Discussion - Epic Badges.


Acroyear2

 

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for example, the only real way to get the last pillbox badge was to swap. they cut off swapping AND made the badge team-friendly so it could be reachable normally. you can't really do one without the other.

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False. There was a third option: beat down 4,000 turrets and rack up massive prestige or influence in the process. Numerous people, including myself, did so.


Paragon City Search And Rescue
The Mentor Project

 

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Yawn. Loot makes your character better; Empath does nothing.

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Yawn. Decorations in bases do nothing. Costumes do nothing. Character bio and backgrounds do nothing. Standing around in Pocket D roleplaying also does nothing. Just like the Empath badge doing nothing. So glad we have an authority on what is "better" for each of us in a computer game.

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This spawned a random thought for me. Bear with me here.

There is one type of loot that does nothing. Costume Recipes. Still, a lot less effort than getting an epic badge... and maybe a bit more useful since it made you look pretty... but the closest analogy I can get.

Costume recipes were once very rare. Very expensive. They rarely dropped and there were a lot of complaints about it. Eventually, the devs changed things around and upped the drop rate. People were happy, except a few who spent a LOT of inf to get them right away... but not even all of those people were unhappy. Some were just happy others could get them now, and they could get them on their own alts easier.

So, there was a very hard to get piece of loot. The devs agreed it was too hard to get. The devs made it easier to get.


Now for the kicker.

The devs said that they decided to make costume recipes easier to get, because they ended up being rarer than they intended when they coded them in.

Posi noted that he expected Empath to take somewhere around 5 years to get. However, unless you're playing a really unhealthy amount, it'd take about 25 years of normal, non-farming gameplay for a healer to get Empath.


Thinking about it like that, I see a bit of precedent for a change. All of this IMO, as always.


 

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Yawn. Loot makes your character better; Empath does nothing.

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Yawn. Decorations in bases do nothing. Costumes do nothing. Character bio and backgrounds do nothing. Standing around in Pocket D roleplaying also does nothing. Just like the Empath badge doing nothing. [u]So glad we have an authority on what is "better" for each of us in a computer game. [u]

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You're more than welcome. Anytime.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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You made an inference.

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Name it.

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You compared loot and these damnable badges. Specifically, you compared the obsessive behaviors that both game mechanics have been known to cause. Here is the relevant definition of analogy:

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resemblance in some particulars between things otherwise unlike : similarity b: comparison based on such resemblance

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You mentioned some particulars of both loot and badges, the behaviors they generate, and that some people find loot as uninteresting as badges. Here's what you said:

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because there is no question whatsoever that it generates even more obsessive and unhealthy behavior, and there are at least as many people who find it uninteresting to the game as badges

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So you mentioned the resemblance in some particulars between mechanics that are otherwise unlike to the goal of making a comparison based on said resemblance.

And then for some unknown reason, you argued the nonsensical point that you did not make an analogy, because you are unable to admit error.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Yawn. Loot makes your character better; Empath does nothing.

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Yawn. Decorations in bases do nothing. Costumes do nothing. Character bio and backgrounds do nothing. Standing around in Pocket D roleplaying also does nothing. Just like the Empath badge doing nothing. [u]So glad we have an authority on what is "better" for each of us in a computer game. [u]

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You're more than welcome. Anytime.

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Do feel free to come up with a rebuttal on the logic or reason on my reply. Oh wait, you can't.


The only thing worse than devs making bad decisions is the hoard of fanboys and bootlickers that keep cheering them on.

 

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Yawn. Loot makes your character better; Empath does nothing.

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Yawn. Decorations in bases do nothing. Costumes do nothing. Character bio and backgrounds do nothing. Standing around in Pocket D roleplaying also does nothing. Just like the Empath badge doing nothing. [u]So glad we have an authority on what is "better" for each of us in a computer game. [u]

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You're more than welcome. Anytime.

