ATI Issues and Settings Recommendations


ActionJakson

 

Posted

Quote:
Originally Posted by MrPlayskool View Post
Fix water.

It has been over 2 years.
Wrong forum. ATI's forums are thataway.


Be well, people of CoH.

 

Posted

I had these settings... I still get massive lag in the AE mission editor.

gonna try the newest drivers released friday.


 

Posted

For those that aren't watching the Going Rogue info thread, it appears that this particular sticky thread may be getting dropped when GR goes live.

After 5 long years, the graphics engine on our beloved little game might just start working equally for both ATI and Nvidia cards.

Find the thread. Watch the video. And then realize that the video you're seeing was apparently shown on a system with an ATI card.


Be well, people of CoH.

 

Posted

I know it was a Crossfire system. Someone else told me it was using X2 cards.

Yes, water effects and bloom are no longer a problem for us.

Dark Watcher says my 4850 HD 1 Mb card will handle Ultra Mode with everything maxxed but one item, and unfortunately my swiss cheese memory won't let me recall the name of that feature.

Ken Morse was the one that initially gave me the good news that I'd been watching it on a Crossfire rig. I had asked him about it since I was wondering if I'd need to start saving now to be able to afford a new nVidia card before Beta started, but my ATI card will be fine. The next generation of ATI cards should show even more shiny stuffs.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

I got a problem that is driving me up the wall. I am using a gateway laptop with vista. In the past the game would run ok but it would freeze up on me when I would click and drag items such as enhancements. In Sept I had to re-boot my computer to factory settings and re-load the game. When I did this I started getting very choppy movement and could not get the settings back to what it was prior to re-downloading the game. I figured I was missing some update, but while the game play was choppy the game was no longer freezing up when I would click and drag. This past week I downloaded a ATI update and now I am back to no choppy movement but freezing up again on click and drag.


 

Posted

My search-fu might be weak but...

How well does COH do with Crossfire using AFR?


 

Posted

What drivers are you using?

I've been looking for a 5850, so I've been lurking around various tech forums. It seems that the 9.11 Catalysts are rather borked. If you're running the 9.11s, try finding a copy of the 9.10s and see if that helps any.

I sure hope it helps ... having to wait until GR for the game to function properly on an ATI card really sucks.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Goliath Bird Eater View Post
What drivers are you using?

I've been looking for a 5850, so I've been lurking around various tech forums. It seems that the 9.11 Catalysts are rather borked. If you're running the 9.11s, try finding a copy of the 9.10s and see if that helps any.
Yep, it's the 9.11 drivers. I downloaded them from the website and didn't even touch the CD that came with the card. The CD has the 9.8 drivers, I can try those.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Leandro, are you also disabling Desaturation Effects? It causes the same problems as Bloom, Depth of Field and High Water. Having ANY of those 4 enabled will break FSAA.


Be well, people of CoH.

 

Posted

Glad to help, man. I hate me some jaggies.


Be well, people of CoH.

 

Posted

I turn all specs to WIDE open, turn on FXAA to x4 and the ghost image goes away. All settings to max and it works great and I use the vista 9.7 drivers on my windows ultimate 7 rig. Peace.


 

Posted

Someone translate this for me:

