still the question of IOs that were slotted in the power that was replaced. What happens to those? Why this course of action? Didn't they at least see people would throw a hissy fit about logging in on day and then *BAM* you've got a new power and you lost the one you had before.

And why did no one mention Patron powers?


 

Posted

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[ QUOTE ]
Before going completely over the edge on this issue, everyone, why don't we just wait for the beta to start so we can see exactly what's being changed, determine the effects of those changes and present validated, justified concerns to Castle. I'm no more excited about losing some of my favorite APP/EPP powers than anyone else, but until I actually know which powers are being removed, and what the replacements are, there's no point getting upset over it.

[/ QUOTE ]

I'd argue that, even though we don't know details, the very fact that powers are being replaced wholesale does, indeed, deserve the hue and cry now being raised.

[/ QUOTE ]

We don't even know that, actually. What we know is that the developers have discussed it, and are considering it, but until the beta actually starts, it's just talk.

If we log into the beta and find that, yes, they really are yanking powers out of APP/EPPs, we still don't know for certain that those changes will survive the beta. It darn sure wouldn't be the first time that good, solid player feedback, based on testing, real data and calm discussion changed the developers' minds about something. Our developers aren't jerks, they don't make changes simply for the sake of pissing us off, and they've definitely proven that they care about us with all of the positive changes they've made over the years, so why not give them the benefit of doubt?

Positive, constructive feedback will give them the answers they need and help them determine whether or not some or all of the potential replacements need to be left alone. Screaming in their ears... that's not going to get us anywhere.


 

Posted

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Positive, constructive feedback will give them the answers they need and help them determine whether or not some or all of the potential replacements need to be left alone. Screaming in their ears... that's not going to get us anywhere.

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Troof.

Just look at BAB's signature... try to avoid the /ignore list.


 

Posted

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Let me specify with my opinion on changes and the fear of changes. As most know, I LOVE Force Fields. In a very unhealthy way, some might say.

However, if the devs changed one of the powers completely and/or replaced it with another... let's say they changed my FAVORITE power in the set, Repulsion Field into a power that "built a small cottage at your chosen location"... then how would I react?

Well, I would look at it as a challenge, as a new interesting mechanic. I would look for ways to make use of the change. I would see if I could summon the cottage around corners to see if it could aggro enemies for me in safety. I would see if it could be targeted and used for Howling Twilight...

There are a thousand possibilities... but the moral of the story is this: change happens. It just does. You can either complain about it endlessly or you can embrace it. One will lead you to being upset and will affect the way you face the rest of the world in a negative way, the other attitude will let you face the world in a positive way.

I TRY to never let anything bother me too much in a negative way. (TRY being the operative word here) Why? Because it only ends up hurting me in the end. And why allow something that I can control within myself to harm me when I can choose to NOT allow it to cause me grief?

How do I benefit from being upset? I don't, so I try not to let things upset me. Because it doesn't benefit me.

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There are people that get robbed and they dont resist. They just accept and move on. They "adapt" i guess...

And there are people who are willing to fight to the death to keep whatever they have. They think there is always a chance to win. They just wont give up.

Im gonna fight to keep my powers! Ill fight until i cant!

Devs, there must be ANOTHER way! Think again!


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Before going completely over the edge on this issue, everyone, why don't we just wait for the beta to start so we can see exactly what's being changed, determine the effects of those changes and present validated, justified concerns to Castle. I'm no more excited about losing some of my favorite APP/EPP powers than anyone else, but until I actually know which powers are being removed, and what the replacements are, there's no point getting upset over it.

[/ QUOTE ]

I'd argue that, even though we don't know details, the very fact that powers are being replaced wholesale does, indeed, deserve the hue and cry now being raised.

[/ QUOTE ]

We don't even know that, actually. What we know is that the developers have discussed it, and are considering it, but until the beta actually starts, it's just talk.

