omg War Mace + Energy Aura so strong!
The Kill Skuls badge was inspired by a player too. Just goes to show you the devs DO pay attention to things like this, and add badges that reference player created stuff.
Also, the "Last line of defense" badge in Talos is on top of the hill everyone gathers on for invasions. If people didn't do that there would have been no reason to put a badge there at all.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
You ppl are haters, I will show yu that I am right and telling the truth.
You can't deny factrs. Here is a screenshot of me being STRONG and pretty. |
Oh, really? So SD and SR have fast recharging heals AND fast recharging end powers?
Oh, wait, no they don't have either of those. Energy armor has BOTH of those features, in the same power! How many SR or SD builds cram in Aid Self as a sop to their utter lack of healing abilities? Energy is DIFFERENT. That by no means makes it WORSE. Even on SO's Energy gives you an infinite well of endurance and a flowing tap of hit points as required. Those things are not without merit. Well, I'm not Test Rat, and I have no idea how this exemp's, but here's a build I todded together recently. I was inspired by the uber-elude thread in the scrapper forums, and was shooting for Apex softcap. With Dark Obliteration in the mix, I got pretty close. See what you think: |
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Horizon Dweller: Level 48 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(5), EndRdx-I(7)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(7), RedFtn-Def/EndRdx(9), EndRdx-I(9)
Level 2: Shadow Maul -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), EndRdx-I(13), EndRdx-I(15)
Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(15), RedFtn-Def/EndRdx(17), EndRdx-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Siphon Life -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(23), EndRdx-I(23), EndRdx-I(25)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Taunt -- Empty(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Dark Consumption -- Acc-I(A), Acc-I(25), EndMod-I(27), EndMod-I(27), RechRdx-I(29), RechRdx-I(29)
Level 20: Energy Cloak -- DefBuff-I(A), DefBuff-I(31), RedFtn-Def/EndRdx(31), EndRdx-I(31)
Level 22: Weave -- RedFtn-Def/EndRdx(A), DefBuff-I(33), DefBuff-I(33), Empty(33)
Level 24: Combat Jumping -- Empty(A), Empty(34)
Level 26: Soul Drain -- Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(36)
Level 28: Energy Drain -- RechRdx-I(A), RechRdx-I(36), EndMod-I(36), EndMod-I(37)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(37), RedFtn-Def/EndRdx(37), EndRdx-I(39)
Level 32: Midnight Grasp -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(40), EndRdx-I(40)
Level 35: Super Jump -- Empty(A)
Level 38: Overload -- Heal-I(A), RechRdx-I(42)
Level 41: Gloom -- Mael'Fry-Dmg/EndRdx/Rchg(A), Mael'Fry-Dmg/EndRdx(42), Mael'Fry-Acc/Dmg(42), Thundr-Acc/Dmg(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), Empty(45), Empty(45), Empty(45)
Level 47: Dark Obliteration -- Acc-I(A), Dmg-I(48), Dmg-I(48), EndRdx-I(48)
Level 49: [Empty]
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Empty(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46)
Level 1: Fury
Level 4: Ninja Run
What SR and Shield do better is stay alive. I've already mentioned several times in several threads that EA has some neat toys, like unlimited endurance. A room full of council *will* kill this brute due to cascade failure. They do NOT stand a chance against my sr or sd.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
EDIT:
NM, its not my job to defend EA on the forums.
I will continue to use mine to farm x4+8:
Council (OH NOES _DEF!),
Romans(OH NOES -DEF!),
Rikti (OH NOES PSI!),
Arachnos (OH NOES PSI!),
Malta (OH NOES DRAIN/High To Hit!)
Carnies (OH NOES PSI)
Long Bow (OH NOES -DEF!).
You guys make me feel amazing that I do the impossible everday effortlessly.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I'd still like to see your softcapped when exempted to level 25 build. I'm not being snide or doubting when I say that. I'd honestly like to see. There would be a lot to learn about slotting Energy Aura from it.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
What SR and Shield do better is stay alive. I've already mentioned several times in several threads that EA has some neat toys, like unlimited endurance. A room full of council *will* kill this brute due to cascade failure. They do NOT stand a chance against my sr or sd. |
....no offense, but that build's not too good.
It's got between 20 and 40 percent less defense numbers than the one I put up....
I've seen a tooled-up ena brute smash through the Apex TF like a tornado through a cornfield. At the top end, I hafta feel the set is swapping out a bit of damage for a giant dose of durability.
The trick is getting there.
No, it's not too good. It has empty slots because she's only got 20 million inf and I haven't bothered giving her some more. I rate sets based on their SO performance so it's a mostly SO build because she's not level 50 yet. My contention, light as it is, with energy armor is NOT its performance once you've turned it into a well honed death machine like ANY OTHER ARMOR set with that much money dumped into it. It's with the trip up. That's why comments like 'I farm +4/x8' mean nothing to me where comments like 'softcapped exemped to 25' DO.
