Consolidated Thread: Which Pools Recipes are in


All_Star

 

Posted

[ QUOTE ]
...I got no drop at all for TF completion a few minutes later.

[/ QUOTE ]

so we seem to have 2 options...
That drop is a TF reward and for some reason is coded to drop from the AV, not from the mission.
That drop is a mob reward and both those TFs are bugged and not giving a TF reward.

It's also possible either option extends to other TFs.

I guess the determination is if anyone can see one from a definite source, like the LRSF award, or a mob drop not in a TF.


 

Posted

Well I would be extremely surprised if that particular enhancement wasn't a Pool C, as the set otherwise fits the "standard" AABBCC pattern perfectly (that and we already have it down as Pool C from other reports anyway).

I think the first option is most liketly and the flag for the "Pool C recipe reward" was attached to the AV for that TF rather than the actual TF complete for some reason - either that or there was a bit of confusion as to when the recipe actually dropped. Did others in the group get recipes upon completing Clamor instead of the end of the TF too?


 

Posted

You have defeated Harlequin Fencer
You received Malaise's Illusions: End/Confuse.

Pool A [20-53]


 

Posted

You have defeated Operation Engineer
You received Celerity: Endurance.

Pool A [15-53]


 

Posted

Completed Katie Hannon = Stupefy: Chance for Knockback


@JohnP - Victory

 

Posted

Ok I've decided to fill in some of the remaining gaps for sets that look certain to be following these patterns:

AABBCC (call of the sandman, executioner's contract, ghost widow's embrace, glimpse of the abyss, malaise's illusions, pacing of the turtle, positron's blast, stupefy, trap of the hunter)
ABCDAC (aegis, luck of the gambler, sovereign right)
AAAAA (impervious skin)
ABC (unbounded leap)

That leaves us with:

[/ QUOTE ]
Unknown Pool [62]

Cacophony: Endurance/Confuse [10-30]
Cacophony: Accuracy/Endurance [10-30]
Cacophony: Confuse/Range [10-30]
Cacophony: Accuracy/Confuse/Recharge [10-30]
Commanding Presence: Damage/Endurance [10-30]
Commanding Presence: Accuracy/Damage/Endurance [10-30]
Debilitative Action: Accuracy/Endurance [10-30]
Debilitative Action: Accuracy/Immobilize/Recharge [10-30]
Debilitative Action: +Chance for Stun [10-30]
Decimation: Damage/Endurance [25-40]
Decimation: Accuracy/Endurance/Recharge [25-40]
Decimation: +Chance for Buildup # [25-40]
Edict of the Master: Damage/Endurance [15-40]
Edict of the Master: Accuracy/Damage/Endurance [15-40]
Edict of the Master: Damage [15-40]
Entropic Chaos: Damage/Endurance [20-35]
Entropic Chaos: +Chance for Heal Self [20-35]
Gift of the Ancients: Defense/Recharge [15-40]
Gift of the Ancients: Endurance/Recharge [15-40]
Gift of the Ancients: Defense/Endurance/Recharge [15-40]
Gift of the Ancients: Defense [15-40]
Gift of the Ancients: +Run Speed [15-40]
Impeded Swiftness: Accuracy/Endurance [10-30]
Impeded Swiftness: Range/Slow [10-30]
Impeded Swiftness: +Chance for Smashing Damage [10-30]
Impervium Armor: Resistance/Recharge [15-40]
Impervium Armor: Endurance/Recharge [15-40]
Impervium Armor: Resistance [15-40]
Impervium Armor: +Psionic Resistance [15-40]
Induced Coma: Endurance/Sleep [10-30]
Induced Coma: Accuracy/Sleep/Recharge [10-30]
Induced Coma: +Chance for Recharge Slow [10-30]
Kinetic Combat: Damage/Endurance [20-35]
Kinetic Combat: Damage/Recharge [20-35]
Kinetic Combat: Damage/Endurance/Recharge [20-35]
Kinetic Combat: +Chance for Knockdown [20-35]
Kismet: Defense/Recharge [10-30]
Kismet: Defense/Endurance/Recharge [10-30]
Miracle: Endurance/Recharge [20-40]
Miracle: Healing/Recharge [20-40]
Miracle: Healing [20-40]
Miracle: +Recovery # [20-40]
Neuronic Shutdown: Accuracy/Endurance [10-30]
Neuronic Shutdown: Accuracy/Hold/Recharge [10-30]
Neuronic Shutdown: +Chance for Psionic Damage [10-30]
Pounding Slugfest: +Chance for Stun [15-30]
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge [10-25]
Razzle Dazzle: Endurance/Stun [10-30]
Razzle Dazzle: Accuracy/Endurance [10-30]
Razzle Dazzle: Accuracy/Stun/Recharge [10-30]
Razzle Dazzle: +Chance for Immobilize [10-30]
Regenerative Tissue: Healing/Endurance/Recharge [10-30]
Salvo: Damage/Endurance/Recharge [10-25]
Salvo: Accuracy/Damage/Endurance/Range [10-25]
Tempest: Damage/Endurance [15-30]
Tempest: +Chance for Endurance Drain [15-30]
Touch of Death: Damage/Endurance [25-40]
Touch of Death: Accuracy/Damage/Endurance [25-40]
Touch of Death: +Chance for Negative Energy Damage [25-40]
Unspeakable Terror: Accuracy/Endurance [10-30]
Unspeakable Terror: Fear/Range [10-30]
Unspeakable Terror: Accuracy/Fear/Recharge [10-30]