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Do feel free to come up with a rebuttal on the logic or reason on my reply. Oh wait, you can't.

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Except you didn't respond to my point. You just mentioned other useless things in the game that people seem to enjoy. I never said I did. I said loot makes your character better. Which it does. You didn't say anything that rebutted that.

So what am I responding to? You see, if you want me to rebut your argument, you actually need to make an argument that's contrary to the position of the person you intend to rebut to your argument.

I don't disagree with your assessment of those other things. It's entirely irrelevant to the point I made, but hey I'm all for people expressing whatever they want on the boards!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Except you didn't respond to my point. You just mentioned other useless things in the game that people seem to enjoy. I never said I did. I said loot makes your character better. Which it does. You didn't say anything that rebutted that.

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I *refuted* your point. You said "Empath does nothing", as if that personal opinion is grounds for dismissing it. I listed a number of things that might -seem- useless to some, and clearly dismissing those is folly. Hence your whole arguement of "Empath does nothing" is not only irrelevant, but misguided since value is in the eye of the beholder, and you aren't judge and jury for everyone. If you want to dismiss Empath, come up with a BETTER justification than "it does nothing".


The only thing worse than devs making bad decisions is the hoard of fanboys and bootlickers that keep cheering them on.

 

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Except you didn't respond to my point. You just mentioned other useless things in the game that people seem to enjoy. I never said I did. I said loot makes your character better. Which it does. You didn't say anything that rebutted that.

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I *refuted* your point. You said "Empath does nothing", as if that personal opinion is grounds for dismissing it. I listed a number of things that might -seem- useless to some, and clearly dismissing those is folly. Hence your whole arguement of "Empath does nothing" is not only irrelevant, but misguided since value is in the eye of the beholder, and you aren't judge and jury for everyone. If you want to dismiss Empath, come up with a BETTER justification than "it does nothing".


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No. Empath actually has no gameplay effect. That's a fact. Most loot (except costume pieces which I excepted) has a gameplay effect.

You refuted nothing.

All you're saying is that some people have severe enough OCD to desire Empath, which I said a page or so back depending on your settings. Which is why the badge should be removed. The thing is, we all agree that the epic badges are a problem. We just differ in the way they should be fixed. To be clear I want one of three things:

1) Remove them outright; grandfathering in those who already have them.

This will give people a good lesson about badges. Trying to get every single badge is folly. And, in my opinion, it trivializes the badges. Badges both in game and RL are supposed to represent achievement, not doing repetitive boring things. The analogy Arcana made to loot is shown to be even more specious. I don't deny people do boring things for loot, but they do them because they want their character to be stronger. That's not what badges are supposed to represent.

OR 2) Do nothing.

If the badge is supposed to be an "epic" achievement, leave it so. Those who cheat by using Arena bugs fulfill nothing but their obsessive tendencies. Basically if in 3-4 years an Empath who really loves their character and played it hard earned Empath as intended, then cool. They will have earned it and that one badge will be worth more in my estimation that the hundreds of badges the badge hounds have earned.

OR 3) Nerf the badge into meaningless.

Here we lower the badge requirements down to one point of healing (for Empath of course) above the next badge. We do just like the costume piece loot, make them trivial. If people want their little graphic so bad, then fine, give it to them, but let's drop the pretense that it's anything more than making a number bigger.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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This will give people a good lesson about badges. Trying to get every single badge is folly. And, in my opinion, it trivializes the badges. Badges both in game and RL are supposed to represent achievement, not doing repetitive boring things. The analogy Arcana made to loot is shown to be even more specious. I don't deny people do boring things for loot, but they do them because they want their character to be stronger. That's not what badges are supposed to represent.

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Badges and loot are virtually identical. Just another thing to wave while shouting "look at me". You can kid yourself that you are just "improving" your character if you like, but its all the same.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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This will give people a good lesson about badges. Trying to get every single badge is folly. And, in my opinion, it trivializes the badges. Badges both in game and RL are supposed to represent achievement, not doing repetitive boring things. The analogy Arcana made to loot is shown to be even more specious. I don't deny people do boring things for loot, but they do them because they want their character to be stronger. That's not what badges are supposed to represent.

