omg War Mace + Energy Aura so strong!


absentimental

 

Posted

Quote:
Originally Posted by StormSurvivor View Post
Just curious if anyone had seen a badge title coming in i20.

Strong and Pretty
That's pretty funny.

The Kill Skuls badge was inspired by a player too. Just goes to show you the devs DO pay attention to things like this, and add badges that reference player created stuff.

Also, the "Last line of defense" badge in Talos is on top of the hill everyone gathers on for invasions. If people didn't do that there would have been no reason to put a badge there at all.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by StormSurvivor View Post
Just curious if anyone had seen a badge title coming in i20.

Strong and Pretty
Oh man... gonna have to try an all WM/EA (mostly /EA ) run to see how many Strong and Prettys can all become Stronger and Prettier at the same time! Screen explosion.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by StormSurvivor View Post
Just curious if anyone had seen a badge title coming in i20.

Strong and Pretty
Thank you Devs. I think Mr. Playskool should be awarded this badge automatically on all his characters.


 

Posted

Quote:
Originally Posted by MrPlayskool View Post
You ppl are haters, I will show yu that I am right and telling the truth.

You can't deny factrs.

Here is a screenshot of me being STRONG and pretty.
Just wanted to get a recent post in this thread of what strong and pretty looks like.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Oh, really? So SD and SR have fast recharging heals AND fast recharging end powers?

Oh, wait, no they don't have either of those. Energy armor has BOTH of those features, in the same power!

How many SR or SD builds cram in Aid Self as a sop to their utter lack of healing abilities?

Energy is DIFFERENT. That by no means makes it WORSE.

Even on SO's Energy gives you an infinite well of endurance and a flowing tap of hit points as required. Those things are not without merit.

Well, I'm not Test Rat, and I have no idea how this exemp's, but here's a build I todded together recently. I was inspired by the uber-elude thread in the scrapper forums, and was shooting for Apex softcap. With Dark Obliteration in the mix, I got pretty close.

See what you think:
Spiffy. Here's mine. Effectively softcapped the instant she lands a punch or throws darkest night. Minimal IOs at the moment.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Horizon Dweller: Level 48 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(5), EndRdx-I(7)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(7), RedFtn-Def/EndRdx(9), EndRdx-I(9)
Level 2: Shadow Maul -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), EndRdx-I(13), EndRdx-I(15)
Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(15), RedFtn-Def/EndRdx(17), EndRdx-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Siphon Life -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(23), EndRdx-I(23), EndRdx-I(25)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Taunt -- Empty(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Dark Consumption -- Acc-I(A), Acc-I(25), EndMod-I(27), EndMod-I(27), RechRdx-I(29), RechRdx-I(29)
Level 20: Energy Cloak -- DefBuff-I(A), DefBuff-I(31), RedFtn-Def/EndRdx(31), EndRdx-I(31)
Level 22: Weave -- RedFtn-Def/EndRdx(A), DefBuff-I(33), DefBuff-I(33), Empty(33)
Level 24: Combat Jumping -- Empty(A), Empty(34)
Level 26: Soul Drain -- Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(36)
Level 28: Energy Drain -- RechRdx-I(A), RechRdx-I(36), EndMod-I(36), EndMod-I(37)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(37), RedFtn-Def/EndRdx(37), EndRdx-I(39)
Level 32: Midnight Grasp -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(40), EndRdx-I(40)
Level 35: Super Jump -- Empty(A)
Level 38: Overload -- Heal-I(A), RechRdx-I(42)
Level 41: Gloom -- Mael'Fry-Dmg/EndRdx/Rchg(A), Mael'Fry-Dmg/EndRdx(42), Mael'Fry-Acc/Dmg(42), Thundr-Acc/Dmg(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), Empty(45), Empty(45), Empty(45)
Level 47: Dark Obliteration -- Acc-I(A), Dmg-I(48), Dmg-I(48), EndRdx-I(48)
Level 49: [Empty]
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Empty(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46)
Level 1: Fury
Level 4: Ninja Run

