Dominator Issues List update


Ars Valde

 

Posted

[ QUOTE ]
While it's a nitpick for an otherwise great set, is it worth noting that in addition to the listed "tends to get in the way" complaint for Plant Control's Spirit Tree, the tree's +regen effect is so small as to be underpowered?

[/ QUOTE ]
It's identical to Triage Beacon in terms of regen bonus, and that seems to get a fair bit of use for MMs. (Still won't make me pick it up on my Plant Dom though ... it's immobile ... eww!


 

Posted

[ QUOTE ]
[ QUOTE ]
While it's a nitpick for an otherwise great set, is it worth noting that in addition to the listed "tends to get in the way" complaint for Plant Control's Spirit Tree, the tree's +regen effect is so small as to be underpowered?

[/ QUOTE ]
It's identical to Triage Beacon in terms of regen bonus, and that seems to get a fair bit of use for MMs. (Still won't make me pick it up on my Plant Dom though ... it's immobile ... eww!

[/ QUOTE ]

If you want to make an issue out of Spirt Tree, I think the immobility is the point to argue change for. Either let that sucker run around like a pet, or change the power to Spirit Moss and let it be a PB AoE aura (you glow green). There is precedent for changing an immobile pet to a mobile one (see Dark Miasma >> Dark Servant way back around I3).

I think a mobile +regen would fit perfectly with the dominator AT that is constantly moving from range to melee. Makes a lot more sense that an MM or Corruptor would have the static +regen as they're hanging back at range most of the time.


Please buff Ice Control.

 

Posted

Good points, Min and Dark. I'm convinced; if it were mobile, yes, that would fix things acceptably.

Just to chew on the bone a bit more though, and as an aside, I think it sees uses for MMs because they have multiple minions to affect. For /Traps Corrupters, for example, the concensus is also "meh."

Ah well. If it moved, sure, I'd take and slot it - who doesn't need an extra free +regen? Maybe something like Force Feild Generator, a glowing ball of green.


It is critical that you pay attention at this time.

Gaming in Limited Times
Guide to Plant/Ice Doms

 

Posted

I didn't see the difference in AoE hold number caps dom vs controller listed in the general issues. Anyway, it's an issue and support for it being changed to 16 can be found HERE Notice the name of the poster who says all AoE controls should be 16.


Please buff Ice Control.

 

Posted

Patch notes for today:

CITY OF VILLAINS

Powers

Psionic Dart for DominatorsÂ’ endurance cost was set too high. It has been reduced to its correct value.

Graphical Effects

Added special case to Carrion Creepers effects to prevent it from incorrectly persisting after the power ends.
Dominator, Plant Control - Reduced particles for Vines and Carrion Creeper to optimize performance.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
While it's a nitpick for an otherwise great set, is it worth noting that in addition to the listed "tends to get in the way" complaint for Plant Control's Spirit Tree, the tree's +regen effect is so small as to be underpowered?

[/ QUOTE ]
It's identical to Triage Beacon in terms of regen bonus, and that seems to get a fair bit of use for MMs. (Still won't make me pick it up on my Plant Dom though ... it's immobile ... eww!

[/ QUOTE ]

If you want to make an issue out of Spirt Tree, I think the immobility is the point to argue change for. Either let that sucker run around like a pet, or change the power to Spirit Moss and let it be a PB AoE aura (you glow green). There is precedent for changing an immobile pet to a mobile one (see Dark Miasma >> Dark Servant way back around I3).

I think a mobile +regen would fit perfectly with the dominator AT that is constantly moving from range to melee. Makes a lot more sense that an MM or Corruptor would have the static +regen as they're hanging back at range most of the time.

[/ QUOTE ]

Oh, a mobile Spirt Tree will make this power 100x better. Yes, I think there is a little design flaw in this because Dominator is super mobile and having an immb pet doesn't make any sense.

Dark Servant used to "stand there"? Wow... and the recharge is still the same as 240s? How is that even "useable"?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

[ QUOTE ]
I have two issues for the list after running with my Ice/Psi and Grav/Ice a bunch lately.