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Badges and loot are virtually identical. Just another thing to wave while shouting "look at me". You can kid yourself that you are just "improving" your character if you like, but its all the same.

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Unless you're talking about Accolades, then no... badges and loot are not the same. They are similar in that they are both eagerly sought after, used for bragging rights and difficult to obtain, but that's where the similarity ends.

You're kidding yourself if you can't comprehend the difference.


 

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You made an inference.

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Name it.

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You compared loot and these damnable badges. Specifically, you compared the obsessive behaviors that both game mechanics have been known to cause. Here is the relevant definition of analogy:

[ QUOTE ]
resemblance in some particulars between things otherwise unlike : similarity b: comparison based on such resemblance

[/ QUOTE ]

You mentioned some particulars of both loot and badges, the behaviors they generate, and that some people find loot as uninteresting as badges. Here's what you said:

[ QUOTE ]
because there is no question whatsoever that it generates even more obsessive and unhealthy behavior, and there are at least as many people who find it uninteresting to the game as badges

[/ QUOTE ]

So you mentioned the resemblance in some particulars between mechanics that are otherwise unlike to the goal of making a comparison based on said resemblance.

And then for some unknown reason, you argued the nonsensical point that you did not make an analogy, because you are unable to admit error.

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A comparison is not an inference.

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because there is no question whatsoever that it generates even more obsessive and unhealthy behavior, and there are at least as many people who find it uninteresting to the game as badges

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If I say "4 is an even bigger number than 3" that is not an analogy between 3 and 4. An inference specificially refers to drawing a conclusion based on facts that are not logically conclusive, but suggestive. My statement can be trivially paraphrased to the logical syllogism: if the requirements that the game design item generate significant obsessive or otherwise perceived to be unhealthy behavior and are seen as of very low importance to the game by any significant percentage of the player population is sufficient to eliminate them, then loot satisfies the set of requirements and should be removed.

That statement contains no comparison between loot and anything else, yet properly encompasses the principle encapsulated colloquially in the original post, which only mentions badges for reference, not specifically to draw analogous conclusions from. It cannot be an analogy because it unequivocally contains no comparisons, and comtains no inferences.


The only reason why it seems like I have difficulty admitting I'm wrong to you is only because you aren't ever right when you are contradicting me. But hey, you can't win if you don't keep trying.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

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You made an inference.

[/ QUOTE ]

Name it.

[/ QUOTE ]

You compared loot and these damnable badges. Specifically, you compared the obsessive behaviors that both game mechanics have been known to cause. Here is the relevant definition of analogy:

[ QUOTE ]
resemblance in some particulars between things otherwise unlike : similarity b: comparison based on such resemblance

[/ QUOTE ]

You mentioned some particulars of both loot and badges, the behaviors they generate, and that some people find loot as uninteresting as badges. Here's what you said:

[ QUOTE ]
because there is no question whatsoever that it generates even more obsessive and unhealthy behavior, and there are at least as many people who find it uninteresting to the game as badges

[/ QUOTE ]

So you mentioned the resemblance in some particulars between mechanics that are otherwise unlike to the goal of making a comparison based on said resemblance.

And then for some unknown reason, you argued the nonsensical point that you did not make an analogy, because you are unable to admit error.

[/ QUOTE ]

A comparison is not an inference.

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because there is no question whatsoever that it generates even more obsessive and unhealthy behavior, and there are at least as many people who find it uninteresting to the game as badges

[/ QUOTE ]

If I say "4 is an even bigger number than 3" that is not an analogy between 3 and 4. An inference specificially refers to drawing a conclusion based on facts that are not logically conclusive, but suggestive. My statement can be trivially paraphrased to the logical syllogism: if the requirements that the game design item generate significant obsessive or otherwise perceived to be unhealthy behavior and are seen as of very low importance to the game by any significant percentage of the player population is sufficient to eliminate them, then loot satisfies the set of requirements and should be removed.