<html>

<head>
<title>City of Heroes Crash Report Diagnostics</title>
</head>

<body>

<a name=CityofHeroesCrashReport><table width=100% bgcolor=#0000b0><tr><td><br><font size=7 color=white><code><b>C i t y &nbsp; o f &nbsp; H e r o e s &nbsp; C r a s h &nbsp; R e p o r t</b></code></font><p></td></tr></table></a>
<a name=diagnostics><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d i a g n o s t i c s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#e0e0ff><tr><td><font color=black>
<dl><code>g e n e r a t e d &nbsp; 2 0 0 9 / 1 2 / 1 5 &nbsp; 2 2 : 4 3 : 1 1</code>
</dl></font></td></tr></table><p>
<a name=tableofcontents><table width=100% bgcolor=#d0d0d0><tr><td><br><font size=5 color=white><code><b>t a b l e &nbsp; o f &nbsp; c o n t e n t s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=white><tr><td><font color=black>
<dl><dd><a href=#hardware><code><b>hardware</b></code></a>
<dd><a href=#operatingsystem><code><b>operating system</b></code></a>
<dd><a href=#displayadapter0><code><b>display adapter 0</b></code></a><code><b>:</b></code> <b>VisionTek Radeon HD 2600 XT AGP</b>
<dd><a href=#soundadapter0><code><b>sound adapter 0</b></code></a><code><b>:</b></code> <b>Primary Sound Driver</b>
<dd><a href=#soundadapter1><code><b>sound adapter 1</b></code></a><code><b>:</b></code> <b>SB Live! Audio [D000]</b>
<dd><a href=#inputdevice0><code><b>input device 0</b></code></a><code><b>:</b></code> <b>Mouse</b>
<dd><a href=#inputdevice1><code><b>input device 1</b></code></a><code><b>:</b></code> <b>Keyboard</b>
<dd><a href=#inputdevice2><code><b>input device 2</b></code></a><code><b>:</b></code> <b>American Power Conversion USB UPS</b>
<dd><a href=#dlls><code><b>dlls</b></code></a>
</dl></font></td></tr></table><p>
<a name=hardware><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>h a r d w a r e</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl><dt><b>dwNumberOfProcessors</b>
<dd>1, <code>0x1</code>
<dt><b>dwProcessorType</b>
<dd>586, <code>0x24a</code>
<dt><b>wProcessorLevel</b>
<dd>6, <code>0x6</code>
<dt><b>Model</b>
<dd>8, <code>0x8</code>
<dt><b>Stepping</b>
<dd>1, <code>0x1</code>
<dt><b>Physical Memory Installed (MB)</b>
<dd>1023, <code>0x3ff</code>
</dl></font></td></tr></table><p>
<a name=operatingsystem><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>o p e r a t i n g &nbsp; s y s t e m</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Windows XP or .NET Server</b><p></font>
<dl><dt><b>Computer Name</b>
<dd><code>WORLD</code>
<dt><b>User Name</b>
<dd><code>Outworld</code>
<dt><b>OS Version</b>
<dd><code>5.1.2600</code>
<dt><b>szCSDVersion</b>
<dd><code>Service Pack 3</code>
<dt><b>Service Pack Version</b>
<dd><code>3.0</code>
</dl></font></td></tr></table><p>
<a name=displayadapter0><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d i s p l a y &nbsp; a d a p t e r &nbsp; 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>VisionTek Radeon HD 2600 XT AGP</b><p></font>
<dl><dt><b>VendorId</b>
<dd>4098, <code>0x1002</code>
<dt><b>DeviceId</b>
<dd>38294, <code>0x9596</code>
<dt><b>SubSysId</b>
<dd>2627463, <code>0x281787</code>
<dt><b>Revision</b>
<dd>0, <code>0x0</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d r i v e r</b></code></font></td></tr></table></a><dl>
<dt><b>Driver</b>
<dd><code>ati2dvag.dll</code>
<dt><b>DriverVersion</b>
<dd>6.14.10.7018
<dt><b>DeviceIdentifier</b>
<dd><code>{d7b71ee2-d6d6-11cf-5d6f-2220a1c2cb35}</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>1 1 0 &nbsp; s u p p o r t e d &nbsp; m o d e s</b></code></font></td></tr></table></a><dl>
<font size=+1><code>D3DFMT_X8R8G8B8</code></font><blockquote>
<code><b>&nbsp;320 x &nbsp;200</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;320 x &nbsp;240</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;400 x &nbsp;300</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;512 x &nbsp;384</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;400</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;480</b></code>: 60Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>&nbsp;720 x &nbsp;480</b></code>: 60Hz<br>
