jg0001's NVIDIA Settings for Quality (ver2)
I have virtually all those settings in place, but I am using Bloom here with no problems whatsoever.
Depth of Field, though? Disabled <--!!!!
Because Bloom and/or DoF doesn't mix with Anti aliasing. At least what I've tried. Those two options just plainly cancels AA, if I recall correctly from my experimentation.
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Because Bloom and/or DoF doesn't mix with Anti aliasing. At least what I've tried. Those two options just plainly cancels AA, if I recall correctly from my experimentation.
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Wasn't that fixed? Either in a new driver, in game, or perhaps only in the newer series cards?
Retried it. It is fixed. But I probably tried it ages ago and it was broken back then.
It still lags like hell though.
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Retried it. It is fixed. But I probably tried it ages ago and it was broken back then.
It still lags like hell though.
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Yay! We be stickied once more...
Anywho, if anyone has a particular question for me and/or if you post something here and think no one is looking, go ahead and PM me. Thanks and good luck to us all!
Thanks alot jg! Something was screwy with my graphics and I needed these settings again to cross reference; anyways it seems fine but I'm off for work!
@Mojo-
Proud Member of Fusion Force.
Thanks for this guide! I just used the settings for my nVidia card, and now Lagville is no longer laggy!
Awesome settings guide Jg0001
i hope Billz will be an Nvidia geek soon
Oh ,he is already. Just jg already had the territory marked.
/Currently on in mah head: Stronger - Kanye.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
Regarding using the "application controlled" AA setting...
Honest question: Is there an Nvidia FSAA mode that doesn't suck? I upgraded awhile back from my old AMD4000+ w X1800XTX to a Core2 processor w/ 8800GT. Love the speed. Hate the quality.
The in-game setting appears to give me what I think is 4x multisampled mode. Although it's hard for me to tell. Nvidia's FSAA options are numerous and bewildering in their combinations, especially if you look at them with nHancer.
In any case, most horizontal edges look absolutely awful. I am running at 1280x720 (projector's native res) so yeah, relatively low vertical res, but still... don't recall it looking this bad on the ATI. I notice it most on the horizontal edges of building (roof lines), power-lines, railings, and lane-markings on roads. These get very jagged looking, almost as if I am looking at something which is not anti-aliased at all (although I am sure it is, because *everything* looks worse when I turn it off).
I've done a little experimenting in nHancer and multi-sample 8xQ doesn't look too bad, but still a decent amount of "crawling edges" as I tilt and rotate my view in game.
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Zem, you can certainly try flipping things the other way around... i.e. forcing AA in the driver and setting it to off in game... [At the low res you are running it, the 8800GT should be plenty capable of maintaining a good framerate with forced AA.] Actually, you could even try it on at both levels (in driver and in game)...
I have a question, i had everything close to about what you have here, except for the .......Multi-display/mixed-GPU acceleration: Single display performance mode <--!!!!
Whats the difference between the Dual, and Single displays?
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I have a question, i had everything close to about what you have here, except for the .......Multi-display/mixed-GPU acceleration: Single display performance mode <--!!!!
Whats the difference between the Dual, and Single displays?
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Do you have more than one monitor connected to your video card? If you do not, then there is absolutely no reason not to have this on single display mode.
If you DO have 2 monitors hooked up, then I believe the 2nd display gets turned off if you set this to single, when running a 3D app, letting the video card focus all of its energies on one display.
Extra special note on DIGITAL VIBRANCE SETTING:
For those of you new to NVIDIA driver settings (or who perhaps only recently switched to a flat panel from a CRT), Nvidia has a setting in its driver that offers to improve the "pop" of colors.
This glorious setting is known as DIGITAL VIBRANCE and can be accessed via the Nvidia control panel.
LOOK FOR:
[-]DISPLAY
--- ADJUST DESKTOP COLOR SETTINGS ---
do not confuse this with the [-]Video & Television settings that offer up "Adjust Video Color Settings" which looks very similar (though it does not offer the Digital Vibrance setting).
Everyone will have their own preference, but I've noticed that I like to set most of my screens to between 15% and 35% Digital Vibrance. This can make a game like CoH go from dull and drab to shiny and colorful. [It also let's you adjust your gamma settings a little better.]
Anyhow, enjoy! Sorry I didn't mention this earlier.
[*** As a caveat, please know that this may mess up your ability to properly judge color on non-gaming tasks... like digital photo adjustment/printing. Just be careful that you don't set this too whacky to make CoH pop and then inadvertently color adjust a ton of digital photos that suddenly looked too colorful. ***]
SPECIAL NOTE #2:
For anyone toying with the DRIVER settings while the game is running, please note that you may need to reset the game (i.e. exit all the way to the desktop and re-rerun it) for any particular item to take effect. [Please do try this before saying that you turned on or off a certain setting and didn't notice any difference.]
O.o
People change driver settings while a game is running?
zounds.
Be well, people of CoH.
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O.o
People change driver settings while a game is running?
zounds.