That statement contains no comparison between loot and anything else, yet properly encompasses the principle encapsulated colloquially in the original post, which only mentions badges for reference, not specifically to draw analogous conclusions from. It cannot be an analogy because it unequivocally contains no comparisons, and comtains no inferences.


The only reason why it seems like I have difficulty admitting I'm wrong to you is only because you aren't ever right when you are contradicting me. But hey, you can't win if you don't keep trying.

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He likes to argue with you because it makes him feel/seem smart.

But you know this.


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

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Except you didn't respond to my point. You just mentioned other useless things in the game that people seem to enjoy. I never said I did. I said loot makes your character better. Which it does. You didn't say anything that rebutted that.

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I *refuted* your point. You said "Empath does nothing", as if that personal opinion is grounds for dismissing it. I listed a number of things that might -seem- useless to some, and clearly dismissing those is folly. Hence your whole arguement of "Empath does nothing" is not only irrelevant, but misguided since value is in the eye of the beholder, and you aren't judge and jury for everyone. If you want to dismiss Empath, come up with a BETTER justification than "it does nothing".


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No. Empath actually has no gameplay effect. That's a fact. Most loot (except costume pieces which I excepted) has a gameplay effect.

You refuted nothing.

All you're saying is that some people have severe enough OCD to desire Empath, which I said a page or so back depending on your settings. Which is why the badge should be removed. The thing is, we all agree that the epic badges are a problem. We just differ in the way they should be fixed. To be clear I want one of three things:

1) Remove them outright; grandfathering in those who already have them.

This will give people a good lesson about badges. Trying to get every single badge is folly. And, in my opinion, it trivializes the badges. Badges both in game and RL are supposed to represent achievement, not doing repetitive boring things. The analogy Arcana made to loot is shown to be even more specious. I don't deny people do boring things for loot, but they do them because they want their character to be stronger. That's not what badges are supposed to represent.

OR 2) Do nothing.

If the badge is supposed to be an "epic" achievement, leave it so. Those who cheat by using Arena bugs fulfill nothing but their obsessive tendencies. Basically if in 3-4 years an Empath who really loves their character and played it hard earned Empath as intended, then cool. They will have earned it and that one badge will be worth more in my estimation that the hundreds of badges the badge hounds have earned.

OR 3) Nerf the badge into meaningless.

Here we lower the badge requirements down to one point of healing (for Empath of course) above the next badge. We do just like the costume piece loot, make them trivial. If people want their little graphic so bad, then fine, give it to them, but let's drop the pretense that it's anything more than making a number bigger.

[/ QUOTE ]

People do boring things for loot because it got them badges- and eventually a neat exploding table thingie....not just because it made their character stronger if it made them stronger at all.


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

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This will give people a good lesson about badges. Trying to get every single badge is folly. And, in my opinion, it trivializes the badges. Badges both in game and RL are supposed to represent achievement, not doing repetitive boring things. The analogy Arcana made to loot is shown to be even more specious. I don't deny people do boring things for loot, but they do them because they want their character to be stronger. That's not what badges are supposed to represent.

[/ QUOTE ]

Badges and loot are virtually identical. Just another thing to wave while shouting "look at me". You can kid yourself that you are just "improving" your character if you like, but its all the same.

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So you can look at my character and see she has Hami-Os? Please tell me, how does that work?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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He likes to argue with you because it makes him feel/seem smart.

But you know this.

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Not really. I don't EVER start an argument with Arcana. I didn't start this argument. She did. She always feels the need to attack my ideas. Like you.

I don't even know why. You guys refuse to even deal with the on-topic points. Have I said anything about the actual topic of epic badges that you all want to disagree with?