[/ QUOTE ]
As you can see these are all part of sets that max-out between 25 and 40, which means that is where I would appreciate people keeping an eye out in particular. Hopefully with a few more drops we can ascertain some of the patterns that these sets follow (they don't seem to follow the other ones that I have found so far) and fill in some more gaps.


 

Posted

You have defeated Tactical Operative
You received Glimpse of the Abyss: Acc/Rech.

Pool A [20-53]
Confirmed


 

Posted

[ QUOTE ]
Ok I've decided to fill in some of the remaining gaps for sets that look certain to be following these patterns:

AABBCC (call of the sandman, executioner's contract, ghost widow's embrace, glimpse of the abyss, malaise's illusions, pacing of the turtle, positron's blast, stupefy, trap of the hunter)
ABCDAC (aegis, luck of the gambler, sovereign right)
AAAAA (impervious skin)
ABC (unbounded leap)


[/ QUOTE ]

Could I get you to list out exactly how you have allocated Pacing of the Turtle? ParagonWiki is still listing three Pool B's on this one. I know there was debate on this one a while back, and can't remember how things fell out. If I can just get your allocation for the entire set, I'll update the wiki to match your listings.


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Posted

Reported on the wiki as Pool C:

Gift of the Ancients: +Run Speed [15-40]
Miracle: +Recovery [20-40]


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Posted

Are all the Procs (Chance for...) still holding up as Pool C drops? If so, then this could possibly be another fill-in to go ahead and assign the remainder of these from your list to Pool C, and then see if that opens up any more patterns.


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Posted

Last night got a lvl 40 Miracle-Heal as a Pool B mission complete drop. I hope this helps.


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Posted

[ QUOTE ]
[ QUOTE ]
Ok I've decided to fill in some of the remaining gaps for sets that look certain to be following these patterns:

AABBCC (call of the sandman, executioner's contract, ghost widow's embrace, glimpse of the abyss, malaise's illusions, pacing of the turtle, positron's blast, stupefy, trap of the hunter)
ABCDAC (aegis, luck of the gambler, sovereign right)
AAAAA (impervious skin)
ABC (unbounded leap)


[/ QUOTE ]

Could I get you to list out exactly how you have allocated Pacing of the Turtle? ParagonWiki is still listing three Pool B's on this one. I know there was debate on this one a while back, and can't remember how things fell out. If I can just get your allocation for the entire set, I'll update the wiki to match your listings.

[/ QUOTE ]
I've currently got it as this:

<font class="small">Code:[/color]<hr /><pre>Pacing of the Turtle: Accuracy/Slow 20-53 Rare A
Pacing of the Turtle: Damage/Slow 20-53 Rare A
Pacing of the Turtle: Accuracy/Endurance 20-53 Rare B
Pacing of the Turtle: Range/Slow 20-53 Rare B
Pacing of the Turtle: Endurance/Recharge/Slow 20-53 Rare C
Pacing of the Turtle: +Chance for Recharge Slow 20-53 Rare C</pre><hr />
I know there was some discrepancy about the second one in the list but as all the other equivalent sets follow the AABBCC pattern I am currently working on the basis of it being some confusion at the time of testing - unless we get another report of it being B anyway.

As for all the "Chance to's" being Pool C, it certainly looks likely so far (15 out of the 26 are either reported as C or are obviously part of AABBCC sets). A number of the unreported "Chance to's" are in lower level sets that we haven't had many reports on yet though, and some of the other 'Special IOs' (like +knockback protection) aren't Pool C, so I am a little hesitant to unilaterally put all the "Chance to's" as C until we have filled in a few more gaps. I may 'pencil them in' for now though - at least until we have any better information.


