Consolidated Thread: Which Pools Recipes are in


All_Star

 

Posted

Sure, here are my current listings, with a few notes beforehand...

Note 1: Recipe names may differ slightly from what you had before as I am using a more up to date list (which should hopefully now reflect the enhancements that actually make up the sets in game); I have prefixed 'specials' and 'procs' with a + to differentiate them from standard enhancers. They should all still match up in terms of the order they appear in sets though.

Note 2: In this list I am now taking all Uncommon Recipes to be Pool A (as it seemed certain to be the case given the reports up until that point - and all reports since have simply confirmed that).

Note 3: One discrepancy so far was that the 2nd Pacing of the Turtle recipe was reported as B, but I believe it is extremely likely to be A so that it fits a standard AABBCC pattern (no other set has so far shown a ?BBB?? pattern). I have left it as Pool A for now, but with a note in my spreadsheet until it can be verified.

Note 4: Several patterns now seem to be emerging for the sets and I am confident that most Sets follow one of the following patterns:

AAA
ABC
AAAA
AAAAA
AAAAAA
AABBCC
ABCDAC

I haven't yet filled in sets that 'strongly' follow one of these patterns, though I may do soon but with an asterisk or something to indicate "needs to be verified". Also all 'special' or 'proc' enhancements look likely to be Pool C (except for three which are Uncommon and are A) - again not assumed in this list at present. There may be other patterns too, but these are the ones that I have identified so far.

Note 5: I still have very few reports for Pool D that have not come from high level Trials (so most are from 30-53 Sets). If anyone would like to run some low level Trials that would help a lot (e.g. Cavern of Transcendence perhaps) as I suspect some of the lower level sets include Pool D recipes - and it may reveal additional patterns of the above form.

Pool A [278]