Or do you just want to argue about whether Arcana made an analogy; she did. Or whether I'm a narcissistic; I am.

EDIT: Because you know, I don't like arguing with Arcana most times. It's annoying and it always devolves into these nonsensensical side arguments over nothing important. And I'll be man enough to acknowledge that it's immature of me not to just let it go.

I'll also acknowledge that I needled you a bit (OK a lot) about the costume pieces. Hell, I took advantage just like everyone else of the cheap costume pieces. Whining works. (OK, I'LL STOP! ) Hey what can I say, I'm an [Censored]. But the thing is, I let it go because it seemed like you were really getting upset. And I usually just let Arcana have the last word (like today, I'm not going to respond to her last post, she wins, screw it.)

What I would like to argue with, be it Arcana or you, is the ACTUAL on-topic point that I made about the epic badges.

And I don't want to have actual enemies on the boards so I'll call a truce with you right now if you're willing.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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People do boring things for loot because it got them badges- and eventually a neat exploding table thingie....not just because it made their character stronger if it made them stronger at all.


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I don't understand. Do you mean the field crafter? That's badgers that got that. Loot mongers like me don't have that. I could care less about being able to craft anywhere.

I don't understand your point. (Not being a smartazz, I really don't understand your point here.)


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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No. Empath actually has no gameplay effect. That's a fact. Most loot (except costume pieces which I excepted) has a gameplay effect.

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Its like speaking to a stubborn brick wall. Decorations in base has as much gameplay effect as Empath, actually it has less since at least people can wear Empath as a title. So it is okay to make some waste baskets, chairs and tables requiring months or years of exploiting a known game loophole? Or do as you suggested, instead of FIXING the requirement, just remove all those decorations? Lets cure someone's headache by removing his head. What a misguided defeatist attitude.


The only thing worse than devs making bad decisions is the hoard of fanboys and bootlickers that keep cheering them on.

 

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So it is okay to make some waste baskets, chairs and tables requiring months or years of exploiting a known game loophole?

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No, it's not OK. I don't see why you're trying to strawman me. I've said repeatedly that I think the epic badges are awful.

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Or do as you suggested, instead of FIXING the requirement, just remove all those decorations?

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Another strawman. I never said "Remove badges" I said, "Remove epic badges". Why? Because the behavior that people have exhibited towards these badges are unhealthy and worse than anything else I've seen in game including loot.

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Lets cure someone's headache by removing his head. What a misguided defeatist attitude.

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This is hyperbole and not really worth responding too. It's well out of proportion to the three options I presented. You ignored the third, which is lower the badge requirement to one above the badge below it. Isn't that what you're arguing for? For the badge requirements to be lowered? Well, I don't disagree with that, but I think if they're going to do it, then do it. Like the costume pieces, make the badge entirely trivial and be done with it.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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To be clear I want one of three things:

1) Remove them outright; grandfathering in those who already have them.

This will give people a good lesson about badges. Trying to get every single badge is folly. And, in my opinion, it trivializes the badges. Badges both in game and RL are supposed to represent achievement, not doing repetitive boring things. The analogy Arcana made to loot is shown to be even more specious. I don't deny people do boring things for loot, but they do them because they want their character to be stronger. That's not what badges are supposed to represent.

OR 2) Do nothing.

If the badge is supposed to be an "epic" achievement, leave it so. Those who cheat by using Arena bugs fulfill nothing but their obsessive tendencies. Basically if in 3-4 years an Empath who really loves their character and played it hard earned Empath as intended, then cool. They will have earned it and that one badge will be worth more in my estimation that the hundreds of badges the badge hounds have earned.

OR 3) Nerf the badge into meaningless.

Here we lower the badge requirements down to one point of healing (for Empath of course) above the next badge. We do just like the costume piece loot, make them trivial. If people want their little graphic so bad, then fine, give it to them, but let's drop the pretense that it's anything more than making a number bigger.

