Consolidated Thread: Which Pools Recipes are in
Gosh there's a lot we don't know yet. Thanks for the list Brev, I'll print it out and record things as I find them.
Edit:
Stupify - End/Stun is pool A.
_Brev_, I took the liberty of dumping your list into ParagonWiki. Even as a WIP is very useful.
http://paragonwiki.com/index.php?tit...ipe_Drop_Pools
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Ah thanks Leandro - I'll try to update it to keep it current with my own spreadsheet.
At the moment there is a clear discrepancy between the list of enhancements we have here (which corresponds to what Recipes are named in-game), and what enhancements are actually created and the aspects they enhance. The majority seem OK but there are some distinct oddities. I'm hoping that Iakona can get hold of the list of the enhancements themselves so that we can directly compare them and then show the Devs and ask them which list they actually meant to use for the sets.
For Example Trap of the Hunter is listed here (and its component Recipes are named / listed in Wentworths) as:
Acc/Rech
End/Immob
Acc/End
Acc/Immob
End/Immob/Rech
Chance for Lethal DoT
However the actual enhancements created when you craft the set, and the list you see if you mouseover a recipe is this:
Acc/Rech
End/Immob
Acc/End
Immob/Range
End/Range/Rech
Chance for Lethal DoT
This won't invalidate the work we are doing here at all though, as the recipes/enhancements are still in the same position within each set. We'll simply be able to apply whichever is the correct list once the Dev's decide which is the correct one and have fixed them in-game.
But still I fear and still I dare not laugh at the madman!
One man's "meh" is another man's "zomg". - Leatherneck
Procrastination meter coming soon.
Pool A - Blood Mandate: Dam/End - uncommon
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
All Pool A drops from hazard zone hunting
Tempered Readiness: Acc/Slow
Quickfoot: Run/Endurance
Nightmare: Acc/Fear
Red Fortune: Def/End/Rech
Crushing Impact: Acc/Dam/End
Cleaving Blow: Acc/Dam
Springfoot: Jump
Time & Space Manipulation: Endurance
Is there any evidence that uncommon recipes are all in pool A and rare recipes are in all pools? If so, then that would save time. Only rare recipes would need to be determined.
The first step in being sane is to admit that you are insane.
I know that Time & Space Manipulation: Endurance is Rare, so I don't think your suggestion would work.
<QR>
All Pool A
Exploit Weakness: Damage/Recharge
Enfeebled Operation: Immobilize/Range
Enfeebled Operation: Endurance/Immobilize
Nightmare: Endurance/Fear
Only one new drop for me tonight (it was a kinda weird testing night for me), but it fills a hole:
Pool A:
Cleaving Blow: dmg/rech
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Found one last night:
Titanium Coating: Endurance/Recharge, Uncommon, Pool A.
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You have defeated Equinox Adjutant
You received Thunderstrike: Acc/Dam/Rech.
Pool A
I know that all rare recipes are found in all pools. What I am wondering is if uncommon recipes are found in any other pool beside pool A. We would only have to focus on rare recipes instead of all recipes if uncommon recipes are only found in pool A.
The first step in being sane is to admit that you are insane.
You have defeated Vortex Cor Leonis Sonic
You received Extreme Measures: Acc/Int/Range.
Pool A
[ QUOTE ]
What I am wondering is if uncommon recipes are found in any other pool beside pool A? We would only have to focus on rare recipes instead of all recipes if uncommon recipes are only found in pool A.
[/ QUOTE ]
From the looks of things there is still a lot of gaps in datamining player-side. Only 63 confirmed non-As total (plus the later additions).
Run more missions. Do more sFs. Complete more Trails.
The more intell we have to work with the better chances of not only being able to make a judgement, but also making the right one.
Indeed - although there certainly seem to be several patterns emerging (and it is looking like the uncommons are only Pool A), I'm a bit hesitant to make any suppositions just yet when we have only accounted for a third of the Set Recipes - but we're making good progress. I'm running a few lower level characters at the moment to try and get some more lower level recipe drops.
In particular some of the lower level Pool D recipes would help a lot, so if anyone fancies running some respecs with 24-30ish characters then that would be great.
Two more Pool A drops:
Stupefy: Acc/Rech
Lethargic Repose: Acc/Sleep
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Aegis REch/Res
End of mission reward. Pool B
You have defeated Longbow Warden
You received Dramatic Improvement.
