Dominator Issues List update


Ars Valde

 

Posted

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The list of status effects which Domination protects against is missing knock* and repel.

[/ QUOTE ] Are you referring to a text error or saying those are not protected against? I'm assuming "text error", but I wanted to check.

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Yes that's a text error, and the wording needs to be corrected, thanks for pointing it out.


 

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# Gravity Distortion measuring poorly against other STHs. (Natsuki September 9th)

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could this be explained to me? not sure i see what's the issue.

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From memory, this refers to the activation time being longer, and the damage being either less or more resisted. Take a look at the stats in City of Data, and check out if you think it's losing out.

[/ QUOTE ]Damage of GD is the same as Char. It has the third-longest animation of Dom holds (just barely shorter than Block of Ice). It is tied with Strangler for the most resisted/defended Hold, but it also has those slows which are awesome in PvP. IMO, if any of the single target holds come up short, it's Strangler, not GD.


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

i currently have an issue with my ice/* dominator.
the core power need your target to be on floor (ice slick, glacier, flashfreeze)
but the ST hold and frostbite don't inflict "a strong" -fly. and ice slick doesn't too.

where gravity on the other do'nt have any use of all th -fly it can stack.

on the same idea, why giving ice's root a - kb when the set also got ice slick ??
i can't understand why nobody asked removing this anti kb.

maybe this should be reworked if it doesn't annoys only me.

(sorry if my english is bad)


 

Posted

Sorry if this has been covered already but I am just wondering if there was ever a reason given as to why Plant is the only Dom primary that has no secondary affect?

Thanks.


 

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File a bug report if that's the case.


 

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Sorry if this has been covered already but I am just wondering if there was ever a reason given as to why Plant is the only Dom primary that has no secondary affect?

Thanks.

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Some toxic damage seems like it would be fitting, at least. There is already some -fly, but I'm not sure what else would really fit the theme of plant/. I actually wonder why /thorn does -def...


 

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Sorry if this has been covered already but I am just wondering if there was ever a reason given as to why Plant is the only Dom primary that has no secondary affect?

[/ QUOTE ]What's Mind's Secondary effect, then? Or Fire's? If you look at Strangler and Char, the only two mechanical differences between the two are that Strangler only works on mobs near the ground, Strangler is Lethal-damage typed while Char is Fire-damage typed, and Char's animation is a second faster. None of those have anything to do with "bonus" effects for a set. (The first is a penalty that exists for flavor's sake, which I think is wrong, but it's there and I don't think the devs are going to remove it anytime soon.)


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

Doesn't Plant have a "slow" effect in Creepers??? Also Knockback??? Or would those be considered primary effects, not sure.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Creepers do damage, knockback, take aggro, slow, and immobilize. However the immobilize tends to remote the power of the knockback.


 

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Psionic Assault
<ul type="square">[*]Psionic Dart's endurance cost is too high. It does the least damage of all of the the first powers in the secondaries, and is tied for the highest endurance cost.[/list]
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On test now:

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Psionic Dart for DominatorsÂ’ endurance cost was set too high. It has been reduced to its correct value.

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Score.


Forum mod: less obtrusive signatures

 

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On test now:

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Psionic Dart for DominatorsÂ’ endurance cost was set too high. It has been reduced to its correct value.

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Score.

[/ QUOTE ]Massive WOOT!

Oh, crap. That means it may actually be worth slotting now. Decisions, decisions.


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

I wonder what the correct value is...

Good to hear, though. My build required that it be 5 slotted, so any positive adjustment to the power only helps. A bit better endurance management is always a plus.


 

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On test now:

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Psionic Dart for DominatorsÂ’ endurance cost was set too high. It has been reduced to its correct value.

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Score.

[/ QUOTE ]Massive WOOT!

Oh, crap. That means it may actually be worth slotting now. Decisions, decisions.

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Still too high in my opinion =) But that's not scientific, it's just irritation at not flooring enemies fast enough, as usual.


It is critical that you pay attention at this time.

Gaming in Limited Times
Guide to Plant/Ice Doms

 

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Thorny Assault

* Imaple does not inflict -Jump, as stated in the description.

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means the the text forgot the - jump or that there is no -jump component in impal besides what the text say?

if impal does not inflic -jump it's a bug or it's intended? any information on that?


 

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Ice Control is lagging in AoE control effectiveness when compared to the other primaries. etc.

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I think this would be more manageable if we broke it up into two issues. Most importantly:

Ice Control lost some effectiveness relative to the other control primaries when it was ported over from Controllers. Specifically two of its fast recharging AoE control powers, Shiver and Arctic Air, were reduced in effectiveness, but are not in any way improved by Domination.

Secondarily, because I'm not actually sure it's an issue:

Ice Control benefits less from Domination because it has no fast recharging effective damage mitigation power which is boosted by Domination (like Flashfire, Wormhole, or Seeds of Confusion).


 

Posted

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i currently have an issue with my ice/* dominator.
the core power need your target to be on floor (ice slick, glacier, flashfreeze)
but the ST hold and frostbite don't inflict "a strong" -fly. and ice slick doesn't too.

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This was discussed extensively in the past. We always focussed on the question "Does Ice/ have a problem with fliers?" Interestingly the last time it was discussed we realized that Fire/ had even more problems with fliers, but that was fixed by the devs adding -Fly to Fire Cages and Ring of Fire. Perhaps it is time to revisit this. If memory serves, the consensus was that Ice/ is reduced in effectiveness against fliers, but that it still has plenty of possibilities, including Frostbite, Shiver, Arctic Air, and to a lesser extent Glacier. Basically, Ice Slick doesn't work in this case, but Ice Control has other possibilities.