<code><b>&nbsp;800 x &nbsp;600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>&nbsp;848 x &nbsp;480</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1024 x &nbsp;768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1152 x &nbsp;864</b></code>: 60Hz, 70Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;720</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;768</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;800</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1360 x &nbsp;768</b></code>: 60Hz, 75Hz<br>
<code><b>1440 x &nbsp;900</b></code>: 60Hz, 75Hz<br>
<code><b>1600 x 1200</b></code>: 60Hz
</blockquote>
<font size=+1><code>D3DFMT_R5G6B5</code></font><blockquote>
<code><b>&nbsp;320 x &nbsp;200</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;320 x &nbsp;240</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;400 x &nbsp;300</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;512 x &nbsp;384</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;400</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;480</b></code>: 60Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>&nbsp;720 x &nbsp;480</b></code>: 60Hz<br>
<code><b>&nbsp;800 x &nbsp;600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>&nbsp;848 x &nbsp;480</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1024 x &nbsp;768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1152 x &nbsp;864</b></code>: 60Hz, 70Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;720</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;768</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;800</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x &nbsp;960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1360 x &nbsp;768</b></code>: 60Hz, 75Hz<br>
<code><b>1440 x &nbsp;900</b></code>: 60Hz, 75Hz<br>
<code><b>1600 x 1200</b></code>: 60Hz</blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c o m p r e s s e d &nbsp; t e x t u r e &nbsp; s u p p o r t</b></code></font></td></tr></table></a><dl>
<dt><b>Supported compressed texture formats:</b><dd><blockquote>
<code><b>D3DFMT_UYVY</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_R8G8_B8G8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_YUY2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_G8R8_G8B8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT1</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT3</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT4</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT5</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code></blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c a p a b i l i t i e s</b></code></font></td></tr></table></a><dl>
<dt><b>DeviceType</b>
<dd><code>D3DDEVTYPE_HAL</code> (1, <code>0x1</code>)
<dt><b>AdapterOrdinal</b>
<dd>0, <code>0x0</code>
<dt><b>Caps</b>
<dd><code>0x20000</code> (131072)
<blockquote><code>D3DCAPS_READ_SCANLINE</code> (<code>0x20000</code>, 131072)
</blockquote>
<dt><b>Caps2</b>
<dd><code>0x200a0000</code> (537526272)
<blockquote><code>D3DCAPS2_FULLSCREENGAMMA</code> (<code>0x20000</code>, 131072)
<br><code>D3DCAPS2_CANRENDERWINDOWED</code> (<code>0x80000</code>, 524288)
<br><code>D3DCAPS2_DYNAMICTEXTURES</code> (<code>0x20000000</code>, 536870912)
</blockquote>
<dt><b>Caps3</b>
<dd><code>0xa0</code> (160)
<blockquote><code>D3DCAPS3_ALPHA_FULLSCREEN_FLIP_O R_DISCARD</code> (<code>0x20</code>, 32)
<br><code>D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION <b><i>(DX9)</i></b></code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>PresentationIntervals</b>
<dd><code>0x80000001</code> (2147483649)
<blockquote><code>D3DPRESENT_INTERVAL_ONE</code> (<code>0x1</code>, 1)
<br><code>D3DPRESENT_INTERVAL_IMMEDIATE</code> (<code>0x80000000</code>, 2147483648)
</blockquote>
<dt><b>CursorCaps</b>
<dd><code>0x1</code> (1)
<blockquote><code>D3DCURSORCAPS_COLOR</code> (<code>0x1</code>, 1)
</blockquote>
<dt><b>DevCaps</b>
<dd><code>0x19aef0</code> (1683184)
<blockquote><code>D3DDEVCAPS_EXECUTESYSTEMMEMORY </code> (<code>0x10</code>, 16)
<br><code>D3DDEVCAPS_EXECUTEVIDEOMEMORY</code> (<code>0x20</code>, 32)
<br><code>D3DDEVCAPS_TLVERTEXSYSTEMMEMORY</code> (<code>0x40</code>, 64)
<br><code>D3DDEVCAPS_TLVERTEXVIDEOMEMORY</code> (<code>0x80</code>, 128)
<br><code>D3DDEVCAPS_TEXTUREVIDEOMEMORY</code> (<code>0x200</code>, 512)
<br><code>D3DDEVCAPS_DRAWPRIMTLVERTEX</code> (<code>0x400</code>, 1024)