[/ QUOTE ]

I'll have to re-listen to Castle's interview when I get home, but it certainly sounded like more than "just talk" to me. "Just talk," to me, is what Castle said about Domination changes some time back ("I'm looking at various things, like maybe this or that, but it's a good ways off if anything changes.") The WOOT comment was - again, to my ears - closer to definitive. IE, "Shields are coming as a new powerset, and APPs will have powers replaced as soon as a user logs in."

[ QUOTE ]

If we log into the beta and find that, yes, they really are yanking powers out of APP/EPPs, we still don't know for certain that those changes will survive the beta. It darn sure wouldn't be the first time that good, solid player feedback, based on testing, real data and calm discussion changed the developers' minds about something. Our developers aren't jerks, they don't make changes simply for the sake of pissing us off, and they've definitely proven that they care about us with all of the positive changes they've made over the years, so why not give them the benefit of doubt?

Positive, constructive feedback will give them the answers they need and help them determine whether or not some or all of the potential replacements need to be left alone. Screaming in their ears... that's not going to get us anywhere.

[/ QUOTE ]

The thing is, it's not just "What's getting changed for what?" that has people worried - and honestly, yes, some of my faith in the devs *has* been shaken. (new QFly, comments that Stalkers will never have anything like Quick Recovery even in shared sets.) It seems, frankly, like when some decisions are made, no matter what you bring to the table, they're made, end of story, regardless of the strength of your position. Yes, they do listen in other instances - but this sort of change, of *altering our characters* (not just the strength of powers, but wholesale removal and replacement,) has people justifiably worried. Pre-closed beta, while there's still more time available, is a fully appropriate time to let these very valid concerns be known - even if it just shows the devs that they need to clarify what will be happening.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Before going completely over the edge on this issue, everyone, why don't we just wait for the beta to start so we can see exactly what's being changed, determine the effects of those changes and present validated, justified concerns to Castle. I'm no more excited about losing some of my favorite APP/EPP powers than anyone else, but until I actually know which powers are being removed, and what the replacements are, there's no point getting upset over it.

[/ QUOTE ]

I'd argue that, even though we don't know details, the very fact that powers are being replaced wholesale does, indeed, deserve the hue and cry now being raised.

[/ QUOTE ]

We don't even know that, actually. What we know is that the developers have discussed it, and are considering it, but until the beta actually starts, it's just talk.

If we log into the beta and find that, yes, they really are yanking powers out of APP/EPPs, we still don't know for certain that those changes will survive the beta. It darn sure wouldn't be the first time that good, solid player feedback, based on testing, real data and calm discussion changed the developers' minds about something. Our developers aren't jerks, they don't make changes simply for the sake of pissing us off, and they've definitely proven that they care about us with all of the positive changes they've made over the years, so why not give them the benefit of doubt?

Positive, constructive feedback will give them the answers they need and help them determine whether or not some or all of the potential replacements need to be left alone. Screaming in their ears... that's not going to get us anywhere.

[/ QUOTE ]

Thing is that the players that are sent in Beta dont seem to be the players that dont care about numbers, efficiency and stuff like that. So devs never get in Beta a real portrait of what players think overall. The elite min/maxer and hardcore testers are lightyears away of many other players when it comes about concept and fun. They are the players who invent speed KHTF and stupid stuff like that...


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

[ QUOTE ]


Thing is that the players that are sent in Beta dont seem to be the players that dont care about numbers, efficiency and stuff like that. So devs never get in Beta a real portrait of what players think overall. The elite min/maxer and hardcore testers are lightyears away of many other players when it comes about concept and fun. They are the players who invent speed KHTF and stupid stuff like that...

[/ QUOTE ]

Not entirely true. I'm not a numbers guy (I've even said flat out "I don't play a spreadsheet,") and I know of others that have been in closed betas with me that most certainly aren't math majors and powergamers.

Are those in there too? Of cousre. But there *is* good representation, generally, of the "Is it fun?" crowd.