Air Burst: Accuracy/Damage
Air Burst: Damage/Endurance
Air Burst: Damage/Recharge
Air Burst: Damage/Range
Befuddling Aura: Accuracy/Recharge
Befuddling Aura: Endurance/Confuse
Befuddling Aura: Accuracy/Endurance
Befuddling Aura: Confuse/Range
Befuddling Aura: Accuracy/Confuse/Recharge
Blood Mandate: Accuracy/Damage
Blood Mandate: Damage/Endurance
Blood Mandate: Accuracy/Endurance
Blood Mandate: Accuracy/Damage/Endurance
Blood Mandate: Accuracy
Blood Mandate: Damage
Bonesnap: Accuracy/Damage
Bonesnap: Damage/Endurance
Bonesnap: Accuracy/Recharge
Brilliant Leadership: Accuracy/Damage
Brilliant Leadership: Damage/Endurance
Brilliant Leadership: Accuracy/Endurance
Brilliant Leadership: Accuracy/Damage/Endurance
Brilliant Leadership: Accuracy
Brilliant Leadership: Damage
Bruising Blow: Accuracy/Damage
Bruising Blow: Damage/Endurance
Bruising Blow: Damage/Recharge
Cacophony: Accuracy/Recharge
Calibrated Accuracy: Accuracy/Damage
Calibrated Accuracy: Accuracy/Endurance
Calibrated Accuracy: Accuracy/Interrupt
Calibrated Accuracy: Accuracy/Range
Calibrated Accuracy: Accuracy/Recharge
Calibrated Accuracy: Accuracy/Damage/Recharge
Call of the Sandman: Endurance/Sleep
Cleaving Blow: Accuracy/Damage
Cleaving Blow: Damage/Endurance
Cleaving Blow: Damage/Recharge
Cleaving Blow: Accuracy/Recharge
Commanding Presence: Accuracy/Damage
Commanding Presence: +Pet Taunt/Placate Resist
Crushing Impact: Accuracy/Damage
Crushing Impact: Damage/Endurance
Crushing Impact: Damage/Recharge
Crushing Impact: Accuracy/Damage/Recharge
Crushing Impact: Accuracy/Damage/Endurance
Crushing Impact: Damage/Endurance/Recharge
Curtail Speed: Accuracy/Slow
Curtail Speed: Damage/Slow
Curtail Speed: Accuracy/Endurance
Curtail Speed: Range/Slow
Curtail Speed: Endurance/Recharge/Slow
Debilitative Action: Accuracy/Recharge
Decimation: Accuracy/Damage
Detonation: Accuracy/Damage
Detonation: Damage/Endurance
Detonation: Damage/Recharge
Detonation: Damage/Range
Detonation: Accuracy/Damage/Endurance
Detonation: Damage/Endurance/Range
Devastation: Accuracy/Damage
Devastation: Accuracy/Damage/Endurance/Recharge
Doctored Wounds: Healing/Endurance
Doctored Wounds: Endurance/Recharge
Doctored Wounds: Healing/Recharge
Doctored Wounds: Healing/Endurance/Recharge
Doctored Wounds: Healing
Doctored Wounds: Recharge
Edict of the Master: Accuracy/Damage
Edict of the Master: Accuracy/Endurance
Enfeebled Operation: Accuracy/Recharge
Enfeebled Operation: Endurance/Immobilize
Enfeebled Operation: Accuracy/Endurance
Enfeebled Operation: Immobilize/Range
Enfeebled Operation: Accuracy/Immobilize/Recharge
Enfeebled Operation: Accuracy/Immobilize
Entropic Chaos: Accuracy/Damage
Entropic Chaos: Damage/Recharge
Essence of Curare: Accuracy/Recharge
Essence of Curare: Endurance/Hold
Essence of Curare: Accuracy/Endurance
Essence of Curare: Hold/Range
Essence of Curare: Accuracy/Hold
Essence of Curare: Accuracy/Hold/Recharge
Exploit Weakness: Accuracy/Damage
Exploit Weakness: Damage/Endurance
Exploit Weakness: Damage/Range
Exploit Weakness: Damage/Recharge
Extreme Measures: Accuracy/Damage
Extreme Measures: Damage/Endurance
Extreme Measures: Accuracy/Interrupt/Range
Extreme Measures: Damage/Interrupt/Recharge
Extreme Measures: Damage/Endurance/Recharge
Extreme Measures: Accuracy/Range/Recharge
Far Strike: Damage/Range
Far Strike: Damage/Recharge
Far Strike: Accuracy/Endurance
Focused Smite: Accuracy/Damage
Focused Smite: Damage/Endurance
Focused Smite: Damage/Recharge
Focused Smite: Accuracy/Endurance/Recharge
Focused Smite: Accuracy/Damage/Recharge
Freebird: Endurance
Ghost Widow's Embrace: Endurance/Hold
Gift of the Ancients: Defense/Endurance
Harmonized Healing: Healing/Endurance
Harmonized Healing: Endurance/Recharge
Harmonized Healing: Healing/Recharge
Harmonized Healing: Healing/Endurance/Recharge
Harmonized Healing: Healing
Harmonized Healing: Endurance
Hibernation: Accuracy/Recharge
Hibernation: Endurance/Sleep
Hibernation: Accuracy/Endurance
Hibernation: Sleep/Range
Hibernation: Accuracy/Sleep/Recharge
Horror: Accuracy/Recharge
Horror: Endurance/Fear
Horror: Accuracy/Endurance
Horror: Fear/Range
Horror: Accuracy/Fear/Recharge
Impeded Swiftness: Accuracy/Slow
Impeded Swiftness: Damage/Slow
Impervious Skin: Resistance/Endurance
Impervious Skin: Resistance/Recharge
Impervious Skin: +Status Resistance
Impervium Armor: Resistance/Endurance
Induced Coma: Accuracy/Recharge
Induced Coma: Accuracy/Endurance
Jaunt: Range
Jaunt: Endurance
Jaunt: Endurance/Range
Karma: Defense/Endurance
Karma: Defense/Recharge
Karma: +Knockback Protection
