Accolades and Exemplars


Acroyear2

 

Posted

if I haven't already signed this, I will sign it again. In some post somewhere else I suggested similair improvements to the accolade design. I like the idea of removing any level restrictions. I also purported that you could just assign certain levels to each accolade so that once you get one it will always act as a level 25 accolade, so regardless of what level you obtained it at, if you exemped below 25 you would lose it (and everyone else who got it would lose it too). Each accolade could have some level atttributed to it that gave some freedom to those who REALLY wanted it and earned it earlier on, but wouldnt penalize those who got them later. This would also put some more balance on it than the system where all level requirements were just removed.


 

Posted

[ QUOTE ]
if I haven't already signed this, I will sign it again. In some post somewhere else I suggested similair improvements to the accolade design. I like the idea of removing any level restrictions. I also purported that you could just assign certain levels to each accolade so that once you get one it will always act as a level 25 accolade, so regardless of what level you obtained it at, if you exemped below 25 you would lose it (and everyone else who got it would lose it too). Each accolade could have some level atttributed to it that gave some freedom to those who REALLY wanted it and earned it earlier on, but wouldnt penalize those who got them later. This would also put some more balance on it than the system where all level requirements were just removed.

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The problems with separate levels per accolade...
- Probably more complex to update all existing accolades to different levels compared to level 1 for all.
- Putting balance into the system, as you phrase it, will then require design consideration to see if that balance it right. Pushing everything to the minimum is a different kind of balance, but without the detailed analysis.
- Different levels may not be seen as equal for heroes and villains. If you end up with different amounts by the level settings, or with a different set of available accolades, people will argue endlessly about whether things are fair.
- It's harder to figure out different levels than just 1. This helps players understand builds, and helps guide writers.
- It will be harder to maintain. We will have to file /bug reports and start threads about why the set level for Vanguard needs to be dropped from 40 to 35 thanks to the changes in the new issue. The Devs will have to spend time updating those levels once we file enough reports. New accolades will need more code to add that set level in the first place.

So for all that, what do you really gain by setting different levels?


 

Posted

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Meantime any new toons of mine shall still undergo the "accolade power grind"

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Sad but true.

/em crosses fingers


 

Posted

Yeah that was me that got those developer responses about accolades. However, Positron is the man that clearly has to give it the green light and understand how important this issue is to players.

I am cooking up something that should generate a response from him.


 

Posted

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The current setup of allowing accolades to be usable only down to the level they were earned should be changed because of the following drawbacks:

1) Promotes unusual behavior on low level characters.
2) Is unfair to higher level charcters.
3) Creates PVP imbalance.
4) Does not match how the rest of the game deals with character development and powers.

The game should allow you to use the Accolades you have earned regardless of your current level.


That's my opinion. What do you think?

[/ QUOTE ]I agree.

One big imbalance lies in the fact that certain villain accolades are tied to badges which CANNOT be gotten early; one is tied to the lv40 villain badge and several are linked to badges in or plaques that are in PvP zones which have minimum required levels to enter. Even the villain equivalent of the Atlas Medallion, Marshall, is tied to a badge which you can only get from the Lord Recluse Strike Force (45-50 mandatory). It is actually possible to get the Atlas Medallion on a lv13 defender (a friend actually managed to get it) and he now has almost all the hero accolades available for the first hero TF and beyond.

I was also disappointed when I tried to get the Vanguard Medal only to find the Rikti Crash Site was lv40+ and yet now it's lv35+

/signed to the original application.


 

Posted

Most definitely /signed.

The biggest thing for me about accolades is the fact (as mentioned earlier) that as new ones get introduced, the lvl 50's are penalised. We don't get the CHOICE of getting an accolade as early as possible. We have to get it at 50 & hence lose it whenever we exemp.

I just don't think that's a good thing. Make accolades that you've earned available all the time...not just at the lvl you earned them


 

Posted

/signed, and /signed again.

Someone fire this off to Posi STAT! :-)


VIRTUE:[*]Komissar - Inv/EM Tank50[*]Mother Board - Elect/Nrg Blapptroller50 (DWEF)[*]2 Serve - Emp/Rad Def50 [*]Omega Sanction - Spines/EA Stalk44
FREEDOM:[*]Rocket Grrl - FF/Nrg Def50[*]Colde Fusion - Ice/Rad Corr50[*]Parallel - Fire/Rad Corr46 (eFRADs)

 

Posted

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Also sign the one here guys in the beta forum Thanks!!

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Yes, because this is related to I11 Beta.

So when you bring this up in the other thread, please be sure to mention that it's because of all the flashback stuff in I11! Make the posts there relate directly to Beta. (otherwise you're just cross-posting and will get Mod attention instead of Dev attention.)

Even if it ends up being too late for I11, maybe showing the Devs the connection can get this prioritized for one of the first patches post-I11, instead of being filed away for I12 or I13. Any connection to I11 may help us get this addressed now instead of later.

(and in a fit of irony, I write this while watching my level 29 brute farm a damage badge for Born in Battle...)


 

Posted

I never said my solution was a an easy one. And yeah, it would actually require the devs to sit down and think some things out (not to imply that they don't). Issues of balance always will exist, and to do an overhaul to this system would most likely create bugs, but if it makes a fairer and balanced system it sure beats the current implementation.


 

Posted

well, IMHO, "let's find time to sit down, discuss this, overhaul the whole system, test the balance, and code what we settle on" is going to be a lot longer to get this fix in place than "set them all to 1 and be done". and what benefit would we get for that added complexity? I'm not sure we want to bother with any suggestion other than making them work like Temps and Vet Powers.

Now if we didn't already have a huge amount of powers that just worked at level 1, there may be a reason to examine other systems, but we know the level 1 system works OK... why settle for less?


 

Posted

This and defiance about the best things coming out of this new patch, oh and the new enforcer costumes.


 

Posted

Is it possible to love a patch more than the previous issue?


 

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There was much rejoicing!




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

All my old villains are dancing around in their base with great joy.

Still wont stop me from debt grinding debt badge 4 since Flashbacks can kill 2 birds with one stone: Flashback badge and Debt badges.

But its good to know that I don't need to scramble to get Invader at a low level now.


 

Posted

Now if the Devs can fix the +HP thing from not interferring with the damage badges progress, I will be a happy camper.


In the Arena of Logic, I fight unarmed.

 

Posted

Glad to see this positive move. Always felt losing powers was enough when we had to really work to get these rewards.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.