Live Feedback: Issue 12: Villain Epic Archtypes


0roro

 

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If they were going to make epics so generic why not give us a cooler class of villains like freakshow, think of all the costume options for them, or even rikti since they were in the last issue so much. Heck i'd rather play as a rikti monkey. Im not one to usually complain but my 50 vill has been waiting for epics since issue 7, and I hate Lord Rec-looser and ive always hated the fact that i feel like im working for him...*sigh*

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Now with the VEAT arcs perfectly fulfill your wants.... You get to take out Recluse...because you dont want to work for him is why you are a veat.... Pay attention to the story arcs. all the way to 50 they are really fun.


 

Posted

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If they were going to make epics so generic why not give us a cooler class of villains like freakshow, think of all the costume options for them, or even rikti since they were in the last issue so much. Heck i'd rather play as a rikti monkey. Im not one to usually complain but my 50 vill has been waiting for epics since issue 7, and I hate Lord Rec-looser and ive always hated the fact that i feel like im working for him...*sigh*

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Arachnos > all other enemy groups in coolness


 

Posted

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If they were going to make epics so generic why not give us a cooler class of villains like freakshow, think of all the costume options for them, or even rikti since they were in the last issue so much. Heck i'd rather play as a rikti monkey. Im not one to usually complain but my 50 vill has been waiting for epics since issue 7, and I hate Lord Rec-looser and ive always hated the fact that i feel like im working for him...*sigh*

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Arachnos > all other enemy groups in coolness

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Coolness = Subjective


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

Posted

DEVS.....C'mon now u guys need to take a look at vill epics in pvp and compare them to hero epics. The new vill epics make PB's and WS's look like a joke and a good one pretty much owns in pvp seriously just take a look.


 

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Arachnos > all other enemy groups in coolness

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QFT


 

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I'm pretty happy with them. I just wish we could mix the costume pieces. That would be really cool!!


 

Posted

So I know we just got new ATs and I yet have to get a villain to 50 xD

but can we expect to see new ATs in the near future?



~Amidst the blue skies, a link from past to future. The sheltering wings of the protector~

 

Posted

let me preface this by saying VEATS rock and i dont want them changed, only expanded.

but... i did feel a little jipped out of Completely New VEATs because so many powers just cross over unlike heroes whos EATs have completely different powers only the EATs get. and sure a widow has psy [dom like] and claws [scrap like] which is a unique combo but eh i've seen it [almost] all before [arachnos spiders do have pretty cool attacks tho]. and with patron powers you can practically summon a pet of yourself which is kinda like... O_o

but still VEATS are wicked awesome and i love them and special costume parts rock. I just wish VEATS in a later issue would be expanded to include MU or Coralax/Guardian. that would be cool and kinda [maybe] make sense.

just a thought.


 

Posted

Is anyone else completely and utterly unimpressed with the inherent power the= VEATs recieved? .50% regen and 1.50% recovery? Not all to impressive being they are EPIC archtypes. The HEAT's get very impressive travel powers inherent with their that allow them two free slots for powers that would normally be consumed by the travel pool. It also allows them the abilty to select 4 pools where as others with travel form can select 3 with travel. This inherent % rates seem a little low for being EPIC on the villain side.


 

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It's not just a recover/regen buff.

It's an increase to your BASE recovery and regen.

So regen and recovery buffs (Health, Stamina, set bonuses) will work better on VEATs than on other toons.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

I find that the regen & recovery increases from the VEAT inherent make a huge difference for me. I'm a Fitness Pool addict, but could actually see going without it on some VEAT builds... of course on others I want it even more because it improves the effectiveness to those buffs by so much also... I wish I could put the VEAT inherent on some of my Tanks... They can maintain agro just fine without punchvoke, but have a hard time maintaining their blue bar...


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

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Is anyone else completely and utterly unimpressed with the inherent power the= VEATs recieved? .50% regen and 1.50% recovery? Not all to impressive being they are EPIC archtypes. The HEAT's get very impressive travel powers inherent with their that allow them two free slots for powers that would normally be consumed by the travel pool. It also allows them the abilty to select 4 pools where as others with travel form can select 3 with travel. This inherent % rates seem a little low for being EPIC on the villain side.

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Quite unipressed. I was expecting a bit less down time than normal ATs. At least those without regen/recovery powers. I noticed no difference whatsoever. In fact, from about level 12-19 I was resting or using inspirations durring missions after EVERY mob on the easiest difficulty. It's gotten a bit better after 20 now that I have both health and stamina. Definitely getting the short end of the stick with this one.

Maybe VEATs could get the Health/Stamina powers at levels 1 and 10 respectively like HEATs get the free travel powers at those same levels?


 

Posted

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Is anyone else completely and utterly unimpressed with the inherent power the= VEATs recieved? .50% regen and 1.50% recovery? Not all to impressive being they are EPIC archtypes. The HEAT's get very impressive travel powers inherent with their that allow them two free slots for powers that would normally be consumed by the travel pool. It also allows them the abilty to select 4 pools where as others with travel form can select 3 with travel. This inherent % rates seem a little low for being EPIC on the villain side.

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Quite unipressed. I was expecting a bit less down time than normal ATs. At least those without regen/recovery powers. I noticed no difference whatsoever. In fact, from about level 12-19 I was resting or using inspirations durring missions after EVERY mob on the easiest difficulty. It's gotten a bit better after 20 now that I have both health and stamina. Definitely getting the short end of the stick with this one.

Maybe VEATs could get the Health/Stamina powers at levels 1 and 10 respectively like HEATs get the free travel powers at those same levels?

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Make sure your locked out of the fitness pool then, like how kheldians can't have pool travel. But I can actually agree with the statement, as many VEAT builds are terribly tight as is.