Kinetic Combat: Accuracy/Damage
Kismet: Defense/Endurance
Kismet: Endurance/Recharge
Kismet: +ToHit
Lethargic Repose: Accuracy/Recharge
Lethargic Repose: Endurance/Sleep
Lethargic Repose: Accuracy/Endurance
Lethargic Repose: Sleep/Range
Lethargic Repose: Accuracy/Sleep/Recharge
Lethargic Repose: Accuracy/Sleep
Maelstrom's Fury: Accuracy/Damage
Maelstrom's Fury: Damage/Endurance
Maelstrom's Fury: Damage/Recharge
Maelstrom's Fury: Damage/Endurance/Recharge
Mako's Bite: Accuracy/Damage
Malaise's Illusions: Accuracy/Recharge
Miracle: Healing/Endurance
Multi Strike: Accuracy/Damage
Multi Strike: Damage/Endurance
Multi Strike: Damage/Recharge
Multi Strike: Accuracy/Endurance
Multi Strike: Accuracy/Damage/Endurance
Multi Strike: Damage/Endurance/Recharge
Neuronic Shutdown: Accuracy/Recharge
Neuronic Shutdown: Endurance/Hold
Nightmare: Accuracy/Recharge
Nightmare: Endurance/Fear
Nightmare: Accuracy/Endurance
Nightmare: Fear/Range
Nightmare: Accuracy/Fear/Recharge
Nightmare: Accuracy/Fear
Pacing of the Turtle: Damage/Slow
Paralytic: Accuracy/Recharge
Paralytic: Endurance/Hold
Paralytic: Accuracy/Endurance
Paralytic: Hold/Range
Paralytic: Accuracy/Hold/Recharge
Perplex: Accuracy/Recharge
Perplex: Endurance/Confuse
Perplex: Accuracy/Endurance
Perplex: Confuse/Range
Perplex: Accuracy/Confuse/Recharge
Perplex: Recharge/Confuse
Positrons Blast: Damage/Endurance
Pounding Slugfest: Accuracy/Damage
Pulverizing Fisticuffs: Accuracy/Damage
Pulverizing Fisticuffs: Accuracy/Damage/Recharge
Quickfoot: Run
Quickfoot: Endurance
Quickfoot: Endurance/Run
Razzle Dazzle: Accuracy/Recharge
Reactive Armor: Resistance/Endurance
Reactive Armor: Resistance/Recharge
Reactive Armor: Endurance/Recharge
Reactive Armor: Resistance/Endurance/Recharge
Reactive Armor: Resistance
Reactive Armor: Endurance
Red Fortune: Defense/Endurance
Red Fortune: Defense/Recharge
Red Fortune: Endurance/Recharge
Red Fortune: Defense/Endurance/Recharge
Red Fortune: Defense
Red Fortune: Endurance
Regenerative Tissue: Healing/Endurance
Rooting Grasp: Accuracy/Recharge
Rooting Grasp: Endurance/Immobilize
Rooting Grasp: Accuracy/Endurance
Rooting Grasp: Immobilize/Range
Rooting Grasp: Accuracy/Immobilize/Recharge
Rope A Dope: Accuracy/Recharge
Rope A Dope: Endurance/Stun
Rope A Dope: Accuracy/Endurance
Rope A Dope: Stun/Range
Rope A Dope: Accuracy/Stun/Recharge
Rope A Dope: Accuracy/Stun
Ruin: Accuracy/Damage
Ruin: Damage/Endurance
Ruin: Damage/Recharge
Ruin: Accuracy/Endurance/Recharge
Ruin: Accuracy/Damage/Recharge
Salvo: Accuracy/Damage
Serendipity: Defense/Endurance
Serendipity: Defense/Recharge
Serendipity: Endurance/Recharge
Serendipity: Defense/Endurance/Recharge
Serendipity: Defense
Serendipity: Endurance
Smashing Haymaker: Accuracy/Damage
Smashing Haymaker: Damage/Endurance
Smashing Haymaker: Damage/Recharge
Smashing Haymaker: Damage/Endurance/Recharge
Soaring: Fly
Soaring: Endurance
Soaring: Endurance/Fly
Springfoot: Jump
Springfoot: Endurance
Springfoot: Endurance/Jump
Stagger: Accuracy/Recharge
Stagger: Endurance/Stun
Stagger: Accuracy/Endurance
Stagger: Stun/Range
Stagger: Accuracy/Stun/Recharge
Steadfast Protection: Resistance/Endurance
Steadfast Protection: Resistance/+Defense
Steadfast Protection: +Knockback Protection
Sting of the Manticore: Accuracy/Damage
Sting of the Manticore: Damage/Endurance/Recharge
Stupefy: Accuracy/Recharge
Tempered Readiness: Accuracy/Slow
Tempered Readiness: Damage/Slow
Tempered Readiness: Accuracy/Endurance
Tempered Readiness: Range/Slow
Tempered Readiness: Endurance/Recharge/Slow
Tempered Readiness: Accuracy/Damage/Slow
Tempest: Accuracy/Damage
Tempest: Damage/Recharge
Thunderstrike: Accuracy/Damage
Thunderstrike: Damage/Endurance
Thunderstrike: Damage/Recharge
Thunderstrike: Accuracy/Damage/Recharge
Thunderstrike: Accuracy/Damage/Endurance
Thunderstrike: Damage/Endurance/Recharge
TimeSpace Manipulation: Endurance
Titanium Coating: Resistance/Endurance
Titanium Coating: Resistance/Recharge
Titanium Coating: Endurance/Recharge
Titanium Coating: Resistance/Endurance/Recharge
Titanium Coating: Resistance
Titanium Coating: Endurance
Touch of Death: Accuracy/Damage
Triage: Healing/Endurance
Triage: Endurance/Recharge
Triage: Healing/Recharge
Triage: Healing/Endurance/Recharge
Unquestioning Loyalty: Accuracy/Damage
Unquestioning Loyalty: Damage/Endurance
Unquestioning Loyalty: Accuracy/Endurance
Unquestioning Loyalty: Accuracy/Damage/Endurance
Unspeakable Terror: Accuracy/Recharge
Unspeakable Terror: Endurance/Fear
Volley Fire: Accuracy/Damage
Volley Fire: Damage/Endurance
Volley Fire: Damage/Recharge