What SR and Shield do better is stay alive. I've already mentioned several times in several threads that EA has some neat toys, like unlimited endurance. A room full of council *will* kill this brute due to cascade failure. They do NOT stand a chance against my sr or sd.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

EDIT:

NM, its not my job to defend EA on the forums.
I will continue to use mine to farm x4+8:

Council (OH NOES _DEF!),
Romans(OH NOES -DEF!),
Rikti (OH NOES PSI!),
Arachnos (OH NOES PSI!),
Malta (OH NOES DRAIN/High To Hit!)
Carnies (OH NOES PSI)
Long Bow (OH NOES -DEF!).

You guys make me feel amazing that I do the impossible everday effortlessly.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I'd still like to see your softcapped when exempted to level 25 build. I'm not being snide or doubting when I say that. I'd honestly like to see. There would be a lot to learn about slotting Energy Aura from it.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post

What SR and Shield do better is stay alive. I've already mentioned several times in several threads that EA has some neat toys, like unlimited endurance. A room full of council *will* kill this brute due to cascade failure. They do NOT stand a chance against my sr or sd.

....no offense, but that build's not too good.

It's got between 20 and 40 percent less defense numbers than the one I put up....

I've seen a tooled-up ena brute smash through the Apex TF like a tornado through a cornfield. At the top end, I hafta feel the set is swapping out a bit of damage for a giant dose of durability.

The trick is getting there.


 

Posted

No, it's not too good. It has empty slots because she's only got 20 million inf and I haven't bothered giving her some more. I rate sets based on their SO performance so it's a mostly SO build because she's not level 50 yet. My contention, light as it is, with energy armor is NOT its performance once you've turned it into a well honed death machine like ANY OTHER ARMOR set with that much money dumped into it. It's with the trip up. That's why comments like 'I farm +4/x8' mean nothing to me where comments like 'softcapped exemped to 25' DO.

Eventually I *may* stop being lazy and slot the two sets of kinetic combats to be softcapped without having to hit anything to get there. Eventually. That said it IS functionally softcapped most of the time... opening with dark obliteration for the --to hit pushes every position to above softcap values at +0 difficulty. My dark melee chain stacks something like -15% to hit in about 4 seconds against whatever poor ******* I'm attacking. Dark makes everything better.

Running Darkest Night on top of it for another 12(?)% to hit debuff pushes most values to 60% defense or higher unless they have to hit debuff resistance. No need for the extra defense overkill for Ajax, really. It's nothing using Overload or popping one of the many, many large lucks I carry, which are several billion cheaper for those rare times when you need to pass the softcap. A large luck even softcaps psi (bye bye psi hole).

And she's a monster. A destroyer. A ruiner of enemy hopes and dreams, able to crush any enemy faction or any elite boss she's ever encountered effortlessly. I use Dark Consumption more than I use Energy Drain because I need the enemies damaged far more often than I need healing. Until I try and tank for a large team, where 50% DDR compared to SR's 95% begins to show. *Especially* against high level PPD in tip mission teams (and I am softcapped to energy... 48%... without launching a single attack) but Council and Longbow can get their licks in too (even a x2 spawn will usually reduce my defense 4 to 7%. That's when I'm tanking for my friend, a Crab Spider, so his leadership buffs are softcapping all my defenses).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
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....

DAAAAAAMMNNN

Level 22 even.

(bows to a master)


 

Posted

Several slots, mostly use for raising the fire defense, were dropped in during the 30s, but yes - very nice. And for those of us who can't afford a 3% def gladiator piece you can drop maneuvers in at level 24 instead and keep the softcaps.