You received Tempered Readiness: Acc/End.
Street Sweep: Pool A
Ok well I've managed to identify all the Rares and Uncommons in my list, and so far all Uncommons are indeed Pool A (Pools B, C and D consisting of purely Rare recipes). Rare recipes can be Pool A, B, C or D.
Out of all the Set Recipes, 252 are Uncommon and 213 are Rare.
If we are to make the assumption that all 252 Uncommons are indeed Pool A, then that leaves us with just 137 Unknown Rares, which are the following:
Unknown Pool Rare Set Recipes:
Aegis: Resistance/Endurance
Aegis: Endurance/Recharge
Aegis: Resistance
Cacophony: Endurance/Confuse
Cacophony: Accuracy/Endurance
Cacophony: Confuse/Range
Cacophony: Endurance/Recharge/Confuse
Cacophony: Chance for Energy Damage
Call of the Sandman: Accuracy/Recharge
Celerity: Endurance
Commanding Presence: Damage/Endurance
Commanding Presence: Accuracy/Damage/Endurance
Commanding Presence: Taunt/Placate Resist
Debilitative Action: Recharge/Immobilize
Debilitative Action: Accuracy/Endurance
Debilitative Action: Immobilize/Range
Debilitative Action: Endurance/Immobilize/Recharge
Debilitative Action: Disorient Bonus
Decimation: Damage/Endurance
Decimation: Damage/Recharge
Decimation: Accuracy/Endurance/Recharge
Decimation: Accuracy/Damage/Recharge
Decimation: Chance for Buildup
Devastation: Damage/Endurance
Devastation: Accuracy/Damage/Endurance/Recharge
Edict of the Master: Damage/Endurance
Edict of the Master: Accuracy/Damage/Endurance
Edict of the Master: Damage
Entropic Chaos: Damage/Endurance
Entropic Chaos: Chance to Heal Self
Executioners Contract: Accuracy/Damage
Executioners Contract: Damage/Endurance
Executioners Contract: Disorient Bonus
Freebird: Endurance
Ghost Widow's Embrace: Accuracy/Recharge
Ghost Widow's Embrace: Endurance/Hold
Gift of the Ancients: Defense/Recharge
Gift of the Ancients: Endurance/Recharge
Gift of the Ancients: Defense/Endurance/Recharge
Gift of the Ancients: Defense
Gift of the Ancients: Run Speed
Glimpse of the Abyss: Accuracy/Recharge
Glimpse of the Abyss: Endurance/Fear
Impeded Swiftness: Damage/Slow
Impeded Swiftness: Accuracy/Endurance
Impeded Swiftness: Range/Slow
Impeded Swiftness: Chance for Smashing Damage
Impervious Skin: Resistance/Recharge
Impervious Skin: Endurance/Recharge
Impervious Skin: Resistance/Endurance/Recharge
Impervious Skin: Status Resistance
Impervium Armor: Resistance/Recharge
Impervium Armor: Endurance/Recharge
Impervium Armor: Resistance
Impervium Armor: Psionic Resistance
Induced Coma: Endurance/Sleep
Induced Coma: Accuracy/Endurance
Induced Coma: Sleep/Range
Induced Coma: Endurance/Recharge/Sleep
Induced Coma: Chance for Recharge Slow
Kinetic Combat: Damage/Endurance
Kinetic Combat: Damage/Recharge
Kinetic Combat: Damage/Endurance/Recharge
Kinetic Combat: Knockdown Bonus
Kismet: Defense/Recharge
Kismet: Defense/Endurance/Recharge
Kismet: Accuracy
Luck of the Gambler: Defense/Endurance
Luck of the Gambler: Defense
Mako's Bite: Damage/Endurance
Mako's Bite: Damage/Recharge
Mako's Bite: Accuracy/Damage/Endurance/Recharge
Mako's Bite: Chance for Lethal Damage
Malaise's Illusions: Endurance/Confuse
Malaise's Illusions: Chance for Psionic Damage
Miracle: Endurance/Recharge
Miracle: Healing/Recharge
Miracle: Healing/Endurance/Recharge
Miracle: Healing
Miracle: +Recovery
Neuronic Shutdown: Endurance/Hold
Neuronic Shutdown: Accuracy/Endurance
Neuronic Shutdown: Hold/Range
Neuronic Shutdown: Endurance/Range/Recharge
Neuronic Shutdown: Chance for Psionic DoT
Numina's Convalescence: Healing/Endurance
Numina's Convalescence: Healing/Recharge
Numina's Convalescence: Healing
Pacing of the Turtle: Accuracy/Slow
Pacing of the Turtle: Damage/Slow
Pacing of the Turtle: Endurance/Recharge/Slow
Pacing of the Turtle: Chance for Recharge Slow
Positrons Blast: Accuracy/Damage
Positrons Blast: Chance for Energy Damage
Pounding Slugfest: Damage/Endurance
Pounding Slugfest: Damage/Recharge
Pounding Slugfest: Disorient Bonus
Pulverizing Fisticuffs: Accuracy/Damage/Recharge
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge
Razzle Dazzle: Endurance/Stun
Razzle Dazzle: Accuracy/Endurance
Razzle Dazzle: Stun/Range
Razzle Dazzle: Endurance/Stun/Recharge
Razzle Dazzle: Chance for Immobilize
Regenerative Tissue: Endurance/Recharge
Regenerative Tissue: Healing/Recharge
Regenerative Tissue: Healing/Endurance/Recharge
Regenerative Tissue: Regeneration
Salvo: Damage/Endurance/Recharge
Salvo: Accuracy/Damage/Endurance/Range
Scirocco's Dervish: Accuracy/Damage
Scirocco's Dervish: Damage/Endurance
Scirocco's Dervish: Accuracy/Damage/Endurance
Sovereign Right: Accuracy/Damage
Sovereign Right: Accuracy
Sting of the Manticore: Accuracy/Damage
Sting of the Manticore: Damage/Endurance
Sting of the Manticore: Accuracy/Interrupt/Range
Sting of the Manticore: Chance for Toxic DoT
Stupefy: Endurance/Stun
Stupefy: Endurance/Stun/Recharge
Stupefy: Chance for Knockback
Tempest: Damage/Endurance
Tempest: Chance for Endurance Drain
Touch of Death: Damage/Endurance
Touch of Death: Damage/Recharge
Touch of Death: Accuracy/Damage/Endurance
Touch of Death: Damage/Endurance/Recharge
Touch of Death: Negative Energy Damage
Trap of the Hunter: Accuracy/Recharge
Trap of the Hunter: Endurance/Immobilize
Trap of the Hunter: Immobilize/Range
Unbounded Leap: Endurance
Unspeakable Terror: Endurance/Fear
Unspeakable Terror: Accuracy/Endurance
Unspeakable Terror: Fear/Range
Unspeakable Terror: Endurance/Recharge/Fear
COV Respec: Pool D
[Team]Dr. Scrap: I got a 33 Decimation. Anyone need it?
[Team]BigAngry1: lv49 mako's bite acc/end/rech
[Team]Information Overload: got a level 30 sovereign right acc/dam/end as a rare recipe
[Team]Gravitational Flux1: lvl 49 Sting of Manti Dam INT RECH
[Team]Meteoric Star: 27 touch of death dmg/end/rch
My first Pool B recipe was for lvl 43 Mako's Bite Damage/End. I hope this helps.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Pool A drops:
Bone Snap: acc/dmg L13
Brilliant Leadership: acc L18
Cleaving Blow: dam/end L12
Cleaving Blow: dam/end L13
Commanding Presence: Aura Taunt/Placate resist for pets L14 (rare)
Costume Piece: Winged Boots L1
Costume Piece: Piston Boots L1
Curtail Speed: acc/end L13
Exploit Weakness: acc/dmg L14
Hibernation end/rech/sleep L12
Karma: Knockback Protection L13
Kismet: +12% (+6%) Accuracy (rare)
Razzle Dazzle: acc/rech L13
Rooting Grasp: acc/rech L13
Rooting Grasp: end/rng/rech L14
Stagger: acc/end L10
Steadfast Protection: Knockback Protection L12
Temp Power: Revolver L10 (rare)
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Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
Thanks for keeping up the good work. A quick summary of where we currently are (working on the basis of all Uncommon Set Recipes being Pool A):
Pool A (Critters): 266
Pool B (Missions): 30
Pool C (TFs/SFs): 28
Pool D (Trials): 8
Unknown: 133
Complete: 71.4%
Pool A Rares
Induced Coma: Acc/End (lvl 14)
Neuronic Shutdown: End/Hold (lvl 14)
Lethargic Repose: Acc/End is Pool A.
Scrap