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Yeah, that is kinda a wierd note, but sometimes it's just not obvious.....sorta like the names for some of the nVidia settings recently being talked about on these here forums.
I've caught my husband doing it more than once....changing the settings while in game, that is.
Hi. I Have annother setting in my control panel between
Texture filtering - Negative LOD bias
and
Texture filtering - Trilinear optimization
it is
Texture Filtering - Quality
What should this be set to?
The settings are
High Quality
Quality (default)
Performance
High Performance.
When anything but High Quality is selected "Texture filtering - Trilinear Optimization" and "Texture filtering - Anisotropic Sample Optimization" are NOT greyed out.
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Stereo - Display mode: Use vertical interlace monitor
(note: the above setting does not appear on the earlier driver; I'm not sure what exactly it does, so I leave it alone)
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PMFJI, thought I'd fill in the blank here This setting is used to configure stereo 3d glasses and other stereo imaging devices. If you don't have such a device, then it won't do anything at all and can be ignored.
A quick question - has anyone played with the 8-series "enhance application setting"? My understanding is that it enables Nvidia's shiny new coverage sample AA instead of multi- or super-sampling, but I haven't toyed with it yet to see if it works with CoH. Anyone?
Also, Negative LOD bias option states that apps that use Neg LOD Bias use it to sharpen still images but it can cause Aliasing when the scene is in motion.
Does COH use this and if so is Allow the best setting?
Most of the time, negative LOD bias can just be left on clamp.
It can be used to sharpen images in some games, but as you mention it can add aliasing artifacts (jaggies.) Anisotropic filtering basically acheives the same thing without introducing artifacts, so if the game supports aniso (which of course CoH does) you should just set this to clamp.
EDIT: Tweakguides has a really good guide to all the settings in the Nvidia driver. Well worth a look if you just want to know what any particular setting does.
Okay, I have a strange problem. I recently had the "blue screen of death", and had to reinstall Windows XP. After hours of reinstalling drivers, and the game, and updating, I ran the game. Now, certain textures are really wonky. I.E. the circuitry pattern shows as plaid. Some roads have vertical, horizontal, or diagonal lines in them, as well as the curbs. Also, water is now lined. Water color, grey, water color, grey. Any ideas? I have a Nvidia GT5900FX card, and, before the blue screen, graphics were perfect.
(on a edit of this post, in addendum) I'm not the most technically minded, either. Most of what has been said on this thread has been greek to me. Hell, all of the tech talk, actually.
While I think it's probably a newer than needed driver on your older card, it's perhaps best to post a new thread than put it in this thread, which is supposed to be about how to get the cards working better, not diagnose problems. Could you do that for us? This way we don't clutter this one up with help and back and forthness. Thanks!
***PLEASE NOTE THIS FUTURE POTENTIAL POSTERS*** Don't post here with problems. Only solutions/ tweaks that helped you. Thanks so much!
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
After testing several graphics options setups with the driver and in game I have discovered something very odd concerning Vertical Sync and Tripple Buffering.
Tearing will occur if both are disabled, or if both are enabled. Tearing is only prevented when V-Sync is enabled (in driver or in game) and tripple buffering is OFF.
Obviously this should not be happening but if anyone is experiencing tearing with V-Sync enabled, try turning Tripple Buffering off.
I have not tested this with other games yet so do not know if this is a driver issue or specifically CoX.
Also a brief note on Bloom and Depth of Field:
With Depth of Field enabled Regular Bloom will decrease the Depth of Field blurry effect, Heavy Bloom will increase Depth of Field blurry effect.
(I am running a Core 2 Duo 2.66 Ghz, 2GB RAM, GForce 8800GTS 320MB VRAM EVGA Driver 169.44)
NVIDIA Settings for Quality
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Disclaimer: these settings are primarily aimed at those with high end cards; however, at the bottom of this setup, you will find suggested tweaks if you have a slower card.
Note: "<---!!!!" after a setting denotes a non-default setting and/or a setting you should be sure to check.
NVIDIA CONTROL PANEL
--you will need to enable ADVANCED 3D settings to see these choices
Anisotropic filtering: Application-controlled <--!!!!
Antialiasing - Gamma correction: On
Antialiasing - Mode: Application-controlled <--!!!!
Antialiasing - Setting: Application-controlled <--!!!!
Antialiasing - Transparency: Off
Conformant texture clamp: Use hardware
Error repoting: Off (note: setting on older driver)
Extension limit: Off
Force mipmaps: None
Multi-display/mixed-GPU acceleration: Single display performance mode <--!!!!