<br><code>D3DDEVCAPS_CANRENDERAFTERFLIP</code> (<code>0x800</code>, 2048)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2</code> (<code>0x2000</code>, 8192)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2EX</code> (<code>0x8000</code>, 32768)
<br><code>D3DDEVCAPS_HWTRANSFORMANDLIGHT</code> (<code>0x10000</code>, 65536)
<br><code>D3DDEVCAPS_HWRASTERIZATION</code> (<code>0x80000</code>, 524288)
<br><code>D3DDEVCAPS_PUREDEVICE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>PrimitiveMiscCaps</b>
<dd><code>0x1f8cf2</code> (2067698)
<blockquote><code>D3DPMISCCAPS_MASKZ</code> (<code>0x2</code>, 2)
<br><code>D3DPMISCCAPS_CULLNONE</code> (<code>0x10</code>, 16)
<br><code>D3DPMISCCAPS_CULLCW</code> (<code>0x20</code>, 32)
<br><code>D3DPMISCCAPS_CULLCCW</code> (<code>0x40</code>, 64)
<br><code>D3DPMISCCAPS_COLORWRITEENABLE</code> (<code>0x80</code>, 128)
<br><code>D3DPMISCCAPS_TSSARGTEMP</code> (<code>0x400</code>, 1024)
<br><code>D3DPMISCCAPS_BLENDOP</code> (<code>0x800</code>, 2048)
<br><code>D3DPMISCCAPS_PERSTAGECONSTANT <b><i>(DX9)</i></b></code> (<code>0x8000</code>, 32768)
<br><code>D3DPMISCCAPS_FOGANDSPECULARALPHA <b><i>(DX9)</i></b></code> (<code>0x10000</code>, 65536)
<br><code>D3DPMISCCAPS_SEPARATEALPHABLEND <b><i>(DX9)</i></b></code> (<code>0x20000</code>, 131072)
<br><code>D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS <b><i>(DX9)</i></b></code> (<code>0x40000</code>, 262144)
<br><code>D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDIN G <b><i>(DX9)</i></b></code> (<code>0x80000</code>, 524288)
<br><code>D3DPMISCCAPS_FOGVERTEXCLAMPED <b><i>(DX9)</i></b></code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>RasterCaps</b>
<dd><code>0xc737193</code> (208892307)
<blockquote><code>D3DPRASTERCAPS_DITHER</code> (<code>0x1</code>, 1)
<br><code>D3DPRASTERCAPS_ROP2 <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPRASTERCAPS_ZTEST</code> (<code>0x10</code>, 16)
<br><code>D3DPRASTERCAPS_FOGVERTEX</code> (<code>0x80</code>, 128)
<br><code>D3DPRASTERCAPS_FOGTABLE</code> (<code>0x100</code>, 256)
<br><code>D3DPRASTERCAPS_ANTIALIASEDGES</code> (<code>0x1000</code>, 4096)
<br><code>D3DPRASTERCAPS_MIPMAPLODBIAS</code> (<code>0x2000</code>, 8192)
<br><code>D3DPRASTERCAPS_ZBIAS</code> (<code>0x4000</code>, 16384)
<br><code>D3DPRASTERCAPS_FOGRANGE</code> (<code>0x10000</code>, 65536)
<br><code>D3DPRASTERCAPS_ANISOTROPY</code> (<code>0x20000</code>, 131072)
<br><code>D3DPRASTERCAPS_WFOG</code> (<code>0x100000</code>, 1048576)
<br><code>D3DPRASTERCAPS_ZFOG</code> (<code>0x200000</code>, 2097152)
<br><code>D3DPRASTERCAPS_COLORPERSPECTIVE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DPRASTERCAPS_DEPTHBIAS <b><i>(DX9)</i></b></code> (<code>0x4000000</code>, 67108864)
<br><code>D3DPRASTERCAPS_MULTISAMPLE_TOGGLE <b><i>(DX9)</i></b></code> (<code>0x8000000</code>, 134217728)
</blockquote>
<dt><b>ZCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER</code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL</code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>SrcBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO</code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR</code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR</code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA</code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA</code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA</code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA</code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR</code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR</code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT</code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPHA</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>DestBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO</code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR</code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR</code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA</code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA</code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA</code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA</code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR</code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR</code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT</code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPHA</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>AlphaCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER</code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL</code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>ShadeCaps</b>