First, for the Icy Assault>>Ice Sword Circle. This is the ONLY power in the set that does NOT accept slow IO sets. The power takes generic slow IOs, but not slow sets. Why not?


Second, for Ice Control>>Flash Freeze. The range on this power is horrible. It's only 60 feet. Mass Hypnosis is 80 feet, and Spore Burst is 70 feet. Why is ice's shorter? This is supposed to be an alpha control or 'oh crap' power, but you practically have to sit in the target's lap to put him to sleep. That's not good for a power that aggros and does not take out bosses (sans domination). It also has the longest activation time of the three powers... 2.37 vs. 2.03 (mind) vs. 1.37 (plant). On top of that, Spore Burst costs less endurance (13 vs 15.6). Lastly, it's the latest arriving of the 3... lvl 18 vs 8 vs 6.

If the excuse is 'because it does damage' then someone needs their head examined. It does piddly damage... 3.61 lethal + 3.61 cold at level 50. Even max slotting for damage, you'd be doing nothing more than tickling a target. And furthermore, damage + mez = more aggro for the dom than just damage or mez alone. I'd trade that wimpy damage for another 20 feet of range any day.

So in summary, you get the shortest range, slowest activation, latest arrival, and extra aggro all for a smidgeon of damage. This power needs a range increase to 80 feet at the very least. I'd like to see a damage boost (triple) if it's going to aggro as well.

[/ QUOTE ]

I really wish they could get rid of that ice damage in Flashing Freeze. With that damage, you can't stack sleep. It's a control power and it should allow Doms to stack sleep.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

[ QUOTE ]
I didn't see the difference in AoE hold number caps dom vs controller listed in the general issues. Anyway, it's an issue and support for it being changed to 16 can be found HERE Notice the name of the poster who says all AoE controls should be 16.

[/ QUOTE ]
You scared me for a second there. It's the top issue in the common powers section.


 

Posted

[ QUOTE ]
This was reported a long time ago, has anyone else ever heard of similar experiences from an independent source? I tried some testing once and could not reproduce. If no one has, I'll remove it.

[ QUOTE ]
Plant effects remaining on PvP enemies after they die and respawn. (Domination101 May 2nd)

[/ QUOTE ]

[/ QUOTE ]

In a leap of inductive logic, I'm going to assume that the most recent patch notes were referring to the same bug, and remove this as fixed.


 

Posted

We still have a long list of under discussion items to address. This one looks pretty easy:

[ QUOTE ]
Animation time of Power Bolt is excessive. (Chefshift June 1st)

[/ QUOTE ]

Any thoughts?

Lili -- Turning Forumming into work since January 2006


 

Posted

[ QUOTE ]
Damage listed on power selection screen doesn't make sense. (Chefshift June 1st)

[/ QUOTE ]
Anyone care to do an analysis of the situation? Perhaps we could identify just a few miscategorized powers. Or is the whole thing just a big disaster?


 

Posted

And the tricky one for the day:

[ QUOTE ]
Targets that are missed by an attack aggro and retaliate before damage is reported on those that were hit, and before misses are reported. (Liliaceae June 2nd)

[/ QUOTE ]

Is this a quality of life issue, or something more sinister? Is it worth including something like this in the list?


 

Posted

I'm going to go with QoL on that one; it's not Dom-specific, as that also seems to happen on other characters.

I think keeping the List narrowly focused may be better - but it's not "my" list =)


It is critical that you pay attention at this time.

Gaming in Limited Times
Guide to Plant/Ice Doms

 

Posted

[ QUOTE ]
We still have a long list of under discussion items to address. This one looks pretty easy:

[ QUOTE ]
Animation time of Power Bolt is excessive. (Chefshift June 1st)

[/ QUOTE ]

Any thoughts?

Lili -- Turning Forumming into work since January 2006

[/ QUOTE ]Animation time on all three of Energy's blasts is excessive if you ask me. On the other hand, at least Bolt doesn't have the "lag" that Burst has.

