Discussion: Issue 13: Architect
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First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
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Villains have needed (and IMO still need) a whole lot more attention as they have had less content than heroes.
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I 100% agree with u heroes do have allot more content vills but like it or not allot of peeps pvp in this game and veats unbalanced pvp by them selves now there gonna be running around with emps....I mean c'mon
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Also, since most of my alts are supposed to be working in Pocket D will there be rewards for logging out there?
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If there is it should probably be something that allows you to make friends with NPCs quicker so you get the Cell # faster.
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First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
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But...but... I thought the Dev Team hated Villains?
Lighthouse
Community Relations Manager
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They do now they hate heros ((what is States back?? (just kidding))) too
"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)
Day (errr Night) Job
Just have to put an alt in the sewers and log him off and see what kinda mess he can become. As far as that goes got to get one over to DA and have him hang out in a graveyard for a year or so.
Bet after a year he will become a dev (Just Kidding)
The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
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But...but... I thought the Dev Team hated Villains?
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The Dev team hates Heroes. The Dev team has always hated Heroes. Except when the Dev team hated Villains, and then it had always hated Villains.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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I'm concerned with how they will be handling this as well, as this could have substantial repercussions for the player market. Do LoTGs automatically cost more merits than a sting of the manticore? If so, why? It has the same chance to drop, but its bonuses are considered better by players. Will the devs formulate costs based on their bonuses, or will they all cost a flat (high) rate?
hm...
I'm only ladylike when compared to my sister.
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First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
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But...but... I thought the Dev Team hated Villains?
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Touche salesman....Touche.
Although i wasnt one of the peeps to say that the devs hated vills I think its pretty clear now that the devs do not by any means hate the vills.
Now, can the heroes get some of that love back? Seriously plz
SS/Shield brute, = *Big nasty git hammering foes to the ground with a big slab of metal resembling a makeshift shield.*
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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Might want to look at how Lighthouse clarified the announcement where he states:
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Though the twists of fate it may never drop for you (random numbers being what they are).
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The potential exists that you will never, ever get the recipe you are looking for as a drop regardless of how many TFs you run. Hence, the new merits.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
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think we will get credit for the raids, TF etc we already completed?
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Really doubtful. You've already picked a reward for past completions. TF Merits are a replacement system designed to remove the randomness of getting recipe and enhancer drops. (Although you can still spin the wheel at the cost of a few TF Merits).
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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exactly this could make things like building a perma dom a joke to do.
I'm concerned with how they will be handling this as well, as this could have substantial repercussions for the player market. Do LoTGs automatically cost more merits than a sting of the manticore? If so, why? It has the same chance to drop, but its bonuses are considered better by players. Will the devs formulate costs based on their bonuses, or will they all cost a flat (high) rate?
hm...
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Exactly this has some bad vibes coming off of it. This could make difficult build's like a perma dom a joke to do. I hope the dev's think about this one carefully. i'd hate for issue 13 to be the expansion that killed city of heroes.
I want a shield that looks like a garbage can lid.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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Might want to look at how Lighthouse clarified the announcement where he states:
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Though the twists of fate it may never drop for you (random numbers being what they are).
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The potential exists that you will never, ever get the recipe you are looking for as a drop regardless of how many TFs you run. Hence, the new merits.
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That's why the BM/WW is there, if you want something bad enough and just cant get it you can buy it. If you have the inf to back up that desire for it of course.
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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exactly this could make things like building a perma dom a joke to do.
I'm concerned with how they will be handling this as well, as this could have substantial repercussions for the player market. Do LoTGs automatically cost more merits than a sting of the manticore? If so, why? It has the same chance to drop, but its bonuses are considered better by players. Will the devs formulate costs based on their bonuses, or will they all cost a flat (high) rate?
hm...
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Exactly this has some bad vibes coming off of it. This could make difficult build's like a perma dom a joke to do. I hope the dev's think about this one carefully. i'd hate for issue 13 to be the expansion that killed city of heroes.