<dd><code>0x84208</code> (541192)
<blockquote><code>D3DPSHADECAPS_COLORGOURAUDRGB</code> (<code>0x8</code>, 8)
<br><code>D3DPSHADECAPS_SPECULARGOURAUDRGB</code> (<code>0x200</code>, 512)
<br><code>D3DPSHADECAPS_ALPHAGOURAUDBLEND</code> (<code>0x4000</code>, 16384)
<br><code>D3DPSHADECAPS_FOGGOURAUD</code> (<code>0x80000</code>, 524288)
</blockquote>
<dt><b>TextureCaps</b>
<dd><code>0x1ec45</code> (126021)
<blockquote><code>D3DPTEXTURECAPS_PERSPECTIVE</code> (<code>0x1</code>, 1)
<br><code>D3DPTEXTURECAPS_ALPHA</code> (<code>0x4</code>, 4)
<br><code>D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE </code> (<code>0x40</code>, 64)
<br><code>D3DPTEXTURECAPS_PROJECTED</code> (<code>0x400</code>, 1024)
<br><code>D3DPTEXTURECAPS_CUBEMAP</code> (<code>0x800</code>, 2048)
<br><code>D3DPTEXTURECAPS_VOLUMEMAP</code> (<code>0x2000</code>, 8192)
<br><code>D3DPTEXTURECAPS_MIPMAP</code> (<code>0x4000</code>, 16384)
<br><code>D3DPTEXTURECAPS_MIPVOLUMEMAP</code> (<code>0x8000</code>, 32768)
<br><code>D3DPTEXTURECAPS_MIPCUBEMAP</code> (<code>0x10000</code>, 65536)
</blockquote>
<dt><b>TextureFilterCaps</b>
<dd><code>0x703073f</code> (117638975)
<blockquote><code>D3DPTFILTERCAPS_NEAREST <b><i>(deprecated)</i></b></code> (<code>0x1</code>, 1)
<br><code>D3DPTFILTERCAPS_LINEAR <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPTFILTERCAPS_MIPNEAREST <b><i>(deprecated)</i></b></code> (<code>0x4</code>, 4)
<br><code>D3DPTFILTERCAPS_MIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x8</code>, 8)
<br><code>D3DPTFILTERCAPS_LINEARMIPNEAREST <b><i>(deprecated)</i></b></code> (<code>0x10</code>, 16)
<br><code>D3DPTFILTERCAPS_LINEARMIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x20</code>, 32)
<br><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTROPIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTROPIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>CubeTextureFilterCaps</b>
<dd><code>0x3030300</code> (50529024)
<blockquote><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>VolumeTextureFilterCaps</b>
<dd><code>0x7030700</code> (117638912)
<blockquote><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTROPIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTROPIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>TextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRAP</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR</code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP</code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER</code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENTUV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE</code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>VolumeTextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRAP</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR</code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP</code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER</code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENTUV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE</code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>LineCaps</b>
<dd><code>0x1f</code> (31)
<blockquote><code>D3DLINECAPS_TEXTURE</code> (<code>0x1</code>, 1)
<br><code>D3DLINECAPS_ZTEST</code> (<code>0x2</code>, 2)
<br><code>D3DLINECAPS_BLEND</code> (<code>0x4</code>, 4)
<br><code>D3DLINECAPS_ALPHACMP</code> (<code>0x8</code>, 8)
<br><code>D3DLINECAPS_FOG</code> (<code>0x10</code>, 16)
</blockquote>
<dt><b>MaxTextureWidth</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureHeight</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxVolumeExtent</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureRepeat</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureAspectRatio</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxAnisotropy</b>
<dd>16, <code>0x10</code>
<dt><b>MaxVertexW</b>
<dd>10000000000.000000
<dt><b>GuardBandLeft</b>
<dd>-8192.000000