 

Posted

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[ QUOTE ]


Thing is that the players that are sent in Beta dont seem to be the players that dont care about numbers, efficiency and stuff like that. So devs never get in Beta a real portrait of what players think overall. The elite min/maxer and hardcore testers are lightyears away of many other players when it comes about concept and fun. They are the players who invent speed KHTF and stupid stuff like that...

[/ QUOTE ]

Not entirely true. I'm not a numbers guy (I've even said flat out "I don't play a spreadsheet,") and I know of others that have been in closed betas with me that most certainly aren't math majors and powergamers.

Are those in there too? Of cousre. But there *is* good representation, generally, of the "Is it fun?" crowd.

[/ QUOTE ]

Thank god. Hope you get in Beta then so you can tell em devs!


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

And my Stalker is using a pet! I like my Night widow. Even if shes weak, she agroes everything and get me killed. She looks cool. Thats good enough for me.

So devs please dont remove her from the game. Kthx.


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Before going completely over the edge on this issue, everyone, why don't we just wait for the beta to start so we can see exactly what's being changed, determine the effects of those changes and present validated, justified concerns to Castle. I'm no more excited about losing some of my favorite APP/EPP powers than anyone else, but until I actually know which powers are being removed, and what the replacements are, there's no point getting upset over it.

[/ QUOTE ]

I'd argue that, even though we don't know details, the very fact that powers are being replaced wholesale does, indeed, deserve the hue and cry now being raised.

[/ QUOTE ]

We don't even know that, actually. What we know is that the developers have discussed it, and are considering it, but until the beta actually starts, it's just talk.

[/ QUOTE ]

I'll have to re-listen to Castle's interview when I get home, but it certainly sounded like more than "just talk" to me. "Just talk," to me, is what Castle said about Domination changes some time back ("I'm looking at various things, like maybe this or that, but it's a good ways off if anything changes.") The WOOT comment was - again, to my ears - closer to definitive. IE, "Shields are coming as a new powerset, and APPs will have powers replaced as soon as a user logs in."

[/ QUOTE ]

Again, until anything is actually on a server where we can get our hands on it, it is just talk. They've discussed it, and they want to try it, but until it's on the test server, that's all it is, them talking about it. Unless a developer pops in and says, "The changes are set in stone", well, they aren't set in stone.

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Pre-closed beta, while there's still more time available, is a fully appropriate time to let these very valid concerns be known - even if it just shows the devs that they need to clarify what will be happening.

[/ QUOTE ]

Calmly, rationally, reasonably, yes?


 

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Calmly, rationally, reasonably, yes?

[/ QUOTE ]

Where's the fun in that?

Rant with us, or the duck gets it! I don't know what "it" is, but it will be gotten by the duck! (Though I have a suspicion it's a pizza.)


 

Posted

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Calmly, rationally, reasonably, yes?

[/ QUOTE ]

Where's the fun in that?

Rant with us, or the duck gets it!

[/ QUOTE ]

I'm saving up my rant quota for later. TA needs attention, I'm dissatisfied with Archery's secondary in light of Beginner's Luck, Rularuu's Gaze is a disgrace and there are still no duck ponds despite ducks and duck ponds being the most requested features EVAR. So if I'm going to go completely ballistic, I'd rather do it all at once, but I want to wait until I actually know what's happening with these subjects.

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I don't know what "it" is, but it will be gotten by the duck! (Though I have a suspicion it's a pizza.)

[/ QUOTE ]

Nostrils. I'd cover your face if I were you...


 

Posted

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[ QUOTE ]


Calmly, rationally, reasonably, yes?

[/ QUOTE ]

Where's the fun in that?

Rant with us, or the duck gets it! I don't know what "it" is, but it will be gotten by the duck! (Though I have a suspicion it's a pizza.)

[/ QUOTE ]

I thought i was calm and reasonable. You dont want to see me when i am infuriated! Im the Celestial Fury after all


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

[ QUOTE ]
Let me specify with my opinion on changes and the fear of changes. As most know, I LOVE Force Fields. In a very unhealthy way, some might say.