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I'll bet anyone right this second that getting the LoTG 7.5% def/rech is going to take a LOT of merits. It's probably going to take 50+ Katies worth and probably several of the harder TFs. I suspect it will still be quicker to just farm for the money.
I expect market prices to go somewhat lower, but not crash.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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Might want to look at how Lighthouse clarified the announcement where he states:
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Though the twists of fate it may never drop for you (random numbers being what they are).
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The potential exists that you will never, ever get the recipe you are looking for as a drop regardless of how many TFs you run. Hence, the new merits.
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That's why the black market is there if you want something bad enough and just cant get it you can buy it if you have hte inf to back that desire up.
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Or, you can use the new merits to take a chance and roll for one of those recipes. Not everyone has billions of inf to blow at the market.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
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Miralenwan wrote:
I am seriously displeased...
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A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.
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Thank you for putting in reason number 1 why I quit World of Warcraft two years ago and sold my account.
I suppose the only redeeming quality is that PvP in City of Heroes is stupid pointless, and it's not like the invention sets go so far out of the way to make things lopsided.
But honestly, things like this are a slap in the face to casual gamers who don't have time to go doing TF's and whatnot every night.
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I think you might not be understanding what the introduction of reward tokens is about. Allow me to elaborate. As things stand currently in the live version of City of Heroes, if you want a particular recipe you have to run Task Forces (or Strike Forces if playing red side) and you can only hope that what your are trying to get will drop. Though the twists of fate it may never drop for you (random numbers being what they are).
Now, under the new system, you can know exactly what you need to do to get what you want. In my mind this is a much more friendly system for any player - hardcore or casual. We'll have all the details of the token system in a future feature update on Issue 13.
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Serious response:
This looks to be a good feature at a macro level. I far enjoy farming TFs more than running farm mishes for drops.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
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First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
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But...but... I thought the Dev Team hated Villains?
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That's a very unfair characterization of the Devs.
They obviously hate Heroes and Villains equally.
(probably civs too)
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First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
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But...but... I thought the Dev Team hated Villains?
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Yeah, but not as much as they hate kheldians.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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exactly this could make things like building a perma dom a joke to do.
I'm concerned with how they will be handling this as well, as this could have substantial repercussions for the player market. Do LoTGs automatically cost more merits than a sting of the manticore? If so, why? It has the same chance to drop, but its bonuses are considered better by players. Will the devs formulate costs based on their bonuses, or will they all cost a flat (high) rate?
hm...
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Exactly this has some bad vibes coming off of it. This could make difficult build's like a perma dom a joke to do. I hope the dev's think about this one carefully. i'd hate for issue 13 to be the expansion that killed city of heroes.
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I'll bet anyone right this second that getting the LoTG 7.5% def/rech is going to take a LOT of merits. It's probably going to take 50+ Katies worth and probably several of the harder TFs. I suspect it will still be quicker to just farm for the money.
I expect market prices to go somewhat lower, but not crash.
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I honestly think all recipe rewards should cost the same amount of merits, a flat fee. After all, the chances of getting any specific recipe as a random drop are also 100% equal. By making one recipe cost more than another, the devs are making a concerted effort to skew the market, something I believe they have said in the past they wish to avoid.
I think all recipes should cost the same, flat price in merits, though how high that is will be a decision for the devs.
I'm only ladylike when compared to my sister.
I have to agree... I guess most Devs don't PVP, because there no way in Hell that they would give Veat's empathy powersets... They already have a high defense and with Fortitude, that will be very interesting in pvp zones (Siern Call, Warburg and Recluse Victory)...
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The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.
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potentially, yes, which they're obviously aware of. Posi already said that the token costs would be high enough to make you want to simply play the TF's anyway over and over.
by no means will they simply let you do 1 or 2 TFs and be able to choose a LotG for yourself. That's idiotic and they know it.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.
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Holy heck - it almost took a year for villains to get a new zone.
I was ready to take a break and play something else for awhile.
I don't suppose I'll be doing that now!
From what I can see, I-13 is an issue full of win!