The nice thing is that by swapping in taunt for follow up any primary can pull this build off, minus the three maelstroms in focus (most primaries don't have a ranged attack). Including War Mace. Hmm.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
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Damn dude. Mine is close, but yours is better.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

As a follow up my newest Incarnate (DM/EA) owes her status to this thread. It did get me thinking about EA. In the end a simple change in playstyle did much to patch up my biggest complaint - I'm using the -toHit from Darkest Night even when softcapped to 'absorb' defense debuffs. It's made a huge difference... now it's rare for more than one def debuff to get a chance to stack.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
As a follow up my newest Incarnate (DM/EA) owes her status to this thread. It did get me thinking about EA. In the end a simple change in playstyle did much to patch up my biggest complaint - I'm using the -toHit from Darkest Night even when softcapped to 'absorb' defense debuffs. It's made a huge difference... now it's rare for more than one def debuff to get a chance to stack.
Exactly.

Enough defense IS defense debuff resistance. I spoke to a buddy of mine, his PVE build is sitting at 70 percent S/L defense.

Wow. Just...wow.


 

Posted

There's a badge named after all WM/EA brutes, the Strong and Pretty badge in BAF. Someone needs to get it and use it as a title on a WM/EA brute!


 

Posted

I got that on my Crab the other day, and it made me wish my WM/EA brute (named "Pretty Strong") wasn't sitting at level 20 on a low pop server


 

Posted

Quote:
Originally Posted by Rikis View Post
There's a badge named after all WM/EA brutes, the Strong and Pretty badge in BAF. Someone needs to get it and use it as a title on a WM/EA brute!
OK, now I have a reason to start running my softcapped WM/EA through the trials.


 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
Several slots, mostly use for raising the fire defense, were dropped in during the 30s, but yes - very nice. And for those of us who can't afford a 3% def gladiator piece you can drop maneuvers in at level 24 instead and keep the softcaps.

The nice thing is that by swapping in taunt for follow up any primary can pull this build off, minus the three maelstroms in focus (most primaries don't have a ranged attack). Including War Mace. Hmm.
If you raise the common IOs to 25, you can ditch the gladiator unique, 4 slots from tough and pull this off by 27/ Stamina would be an issue since Energy Drain at 28 would be effectively unslotted when exemped to 25. Thing is that all brute primary attacks can slot for taunt so you don't need to take that power, just be willing to gimp the damage a bit on one attack. The one thing you do need from the primary is something that can take the Eradication 3 piece by 26 so Stone Melee and Super Strength are right out and Whirling Hands from Energy Melee is a bit poo. Any other primary should be a beauty, Mace more than others.


 

Posted

I'm tempted to reroll my em/ea brute as wm/ea now after reading this thread and playing with mids.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(43)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(37)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(43)
Level 6: Boxing -- Acc-I(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(37)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13), Flight-I(48)
Level 14: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(50)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(21)
Level 18: Whirling Mace -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg(19), Erad-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(46)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(46)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(36)
Level 28: Energy Drain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29), Efficacy-EndMod/EndRdx(31), P'Shift-EndMod/Rchg(36), P'Shift-EndMod(40)
Level 30: Dampening Field -- Aegis-ResDam(A), Aegis-Psi/Status(50), Aegis-ResDam/EndRdx(50)
Level 32: Crowd Control -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(36), FrcFbk-Rechg%(48)
Level 35: Energy Protection -- S'fstPrt-ResDam/Def+(A)
Level 38: Overload -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(39), RechRdx-I(39)
Level 41: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(45), GSFC-ToHit/EndRdx(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), EndMod-I(48)
Level 49: Superior Conditioning -- EndMod-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Goos to know this thread has been kept alive in my abscense.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Goos to know this thread has been kept alive in my abscense.

I tried, man! The system keeps puttin' me down.


 

Posted

Quote:
Originally Posted by Lorraine_Statue View Post
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This thread is too awesome to let it die.

[/ QUOTE ]

[/ QUOTE ]

[/ QUOTE ]


It shall live on!


 

Posted

I was thinking of making yet another alt, this time involving strong and pretty punches to the face with SS.

I was originally thinking of a tanker, but I think I found what I really wanted.
Have to read a whole thread now though.