The thing is that I can't think of a metric for "excessive" where Power Bolt is the worst offender. Flares takes longer to cast, and both it and Psi Dart are hurt far worse than Power Bolt is by their animations. (At least in terms of DPS.) I'd love to see its animation time reduced, but Flares really needs the attention first.

And I concur with Gearsmith: That's a general QoL issue, and not very specific to Dominators.


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

[ QUOTE ]
We still have a long list of under discussion items to address. This one looks pretty easy:

[ QUOTE ]
Animation time of Power Bolt is excessive. (Chefshift June 1st)

[/ QUOTE ]

Any thoughts?


[/ QUOTE ]

All of energy's blasts are in the 2 second animation time ballpark. Dead horse, IMO, at least until the devs begin to balance powers around animating times as well.


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

[ QUOTE ]
And the tricky one for the day:

[ QUOTE ]
Targets that are missed by an attack aggro and retaliate before damage is reported on those that were hit, and before misses are reported. (Liliaceae June 2nd)

[/ QUOTE ]

Is this a quality of life issue, or something more sinister? Is it worth including something like this in the list?

[/ QUOTE ]

It depends on the attack as best as I can tell. Mesmerize has a "significant" delay before the miss is reported, but the damage & aggro happen immediately. Power bolt damages at the beginning of the animation, leaving you stuck for the remainder as it shoots off, while power blast (assuming I don't have them mixed up) damages at the end but you are free to act immediately. Confuse will show purple dots immediately but does not report a miss until the animation is complete. I see this a lot in scrapper sets, probably others but I'm not nearly as familiar with them. It seems to me just a characteristic of the game as implemented and in the same line of reasoning as the animation times themselves are not considered in the balancing of the powers.


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

[ QUOTE ]
[ QUOTE ]
Damage listed on power selection screen doesn't make sense. (Chefshift June 1st)

[/ QUOTE ]
Anyone care to do an analysis of the situation? Perhaps we could identify just a few miscategorized powers. Or is the whole thing just a big disaster?

[/ QUOTE ]

That, IMO, is bigger than just dominators.


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

[ QUOTE ]
[ QUOTE ]
And the tricky one for the day:

[ QUOTE ]
Targets that are missed by an attack aggro and retaliate before damage is reported on those that were hit, and before misses are reported. (Liliaceae June 2nd)

[/ QUOTE ]

Is this a quality of life issue, or something more sinister? Is it worth including something like this in the list?

[/ QUOTE ]

It depends on the attack as best as I can tell. Mesmerize has a "significant" delay before the miss is reported, but the damage & aggro happen immediately. Power bolt damages at the beginning of the animation, leaving you stuck for the remainder as it shoots off, while power blast (assuming I don't have them mixed up) damages at the end but you are free to act immediately. Confuse will show purple dots immediately but does not report a miss until the animation is complete. I see this a lot in scrapper sets, probably others but I'm not nearly as familiar with them. It seems to me just a characteristic of the game as implemented and in the same line of reasoning as the animation times themselves are not considered in the balancing of the powers.

[/ QUOTE ]
You've convinced me, I'm going to leave it out on the grounds that it's too theoretical so listing it doesn't benefit the community much. Wha'ts more, I'm sure the devs are fully aware of it, it's probably more of a thorn in their side than in ours.

I'm of two minds about the "not Dominator specific" objections. On the one hand, letting them in would create a massive list, while on the other hand, there is no other place for them to go. However usually it's a valid objection, if it's a general problem that is bad enough to overcome my concerns, /bug is probably a better bet.


 

Posted

[ QUOTE ]
[ QUOTE ]
We still have a long list of under discussion items to address. This one looks pretty easy:

[ QUOTE ]
Animation time of Power Bolt is excessive. (Chefshift June 1st)

[/ QUOTE ]


[/ QUOTE ]
Animation time on all three of Energy's blasts is excessive if you ask me. On the other hand, at least Bolt doesn't have the "lag" that Burst has.

The thing is that I can't think of a metric for "excessive" where Power Bolt is the worst offender.

[/ QUOTE ]
While I can't deny that Flares is far worse, that doesn't mean Power Bolt isn't a problem too.

