M3z is amazing and so can you! Dominator PvP Q & A
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dominator's domination still provides 10,000 kb protection or whatever so you probably don't need any, even if you get KB'd before you get domination off there's even longer KB suppression then from what there used to be from my understanding
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I think it's 10 secs suppression. And you dont get any kb resistance in domination as far as i know, just protection (5 mag like prod said)
I think domination provides the huge res to kb (similar to armored toons), tho the hard number is lower, the res is all that really matters, unless unresistable kb is introduced to the pvp game.
I could be wrong, but I don't think i've ever seen a dom in domination get knocked. I know i've mezzed them plenty with my mind troller, but levitate never did anything iirc.
edit: mids data window (which is pulled from an earlier version of CoD iirc) is displaying:
-5 to knock, repel
-8.3 to hard mez
-8.3 to soft mez (confuse, fear)
and
10000% resists to knock and repel
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I think domination provides the huge res to kb (similar to armored toons), tho the hard number is lower, the res is all that really matters, unless unresistable kb is introduced to the pvp game.
I could be wrong, but I don't think i've ever seen a dom in domination get knocked. I know i've mezzed them plenty with my mind troller, but levitate never did anything iirc.
edit: mids data window (which is pulled from an earlier version of CoD iirc) is displaying:
-5 to knock, repel
-8.3 to hard mez
-8.3 to soft mez (confuse, fear)
and
10000% resists to knock and repel
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Interesting... Im going to check it when i get the chance but this changes things for our test lineup.
Great guide M3z. I think this should be moved to the guides section and requested not to purge.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
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Great guide M3z. I think this should be moved to the guides section and requested not to purge.
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"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Domination is only mag 5 kb protection...
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10000% kb resist too like any Tanker (except fire and dark armor).
confirmed ingame 10000% res to knock and repel
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I actually would like your opinion. What do you think about the changes to Earth control in I12, where your target no longer has to be on the floor to effect... that coupled with the very fast recharging quicksand. Stacking tons of -def and procs with it.
You think that'll make it a lot more viable, on a Dom?
[/ QUOTE ]I can't say I've put much thought into earth even after the fix, I know you can't slot achilles into the build which is a big downside. The set really only has that AOE slow going for it since the pet does lawl smashing damage and apparently just stands back and trows rocks. Sure the -def will be helpful against builds that do alot of -tohit but there are already builds currently that can deal with -tohit. It'll be an okay set I'm sure though, I'm not aware of all the procs you can slot into -def.
I'm also not totally sure how long the animations in stone are. One major thing I forgot and left out of my tips and tricks was the emphasis on dominators being able to maneuver and react quickly. Long animating sets in pvp are a death wish for doms who must react quickly to maybe an oncoming spike from a blaster or an AS from a stalker. There is very little room for error if you're pvping on a dom since your HP is low and you have no access to self heal. This is why I like to make builds with fast animating attacks like mind/fire for example. Other builds with more lag on the animations still work as well but you have to be alot more careful and there is less room for error, you need to anticipate alot more and assess what's going on around you before you do the long animating attack such as shiver or TF.
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I figured as much. I am going to try an earth/fire build when I get the opportunity. I've always thought earth control was cool, but it was unfortunate that it actually played out kinda sucky. And yes, it was mostly due to the fact that you could just out-jump the entire effects.
Few things to mention though.
It's single target hold, fossilize, shares an animation with dominate. The hold out your hand one. As far as I've seen it's almost as quick.
Everything except quicksand and earthquake is -15% Defense. Quicksand is -25%, and earthquake is -11%. So pretty much if you land a few hits, you won't have much a problem hitting anymore.
Patches, seeing how they were buffed recently, makes things easier. Earth contains 3 patches, but Quicksand is the best. Quicksand CAN be given enough recharge to have 3-4 patches at once. So you can cover a huge area with it, on top of 2 other patches. If you get someone caught in it, unless they have some hard speed debuff resists, you can stack it and they won't ever get out short of teleport... Plus it allows you to use knockback in it.