Celtech Main Site
My DA Profile

 

Posted

Kheldians can have pool travel. Just not Teleportation and Flight.

VEATS should not be locked out of the Fitness pool because neither Willpower nor Regen are.

VEATs should be locked out of the Leadership pool though.

Also the Builds aren't that tight. I so far I have not been able to design a SoA build on Mids that did not have ample room for the full Fitness pool and a Travel power.


The VEAT inherant is not the most powerfull inherant by far but perfect for the AT.


 

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don't lock out fitness, if you have to lock something out make it the leadership pool

my toggles are a huge power drain, and the fitness pool is the only thing that keep me from haveing to sit out of the fight and just let the others fight


 

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don't lock out fitness, if you have to lock something out make it the leadership pool

my toggles are a huge power drain, and the fitness pool is the only thing that keep me from haveing to sit out of the fight and just let the others fight

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What's meant by 'locking out' is that since they would get the powers automaticaly at levels 1 and 10, like HEATs get thier travel powers, you wouldn't be able to choose them as pool powers at level 6+, thus having two versions of the exact same power. (Please, no one argue about how Regens can basicly do just that. That's an advantage and/or waste of power choices specific to that powerset. )

In addition to my above suggestion, maybe throw in the fighting pool. Tough and Weave would be nice additional free powers. Make each set specific to one of the ATs, like how PBs get fly and WS get teleport.


 

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After reading these latest replies... I have to Strongly disagree and here's why:

For the minimal Investment of about 3-5 mil (yes, Redside Market... IE: the Messed up one) you can have MORE +rec on a Staminaless VEAT than the Standard Archetypes get from 3-slotted Stamina. In other words: the +REC bonus is about 27-31% (depending on level for some reason) and it applies to all forms of +REC, including Globals.

Mindful use of IO-sets including the ones with End-Reduction can eliminate the majority of Endurance issues. And Acquirement of +REC uniques can completely obliterate the need for Stamina. ...So the only thing keeping most VEATs from going Staminaless is the Effed up drop ratios(IE: unweighted pools) of IO sets in Mid-Game (20-40 range).

Now if ya wanna talk about their abysmal +Rgn rates... I'm totally on-board there since they don't have enough HP's to really see a huge increase there like the REAL melee archetypes all benefit from. But as far as Fitness and Leadership goes ... The numbers have already been crunched and there will never be any reason to try and "make a Deal" in that area. The only Branch that runs through that much END faster than it can recover it... is the Hasten+TT:Mental NightWidow with +RCH globals.

Every other Branch can get by just fine utilizing any of the following: IO sets, Skittles and INSP-combining, teaming with Corrs who have +REC buffs, Slotting END rdux, & slotting up Rest.


 

Posted

Very cool. They play quite nicely, my only criticism has to do with the costumes. First, Arachnos Soldiers should have an option to go helmetless as Widows can. There are many more helmetless Soldier NPCs than there are Widows; in fact I believe the only Widow NPC with no helmet is Ghost Widow. Second, the four non-SOA costume slots should be able to be used as SOA slots. Third, the capes for Soldiers should be color-tintable, or at the very least an Arbiter version of the cape should be provided. Finally, I'd really like to see the waist capes that NPC Fortunatas wear be made an option for Widows.


 

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The VEATS seem pretty fun. Decent powers etc and idea. My only complaint is no costume variety or real options. It kinda sucks. I look like the NPCs and all other VEATS. Running around Mercy was a gong show last night...we all looked the same! :P

Anyway, hopefully new pieces are added next issue.

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I have to agree with this as well. Also, it is rather upsetting that you can't use the VEAT Costumes in Costume Slots 2 thru 5. When I got my 2nd and 3rd slot, I was like "What the heck!". I think that was a bad move and hope the gets corrected as well. Maybe in an "very soon to come" update and that we don't have to wait for the next issue for this. It would be nice to choose whether you want the VEAT costumes or just the regular types. Pleeeeease fix this soon. Please?


 

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I have enjoyed playing both, but I would really like to be able to create a 2nd or 3rd epic costume for them.. please let us use the epic costume parts on other costume slots..


 

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The single shot for Wolf Spiders is really slow considering the damage it does. The setup animation for it is just too long.

I also find the defence and resists for wolfspiders (pre level 24) are really lacking considering the limited damage output they have prior to the level 24 respec. I'd either like to see damage increased for the wolf spider attacks, or defence and resists increased a tad.

Widow training has defence + sliding resists, and excellent damage output. Prior to Lv 24 respec Wolf spiders have mediocre damage, no sliding resists, and minor defence... The balance (IMO) appears heavily weighted to Widows prier to the lev 24 respec.

EDIT - I'd also really love to see Widows get the option for the metallic skin that nightwidow mobs have. My nightwidow outfight, just doesn't look right. it's got a flat matt looking black feel to it. The chest and legs need the same metallic sheen the helmet has (or at least the option for it when making the costume)


 

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i have been teaming with them for to long now since double exp is over and ive been on only 5 teams and all lasted for more then 3 hours. im only lvl 37 and cant wait to make a new villian epic


Lvl 50's
Pinnacle:
Girly Torch Fire/Bubbles Controller
Dave Goringer Fire/Kinetics Controller
Joe Goringer Willpower/Energy Melee Tanker

Freedom:
Big Spine Baby Spines/Regenration Stalker

 

Posted

Totally right! that would help with the imersion.


"what do you mean do I know what the sun looks like?"

 

Posted

Er, they look cool... So when will hero epic AT's be comparable?


 

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Personally I am very happy with the VEAT with one exception: no inherent travel power.

Peacebringers get Fly at level one and Warshades get Teleport. My widow gets... sprint? It's mildly annoying that I don't start feeling epic right away as I'm running around on foot like everyone else is to start.