 

Posted

You defeated Ursis!
You gain 20220 experience and 20220 influence
You received Gift of the Ancients: Def/End/Rech.
You have defeated Ursis and his Circle of Thorns crew. Mission Accomplished

(lvl 40 drop off a lvl 43 mission, if that's of interest)


@JohnP - Victory

 

Posted

[ QUOTE ]
(lvl 40 drop off a lvl 43 mission, if that's of interest)

[/ QUOTE ]
Interest? It's just plain weird!

Should be FoeLevel - 1 at worst and that's only for SF/TF/Triall.

INT(MissionHolder + RepLevel - 0.5) may have bumped it out of range of the MissionHolder to recieve a Recipe reward with the proper level bracket which should have forced it to move to the 41-53 bracket.


 

Posted

[ QUOTE ]
[ QUOTE ]
(lvl 40 drop off a lvl 43 mission, if that's of interest)

[/ QUOTE ]
Interest? It's just plain weird!

[/ QUOTE ]

Thought it might have been, but I wasn't sure!

I was solo, I'd just got the mission from the police radio, and I was running on Unyielding.


@JohnP - Victory

 

Posted

Wrong formula.

FoeLevel = CombatLevel + INT(RepLevel/2) for a CL 40 character should have been giving FoeLevel = 42 to start with, not 43.

In either case it would appear that the Pool B award is following the character CL and using the bracket for the respective CL rather than the award bracket for the FoeLevel variable. If it were following the FoeLevel result it should have kicked the reward into the 40-53 bracket making the Gift drop impossible.


 

Posted

Where are the Tohit debuff and defence debuff sets


 

Posted

[ QUOTE ]
Where are the Tohit debuff and defence debuff sets

[/ QUOTE ]

there are none, now go away
plenty of other people asking this question all over the place
or the best thing u could do is use hami's
i honestly dont think there would be a good way to make debuff sets, there are so many variations of them in powers that no matter how they added them, some powers would still be left out, so i think its for the best


 

Posted

Just asking here, I notice Pool A is basically your average types of mobs out there. What is the difference between Uncommon and Rare drops, within that pool? Does that just mean uncommon recipes are just a certain percentage to drop, whereas rare is another, albeit lower percentage to drop?

That's the gist of what I am figuring out, at least....


 

Posted

[ QUOTE ]
Wrong formula.

FoeLevel = CombatLevel + INT(RepLevel/2) for a CL 40 character should have been giving FoeLevel = 42 to start with, not 43.

In either case it would appear that the Pool B award is following the character CL and using the bracket for the respective CL rather than the award bracket for the FoeLevel variable. If it were following the FoeLevel result it should have kicked the reward into the 40-53 bracket making the Gift drop impossible.

[/ QUOTE ]

When I said a lvl 43 mission I mean my CL was 43 and I took the mission at CL 43. I was fighting 45s, I think.


@JohnP - Victory

 

Posted

[ QUOTE ]
Just asking here, I notice Pool A is basically your average types of mobs out there. What is the difference between Uncommon and Rare drops, within that pool? Does that just mean uncommon recipes are just a certain percentage to drop, whereas rare is another, albeit lower percentage to drop?

That's the gist of what I am figuring out, at least....

[/ QUOTE ]
I'm not sure I understand exactly what you are asking, but basically each time you defeat a mob you have a chance to get a Pool A recipe (well unless the mob is specifically coded to give no reward - like farmable AV's). The chance is dependent on the rank of the enemy as per this post by Positron:

[ QUOTE ]
Minion: 2.666667%
Lieutenant/Sniper: 5.333333%
Boss/Elite Boss: 7.999999%
Archvillain (Rewarding): 100%

[/ QUOTE ]

If the roll decides that you are getting a Pool A off a particular mob then the game then decides whether it will be common (basic IO's), uncommon (many Set IO's, costume piece recipes), or rare (some Set IO's, temp power recipes), as per this other post by Positron:

[ QUOTE ]
Common:Uncommon:Rare - 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%)

[/ QUOTE ]
As far as Set IO's are concerned, the only difference between Uncommon and Rare recipes (other than the relative chance of them dropping), is that the Rares tend to be better.

I hope that answers your question.


 

Posted

You have defeated Dry Husk
You received Luck of the Gambler: Def/End.

Pool A.
Confirmed


 

Posted

Reported on the Wiki as Pool C:

Neuronic Shutdown: Chance for Psionic DoT


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