However, if the devs changed one of the powers completely and/or replaced it with another... let's say they changed my FAVORITE power in the set, Repulsion Field into a power that "built a small cottage at your chosen location"... then how would I react?

Well, I would look at it as a challenge, as a new interesting mechanic. I would look for ways to make use of the change. I would see if I could summon the cottage around corners to see if it could aggro enemies for me in safety. I would see if it could be targeted and used for Howling Twilight...

There are a thousand possibilities... but the moral of the story is this: change happens. It just does. You can either complain about it endlessly or you can embrace it. One will lead you to being upset and will affect the way you face the rest of the world in a negative way, the other attitude will let you face the world in a positive way.

I TRY to never let anything bother me too much in a negative way. (TRY being the operative word here) Why? Because it only ends up hurting me in the end. And why allow something that I can control within myself to harm me when I can choose to NOT allow it to cause me grief?

How do I benefit from being upset? I don't, so I try not to let things upset me. Because it doesn't benefit me.

[/ QUOTE ]

Or, you could just say 'Um devs, I don't want a cottage. I want a force field, can you change it back?' and they might go 'Oh, really? sorry about that, here ya go' and then you'd be even happier, right?

I don't think its at all unreasonable for, when told that random powers are going to be removed because they weren't popular enough, for people to say "Hang on a second, that doesn't sound like a good thing to do. People who did choose those powers probably did it because they liked them for some reason, maybe you will need to rethink that plan otherwise they might not be happy"


Always remember, we were Heroes.

 

Posted

I for one welcome our power pool fixing overlords.

Seriously it's a good thing to not have Body pool on EVERY one of my scrappers. I can get away with another pool on my super strength tank (rage) but FA is too good not to be widely available on all melee toons. Give it to stalkers and brutes for parity. Do similar work with power boost/power build up. This is an across the board anti-nerf and I'm glad to see a major restructuring in the right direction.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

[ QUOTE ]
[u]Topic: PvE Power Changes.[u]


[u]Why Kheldian changes?[u]

1. Power disparity v. VEATs.

2. Are VEATs popular? Yes.

3. HEATs are hard (to learn) and will still be hard. But some QoL: e.g., AT inherent buffs will remain on all forms, so, no worrying about those buffs dropping; multi-builds will help in having two different builds that can specialize the forms.

4. Range of the AT inherent buff isn't changing because how intensive the server needs to work to check on buffs.

5. Kheldian damage increase is because VEAT damage was higher and because of data mining.

6. Kheldian tanking? Can cap out Resistance, but no stacking defense and no pool powers for defense... so, not really Tanks.

7. Kheldian inherent new info: 10% resist to recharge slows for every H/VEAT on the team.

8. Other Kheldian details being saved for Hero Con



[u]Power Toggles Not Detoggling Anymore[u]

1. Since I4 Castle had been looking for a coding change to allow an end to Toggle dropping. Unbeknownst to him, Shannon Pozniewski (a cryptic programmer) added it in. Castle only recently found documentation on that, so, now it's in.

2. Bigger effect for squishie ATs that are more easily mezzed.

3. What is suppressed during a mez: Anything that is not a status protection will get suppressed. Exception: Kheldian flight will still fly, but speed is suppressed. Kheldian forms don't drop. Suppressed team buffs are suppressed for teammates.

[Chat on what happens if a Group Flier is mezzed... everyone loses the buff and drops. <laugh, laugh> (But they forget that would happen anyway if a Group Flier is mezzed <shrug&gt.]

4. Effect on Power Toggle and game play: In internal tests, no more having to pay attention to toggles. But that could lead to not noticing a power that is detoggled for some other reason. It will be a significant change for PvPers.

