PvP Community Wishlist - Finished Copy


1_800_Spines

 

Posted

With the announced 'Player Created Missions' tech on it's way, I am hopeful that we might be able to make PvP missions in the PvP zones, or perhaps even in the co-op zones.

I think I would make a maze with two entrances -- one for hero, one for villains. The mazes would be a gauntlet of NPC foes, including red crystals and high perception critters like rikti drones to slow down the stealthy.

Both maze entrances would lead to a central location with a hostage. And both mazes would also have a rez station within the mission, probably back by the starting entrance. At this point, I get torn in two different directions.

Part of me would like to see the hostage act like a Warburg Scientist, following whoever takes control. Whoever gets the hostage to the end wins (a spin on the classic 'capture the flag' game).

Another part of me wants to have the villain tasked with defeating the NPC while the hero has to protect the NPC from the villain and any remaining NPCs. This mission would need a short timer. If the villain defeats the NPC before the expiration of the timer he wins, otherwise the hero wins. I think this would allow for an interesting variety of strategies. Taunts, caging, repel, heals, slows, as well as down and dirty damage spikes would all have a chance of turning the tide.

I think the first might be better for one on ones and the second for teams.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Who's feeling (and no fair counting the number of times)...

Used?

Abused?


 

Posted

Hey Gang,

I'm showing the items listed below as live or in progress. Let's keep things moving along so that we are always knowing what your top priorities are as a community.

I can't wait for duel builds and I was stoked to see it roll out with Issue 13.

Regards,

Ex Libris

P.S. please review the list below and submit your new updates as you are ready.


Priority List, as voted on by Members of the Community

4. Villains have no ally grantable source of +perception in Sirens Call. Consider switching the order of clarity and sonic repulsion, adding +per to the /cold shields, or adding it to thaw. This in itself could go a long way towards fixing balance issues. – Live with villain storms

General System Suggestions

· A good PvP build can be very different from a good PvE build. Allow players to toggle between builds so they can use the same toon to be good at both PvE and PvP. – i13

Power Balance Issues and Suggestions

Many feel that cage suppression or some other mechanic to prevent permacaging should be added. Currently, cage has no specific counters and a single IO’d sonic can keep another player intangible for 90% of a match. Some like cage as is, and discussion about it is available here. Priority Issue – LIVE

Villains have no access to ally grantable +perception in Sirens. Either switch the order of sonic repulsion and clarity or add it to thaw or the ice shields. Priority Issue – LIVE

Hero and villain combat is not balanced, especially in the 40+ game. The most popular suggestion is to open up a set of APP for villains and allow them to respec out of their patron pools to get those. Priority Issue – I13


 

Posted

[ QUOTE ]

Hero and villain combat is not balanced, especially in the 40+ game. The most popular suggestion is to open up a set of APP for villains and allow them to respec out of their patron pools to get those. Priority Issue – I13

[/ QUOTE ]


Eeeeeeeeeeex....
Are we getting villian APPs, or is it just us being able to respec into other already established Patron Pools????


 

Posted

grantable powerboost in pain domination...


this is me calling it now.


 

Posted

[ QUOTE ]
[u]REVERSE[u]powerboost in pain domination...


this is me calling it now.

[/ QUOTE ]


 

Posted

errr... we have that already dude.

it's called benumb.


 

Posted

Alright, new votes:

[u]Possible Stuff[u]
1. Faction-Side Only Chat (Request/Bcast/Etc.)
2. Bounty for all zones (ties into)
3. Proper rewarding of bounty (most damage / most control)
4. Update Bounty Stores in Siren's Call
5. TP Foe Protection / Interruption for Bases
6. Reward for Participating -- Higher reward if you win
7. Special Debuffed PvP zone (for RvsSvsP fights)
8. Cleaning Bounty Dots, Working Bounty Dots
9. PvP Counts (like WhoAll)
10. Less NPCs or Equal Dispersion (Compare Hero Hospital vs. Gulfo Del Arachnos in SC)

[u]Not Foreseeable[u]
Cross-Server PvP Zones
PvP Missions, 2 Teams enter -- 1 team leaves.
Mixed Faction Zone teaming (30 second countdown for splitters)


 

Posted

1. We (kinda) have that already. Don't want to hear the other faction? Well you have to choose to see what they're typing in your options screen, so just don't choose it.