Eventually I *may* stop being lazy and slot the two sets of kinetic combats to be softcapped without having to hit anything to get there. Eventually. That said it IS functionally softcapped most of the time... opening with dark obliteration for the --to hit pushes every position to above softcap values at +0 difficulty. My dark melee chain stacks something like -15% to hit in about 4 seconds against whatever poor ******* I'm attacking. Dark makes everything better.
Running Darkest Night on top of it for another 12(?)% to hit debuff pushes most values to 60% defense or higher unless they have to hit debuff resistance. No need for the extra defense overkill for Ajax, really. It's nothing using Overload or popping one of the many, many large lucks I carry, which are several billion cheaper for those rare times when you need to pass the softcap. A large luck even softcaps psi (bye bye psi hole).
And she's a monster. A destroyer. A ruiner of enemy hopes and dreams, able to crush any enemy faction or any elite boss she's ever encountered effortlessly. I use Dark Consumption more than I use Energy Drain because I need the enemies damaged far more often than I need healing. Until I try and tank for a large team, where 50% DDR compared to SR's 95% begins to show. *Especially* against high level PPD in tip mission teams (and I am softcapped to energy... 48%... without launching a single attack) but Council and Longbow can get their licks in too (even a x2 spawn will usually reduce my defense 4 to 7%. That's when I'm tanking for my friend, a Crab Spider, so his leadership buffs are softcapping all my defenses).
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
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Code:
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....
DAAAAAAMMNNN
Level 22 even.
(bows to a master)
Several slots, mostly use for raising the fire defense, were dropped in during the 30s, but yes - very nice. And for those of us who can't afford a 3% def gladiator piece you can drop maneuvers in at level 24 instead and keep the softcaps.
The nice thing is that by swapping in taunt for follow up any primary can pull this build off, minus the three maelstroms in focus (most primaries don't have a ranged attack). Including War Mace. Hmm.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Code:
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When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
As a follow up my newest Incarnate (DM/EA) owes her status to this thread. It did get me thinking about EA. In the end a simple change in playstyle did much to patch up my biggest complaint - I'm using the -toHit from Darkest Night even when softcapped to 'absorb' defense debuffs. It's made a huge difference... now it's rare for more than one def debuff to get a chance to stack.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
As a follow up my newest Incarnate (DM/EA) owes her status to this thread. It did get me thinking about EA. In the end a simple change in playstyle did much to patch up my biggest complaint - I'm using the -toHit from Darkest Night even when softcapped to 'absorb' defense debuffs. It's made a huge difference... now it's rare for more than one def debuff to get a chance to stack.
|
Enough defense IS defense debuff resistance. I spoke to a buddy of mine, his PVE build is sitting at 70 percent S/L defense.
Wow. Just...wow.
There's a badge named after all WM/EA brutes, the Strong and Pretty badge in BAF. Someone needs to get it and use it as a title on a WM/EA brute!
I got that on my Crab the other day, and it made me wish my WM/EA brute (named "Pretty Strong") wasn't sitting at level 20 on a low pop server
Several slots, mostly use for raising the fire defense, were dropped in during the 30s, but yes - very nice. And for those of us who can't afford a 3% def gladiator piece you can drop maneuvers in at level 24 instead and keep the softcaps.
The nice thing is that by swapping in taunt for follow up any primary can pull this build off, minus the three maelstroms in focus (most primaries don't have a ranged attack). Including War Mace. Hmm. |
I'm tempted to reroll my em/ea brute as wm/ea now after reading this thread and playing with mids.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(43)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(37)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(43)
Level 6: Boxing -- Acc-I(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(37)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13), Flight-I(48)
Level 14: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(50)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(21)
Level 18: Whirling Mace -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg(19), Erad-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(46)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(46)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(36)
Level 28: Energy Drain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29), Efficacy-EndMod/EndRdx(31), P'Shift-EndMod/Rchg(36), P'Shift-EndMod(40)
Level 30: Dampening Field -- Aegis-ResDam(A), Aegis-Psi/Status(50), Aegis-ResDam/EndRdx(50)
Level 32: Crowd Control -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(36), FrcFbk-Rechg%(48)
Level 35: Energy Protection -- S'fstPrt-ResDam/Def+(A)
Level 38: Overload -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(39), RechRdx-I(39)
Level 41: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(45), GSFC-ToHit/EndRdx(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), EndMod-I(48)
Level 49: Superior Conditioning -- EndMod-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Goos to know this thread has been kept alive in my abscense.
I was thinking of making yet another alt, this time involving strong and pretty punches to the face with SS.
I was originally thinking of a tanker, but I think I found what I really wanted.
Have to read a whole thread now though.
Just curious if anyone had seen a badge title coming in i20.
Strong and Pretty