5. No more powers that detoggle a foe in PvP.

6. Critters will not get the same toggle protection -- the few that have toggles can be detoggled.





[u]Most Negative Feedback? Barrage.[u]

1. Because it effects low level tankers who don't have an attack chain yet.

2. What about Vet Reward powers? Doesn't effect newbies!

3. Why long recharge? To give it more damage to fit in an attack chain (but, again, that hurts low level toons).

4. Castle is still 'looking at it'. He's been reading the forums about it.




[u]Movement (and now Recharge!) Protection for Temperature Protection[u]

1. Did it for kicks, seemed like the right thing to do at the moment.




[u]Invulnerability[u]

1. Perceived weakness (but wasn't that weak).

2. So, removed Defense Debuff.

3. Tried to make each power as good as the others.




[u]Energy Aura[u]

1. The work of one of Castle's minion. Keep a look at it during beta. If too weak, other stuff they can do.

2. Eventually proliferated to Heroes, no timetable.




[u]War Mace[u]

1. Has been under performing. Has been getting buffs over time. Looking to see if the current change went too far.

2. Clobber changed from stun-only power to partial damage power.

3. If the updated War Mace overperforms, Castle thinks it'll more likely be because of Crowd Control's max number of targets, and not because of the change to Clobber.




[u]Midnight Grasp[u]

1. DOT was too long. Most critters die before it's finished. So, more damage (2.2 damage scale) upfront, and shorter DOT (.6 damage scale),



[u]Patron Pools and APP[u]

1. They all got looked at by Posi, Castle, and minion. Datamined which ones were taken and which were ignored. Buffs, nerfs, and power replacements!

2. If powers are replaced, when you log in, you'll have the new power. No grandfathering.

3. About 20% of the A/EPPs were replaced.

4. As one example of the Epic/Patron changes, Castle mentions that Weapon Mastery for Scrappers will now include Focused Accuracy. If his memory is correct.




[u]Mission Architect[u]

1. Repeat the reason why it's delayed: Players wanted customizable bosses. So, Castle sees himself writing AI scripts non-stop.




[u]Toxic Damage[u]

1. Why no Defense? Originally, it was untyped. When it became typed, they added resistance, but forgot to retrofit Defense. And then it became a lack of time issue in order to code it in.

[/ QUOTE ]

Way to make VEATs/HEATs even less popular!

Recharge modifer resists work both ways, remember? That's why Winter's Gift went from being "yay" to being "omg sucks".

New VEAT/HEAT change: for every VEAT/HEAT on your team, your VEAT/HEAT loses a percentage of their recharge reductions. The -50% recharge time you worked hard to build up on your character form slotting purple sets? Gone, unless you kick the VEATs/HEATs off your team.


The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!

 

Posted

[ QUOTE ]
[ QUOTE ]
[u]Topic: PvE Power Changes.[u]


[u]Why Kheldian changes?[u]

1. Power disparity v. VEATs.

2. Are VEATs popular? Yes.

3. HEATs are hard (to learn) and will still be hard. But some QoL: e.g., AT inherent buffs will remain on all forms, so, no worrying about those buffs dropping; multi-builds will help in having two different builds that can specialize the forms.

4. Range of the AT inherent buff isn't changing because how intensive the server needs to work to check on buffs.

5. Kheldian damage increase is because VEAT damage was higher and because of data mining.

6. Kheldian tanking? Can cap out Resistance, but no stacking defense and no pool powers for defense... so, not really Tanks.

7. Kheldian inherent new info: 10% resist to recharge slows for every H/VEAT on the team.

8. Other Kheldian details being saved for Hero Con



[u]Power Toggles Not Detoggling Anymore[u]

1. Since I4 Castle had been looking for a coding change to allow an end to Toggle dropping. Unbeknownst to him, Shannon Pozniewski (a cryptic programmer) added it in. Castle only recently found documentation on that, so, now it's in.

2. Bigger effect for squishie ATs that are more easily mezzed.

3. What is suppressed during a mez: Anything that is not a status protection will get suppressed. Exception: Kheldian flight will still fly, but speed is suppressed. Kheldian forms don't drop. Suppressed team buffs are suppressed for teammates.