2. Yes Please

3. I'd like to see this, if by proper rewarding you mean you get ____ for x damage dealt to mr.deadguy in the last ___ seconds.

4. Holy mother of gawd yes. ZOUNDS I'VE EARNED ENOUGH POINTS TO GET A...... SO? WTF???? [censored] [censored] [censored] [censored] [censored] [censored] [censored] [censored]!!!!!!!!!!!!!!!!

5. If they do *ANYTHING* at all about TP in/around faction bases, the ONLY thing I'd be willing to get behind is just making them all No TP areas like Pocket D for say 100 meters in all directions of the hospital area. Other than that? I say screw it, leave it as is.

6. We already have rewards for participating. Insps and lolSOs. But at least the insps can be sold for a few thou.

7. Sounds interesting.

8. Add a "reset bounty" to that list for the base campers otherwise I couldn't care less about bounty anyhow.

9. Yes please.

10. No change is needed for the number of npcs in the pvp zones IMO.


 

Posted

i think a change is merited when i fear the damn [censored] warden in front of the hero base more than the fire/em chasing my [censored].


 

Posted

lol maybe i'm just lewt in zones but i'm yet to have any issues with npcs while going near the hero base.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Just a quick one, the Faction-Only chat is in relation to this:

[ QUOTE ]
When more than one team of heroes or villains is in the zone, they have no way to communicate and plan an assault without the opposing side hearing. Make request faction side only.

[/ QUOTE ]
Found here.

Keep in mind, I wasn't posting to fire up a discussion, I was posting to re-cast my votes in lieu of the most recent changes to the game.


 

Posted

I would like another look at confuse.

I don't like it as it is now. It won't kill me, it won't stop me from moving, and it really doesn't make me target my friends (unless they hit me with confuse the instant I click an attack, or I WANT to hit my friend).

All it does is make me unable to attack anything other than my friends and allies for a long time (30ish seconds is a long time in PvP). That doesn't seem like confusion to me. It's more of turning me into a traitor.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

In no particular order I vote for the below:

The current rep and bounty system doesn’t reward new and learning players. Look at changing the reward system we already have to one where you gain just for participating but still gain more for winning.

People often have to reset matches multiple times to get an acceptable map. Add selectable maps, as well as the ability to eliminate maps from the selection while still having a random pick. Priority Issue

There’s no way of policing the tier of inspiration used even though tier 1s are the only thing sold at the arena store. Add an option to limit the tier of inspirations used. Priority Issue

Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue

There are no options in arena matches that aren’t just “kill the most people on the other team.” Add objective based instanced PvP like capture the flag and king of the hill. Priority Issue

Popular events like lethal lotteries and kickball are hard to organize using the current arena UI. Make mechanics to auto run some of the more popular styles. Priority Issue

It’s annoying to have to trudge through multiple zones to find out where the greatest amount of PvP is happening. Add a /pvpcount or other slash command that would give a count of heroes and villains in the various pvp zones. If possible include people on /hide in the count. Priority Issue

In most zones there’s no reward for killing other players who are PvPing. Expand the bounty system to all the PvP zones. Priority Issue

There’s no open zone where heroes and villains are able to team. Allow heroes and villains to team in Warburg.

Allow for raids to be set to 30 minutes instead of an hour.

Cross Server PvP


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Adding my own two cents on your suggestions...

[ QUOTE ]
People often have to reset matches multiple times to get an acceptable map. Add selectable maps, as well as the ability to eliminate maps from the selection while still having a random pick. Priority Issue

[/ QUOTE ]

Yes, include selectable arena maps and make it the FIRST priority issue after the upcoming changes... this is something we have been screaming about since the arena UI was designed.

[ QUOTE ]
There’s no way of policing the tier of inspiration used even though tier 1s are the only thing sold at the arena store. Add an option to limit the tier of inspirations used. Priority Issue

[/ QUOTE ]

This would be cool, however I don't think it needs to be a priority issue. However, a redesign of the arena interface could give you an option to limit certain tiers of INS (ie tiers 2 and 3).

[ QUOTE ]
Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue

[/ QUOTE ]

Not sure what you mean here by "non-sg matches". Matches higher than 16 total players will create a lot of lag, and that is something we don't want in pvp. I wouldn't make this a priority issue, but something to consider down the road.

[ QUOTE ]
There are no options in arena matches that aren’t just “kill the most people on the other team.” Add objective based instanced PvP like capture the flag and king of the hill. Priority Issue

[/ QUOTE ]

This is someting that would help attract new pvpers. Objective based pvp would be a great addition to the game. Not sure how this would be achieved, but would boost the "fun value".

[ QUOTE ]
Popular events like lethal lotteries and kickball are hard to organize using the current arena UI. Make mechanics to auto run some of the more popular styles. Priority Issue

[/ QUOTE ]

This is tied into the arena interface and I think needs to be its own PRORITY alongside selectable maps. Pretty much just need to say, redesign arena UI as the number 1 priority and bullet the requested features with it.

[ QUOTE ]
It’s annoying to have to trudge through multiple zones to find out where the greatest amount of PvP is happening. Add a /pvpcount or other slash command that would give a count of heroes and villains in the various pvp zones. If possible include people on /hide in the count. Priority Issue

[/ QUOTE ]

Not a priority in my opinion and goes against the reasons some people want to hide. The idea is cool though, however, not sure it would be accurate alongside the /hide pvpers.

[ QUOTE ]
In most zones there’s no reward for killing other players who are PvPing. Expand the bounty system to all the PvP zones. Priority Issue

[/ QUOTE ]

Yup, would love to see this too. Make the bounty/reward something that can be turned in for rare or unique recipes. Similiar to the "TF credit" system coming in i13.

[ QUOTE ]
There’s no open zone where heroes and villains are able to team. Allow heroes and villains to team in Warburg.

[/ QUOTE ]

would be cool to see as well, however, would rather see it in a lvl 40+ zone. Especially with the upcoming "rebalancing".

[ QUOTE ]
Allow for raids to be set to 30 minutes instead of an hour.

[/ QUOTE ]

yes please...

Cross Server PvP--> this is our holy grail and will never happen due to a myriad of reasons. However, the next best thing is a redesign of the arena user interface


 

Posted

[ QUOTE ]
[ QUOTE ]
Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue

[/ QUOTE ]

Not sure what you mean here by "non-sg matches". Matches higher than 16 total players will create a lot of lag, and that is something we don't want in pvp. I wouldn't make this a priority issue, but something to consider down the road.

[/ QUOTE ]


Johnny,

Just to clarify "Priority Issue" was just the term I put at the end of all the issues that received a certain number of votes during the voting period. I think it might've been >12 but I don't actually have the spreadsheet on this computer to check. We also separated the top 5 issues that had the absolute most votes. (Each of the ones that made the top 5 got like something like 50+ votes.)

In the arena, one of the options you can select (the one auto-set to custom where there's stuff like pentad, duel, team gladiator, etc.) is "Super Group Rumble." Only two SGs can participate, but you can have way more people on a team than just 8. (Off hand I think it's 32 but someone could go check and correct me.) This is what used to be used for SG vs. SG matches back in the day, which were often 16v16 or 12v12. The system is able to handle them, and while they're a bit laggier than 8v8s, it's really quite manageable. The idea is that you should expand the ability to do matches larger than 8v8 to people who don't want to all join two supergroups just to participate. How much does it suck when there are 18 or 20 people who want to do pick up matches, but only 16 get to play unless everyone's willing to drop SG tags?

To me, it feels like it *ought* to be an easy fix as it's something we know the arena is capable of doing. I've seen people who have wanted to join kickball and been forced out plenty of times, and it just flat out sucks. It's especially bad because, when it is done kickball style you generally have the first picked 16 get in, so it's the fat kids (who are generally the newer players) that get shut out. This is one of the changes I really hope they make when pohsyb (or whoever) gets around to taking a look at the arena UI. Easy change and big QoL improvement.


 

Posted

I miss the old 12v12 matches back in the day


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue

[/ QUOTE ]

Not sure what you mean here by "non-sg matches". Matches higher than 16 total players will create a lot of lag, and that is something we don't want in pvp. I wouldn't make this a priority issue, but something to consider down the road.

[/ QUOTE ]


Johnny,

Just to clarify "Priority Issue" was just the term I put at the end of all the issues that received a certain number of votes during the voting period. I think it might've been >12 but I don't actually have the spreadsheet on this computer to check. We also separated the top 5 issues that had the absolute most votes. (Each of the ones that made the top 5 got like something like 50+ votes.)

In the arena, one of the options you can select (the one auto-set to custom where there's stuff like pentad, duel, team gladiator, etc.) is "Super Group Rumble." Only two SGs can participate, but you can have way more people on a team than just 8. (Off hand I think it's 32 but someone could go check and correct me.) This is what used to be used for SG vs. SG matches back in the day, which were often 16v16 or 12v12. The system is able to handle them, and while they're a bit laggier than 8v8s, it's really quite manageable. The idea is that you should expand the ability to do matches larger than 8v8 to people who don't want to all join two supergroups just to participate. How much does it suck when there are 18 or 20 people who want to do pick up matches, but only 16 get to play unless everyone's willing to drop SG tags?

To me, it feels like it *ought* to be an easy fix as it's something we know the arena is capable of doing. I've seen people who have wanted to join kickball and been forced out plenty of times, and it just flat out sucks. It's especially bad because, when it is done kickball style you generally have the first picked 16 get in, so it's the fat kids (who are generally the newer players) that get shut out. This is one of the changes I really hope they make when pohsyb (or whoever) gets around to taking a look at the arena UI. Easy change and big QoL improvement.

[/ QUOTE ]

Ah that makes sense. Thanks for clearing up my misunderstanding Putz!

Perhaps we should have another vote for a revised wishlist after i13 hits live. Ex Libris made a post several pages back highlighting the items already addressed by the development staff.

It seems the next big thing everyone wants that has not been addressed yet is an overhaul of the arena UI and what the arena AI can do (ie selectable maps, ranking system, hosting functional pvp events, etc).


 

Posted

[ QUOTE ]

Just to clarify "Priority Issue" was just the term I put at the end of all the issues that received a certain number of votes during the voting period.

[/ QUOTE ]
Sorry, I just grabbed the stuff I wanted to vote for this time around and copy/pasted. After I finished I should have removed the priority issue tag, but I got lazy.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

[ QUOTE ]
Villains have no access to ally grantable +perception in Sirens. Either switch the order of sonic repulsion and clarity or add it to thaw or the ice shields. Priority Issue – LIVE

[/ QUOTE ]

Ex,

are you referring to O2 boost from Storm summoning or /thermal /sonic secondaries that corruptors get. (I know it seems like a dumb question but I'm asking because you already mentioned storm summoning earlier in your post so I figure I'd ask anyways)

Last I checked, clarity isn't available by SC and Thaw doesn't give +perception.

Figure I'd post in here seeing as how your PM inbox must be jammed or you don't check them


 

Posted

[ QUOTE ]
[ QUOTE ]
Villains have no access to ally grantable +perception in Sirens. Either switch the order of sonic repulsion and clarity or add it to thaw or the ice shields. Priority Issue – LIVE

[/ QUOTE ]

Ex,

are you referring to O2 boost from Storm summoning or /thermal /sonic secondaries that corruptors get. (I know it seems like a dumb question but I'm asking because you already mentioned storm summoning earlier in your post so I figure I'd ask anyways)

Last I checked, clarity isn't available by SC and Thaw doesn't give +perception.

Figure I'd post in here seeing as how your PM inbox must be jammed or you don't check them

[/ QUOTE ]

I think it's safe to assume that she means the problem "Villains have no access to ally grantable +perception in Sirens" has been fixed. They added +perception to O2 boost in i12 Beta after a few of us mentioned that proliferation might be a good time to fix the villain lack of +per. The language is just copy/pasted from the original wish list entry.


[ QUOTE ]
Perhaps we should have another vote for a revised wishlist after i13 hits live. Ex Libris made a post several pages back highlighting the items already addressed by the development staff.

[/ QUOTE ]

That's my thinking too. We could even start compiling the list when i13 goes into open Beta, but certainly not before. There's so much we don't yet know about i13 that doing an update now would be a bit of a waste.


 

Posted

Other than what ex posted, were there any other changes? I glanced over it and thought I saw a few that might have been fixed already.


 

Posted

[ QUOTE ]
Other than what ex posted, were there any other changes? I glanced over it and thought I saw a few that might have been fixed already.

[/ QUOTE ]

Yeah there are several more.


 

Posted

In all honesty, I'd recommend doing a compiled HTML save of this thread, re-doing the main list (sans votes, fixed stuff) , and posting that. I know it took you a few weeks to do it NP, but there is alot in this current one.