Pool B [33]

Aegis: Resistance/Recharge
Call of the Sandman: Accuracy/Endurance
Call of the Sandman: Sleep/Range
Celerity: Run
Commanding Presence: Accuracy/Endurance
Executioners Contract: Damage/Interrupt
Executioners Contract: Damage/Range
Freebird: Fly
Ghost Widow's Embrace: Accuracy/Endurance
Ghost Widow's Embrace: Hold/Range
Glimpse of the Abyss: Accuracy/Endurance
Glimpse of the Abyss: Fear/Range
Impervium Armor: Resistance/Endurance/Recharge
Luck of the Gambler: Defense/Recharge
Mako's Bite: Damage/Endurance
Malaise's Illusions: Accuracy/Endurance
Malaise's Illusions: Confuse/Range
Numina's Convalescence: Endurance/Recharge
Pacing of the Turtle: Accuracy/Endurance
Pacing of the Turtle: Range/Slow
Positrons Blast: Damage/Recharge
Positrons Blast: Damage/Range
Regenerative Tissue: Healing/Recharge
Scirocco's Dervish: Damage/Recharge
Scirocco's Dervish: Accuracy/Recharge
Sovereign Right: Damage/Endurance
Sting of the Manticore: Damage/Endurance
Stupefy: Accuracy/Endurance
Stupefy: Stun/Range
TimeSpace Manipulation: Range
Trap of the Hunter: Accuracy/Endurance
Trap of the Hunter: Immobilize/Range
Unbounded Leap: Jump

Pool C [30]

Aegis: +Psionic/Status Resistance
Call of the Sandman: Accuracy/Sleep/Recharge
Call of the Sandman: +Chance for Heal Self
Celerity: +Stealth
Devastation: Damage/Recharge
Devastation: +Chance for Hold
Edict of the Master: +Pet Defense
Entropic Chaos: Damage/Endurance/Recharge
Executioners Contract: Damage/Recharge
Freebird: +Stealth
Ghost Widow's Embrace: Accuracy/Hold/Recharge
Ghost Widow's Embrace: +Chance for Psionic Damage
Glimpse of the Abyss: Accuracy/Fear/Recharge
Glimpse of the Abyss: +Chance for Psionic Damage
Impeded Swiftness: Endurance/Recharge/Slow
Luck of the Gambler: Endurance/Recharge
Luck of the Gambler: +Recharge Speed
Malaise's Illusions: Accuracy/Confuse/Recharge
Numina's Convalescence: +Regeneration/Recovery
Pacing of the Turtle: +Chance for Recharge Slow
Positrons Blast: Accuracy/Damage/Endurance
Scirocco's Dervish: +Chance for Lethal Damage
Sovereign Right: Accuracy/Endurance
Sovereign Right: +Pet Resistance
Stupefy: Accuracy/Stun/Recharge
TimeSpace Manipulation: +Stealth
Trap of the Hunter: Accuracy/Immobilize/Recharge
Trap of the Hunter: +Chance for Lethal Damage
Unbounded Leap: +Stealth
Unspeakable Terror: +Chance for Stun

Pool D [8]

Aegis: Resistance/Endurance/Recharge
Devastation: Accuracy/Damage/Recharge
Luck of the Gambler: Defense/Endurance/Recharge
Mako's Bite: Accuracy/Endurance/Recharge
Numina's Convalescence: Healing/Endurance/Recharge
Sovereign Right: Accuracy/Damage/Endurance
Sting of the Manticore: Damage/Interrupt/Recharge
Touch of Death: Damage/Endurance/Recharge

Unconfirmed [116]