<dt><b>GuardBandTop</b>
<dd>-8192.000000
<dt><b>GuardBandRight</b>
<dd>8192.000000
<dt><b>GuardBandBottom</b>
<dd>8192.000000
<dt><b>ExtentsAdjust</b>
<dd>0.000000
<dt><b>StencilCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DSTENCILCAPS_KEEP</code> (<code>0x1</code>, 1)
<br><code>D3DSTENCILCAPS_ZERO</code> (<code>0x2</code>, 2)
<br><code>D3DSTENCILCAPS_REPLACE</code> (<code>0x4</code>, 4)
<br><code>D3DSTENCILCAPS_INCRSAT</code> (<code>0x8</code>, 8)
<br><code>D3DSTENCILCAPS_DECRSAT</code> (<code>0x10</code>, 16)
<br><code>D3DSTENCILCAPS_INVERT</code> (<code>0x20</code>, 32)
<br><code>D3DSTENCILCAPS_INCR</code> (<code>0x40</code>, 64)
<br><code>D3DSTENCILCAPS_DECR</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>FVF Maximum Texture Coordinate Sets</b>
<dd>8, <code>0x8</code>
<dt><b>FVFCaps</b>
<dd><code>0x100000</code> (1048576)
<blockquote><code>D3DFVFCAPS_PSIZE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>TextureOpCaps</b>
<dd><code>0x3ffffff</code> (67108863)
<blockquote><code>D3DTEXOPCAPS_DISABLE</code> (<code>0x1</code>, 1)
<br><code>D3DTEXOPCAPS_SELECTARG1</code> (<code>0x2</code>, 2)
<br><code>D3DTEXOPCAPS_SELECTARG2</code> (<code>0x4</code>, 4)
<br><code>D3DTEXOPCAPS_MODULATE</code> (<code>0x8</code>, 8)
<br><code>D3DTEXOPCAPS_MODULATE2X</code> (<code>0x10</code>, 16)
<br><code>D3DTEXOPCAPS_MODULATE4X</code> (<code>0x20</code>, 32)
<br><code>D3DTEXOPCAPS_ADD</code> (<code>0x40</code>, 64)
<br><code>D3DTEXOPCAPS_ADDSIGNED</code> (<code>0x80</code>, 128)
<br><code>D3DTEXOPCAPS_ADDSIGNED2X</code> (<code>0x100</code>, 256)
<br><code>D3DTEXOPCAPS_SUBTRACT</code> (<code>0x200</code>, 512)
<br><code>D3DTEXOPCAPS_ADDSMOOTH</code> (<code>0x400</code>, 1024)
<br><code>D3DTEXOPCAPS_BLENDDIFFUSEALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALPHA</code> (<code>0x1000</code>, 4096)
<br><code>D3DTEXOPCAPS_BLENDFACTORALPHA</code> (<code>0x2000</code>, 8192)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALPHAPM</code> (<code>0x4000</code>, 16384)
<br><code>D3DTEXOPCAPS_BLENDCURRENTALPHA</code> (<code>0x8000</code>, 32768)
<br><code>D3DTEXOPCAPS_PREMODULATE</code> (<code>0x10000</code>, 65536)
<br><code>D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR</code> (<code>0x20000</code>, 131072)
<br><code>D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA</code> (<code>0x40000</code>, 262144)
<br><code>D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR </code> (<code>0x80000</code>, 524288)
<br><code>D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA </code> (<code>0x100000</code>, 1048576)
<br><code>D3DTEXOPCAPS_BUMPENVMAP</code> (<code>0x200000</code>, 2097152)
<br><code>D3DTEXOPCAPS_BUMPENVMAPLUMINANCE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DTEXOPCAPS_DOTPRODUCT3</code> (<code>0x800000</code>, 8388608)
<br><code>D3DTEXOPCAPS_MULTIPLYADD</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DTEXOPCAPS_LERP</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>MaxTextureBlendStages</b>
<dd>8, <code>0x8</code>
<dt><b>MaxSimultaneousTextures</b>
<dd>8, <code>0x8</code>
<dt><b>VertexProcessingCaps</b>
<dd><code>0x7b</code> (123)
<blockquote><code>D3DVTXPCAPS_TEXGEN</code> (<code>0x1</code>, 1)
<br><code>D3DVTXPCAPS_MATERIALSOURCE7</code> (<code>0x2</code>, 2)
<br><code>D3DVTXPCAPS_DIRECTIONALLIGHTS</code> (<code>0x8</code>, 8)
<br><code>D3DVTXPCAPS_POSITIONALLIGHTS</code> (<code>0x10</code>, 16)
<br><code>D3DVTXPCAPS_LOCALVIEWER</code> (<code>0x20</code>, 32)
<br><code>D3DVTXPCAPS_TWEENING</code> (<code>0x40</code>, 64)
</blockquote>
<dt><b>MaxActiveLights</b>
<dd>8, <code>0x8</code>
<dt><b>MaxUserClipPlanes</b>
<dd>6, <code>0x6</code>
<dt><b>MaxVertexBlendMatrices</b>
<dd>4, <code>0x4</code>
<dt><b>MaxVertexBlendMatrixIndex</b>
<dd>0, <code>0x0</code>
<dt><b>MaxPointSize</b>
<dd>256.000000
<dt><b>MaxPrimitiveCount</b>
<dd>5592405, <code>0x555555</code>
<dt><b>MaxVertexIndex</b>
<dd>16777215, <code>0xffffff</code>
<dt><b>MaxStreams</b>
<dd>16, <code>0x10</code>
<dt><b>MaxStreamStride</b>
<dd>508, <code>0x1fc</code>
<dt><b>VertexShaderVersion</b>
<dd>4294836481, <code>0xfffe0101</code>
<dt><b>MaxVertexShaderConst</b>
<dd>256, <code>0x100</code>
<dt><b>PixelShaderVersion</b>
<dd>4294902020, <code>0xffff0104</code>
<dt><b>MaxPixelShaderValue</b>
<dd>340282346638528860000000000000000000000.0000 00