Stereo - Display mode: Use vertical interlace monitor
(note: the above setting does not appear on the earlier driver; I'm not sure what exactly it does, so I leave it alone)
Texture filtering - Anisotropic sample optimization: Off (greyed out)
Texture filtering - Negative LOD bias: Allow
Texture filtering - Trilinear optimization: Off
Threaded optimization: Auto (note: setting on older driver)
Triple buffering: On <--!!!! {some people may claim this is not needed, though apparently it can assist if you turn on vertical sync (see next)}
Vertical sync: Use the 3D application setting <--!!!! {I enable vsync in the GAME options (see below), not here; others suggest trying things the other way around -- I found that using MY setup greatly enhanced FPS, but that may have changed in newer drivers and the game updates}
IN GAME SETTINGS
--selected via, MENU, OPTIONS, then Graphics & Audio
--set "Advanced Graphics Settings" to Enabled in order to see all the choices below
Screen/UI Resolution: set this to the MAXIMUM resolution of your display; this should ALSO be equal to the resolution you use for general purpose activities in windows; the first timeE you run the game, you will want to FIX THIS FIRST; set your resolution, then completely exit the game all the way to the desktop, then restart the game
3D Resolution Scaling: set to maximum -- should be equal to the Screen/UI Resolution, above
Refresh Rate: for most LCD panels, I imagine this will be set to 60; CRTs may offer additional choices
Gamma: 100% <--!!!! (Please note: you should tweak this as needed to correct for washed out graphics... however, serious cases of poor display quality (i.e. related to how things look even when you aren't moving and nothing is going on) will require color adjustment at the graphics driver level.)
Advanced Graphics Settings: Enabled <--!!!!(must be enabled to see all the settings)
Graphics Quality: n/a (greyed out -- this is only used if the advanced graphics settings are disabled -- you can toy with this afterwards if your performance remains subpar)
Suppress Extra Player FX: Disabled <--!!!!
Suppress FX When Close: Disabled <--!!!!
[Note: the two suppression settings above are the first things you should "Enable" if your system is having performance issues.]
AGEIA PhsyX support: n/a (greyed out, unless you have a PPU)
Particle Physics Quality: Very High <--!!!! -- it will warn you it's not suggested, but if you have a Core2Duo or better and a good video card, this is very much worth cranking all the way up [there is also the Ageia PhysX driver install you can use without the card, but this may be hard to find these days]
World Texture Quality: Very High <--!!!!
Character Texture Quality: Very High <--!!!!
World Detail: 200% <--!!!!
Character Detail: 200% <--!!!!
Max Particle Count: 50000 <--!!!!
Vertical Sync: Enabled <--!!!!
--note on vsync: for me, vsync is an absolute must; it keeps the screen 'solid' when you rapidly move around; if you turn it off, you will likely see higher FPS, BUT you will get those at the expense of "tearing", which is when part of a frame is drawn at one time, and part at another. With vsync off, if you spin in a circle, you should be able to see what I mean by this. One other note: some have suggested turning Vsync off IN GAME and turning it on in the nvidia control panel. I find that my setup works best for me, but feel free to try it the other way around.
FSAA: 4x <--!!!!
Shadows: Enabled
Use Geometry Buffers: Enabled
Anisotropic Filtering: 16x <--!!!!
Texture Crispness: Smooth <--!!!!
Shader Quality: High <--!!!!
Water Effects: High Quality <--!!!!
Depth of Field Effects: Disabled <--!!!!
Bloom Effects: Disabled <--!!!!
Bloom Amount: N/A (not selected if above is disabled)
Desaturation Effects: Enabled
Window Scale: 100% <--!!!!
{note: this is an interesting setting, especially for those with older 4:3 ratio monitors... if you can handle it, try lowering this to 85% to give yourself more space... most people with widescreen monitors will have less of an issue here; on my 2560x1600 monitor, I occasionally turn this up above 100%}
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Note on DoF and Bloom: selecting to disable both Depth of Field and Bloom can help FPS greatly, but some people prefer those effects, so do try them before you kill them off; the developers went to considerable lengths to add those in for "feel & atmosphere" and I'm sure many do enjoy those effects. Those two settings are purely by taste, and not necessarily better or worse, objectively, qualitative-wise.
ADJUSTMENT SUGGESTIONS IF THE ABOVE IS TOO MUCH FOR YOUR SYSTEM
If your PC can't handle the above, then lower any "(VERY) HIGH QUALITY" settings a bit AND enable both of the "suppression" settings. Lower the detail settings to 100% (from 200%). Drop FSAA to 2x and Anisotropic Filtering to 4x (note: both of those are in game settings). Lower maximum particle count to 25,000.
If that STILL doesn't do it for you, turn off FSAA and Anisotropic Filtering and lower the max particles to the minimum. From there, the next step is to lower the resolution, even if on an LCD (though this is not generally a good idea, 10-15 FPS at 1024x768 beats 3 FPS at 1680x1050).
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At the time of this writing (April 2008), I am running an Nvidia 8800GTX at 2560x1600 (163.75 driver), an Nvidia 8800GT at 1920x1080 (169.21 driver), and an Nvidia 7950GT at 1920x1200 (163.75 driver). I choose the earlier driver for the 8800GTX and 7950GT as I noticed some odd 2D slowdowns with the newer driver. I'd expect these to be corrected under the next driver iteration. Settings across drivers remain the same.
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