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You consistantly ignore option #4:
Change the badges to something meaningful, but possible to achieve.
An across the board healing badge cut to 1/10th their present values, and then change empath to 25 million points healed. This would cause empaths to take about a year to get the badge and those with aid other to get it in less than a decade. Actually if they could heal 20,000 hitpoints/day, that would be around 4 years.

If there is a downside, it means that "healers" can get the badge under a year. So what? It still takes a lot of effort to get the badges. On the other hand, people can get the badges through play. It will still be an achievement to get the badges.

Same could be done with the Damage and Inf badges (minus the correction for the empath).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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[ QUOTE ]
To be clear I want one of three things:

1) Remove them outright; grandfathering in those who already have them.

This will give people a good lesson about badges. Trying to get every single badge is folly. And, in my opinion, it trivializes the badges. Badges both in game and RL are supposed to represent achievement, not doing repetitive boring things. The analogy Arcana made to loot is shown to be even more specious. I don't deny people do boring things for loot, but they do them because they want their character to be stronger. That's not what badges are supposed to represent.

OR 2) Do nothing.

If the badge is supposed to be an "epic" achievement, leave it so. Those who cheat by using Arena bugs fulfill nothing but their obsessive tendencies. Basically if in 3-4 years an Empath who really loves their character and played it hard earned Empath as intended, then cool. They will have earned it and that one badge will be worth more in my estimation that the hundreds of badges the badge hounds have earned.

OR 3) Nerf the badge into meaningless.

Here we lower the badge requirements down to one point of healing (for Empath of course) above the next badge. We do just like the costume piece loot, make them trivial. If people want their little graphic so bad, then fine, give it to them, but let's drop the pretense that it's anything more than making a number bigger.

[/ QUOTE ]
You consistantly ignore option #4:
Change the badges to something meaningful, but possible to achieve.
An across the board healing badge cut to 1/10th their present values, and then change empath to 25 million points healed. This would cause empaths to take about a year to get the badge and those with aid other to get it in less than a decade. Actually if they could heal 20,000 hitpoints/day, that would be around 4 years.

If there is a downside, it means that "healers" can get the badge under a year. So what? It still takes a lot of effort to get the badges. On the other hand, people can get the badges through play. It will still be an achievement to get the badges.

Same could be done with the Damage and Inf badges (minus the correction for the empath).

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No I'm not ignoring that option, I just don't agree with it. I think a more drastic option is called for here. Why?

Because the tepid option is worse than just trivializing the thing. I really believe the devs weren't just trying to trivialize the costume pieces. I think they were trying to introduce a "tweak" that would get prices down, but not crashed. If that was their goal they failed miserably.

So my view is if they are going to just lower the requirements, don't beat around the bush, just do it. Because it's going to be trivial anyway. What people will do is just farm the badge at 25 million using the same exploits that they do with it now. And the badge will be utterly trivial. Only thing is so will pretty much all badges, because it will have been proven that complaints, however valid, justify changing the rules midstream.

If you guys enjoy the hunt of "gotta catch em all" I really can't see how you could be behind something that changes the rules mid-stream. Sure Empath sucks, but you know it sucks. Them's the breaks. Why make it easier? All that does is say that the game was too hard so change it so I can win.

What's the point of Empath at that point? It's just another title to put under your character's name at that point. It's meaningless. UNLESS, the only reason you want it, is to satisfy a compulsive tendency to have it. And if that's the case, then you shouldn't badge. It's unhealthy.

So that brings me back to the options I support. Removing the badges, allows the OCD folks to let it go and do something else that they might actually enjoy. Doing nothing maintains whatever minor validity the "game" of badging has. But if that's not acceptable, if you're going to change the rules, then change them for that one badge. Just give Empath to everyone with the badge before it basically and be done with it. Then everyone has the badge and you're done. No need to break all the healing badges which people don't really complain about much.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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People do boring things for loot because it got them badges- and eventually a neat exploding table thingie....not just because it made their character stronger if it made them stronger at all.