</dl></font></td></tr></table><p>
<a name=soundadapter0><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>s o u n d &nbsp; a d a p t e r &nbsp; 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Primary Sound Driver</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO</code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO</code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>4000, <code>0xfa0</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>191999, <code>0x2edff</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers</b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers</b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=soundadapter1><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>s o u n d &nbsp; a d a p t e r &nbsp; 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>SB Live! Audio [D000]</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO</code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO</code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>4000, <code>0xfa0</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>191999, <code>0x2edff</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers</b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers</b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=inputdevice0><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>i n p u t &nbsp; d e v i c e &nbsp; 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Mouse</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>Mouse</code>
<dt><b>guidInstance</b>
<dd><code>{6f1d2b60-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{6f1d2b60-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_MOUSE</code> (18, <code>0x12</code>)
<dt><b>dwDevSubType</b>
<dd><code>DI8DEVTYPEMOUSE_UNKNOWN</code> (1, <code>0x1</code>)
</dl></font></td></tr></table><p>
<a name=inputdevice1><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>i n p u t &nbsp; d e v i c e &nbsp; 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>Keyboard</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>Keyboard</code>
<dt><b>guidInstance</b>
<dd><code>{6f1d2b61-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{6f1d2b61-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_KEYBOARD</code> (19, <code>0x13</code>)
<dt><b>dwDevSubType</b>
<dd><code>DI8DEVTYPEKEYBOARD_PCENH</code> (4, <code>0x4</code>)
</dl></font></td></tr></table><p>
<a name=inputdevice2><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>i n p u t &nbsp; d e v i c e &nbsp; 2</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>American Power Conversion USB UPS</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>American Power Conversion USB UPS</code>
<dt><b>guidInstance</b>
<dd><code>{fffc15b0-c3f8-11de-8001-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{0002051d-0000-0000-0000-504944564944}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_DEVICE</code> (17, <code>0x11</code>)
<dt><b>dwDevSubType</b>
<dd><code>unknown?</code> (0, <code>0x0</code>)
</dl></font></td></tr></table><p>
<a name=dlls><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d l l s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl></dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d i r e c t x</b></code></font></td></tr></table></a><dl>
<dt><b>d3d8.dll</b>
<dd><code>version 5.3.2600.5512, size 1179648 bytes</code>
<dt><b>d3d8d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3d8thk.dll</b>
<dd><code>version 5.3.2600.5512, size 8192 bytes</code>
<dt><b>d3d9.dll</b>
<dd><code>version 5.3.2600.5512, size 1689088 bytes</code>
<dt><b>d3d9d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dim.dll</b>
<dd><code>version 5.1.2600.0, size 436224 bytes</code>
<dt><b>d3dim700.dll</b>
<dd><code>version 5.3.2600.5512, size 824320 bytes</code>
<dt><b>d3dpmesh.dll</b>
<dd><code>version 5.1.2600.0, size 34816 bytes</code>
<dt><b>d3dramp.dll</b>
<dd><code>version 5.1.2600.0, size 590336 bytes</code>
<dt><b>d3dref.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dref8.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dref9.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3drm.dll</b>
<dd><code>version 5.1.2600.0, size 350208 bytes</code>
<dt><b>d3dx8d.dll</b>
<dd><code><i>not found!</i></code>


