Fix energy aura summarized
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3. replace CP with Siphon Speed
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100% agree. Siphon Speed would be a powerful tool for a melee class, and Energy Aura is definitely the place to put it. Probably decrease the debuff numbers slightly and shorten the range and you'd be golden.
Obviously, you would either have to increase the recharge time so that it could be made perma, but very difficult to stack OR decrease the buffs provided so that stacking the buffs would be trivial... or just make the buffs non-stackable.
That said, powers are RARELY if ever replaced, so I doubt we'll be seeing siphon speed making an appearance here :'(
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I think Granite already is the ultimate godmode. and that wouldn't likely displace it. Too little, too late.
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Granite has no defense or resistance to psi, am I right?
I've never played a stone brute or tank to any high level because it's just so annoying. You can't use granite and minerals at the same time, if I remember correctly.
With psi protection, overload would still have a crash and still not be permanent. But due to synergy from the set, the crash is almost completely painless. Granite's only weakness is that it lacks synergy, so you can't get psi protection while in it.
Granite also kills recharge. So you have to spend your IO set slotting options just getting back to zero.
I'd take overload over granite any day. Frankly, and this is just me, I would take overload over granite as is. I personally think that with psi protection, there would be very few objections to granite being worse than overload.
And to supid_fanboy, I already acknowledged that the +HP in overload was a form of psi mitigation. But it really is not that great. See my post above.
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Going on about how EA is based basically on bubbles...I saw it mentioned that one of the FF bubbles gives an unenhanceable 30% resist to toxic.
If EA is thematically equivilant to bubbles I want that 30% toxic resist. Its a hole the set doesn't need, and if that spackle job is good enough for bubblers its good enough for me.
This might have been mentioned before. Lord knows I can barely recall the contents of this big [censored] thread.
In case my second hand data is wrong and there is no bubble in the FF set that gives an unenhanceable 30% toxic resist...I still want it, and you can give it to them too.
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I totally agree. I am all about eliminating the holes in EA. At this point I am thinking that something for psi and something for toxic would be the biggest help. I have also advocated defense debuff resists being enhanceable, but I am not as stuck on that as I once was. I think the set's only weakness should be negative energy.
I kind of think the basic highlights of EA should be:
1 - slightly lowish but still workable amounts of protection from all damage types, except...
2 - a weakness to negative energy. Not a complete hole, but a weakness. basically like it is now.
3 - inarguably awesome protection from energy. Like softcapped awesome or so close to it a minor IO bonus could get you there.
4 - inarguably the best godmode in the game
5 - several powers of minor value that when taken together can help a fair bit, or just not be taken to add flexibility to the build.
6 - unlimited endurance
EA is kind of close to there, but not quite. modest number tweaks could get it there. The result would be a slightly underprotected set that has the schticks of being a great utility set (stealthy, no endurance problems, and lots of optional powers) and a great godmode set. This is basically what the set is now. However, the lack of consistency prevents the set from really being what it seems like the devs originally intended for it to be. Part of this was that it was made in the era where everything had a psi hole and there was far less psi content in the game. So what was once not really a problem for consistency is a noticeable problem now.
Adding heals and HP and taunts and all kinds of new and different facets to the set would mess up the original concept of the set in terms of gameplay. The only issues that need to be fixed really are those of consistency.
Now these solutions really do not require any power changes. Point 6 is already accomplished. For point 5, we've already got the passives and conserve power. 4 is pretty cloes too, but as others feel, granite is still argued as a contender. 3 would just require a slight increase in defense. Completely in line with buffs of other sets. I would prefer to just see power shield or even kinetic shield increased for energy than see energy protection increased. Really, one of the benefits of the passives are that they are skippable. Point 2 is also working as intended. That leaves point 1. The psi and toxic hole. I really think these holes should go away. Really, they kind of ruin the intended thematic hole to negative. I don't sweat negative anywhere near what I do psi. And so many sets just don't have a psi hole. WP, SR, ninjitzu, regen, and even fire if you put a lot of credence into healing flames, which I do. Why give a psi hole to a set that is already struggling to handle standard damage types and has a thematic weakness to negative. Concept? OK then tell me why electric armor can get away with psi resist but EA gets a psi hole? Elec gets more or less standard brute resistance numbers, but EA gets subpar defense numbers. Elec gets capped energy resistance, but EA gets 36% (fully slotted) resistance and a tiny passive? Yet electricity and the auras of EA are both forms of energy that can both possibly have psyhological effects on the toon when those energies are coursing through or swirling around them. Those energies can also kill toxins. There is no conceptual need for a psi hole. I can see why fire would have a psi hole, and certainly can for invuln. Ice too. But EA does not need it. it detracts from the negative vulnerability.
I really think stuff like this can be taken care of with a very conservative approach. A 10% resistance to toxic in each of the passives would be great. Conceptually valid too, if you ask me. Then either get rid of the psi hole at all, or at least add psi to the godmode to reinforce point 4.
<qr> I haven't read this whole thread but after playing EA lately couldn't the fix be as simple as making Energy Drain more of a clone of Energy Absorption from the Ice Armor set? This would allow you to soft cap defenses easier but not make EA overpowered.