Aegis: Resistance/Endurance
Aegis: Endurance/Recharge
Aegis: Resistance
Cacophony: Endurance/Confuse
Cacophony: Accuracy/Endurance
Cacophony: Confuse/Range
Cacophony: Accuracy/Confuse/Recharge
Cacophony: +Chance for Energy Damage
Call of the Sandman: Accuracy/Recharge
Celerity: Endurance
Commanding Presence: Damage/Endurance
Commanding Presence: Accuracy/Damage/Endurance
Debilitative Action: Recharge/Immobilize
Debilitative Action: Accuracy/Endurance
Debilitative Action: Immobilize/Range
Debilitative Action: Accuracy/Immobilize/Recharge
Debilitative Action: +Chance for Stun
Decimation: Damage/Endurance
Decimation: Damage/Recharge
Decimation: Accuracy/Endurance/Recharge
Decimation: Accuracy/Damage/Recharge
Decimation: +Chance for Buildup
Devastation: Damage/Endurance
Edict of the Master: Damage/Endurance
Edict of the Master: Accuracy/Damage/Endurance
Edict of the Master: Damage
Entropic Chaos: Damage/Endurance
Entropic Chaos: +Chance for Heal Self
Executioners Contract: Accuracy/Damage
Executioners Contract: Damage/Endurance
Executioners Contract: +Chance for Stun
Ghost Widow's Embrace: Accuracy/Recharge
Gift of the Ancients: Defense/Recharge
Gift of the Ancients: Endurance/Recharge
Gift of the Ancients: Defense/Endurance/Recharge
Gift of the Ancients: Defense
Gift of the Ancients: +Run Speed
Glimpse of the Abyss: Accuracy/Recharge
Glimpse of the Abyss: Endurance/Fear
Impeded Swiftness: Accuracy/Endurance
Impeded Swiftness: Range/Slow
Impeded Swiftness: +Chance for Smashing Damage
Impervious Skin: Endurance/Recharge
Impervious Skin: Resistance/Endurance/Recharge
Impervium Armor: Resistance/Recharge
Impervium Armor: Endurance/Recharge
Impervium Armor: Resistance
Impervium Armor: +Psionic Resistance
Induced Coma: Endurance/Sleep
Induced Coma: Sleep/Range
Induced Coma: Accuracy/Sleep/Recharge
Induced Coma: +Chance for Recharge Slow
Kinetic Combat: Damage/Endurance
Kinetic Combat: Damage/Recharge
Kinetic Combat: Damage/Endurance/Recharge
Kinetic Combat: +Chance for Knockdown
Kismet: Defense/Recharge
Kismet: Defense/Endurance/Recharge
Luck of the Gambler: Defense/Endurance
Luck of the Gambler: Defense
Mako's Bite: Damage/Recharge
Mako's Bite: Accuracy/Damage/Endurance/Recharge
Mako's Bite: +Chance for Lethal Damage
Malaise's Illusions: Endurance/Confuse
Malaise's Illusions: +Chance for Psionic Damage
Miracle: Endurance/Recharge
Miracle: Healing/Recharge
Miracle: Healing/Endurance/Recharge
Miracle: Healing
Miracle: +Recovery
Neuronic Shutdown: Accuracy/Endurance
Neuronic Shutdown: Hold/Range
Neuronic Shutdown: Accuracy/Hold/Recharge
Neuronic Shutdown: +Chance for Psionic Damage
Numina's Convalescence: Healing/Endurance
Numina's Convalescence: Healing/Recharge
Numina's Convalescence: Healing
Pacing of the Turtle: Accuracy/Slow
Pacing of the Turtle: Endurance/Recharge/Slow
Positrons Blast: Accuracy/Damage
Positrons Blast: +Chance for Energy Damage
Pounding Slugfest: Damage/Endurance
Pounding Slugfest: Damage/Recharge
Pounding Slugfest: +Chance for Stun
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge
Razzle Dazzle: Endurance/Stun
Razzle Dazzle: Accuracy/Endurance
Razzle Dazzle: Stun/Range
Razzle Dazzle: Accuracy/Stun/Recharge
Razzle Dazzle: +Chance for Immobilize
Regenerative Tissue: Endurance/Recharge
Regenerative Tissue: Healing/Endurance/Recharge
Regenerative Tissue: +Regeneration
Salvo: Damage/Endurance/Recharge
Salvo: Accuracy/Damage/Endurance/Range
Scirocco's Dervish: Accuracy/Damage
Scirocco's Dervish: Damage/Endurance
Scirocco's Dervish: Accuracy/Damage/Endurance
Sovereign Right: Accuracy/Damage
Sovereign Right: Accuracy
Sting of the Manticore: Accuracy/Interrupt/Range
Sting of the Manticore: +Chance for Toxic Damage
Stupefy: Endurance/Stun
Stupefy: +Chance for Knockback
Tempest: Damage/Endurance
Tempest: +Chance for Endurance Drain
Touch of Death: Damage/Endurance
Touch of Death: Damage/Recharge
Touch of Death: Accuracy/Damage/Endurance
Touch of Death: Negative Energy Damage
Trap of the Hunter: Accuracy/Recharge
Trap of the Hunter: Endurance/Immobilize
Unbounded Leap: Endurance
Unspeakable Terror: Accuracy/Endurance
Unspeakable Terror: Fear/Range
Unspeakable Terror: Accuracy/Fear/Recharge


 

Posted

A few that the Wiki had that you did not:
Pool B
Devastation: Dam/End
Impervious Skin: End/Rech
Malaise's Illusions: Acc/Confuse (3rd for Pool B, pattern violation)
Miracle: End/Heal/Rech
Razzle Dazzle: Stun/Range
Regenerative Tissue: End/Rech
Touch of Death: Dam/Rech
Unbounded Leap: Jump

Pool C you had one the Wiki did not, and Pool D both have the same 8 listed.