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I don't understand. Do you mean the field crafter? That's badgers that got that. Loot mongers like me don't have that. I could care less about being able to craft anywhere.

I don't understand your point. (Not being a smartazz, I really don't understand your point here.)

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From the above, above post- a truce is actually what I need right now. Sorry for the snarky comment about arguing with Arcanaville. It was petty and a cheap shot.

What I mean about the people doing boring things for loot because it got them badges- I.E craft 10 lvl 15 accuracy IO's for the (I have no idea of the name) accuracy badge. Now a lvl 50 isn't grinding loot because a lvl 15 accuracy will make his character stronger- he is just doing the boring repetative thing for the badge, that will eventually lead them to getting field crafter table thingie.

That's all I'm saying. I do think there are too many meaningless badges/epic badges in this game. But one mans time wasted on grinding for badges is a another mans treasured time getting that one more badge. I am actually very happy there are people who like the badges, and doing what it takes to get them, I am very happy there are people who love the market and make money off it. These are not things I enjoy that much in game but to each their own. Even the PvP- I'm glad there is a little more catering to the PvP'ers latley.

Badges died for me with last years- halloween, then christmas snaptooth and then febs valentines day snaptooth event....I was just like UGH- enough with the snaptooth. My badger was/is shelfed because they are not fun anymore. Unless I want a very specific badge title, or if it's tied to an accolade will I grind for a badge. And even then I try to make it a Xp gaining experience.


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

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So that brings me back to the options I support. Removing the badges, allows the OCD folks to let it go and do something else that they might actually enjoy. Doing nothing maintains whatever minor validity the "game" of badging has. But if that's not acceptable, if you're going to change the rules, then change them for that one badge. Just give Empath to everyone with the badge before it basically and be done with it. Then everyone has the badge and you're done. No need to break all the healing badges which people don't really complain about much.

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What if the OCD folks enjoy doing the OCD things? I enjoyed getting Empath just the way it is. I met some great people who all share the same affliction as I. Those are the same people I got MoSTF with which was one of my favorite activities in me entire time on CoH.

I've grinded through all the story lines a few times, did some pvping, went to the parties, Hami raided, etc etc, but badging is my biggest love and always will be, just like you enjoy the loot and others would quit if they couldn't pvp. I still have a job, pay my bills, enjoy a perfectly fine social life with my wife as do pretty much all the other people who heal farmed in the arena with me. Can badging be unhealthy? Probably. But it isn't an assured cause and effect situation. Can playing a bunch of violent video games be unhealthy? Probably for the wrong person. Ban all violent video games? I hope not.


 

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So that brings me back to the options I support. Removing the badges, allows the OCD folks to let it go and do something else that they might actually enjoy. Doing nothing maintains whatever minor validity the "game" of badging has. But if that's not acceptable, if you're going to change the rules, then change them for that one badge. Just give Empath to everyone with the badge before it basically and be done with it. Then everyone has the badge and you're done. No need to break all the healing badges which people don't really complain about much.

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What if the OCD folks enjoy doing the OCD things? I enjoyed getting Empath just the way it is. I met some great people who all share the same affliction as I. Those are the same people I got MoSTF with which was one of my favorite activities in me entire time on CoH.

I've grinded through all the story lines a few times, did some pvping, went to the parties, Hami raided, etc etc, but badging is my biggest love and always will be, just like you enjoy the loot and others would quit if they couldn't pvp. I still have a job, pay my bills, enjoy a perfectly fine social life with my wife as do pretty much all the other people who heal farmed in the arena with me. Can badging be unhealthy? Probably. But it isn't an assured cause and effect situation. Can playing a bunch of violent video games be unhealthy? Probably for the wrong person. Ban all violent video games? I hope not.

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If I understand your post correctly, it's a vote for doing nothing. Which I also support. Grats on Empath. If you enjoyed getting it, that enough.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.