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<qr> I haven't read this whole thread but after playing EA lately couldn't the fix be as simple as making Energy Drain more of a clone of Energy Absorption from the Ice Armor set? This would allow you to soft cap defenses easier but not make EA overpowered.
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Been suggested multiple times. would make sense, probably not going to happen.
Probably not the best solution either. Even Ice got other forms of mitigation to assist its defense: hoarfrost, slows, -dmg. EA has nothing as effective as that still. That's why i still feel that something other than a straight up addition of Defense is the correct solution here.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
Especially if we're talking about ever transferring the set over to tanks...
The cake is a lie! The cake is a lie!
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I haven't read this whole thread but after playing EA lately couldn't the fix be as simple as making Energy Drain more of a clone of Energy Absorption from the Ice Armor set? This would allow you to soft cap defenses easier but not make EA overpowered.
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The first post of the thread contains a summary of the suggestions. Most of the suggestions in this thread can be found in the first post. If you don't have time to go through the whole thread, the first post nearly tells you all you need. The suggestion to modify energy drain is B3 in the summary.
For brutes, EA is an existing power set. So, plausible suggestions are more limited. Proliferated EA probably can allow more radical changes. In this sense, modifying energy drain is actually not a bad idea because it doesn't involve deleting powers, but simply augmenting an existing power with extra abilities. You can refer to B3 in the first post, there are several possible ways to augment energy drain that can improve survival, it doesn't need to be like energy absorption.
As you can see from the several replies below your posts, this suggestion is not quite popular.
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1. combine passive resists into 1 that gives 9.375% E, 7.5% to SLFCN
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how bout combining the 2 passives into one and making the other a toggle that's a PBAoE self +rez to all, foe -dmg to all.
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
Personally I think EA should be transformed into a purely resistance based set, and the %'s brought up accordingly. Maybe heaven forbid they even make another defense with a *gasp* toggle god mode *gasp*
they could even make it partly resistance and partly defense if they wanted (see invuln but on a more balanced level). EA needs fixes of that we can all agree. But until a redname (Castle I'm looking at you for this) even gives us a idea they are going to do anything we are just wasting our typing.
No we are not wasting our time typing. The devs do read posts without responding. They are also willing to listen to our ideas, so not posting them would be a bad idea. When EA's time for change comes I am sure Castle will let us know what he is thinking of.
Dirges
Maybe turn Overload into a toggle and disable the other +defensive powers in the set? Just an idea, and maybe get rid of the +recovery in Overload for this?
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Jeepers- I would be happy if they just lowered the stupid long activation time for Overload. Make it like Build-Up and have it not root you.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
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Maybe turn Overload into a toggle and disable the other +defensive powers in the set? Just an idea, and maybe get rid of the +recovery in Overload for this?
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This would be a great idea if the goal was to be able to play the game while sleeping. This in fact does seem to be the goal of most players, so why not?
Of course before level 38, the toon would be unplayable, so why not make overload available at level 1?
Power boost would be nice.
....and as a Brute you're going to Powerboost.... what againn?
Myself I'd powerboost overload, trash talk some blaster and...
hehe.
EDIT: not a psi blaster of course...
The cake is a lie! The cake is a lie!
Power boost would help several powers. End drain, heals, tohit buffs/debuffs, defense, and movement powers all improve with power boost. I would see it as a great alpha absorbing power.
Dirges
so...basically /EA would be hugely improved by accessing the scrapper epp instead of the ppps?
Hell, that sounds like a GREAT IDEA!
let /ea access EPP's instead of PPP'S! good luck finding anyone to play any other secondary after that
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so...basically /EA would be hugely improved by accessing the scrapper epp instead of the ppps?
Hell, that sounds like a GREAT IDEA!
let /ea access EPP's instead of PPP'S! good luck finding anyone to play any other secondary after that
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WTF are you smoking Frost? The Scrapper EPP has Conserve power and Focused Accuracy. It's the CONTROLLER one that has power boost.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
bah. Blueside :P
I was thinking controller, for some weird reason.
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bah. Blueside :P
I was thinking controller, for some weird reason.
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Fair enough. I mean the only reason I know this is Mids. Not like I'd ever roll another hero to 50.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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bah. Blueside :P
I was thinking controller, for some weird reason.
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Fair enough. I mean the only reason I know this is Mids. Not like I'd ever roll another hero to 50.
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Heroes are lame, they all want tanks and heal0rz for their teams.
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bah. Blueside :P
I was thinking controller, for some weird reason.
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Fair enough. I mean the only reason I know this is Mids. Not like I'd ever roll another hero to 50.
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Heroes are lame, they all want tanks and heal0rz for their teams.
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And travel powers for their mighty, mighty, zone size and no phone numbers for the contacts.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Going on about how EA is based basically on bubbles...I saw it mentioned that one of the FF bubbles gives an unenhanceable 30% resist to toxic.
If EA is thematically equivilant to bubbles I want that 30% toxic resist. Its a hole the set doesn't need, and if that spackle job is good enough for bubblers its good enough for me.
This might have been mentioned before. Lord knows I can barely recall the contents of this big [censored] thread.
In case my second hand data is wrong and there is no bubble in the FF set that gives an unenhanceable 30% toxic resist...I still want it, and you can give it to them too.