As far as procs go, you can slot in quake -def procs, quicksand Slow procs, Sleep proc in (lol) salt crystals... I dunno, maybe fortuna hypnosis proc would make it ok... but I just read it had a 90 second recharge on it for some reason. All other aoe sleeps are 45secs. So it still blows chunks. Everything else slots like normal controls go. Achilles would have been very handy, but I assume the devs already had that one prepared for since ALL earth attacks could be proced that way.
In damage it almost mirrors Ice/. Heck it mirrors ice in a lot of ways. Only thing is quicksand > Ice Slick. Quicksand does not do knockdown, but it has a 30 sec recharge, compared to a 90 second Ice slick.
So I will try and work some magic with this set, see if I can get it to come back to life in pvp. Mind, I'd never do this if it weren't for the I12 changes.
Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.
isn't fozzilie closer to double dominates cast time?
To be more specific it shares the exact same animation as Gloom. Well that's why I say it is almost as quick. But Gloom shoots pretty fast.
Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.
The fact that earth is escapable by TP means in any arena match you've got to catch them in quicksand a good 6 times to run them out of the temp for your powers to be useful. So for the first 3+ or so minutes of the match, you'll have nothing but a slow-[censored] pooman and a meh hold. Once you run them out of TPs, its workable, but even then it has no -recharge so..lol? Can be better vs. zone tards but in arena, lol @ earth.
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Domination is only mag 5 kb protection...
[/ QUOTE ]DOT DOT DOT WRONG
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I actually would like your opinion. What do you think about the changes to Earth control in I12, where your target no longer has to be on the floor to effect... that coupled with the very fast recharging quicksand. Stacking tons of -def and procs with it.
You think that'll make it a lot more viable, on a Dom?
[/ QUOTE ]I can't say I've put much thought into earth even after the fix, I know you can't slot achilles into the build which is a big downside. The set really only has that AOE slow going for it since the pet does lawl smashing damage and apparently just stands back and trows rocks. Sure the -def will be helpful against builds that do alot of -tohit but there are already builds currently that can deal with -tohit. It'll be an okay set I'm sure though, I'm not aware of all the procs you can slot into -def.
I'm also not totally sure how long the animations in stone are. One major thing I forgot and left out of my tips and tricks was the emphasis on dominators being able to maneuver and react quickly. Long animating sets in pvp are a death wish for doms who must react quickly to maybe an oncoming spike from a blaster or an AS from a stalker. There is very little room for error if you're pvping on a dom since your HP is low and you have no access to self heal. This is why I like to make builds with fast animating attacks like mind/fire for example. Other builds with more lag on the animations still work as well but you have to be alot more careful and there is less room for error, you need to anticipate alot more and assess what's going on around you before you do the long animating attack such as shiver or TF.
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I figured as much. I am going to try an earth/fire build when I get the opportunity. I've always thought earth control was cool, but it was unfortunate that it actually played out kinda sucky. And yes, it was mostly due to the fact that you could just out-jump the entire effects.
Few things to mention though.
It's single target hold, fossilize, shares an animation with dominate. The hold out your hand one. As far as I've seen it's almost as quick.
Everything except quicksand and earthquake is -15% Defense. Quicksand is -25%, and earthquake is -11%. So pretty much if you land a few hits, you won't have much a problem hitting anymore.
Patches, seeing how they were buffed recently, makes things easier. Earth contains 3 patches, but Quicksand is the best. Quicksand CAN be given enough recharge to have 3-4 patches at once. So you can cover a huge area with it, on top of 2 other patches. If you get someone caught in it, unless they have some hard speed debuff resists, you can stack it and they won't ever get out short of teleport... Plus it allows you to use knockback in it.
As far as procs go, you can slot in quake -def procs, quicksand Slow procs, Sleep proc in (lol) salt crystals... I dunno, maybe fortuna hypnosis proc would make it ok... but I just read it had a 90 second recharge on it for some reason. All other aoe sleeps are 45secs. So it still blows chunks. Everything else slots like normal controls go. Achilles would have been very handy, but I assume the devs already had that one prepared for since ALL earth attacks could be proced that way.
In damage it almost mirrors Ice/. Heck it mirrors ice in a lot of ways. Only thing is quicksand > Ice Slick. Quicksand does not do knockdown, but it has a 30 sec recharge, compared to a 90 second Ice slick.