Pool A will take a little longer to compare. The Wiki has them broken out Rares vs Uncommons, and you have them lumped together. Comparing that will take a few minutes...


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

Posted

And from Pool A:
Debiliative Action: Rech/Immob
Mako's Bite: Acc/Dam/End/Rech
Positron's Blast: Acc/Dam
Pounding Slugfest: Dam/End
Scirocco's Dervish: Acc/Dam

And four others that you had listed that the Wiki did not. Profitible round of reconciliation in the lists.


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

Posted

[ QUOTE ]
Malaise's Illusions: Acc/Confuse (3rd for Pool B, pattern violation)

[/ QUOTE ]
Hmm - I don't have Acc/Confuse listed under Malaise's Illusions, and it doesn't appear in ParagonWiki's IO Enhancement Set page either. It might be a previous version of one of the other members of the set.

Thanks for finding the others that PW had that I didn't though - hopefully we should know enough about the remaining sets soon to fit them all to patterns once we know them all (it certainly looks like there are at least two others that I can see so far).


 

Posted

You have defeated Longbow Nullifier
You received Horror: End/Fear/Rech.

Nevermind. Is actually Acc/Fear/Rech. Recipe is mislabled for the aspect effects.


 

Posted

Reported on ParagonWiki:

Pool C
Numina's Convalesence: Heal/Rech


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

Posted

Debilitative Action: Immobilize/Range is a rare recipe I got after completing a street mission. I thought I read at one point that it had to be a door mission or story arc for Pool B, but in this case I definitely had the received line after the influence/prestige for the mission.


 

Posted

Sorry, when you say street mission what exactly do you mean? Was it a "defeat x" mission? Pool B is certainly what I would 'expect' it to be, but I'm not clear if you are confirming that or refuting it.

Oh and please keep these reports coming in - I will probably recreate this into a guide post once it all goes live, but it will still take us some time before we see the list fully populated.


 

Posted

[ QUOTE ]
Sorry, when you say street mission what exactly do you mean? Was it a "defeat x" mission? Pool B is certainly what I would 'expect' it to be, but I'm not clear if you are confirming that or refuting it.

[/ QUOTE ]

The devs have expressly said that non-door missions do not get Pool B drops. So, if he was doing a hunt mission, it would have to be a Pool A drop, as far as I know.


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

Posted

Numina's Convalesence
Heal and End/Heal - Pool A
Heal/Rech - Pool C

From official website under feature updates


The first step in being sane is to admit that you are insane.

 

Posted

[ QUOTE ]
[ QUOTE ]
Sorry, when you say street mission what exactly do you mean? Was it a "defeat x" mission? Pool B is certainly what I would 'expect' it to be, but I'm not clear if you are confirming that or refuting it.

[/ QUOTE ]

The devs have expressly said that non-door missions do not get Pool B drops. So, if he was doing a hunt mission, it would have to be a Pool A drop, as far as I know.

[/ QUOTE ]
That's what was confusing me! Admittedly my post probably wasn't very clear, but I didn't understand what the poster was saying. I wasn't sure if he was suggesting it was a 'street hunt', and that the recipe came after the reward for completing the mission; but as you pointed out a recipe shouldn't drop in that case - he could have got a Pool A from the last mob that got him the "Defeat x" though.

I was just wondering if he had meant something else when he said 'street mission' - perhaps a paper or police band mission? In which case he was probably confirming it as Pool B, which is what I would expect for that recipe (since we currently have AA???? for that set, and the sixth is a proc, so likely to be C, which would make the set likely to follow the AABBCC pattern).


 

Posted

Quick question. For Pool C and D recipe drops, will it still work if you have already beaten those Task Forces and Trials?

For example if you've already defeated Archon Burkholder and saved Paragon from the giant Mecha Man, and choose to play it again Post Issue 9 will the Recipe drop for you?

And is it possible to give your recipe's to other heroes/villains?