 

Posted

It's a DxDiag in HTML. It's created as part of a crash report so if submitted they have an idea what your hardware, OS and drivers are installed on your system.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Thank you, Father X, for going the quick and easy route by telling me what I already know.

Next question: Why in the world do I keep getting these crash errors while trying to start up City of Heroes using a Sapphire Radeon HD 3650 AGP card? I'm damn tired of downloading, uninstalling, cleaning and installing drivers.

Damn this card anyway. Think I'll just send the stupid thing back for a frickin Nvidia card.


 

Posted

Well your question was "Someone translate this for me", I did. In any case it's barely readable.

Why don't you start a new thread and post a CoH Helper and a Hijack This report for others to take a look at. These stickies are for answers not for individual problem solving.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Kyzock View Post
Thank you, Father X, for going the quick and easy route by telling me what I already know.

Next question: Why in the world do I keep getting these crash errors while trying to start up City of Heroes using a Sapphire Radeon HD 3650 AGP card? I'm damn tired of downloading, uninstalling, cleaning and installing drivers.

Damn this card anyway. Think I'll just send the stupid thing back for a frickin Nvidia card.
Well, if you are using a Sapphire Radeon HD 3650 AGP card, why does the DXDiag report that you are using a VisionTek Radeon HD 2600 XT AGP card?

I agree with Father Xmas, post a CoH Helper and HJT log in a new thread. They are much more useful to us for troubleshooting.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

This isn't related to any specific ATI technical issue, but I thought I'd post it here.

For those wondering about ATI cards and Going Rogue, I just had a PM exchange with Dark Watcher. Two things of note:

1) The fixes to ATI-related issues (the inability to use DoF, bloom, etc.) will indeed be universal, so you do NOT need Ultra Mode enabled to take advantage of them. I know it seems obvious that they'd allow everyone to take advantage of bug fixes, but I just wanted to be sure.

2) If you're looking to upgrade to a new ATI card (the 5800 series, for example) for Going Rogue, or are just looking forward to enabling all the basic features on your current ATI card, you still have some time; the ATI fixes are made possible by a significant change to the game's rendering pipeline, and the code will only be available once Ultra Mode has been added to the game.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
the ATI fixes are made possible by a significant change to the game's rendering pipeline
I need more info. Ok.. not need. Want more info. I honestly want to be told exactly what is changing knowing fully well that I'll have to go study up to understand it all.


Be well, people of CoH.

 

Posted

tru dat since a 5870 runs as fast as a 295, I would be looking forward to these fixes.


 

Posted

Quote:
Originally Posted by Mephisto_Kur View Post
Be aware that the new 9.12 Catalyst drivers break CoX for some Radeon cards. The release notes say this is a known issue, but does not name which cards are broken.

http://www2.ati.com/relnotes/Catalys...ease_notes.pdf
It also states that this is an issue in Windows 7. It does not list this in the Known Issues for All Windows Versions or in the Known Issues for Vista. There was no Known Issues for XP section listed.

Specifically, this is how the Known Issue under Windows 7 is listed:

City of Heros: with certain graphics adapters some screen flashing might be observed during game play


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.