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on the same idea, why giving ice's root a - kb when the set also got ice slick ??
i can't understand why nobody asked removing this anti kb.

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The broad issue about the immobilizes addresses this valid and widely shared concern.

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(sorry if my english is bad)

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Si tu veux, c'est correct aussi en Francais.


 

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Sorry if this has been covered already but I am just wondering if there was ever a reason given as to why Plant is the only Dom primary that has no secondary affect?

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I'm not sure exactly which powers you are referring to, but focusing on the immobilizes and holds, you'll find that Mind/ and Fire/ have no secondary effects either.


 

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Thorny Assault

* Imaple does not inflict -Jump, as stated in the description.

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means the the text forgot the - jump or that there is no -jump component in impal besides what the text say?

if impal does not inflic -jump it's a bug or it's intended? any information on that?

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The text says there is -Jump, but there isn't. What's intended is anybody's guess.


 

Posted

I think a new IO section is in order, since I already have two issues to propose for it:

None of the Pet Damage sets have recharge reduction, which is third desirable attribute for Dominator pets, and instead they have endurance reduction which is much less useful.

Many sets across all types of powers offer mez resistance bonuses, while very few offer mez duration bonuses, which makes things more difficult for Dominators in PvP.


 

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Many sets across all types of powers offer mez resistance bonuses, while very few offer mez duration bonuses, which makes things more difficult for Dominators in PvP.

[/ QUOTE ]The problem there isn't that relatively few sets contain it, it's that only Hold sets contain it, and only as a Tier 5 bonus. Dominators can't have more than two hold powers, period. The devs have forbade that. As such, it's largely useless to actually aim for the Hold bonus in any given set, since slotting the 5 Set IOs necessary to get the bonus doesn't bring you to the ED soft cap. If it was a Tier 2 bonus like it is for Immobs, Sleeps, and Fears it wouldn't be an issue; we could mix and match a couple pieces from each set, hit the ED soft cap, and have a few bonuses to bring us a little over it. Or if there was even one Ranged Damage set that had a Hold Duration bonus, even if that bonus remained Tier 5 it would still be useful (but not overpowering) to slot that set in our Ranged attacks for the bonus.

The issue of the prevalence of Mez Resistance in sets vs. the rarity of Mez Bonuses is much trickier because that can only possibly be of concern in PvP. Moreover, the Domination portion of our mezzes are unresisted, so to a certain degree it doesn't even matter much because it doesn't affect us. I do believe the disparity between Mez Resistance bonuses and Mez Duration bonuses is an issue which needs to be addressed, but ironically enough, I think that's an issue that ends up hurting Controllers more than Dominators.


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

One extra wrinkle in this duration/resistance dichotomy though is all the added recharge floating around. They might resist the duration for longer, but I can stack the mag faster now to break their protection.


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

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I have two issues for the list after running with my Ice/Psi and Grav/Ice a bunch lately.

First, for the Icy Assault&gt;&gt;Ice Sword Circle. This is the ONLY power in the set that does NOT accept slow IO sets. The power takes generic slow IOs, but not slow sets. Why not?


Second, for Ice Control&gt;&gt;Flash Freeze. The range on this power is horrible. It's only 60 feet. Mass Hypnosis is 80 feet, and Spore Burst is 70 feet. Why is ice's shorter? This is supposed to be an alpha control or 'oh crap' power, but you practically have to sit in the target's lap to put him to sleep. That's not good for a power that aggros and does not take out bosses (sans domination). It also has the longest activation time of the three powers... 2.37 vs. 2.03 (mind) vs. 1.37 (plant). On top of that, Spore Burst costs less endurance (13 vs 15.6). Lastly, it's the latest arriving of the 3... lvl 18 vs 8 vs 6.

If the excuse is 'because it does damage' then someone needs their head examined. It does piddly damage... 3.61 lethal + 3.61 cold at level 50. Even max slotting for damage, you'd be doing nothing more than tickling a target. And furthermore, damage + mez = more aggro for the dom than just damage or mez alone. I'd trade that wimpy damage for another 20 feet of range any day.

So in summary, you get the shortest range, slowest activation, latest arrival, and extra aggro all for a smidgeon of damage. This power needs a range increase to 80 feet at the very least. I'd like to see a damage boost (triple) if it's going to aggro as well.


Please buff Ice Control.

 

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Second, for Ice Control&gt;&gt;Flash Freeze. The range on this power is horrible. It's only 60 feet. Mass Hypnosis is 80 feet, and Spore Burst is 70 feet. Why is ice's shorter? This is supposed to be an alpha control or 'oh crap' power, but you practically have to sit in the target's lap to put him to sleep. That's not good for a power that aggros and does not take out bosses (sans domination). It also has the longest activation time of the three powers... 2.37 vs. 2.03 (mind) vs. 1.37 (plant). On top of that, Spore Burst costs less endurance (13 vs 15.6). Lastly, it's the latest arriving of the 3... lvl 18 vs 8 vs 6.


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IIRC it has 2x or more recharge without any additional duration, so it cannot be made permenant like the other two. And of all the faults of flashfreeze, that one seems to be the worst.


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

Flash Freeze is largely in the same place as Flashfires. It has a crap duration and a long recharge, and so far as I've ever been able to see, it's all because it does a piddling amount of damage.


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

While it's a nitpick for an otherwise great set, is it worth noting that in addition to the listed "tends to get in the way" complaint for Plant Control's Spirit Tree, the tree's +regen effect is so small as to be underpowered?

Also, for Fly Trap, much as it used to be for Jack Frost, the pet is very reluctant to enter melee; further, having the pet out means that Spore Cloud is entirely usefless.


It is critical that you pay attention at this time.

Gaming in Limited Times
Guide to Plant/Ice Doms