 

Posted

Yes you can do each TF/SF/Trial as many times as you want and get a Recipe each time. The only limitation is that you can't get another within 4 hours of getting one (at least not on the same character) - though TFs and Trials are counted separately - so for example you could do a Trial, get a Pool D, and then do a quick TF and get a Pool C, even if it was less than 4 hours since you got the Pool D. If you then did another quick TF then you wouldn't get another Pool C recipe if you completed it less than 4 hours after you got the other Pool C. Also the States TF, Recluse SF and Respec Trials reward screen recipes are once every 24 hours.

Yes you can trade (for 0 inf if you wish) Recipes to other characters, but you can't trade between a hero and a villain (even at the Consignment House).


 

Posted

Thanks _Brev_ you're the man.

And I assume that certain each Task Force/Trial would drop different recipes or there are exclusive recipe's to each one.

Ergo: A certain recipe would only be avalible on the Hess TF and would not be obtainable let's say on the Dr. Quarterfrield.


 

Posted

With a hami defeat I chose recipe and got a Sting of the Manticore: Dam/Int/Rech (lvl 50) Some one there said hami drops in the trial pool. Not sure about that.

-Icy "Hami Attacker" McFlame


 

Posted

There are no recipes that are specific to a particular TF, no - each TF simply gives you "a Pool C recipe" that is appropriate for your character's level. That said, there will be certain Pool C recipes that cap out at level 30 that would be attainable from the Hess TF (by level 30 characters and below) but wouldn't be available from the Quaterfield TF (as recipes awarded by that would all be 40-50, and some recipes in Pool C won't be available at that level).

In general though the Dev's want to avoid giving anyone a reason to "farm" particular TFs, Trials, missions and mobs. At the moment they seem to be doing ok, though the short TFs will always be popular I think simply because they will be an easier way to get a Pool C recipe.

[ QUOTE ]
With a hami defeat I chose recipe and got a Sting of the Manticore: Dam/Int/Rech (lvl 50) Some one there said hami drops in the trial pool. Not sure about that.

[/ QUOTE ]
They are - that particular recipe is one of the known Pool D (Trial) ones. I think we have all the high level Pool D recipes - we took a big census at the first Hero Hami defeat and despite getting dozens of drops, they were all one of seven types. The 8th Pool D we know of is one that caps out below Hami-level (awarded from a Respec Trial).


 

Posted

[ QUOTE ]
Yes you can do each TF/SF/Trial as many times as you want and get a Recipe each time. The only limitation is that you can't get another within 4 hours of getting one (at least not on the same character) - though TFs and Trials are counted separately - so for example you could do a Trial, get a Pool D, and then do a quick TF and get a Pool C, even if it was less than 4 hours since you got the Pool D. If you then did another quick TF then you wouldn't get another Pool C recipe if you completed it less than 4 hours after you got the other Pool C. Also the States TF, Recluse SF and Respec Trials reward screen recipes are once every 24 hours.

Yes you can trade (for 0 inf if you wish) Recipes to other characters, but you can't trade between a hero and a villain (even at the Consignment House).

[/ QUOTE ]

One correction to the bolded part. I beleive that the generic Trials and generic TFs are all on the same, single four hour timer, not on two separate four hour timers. Positron listed expressly the eight different timers here. Only one of the eight timers is a four hour timer. All others are 24 hour timers. From the patch note beta, generic trials and generic TFs are indeed all on the four hour timer. So, putting that all together, there is only the one four hour timer for all the generics.


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

Posted

Neuronic Shutdown: Hold/Range is a mission drop.


 

Posted

got Mako's Bite: Damage/Recharge (Mako's Bite: Dam/Rech) as the selected random recipe from the STF tonight.
-Icy "one at a time" McFlame


 

Posted

Nice - my list is down to 100 unknowns now!

Unknown Pools (100)