[Chat on what happens if a Group Flier is mezzed... everyone loses the buff and drops. <laugh, laugh> (But they forget that would happen anyway if a Group Flier is mezzed <shrug&gt.]

4. Effect on Power Toggle and game play: In internal tests, no more having to pay attention to toggles. But that could lead to not noticing a power that is detoggled for some other reason. It will be a significant change for PvPers.

5. No more powers that detoggle a foe in PvP.

6. Critters will not get the same toggle protection -- the few that have toggles can be detoggled.





[u]Most Negative Feedback? Barrage.[u]

1. Because it effects low level tankers who don't have an attack chain yet.

2. What about Vet Reward powers? Doesn't effect newbies!

3. Why long recharge? To give it more damage to fit in an attack chain (but, again, that hurts low level toons).

4. Castle is still 'looking at it'. He's been reading the forums about it.




[u]Movement (and now Recharge!) Protection for Temperature Protection[u]

1. Did it for kicks, seemed like the right thing to do at the moment.




[u]Invulnerability[u]

1. Perceived weakness (but wasn't that weak).

2. So, removed Defense Debuff.

3. Tried to make each power as good as the others.




[u]Energy Aura[u]

1. The work of one of Castle's minion. Keep a look at it during beta. If too weak, other stuff they can do.

2. Eventually proliferated to Heroes, no timetable.




[u]War Mace[u]

1. Has been under performing. Has been getting buffs over time. Looking to see if the current change went too far.

2. Clobber changed from stun-only power to partial damage power.

3. If the updated War Mace overperforms, Castle thinks it'll more likely be because of Crowd Control's max number of targets, and not because of the change to Clobber.




[u]Midnight Grasp[u]

1. DOT was too long. Most critters die before it's finished. So, more damage (2.2 damage scale) upfront, and shorter DOT (.6 damage scale),



[u]Patron Pools and APP[u]

1. They all got looked at by Posi, Castle, and minion. Datamined which ones were taken and which were ignored. Buffs, nerfs, and power replacements!

2. If powers are replaced, when you log in, you'll have the new power. No grandfathering.

3. About 20% of the A/EPPs were replaced.

4. As one example of the Epic/Patron changes, Castle mentions that Weapon Mastery for Scrappers will now include Focused Accuracy. If his memory is correct.




[u]Mission Architect[u]

1. Repeat the reason why it's delayed: Players wanted customizable bosses. So, Castle sees himself writing AI scripts non-stop.




[u]Toxic Damage[u]

1. Why no Defense? Originally, it was untyped. When it became typed, they added resistance, but forgot to retrofit Defense. And then it became a lack of time issue in order to code it in.

[/ QUOTE ]

Way to make VEATs/HEATs even less popular!

Recharge modifer resists work both ways, remember? That's why Winter's Gift went from being "yay" to being "omg sucks".

New VEAT/HEAT change: for every VEAT/HEAT on your team, your VEAT/HEAT loses a percentage of their recharge reductions. The -50% recharge time you worked hard to build up on your character form slotting purple sets? Gone, unless you kick the VEATs/HEATs off your team.



[/ QUOTE ]

/Fail

Logged on to test. I have the Winter's Gift IO on my blaster. I have 20 percent resist to recharge debuff.

My recharge from both set bonuses and Hasten is NOT affected.

Carry on.


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

[ QUOTE ]
I for one welcome our power pool fixing overlords.

Seriously it's a good thing to not have Body pool on EVERY one of my scrappers. I can get away with another pool on my super strength tank (rage) but FA is too good not to be widely available on all melee toons. Give it to stalkers and brutes for parity. Do similar work with power boost/power build up. This is an across the board anti-nerf and I'm glad to see a major restructuring in the right direction.

[/ QUOTE ]

Its an overpowered power that it is available in one pool already but theres no need to spread it to every other pools.

And for the matter, like you said, if one single power is simply just so good that you cant live without it then maybe its time devs have a look at it.

The game is very playable without FA by the way. And its nice to have different choices. But we obviously arent playing the same game so ill stop right there...


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire