Johnny_Mercone

Mentor
  • Posts

    167
  • Joined

  1. [ QUOTE ]
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    horrible team

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    Yeah who is going to take the aggro of you guys in a match by attacking the blaster?

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    Psy and Helm yo!

    In other news... where is Selah? Did he retire too?
  2. I really do miss you guys! Thought I would jump on and see whats up. I heard a rumor beta actually talks on the forums now and how to see for myself.

    I reactivated my account for a month although my second account is active till the end of the summer.

    I should drop in and see you guys. When are you on test?
  3. [ QUOTE ]
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    @Fulc, @Mickey Slo2 (Leader)
    @Helly, @-Helly, @Helly- (Leader)
    @Tox, @I eat babies yo (Leader)

    @Mo
    @teh remedy
    @Ethical Inquiry
    @Labrynth, @Labrynth2
    @Ed-Wreck, @Ed-Wrecked
    @Ir0x0r, @R-X
    @Dirtwolf, @DirtsPottyMouth
    @Craggs, @Wastelands
    @Elite F0rce
    @shad1, @shad2 @shad3
    @Not Putzing, @Still Not Putzing
    @IcyKiri, @ggilardi3
    @Siphonic
    @Reaver Dirge, @Reaver Dirge2
    @Veronica Venom
    @Hidden Prankster1
    @Vince
    @Sandri @Sandri. @Sandri3

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    added Sandri

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    Sandri!!!!

    <3
  4. So if Jax defeated Kurgain, where does his toon fit in the updated rankings?

    Same with Kurgain's defeat of kara...

    I really want to practice dueling... atm... I really suck at it.
  5. [ QUOTE ]
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    Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue

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    Not sure what you mean here by "non-sg matches". Matches higher than 16 total players will create a lot of lag, and that is something we don't want in pvp. I wouldn't make this a priority issue, but something to consider down the road.

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    Johnny,

    Just to clarify "Priority Issue" was just the term I put at the end of all the issues that received a certain number of votes during the voting period. I think it might've been >12 but I don't actually have the spreadsheet on this computer to check. We also separated the top 5 issues that had the absolute most votes. (Each of the ones that made the top 5 got like something like 50+ votes.)

    In the arena, one of the options you can select (the one auto-set to custom where there's stuff like pentad, duel, team gladiator, etc.) is "Super Group Rumble." Only two SGs can participate, but you can have way more people on a team than just 8. (Off hand I think it's 32 but someone could go check and correct me.) This is what used to be used for SG vs. SG matches back in the day, which were often 16v16 or 12v12. The system is able to handle them, and while they're a bit laggier than 8v8s, it's really quite manageable. The idea is that you should expand the ability to do matches larger than 8v8 to people who don't want to all join two supergroups just to participate. How much does it suck when there are 18 or 20 people who want to do pick up matches, but only 16 get to play unless everyone's willing to drop SG tags?

    To me, it feels like it *ought* to be an easy fix as it's something we know the arena is capable of doing. I've seen people who have wanted to join kickball and been forced out plenty of times, and it just flat out sucks. It's especially bad because, when it is done kickball style you generally have the first picked 16 get in, so it's the fat kids (who are generally the newer players) that get shut out. This is one of the changes I really hope they make when pohsyb (or whoever) gets around to taking a look at the arena UI. Easy change and big QoL improvement.

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    Ah that makes sense. Thanks for clearing up my misunderstanding Putz!

    Perhaps we should have another vote for a revised wishlist after i13 hits live. Ex Libris made a post several pages back highlighting the items already addressed by the development staff.

    It seems the next big thing everyone wants that has not been addressed yet is an overhaul of the arena UI and what the arena AI can do (ie selectable maps, ranking system, hosting functional pvp events, etc).
  6. Adding my own two cents on your suggestions...

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    People often have to reset matches multiple times to get an acceptable map. Add selectable maps, as well as the ability to eliminate maps from the selection while still having a random pick. Priority Issue

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    Yes, include selectable arena maps and make it the FIRST priority issue after the upcoming changes... this is something we have been screaming about since the arena UI was designed.

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    There’s no way of policing the tier of inspiration used even though tier 1s are the only thing sold at the arena store. Add an option to limit the tier of inspirations used. Priority Issue

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    This would be cool, however I don't think it needs to be a priority issue. However, a redesign of the arena interface could give you an option to limit certain tiers of INS (ie tiers 2 and 3).

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    Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8. Priority Issue

    [/ QUOTE ]

    Not sure what you mean here by "non-sg matches". Matches higher than 16 total players will create a lot of lag, and that is something we don't want in pvp. I wouldn't make this a priority issue, but something to consider down the road.

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    There are no options in arena matches that aren’t just “kill the most people on the other team.” Add objective based instanced PvP like capture the flag and king of the hill. Priority Issue

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    This is someting that would help attract new pvpers. Objective based pvp would be a great addition to the game. Not sure how this would be achieved, but would boost the "fun value".

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    Popular events like lethal lotteries and kickball are hard to organize using the current arena UI. Make mechanics to auto run some of the more popular styles. Priority Issue

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    This is tied into the arena interface and I think needs to be its own PRORITY alongside selectable maps. Pretty much just need to say, redesign arena UI as the number 1 priority and bullet the requested features with it.

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    It’s annoying to have to trudge through multiple zones to find out where the greatest amount of PvP is happening. Add a /pvpcount or other slash command that would give a count of heroes and villains in the various pvp zones. If possible include people on /hide in the count. Priority Issue

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    Not a priority in my opinion and goes against the reasons some people want to hide. The idea is cool though, however, not sure it would be accurate alongside the /hide pvpers.

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    In most zones there’s no reward for killing other players who are PvPing. Expand the bounty system to all the PvP zones. Priority Issue

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    Yup, would love to see this too. Make the bounty/reward something that can be turned in for rare or unique recipes. Similiar to the "TF credit" system coming in i13.

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    There’s no open zone where heroes and villains are able to team. Allow heroes and villains to team in Warburg.

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    would be cool to see as well, however, would rather see it in a lvl 40+ zone. Especially with the upcoming "rebalancing".

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    Allow for raids to be set to 30 minutes instead of an hour.

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    yes please...

    Cross Server PvP--> this is our holy grail and will never happen due to a myriad of reasons. However, the next best thing is a redesign of the arena user interface
  7. Nice! Now if I had time I would love to join with my villains, but I have never participated in the villain ladder.
  8. [ QUOTE ]
    Not the right place to post this but, if they close test again for beta and leave all PvP SGs out...I think the ladder will fold.

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    I think they will follow through on what they decided on last time...

    The top hero and villain rosters get into closed beta. I don't think they will allow everyone in because the devs thinks it creates too much "noise" during beta testing.

    Its not necessarily the behavior thats the main issue, but the amount of posting that the devs and managers need to sort through to find the relevant comments. Its not that pvpers don't give relevant comments, many of us do... however, usually each relevant comment from a pvper (and pvers alike) are followed by 5-8 posts containing one to two phrase responses that the devs call "noise". Even though that shows our unity in disagreement or agreement to that one relevant post, the devs just want to hear the valid arguments, debates, and than decide the best course of action among themselves.
  9. [ QUOTE ]
    Hey Johnny,

    LSU > lol Gaytors

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    LOL, we will see in october when LSU chokes in the swamp...
  10. wow... he didn't leave on his own... you kicked him?
  11. was a pleasure playing alongside vinnie at monday's pratice. Great rad/psi!
  12. [ QUOTE ]
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    Kara doesn't like me...

    I'm with Pwny Xpress! (If you care =p)

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    Hey Siph.
    Grats on making it in there, but gotta ask man...
    With as stacked as that roster is do you ever actually get to do any officials, or is it just screwing around in practices?
    Not saying anything against you personally, but damn man.
    Looking at that roster all I could think was you guys are probably benching people who would be starters in any other group. lol

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    actually, everyone plays in practice. Even though we have a stacked roster, only about 9-11 show up each practice allowing everyone to get in the matches.

    Officials are a different story, haven't been involved in one yet, however, I pretty much know who the starters are in thsi group. But PX rarely gets challenged, so based on that, we all play...
  13. While your making changes ajax... I am two bars away from lvl 50 on the psi blaster which is on the second account.

    Can you add my second account: @J Mercone
  14. You have kara and yosef on two week dates before they can compete in a official match.

    I thought if a group broke up and withdrew from test, that the two week rule would not count...

    any confirmation on this?
  15. I just noticed... ego is off the roster?
  16. [ QUOTE ]
    Welcome Psy :-)

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    Glad to see you didn't leave test psy!
  17. Great pick-ups hank... Can't speak highly enough of kara and shin
  18. [ QUOTE ]
    Please remove me

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    Boo
  19. Enemy! Good to see ya back on test!