However, my inclination is not to include this in the list, because I don't think reducing it will really help /Energy's overall problems. I'd rather /Energy were looked at as a whole, but last time it was discussed we couldn't achieve consensus.


 

Posted

can someone test it.

it seems that on certain mob (it do it a lot with lost anathema for exemple) impal does nullifies the KB of ice slick.

i try to test it each time i meet a lt or boss but as i tend to die quickly against those guy it's hard to run a long test.


 

Posted

Dredging this one up again, I'd really appreciate some input. Do you think that these are genuine issues that belong in the list? Do you think the wording is ok?

Ice Control lost some effectiveness relative to the other control primaries when it was ported over from Controllers. Specifically two of its fast recharging AoE control powers, Shiver and Arctic Air, were reduced in effectiveness, but are not in any way improved by Domination.

Ice Control benefits less from Domination because it has no fast recharging effective damage mitigation power which is boosted by Domination (like Flashfire, Wormhole, or Seeds of Confusion).


 

Posted

[ QUOTE ]
However, my inclination is not to include this in the list, because I don't think reducing it will really help /Energy's overall problems. I'd rather /Energy were looked at as a whole, but last time it was discussed we couldn't achieve consensus.

[/ QUOTE ]

But putting aside the question of AOEs, that *IS* the problem and difference between the "poor" single target damage of energy assault and the "good" single target damage of ice.

Per your attack chain generator a single target ice chain (bolt, blast, bib, sword, gis) is:
<font class="small">Code:[/color]<hr /><pre>
Total Attacks: 30
Total Time: 56.18
Total Damage: 1719.36
DPS: 30.60
Total Endurance: 246.58
DPE: 6.97
</pre><hr />

The current chain for energy (bolt, blast, burst, bone, total focus, snipe) is:
<font class="small">Code:[/color]<hr /><pre>
Total Attacks: 30
Total Time: 73.77
Total Damage: 2123.08
DPS: 28.78
Total Endurance: 293.49
DPE: 7.23
</pre><hr />


Now with *ONLY* changing bolt, blast, and burst to be a 1.5 second activation (bonesmasher already is but leave TF and snipe) you get:
<font class="small">Code:[/color]<hr /><pre>
Total Attacks: 30
Total Time: 65.59
Total Damage: 2020.18
DPS: 30.80
Total Endurance: 279.34
DPE: 7.23
</pre><hr />

It evens out the DPS complaints very very nicely.

Now if you change the 3 blasts to be equal casting times of ice's blasts you get:
<font class="small">Code:[/color]<hr /><pre>
Total Attacks: 30
Total Time: 56.92
Total Damage: 1951.99
DPS: 34.29
Total Endurance: 270.19
DPE: 7.22
</pre><hr />



Given energy's lack of aoe performance, that actually might be fair. But you are talking 2-4 DPS in any situation so not a big deal in any event.


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

I just want two things: for Total Focus to be Mag4 like it is for everyone else, and for Power Boost to be changed to Power Build Up. Give me those two things, and I will love Energy in spite of its crap AoE damage and long animations. (I mean, after playing my Spiner who spams Impale all day long, firing Total Focus every once in a while doesn't seem so bad.)

-sigh- Not that I actually believe the devs would ever give us that. But a man can dream, can't he?


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

[ QUOTE ]
Dredging this one up again, I'd really appreciate some input. Do you think that these are genuine issues that belong in the list? Do you think the wording is ok?

Ice Control lost some effectiveness relative to the other control primaries when it was ported over from Controllers. Specifically two of its fast recharging AoE control powers, Shiver and Arctic Air, were reduced in effectiveness, but are not in any way improved by Domination.

Ice Control benefits less from Domination because it has no fast recharging effective damage mitigation power which is boosted by Domination (like Flashfire, Wormhole, or Seeds of Confusion).

[/ QUOTE ]

I think this is nice, cogent and calm way to put things. Good writeup.


It is critical that you pay attention at this time.

Gaming in Limited Times
Guide to Plant/Ice Doms