So I will try and work some magic with this set, see if I can get it to come back to life in pvp. Mind, I'd never do this if it weren't for the I12 changes.
[/ QUOTE ]I'd get my camping tent out and just camp on the earth AOE slows (if it's a small map)
big map, not sure what you could do, maybe if you got lucky and walked on the patch.
if a blaster duels you though, bad news bears for u
some more problems, if a mezzer with slows duels you he'll outmez you because he'll F up your rech, if a high burst damage build duels you he'll F you up before you're able to stack enough mez and he'll outdamage any damage you try to put on him. So a big part of your game will be trying to lure people into the quicksand.
Question
Whats a baddie stalker? lol Nice guide!!
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The fact that earth is escapable by TP means in any arena match you've got to catch them in quicksand a good 6 times to run them out of the temp for your powers to be useful. So for the first 3+ or so minutes of the match, you'll have nothing but a slow-[censored] pooman and a meh hold. Once you run them out of TPs, its workable, but even then it has no -recharge so..lol? Can be better vs. zone tards but in arena, lol @ earth.
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Couldn't you just use TP Foe to bring them back.
Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility
me because kurgain said so, and (as everyone knows) kurgain invented stalkers with clever names such as "donkey punch" OMFGLOL
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The fact that earth is escapable by TP means in any arena match you've got to catch them in quicksand a good 6 times to run them out of the temp for your powers to be useful. So for the first 3+ or so minutes of the match, you'll have nothing but a slow-[censored] pooman and a meh hold. Once you run them out of TPs, its workable, but even then it has no -recharge so..lol? Can be better vs. zone tards but in arena, lol @ earth.
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Couldn't you just use TP Foe to bring them back.
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You could try, but it's too much effort put into using quicksand, when it's not all that effective on a dom.
My Earth/TA troller uses QS to good effect, but that's because it can use entangle then glue arrow (auto-hit), beforehand. Placing the patch in front of an already grounded/slowed target at that point is easy, but on a dom, you'd have a harder time doing this.
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confirmed ingame 10000% res to knock and repel
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thanks good to know
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Here you go ladies and gentlemen: The Art of Jump-cancels.
Use your newfound power wisely.
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Wow sweet thanks. I can reliably replicate that on anything with a 1 second animation or so. I've canceled animations before without jumping too, but I can't even sorta do that reliably so I'm wondering what exactly causes this cancel. I'm guessing some animation (landing animation in the case of your video) forces a canceling of the rooted animation of the second attack, but I'm not sure what it could be when I'm just running around throwing ice bolts.
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Question
Whats a baddie stalker? lol Nice guide!!
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Stalkers that only get AS off when people stand still or get rooted for a long time.
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Question
Whats a baddie stalker? lol Nice guide!!
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Stalkers that only get AS off when people stand still or get rooted for a long time.
[/ QUOTE ]This is the correct answer
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Here you go ladies and gentlemen: The Art of Jump-cancels.
Use your newfound power wisely.
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Wow sweet thanks. I can reliably replicate that on anything with a 1 second animation or so. I've canceled animations before without jumping too, but I can't even sorta do that reliably so I'm wondering what exactly causes this cancel. I'm guessing some animation (landing animation in the case of your video) forces a canceling of the rooted animation of the second attack, but I'm not sure what it could be when I'm just running around throwing ice bolts.
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Yeah, it's pretty difficult to know for sure what causes them. I've done them without the landing method too. In the video from 1:17-1:27 I actually cancel 3 power animations consecutively. One of them is mid-air (the second dominate). Note that it's after PSW's activation time.
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The fact that earth is escapable by TP means in any arena match you've got to catch them in quicksand a good 6 times to run them out of the temp for your powers to be useful. So for the first 3+ or so minutes of the match, you'll have nothing but a slow-[censored] pooman and a meh hold. Once you run them out of TPs, its workable, but even then it has no -recharge so..lol? Can be better vs. zone tards but in arena, lol @ earth.
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Couldn't you just use TP Foe to bring them back.
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If your 4th power pool is teleport, you'd fail anyway.
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Great guide M3z. I think this should be moved to the guides section and requested not to purge.
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Move now plz? kkthxbai
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Domination is only mag 5 kb protection...