Aegis: Resistance/Endurance [25-53]
Aegis: Endurance/Recharge [25-53]
Aegis: Resistance [25-53]
Cacophony: Endurance/Confuse [10-30]
Cacophony: Accuracy/Endurance [10-30]
Cacophony: Confuse/Range [10-30]
Cacophony: Accuracy/Confuse/Recharge [10-30]
Cacophony: +Chance for Energy Damage [10-30]
Call of the Sandman: Accuracy/Recharge [20-53]
Celerity: Endurance [15-53]
Commanding Presence: Damage/Endurance [10-30]
Commanding Presence: Accuracy/Damage/Endurance [10-30]
Debilitative Action: Accuracy/Endurance [10-30]
Debilitative Action: Immobilize/Range [10-30]
Debilitative Action: Accuracy/Immobilize/Recharge [10-30]
Debilitative Action: +Chance for Stun [10-30]
Decimation: Damage/Endurance [25-40]
Decimation: Damage/Recharge [25-40]
Decimation: Accuracy/Endurance/Recharge [25-40]
Decimation: Accuracy/Damage/Recharge [25-40]
Decimation: +Chance for Buildup [25-40]
Edict of the Master: Damage/Endurance [15-40]
Edict of the Master: Accuracy/Damage/Endurance [15-40]
Edict of the Master: Damage [15-40]
Entropic Chaos: Damage/Endurance [20-35]
Entropic Chaos: +Chance for Heal Self [20-35]
Executioners Contract: Accuracy/Damage [20-53]
Executioners Contract: Damage/Endurance [20-53]
Executioners Contract: +Chance for Stun [20-53]
Ghost Widow's Embrace: Accuracy/Recharge [20-53]
Gift of the Ancients: Defense/Recharge [15-40]
Gift of the Ancients: Endurance/Recharge [15-40]
Gift of the Ancients: Defense/Endurance/Recharge [15-40]
Gift of the Ancients: Defense [15-40]
Gift of the Ancients: +Run Speed [15-40]
Glimpse of the Abyss: Accuracy/Recharge [20-53]
Glimpse of the Abyss: Endurance/Fear [20-53]
Impeded Swiftness: Accuracy/Endurance [10-30]
Impeded Swiftness: Range/Slow [10-30]
Impeded Swiftness: +Chance for Smashing Damage [10-30]
Impervious Skin: Resistance/Endurance/Recharge [10-30]
Impervium Armor: Resistance/Recharge [15-40]
Impervium Armor: Endurance/Recharge [15-40]
Impervium Armor: Resistance [15-40]
Impervium Armor: +Psionic Resistance [15-40]
Induced Coma: Endurance/Sleep [10-30]
Induced Coma: Sleep/Range [10-30]
Induced Coma: Accuracy/Sleep/Recharge [10-30]
Induced Coma: +Chance for Recharge Slow [10-30]
Kinetic Combat: Damage/Endurance [20-35]
Kinetic Combat: Damage/Recharge [20-35]
Kinetic Combat: Damage/Endurance/Recharge [20-35]
Kinetic Combat: +Chance for Knockdown [20-35]
Kismet: Defense/Recharge [10-30]
Kismet: Defense/Endurance/Recharge [10-30]
Luck of the Gambler: Defense/Endurance [25-53]
Luck of the Gambler: Defense [25-53]
Mako's Bite: +Chance for Lethal Damage [30-53]
Malaise's Illusions: Endurance/Confuse [20-53]
Malaise's Illusions: +Chance for Psionic Damage [20-53]
Miracle: Endurance/Recharge [20-40]
Miracle: Healing/Recharge [20-40]
Miracle: Healing [20-40]
Miracle: +Recovery [20-40]
Neuronic Shutdown: Accuracy/Endurance [10-30]
Neuronic Shutdown: Accuracy/Hold/Recharge [10-30]
Neuronic Shutdown: +Chance for Psionic Damage [10-30]
Pacing of the Turtle: Accuracy/Slow [20-53]
Pacing of the Turtle: Endurance/Recharge/Slow [20-53]
Positrons Blast: +Chance for Energy Damage [20-53]
Pounding Slugfest: Damage/Recharge [15-30]
Pounding Slugfest: +Chance for Stun [15-30]
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge [10-25]
Razzle Dazzle: Endurance/Stun [10-30]
Razzle Dazzle: Accuracy/Endurance [10-30]
Razzle Dazzle: Accuracy/Stun/Recharge [10-30]
Razzle Dazzle: +Chance for Immobilize [10-30]
Regenerative Tissue: Healing/Endurance/Recharge [10-30]
Regenerative Tissue: +Regeneration [10-30]
Salvo: Damage/Endurance/Recharge [10-25]
Salvo: Accuracy/Damage/Endurance/Range [10-25]
Scirocco's Dervish: Damage/Endurance [20-53]
Scirocco's Dervish: Accuracy/Damage/Endurance [20-53]
Sovereign Right: Accuracy/Damage [25-53]
Sovereign Right: Accuracy [25-53]
Sting of the Manticore: Accuracy/Interrupt/Range [35-53]
Sting of the Manticore: +Chance for Toxic Damage [35-53]
Stupefy: Endurance/Stun [20-53]
Stupefy: +Chance for Knockback [20-53]
Tempest: Damage/Endurance [15-30]
Tempest: +Chance for Endurance Drain [15-30]
Touch of Death: Damage/Endurance [25-40]
Touch of Death: Accuracy/Damage/Endurance [25-40]
Touch of Death: +Chance for Negative Energy Damage [25-40]
Trap of the Hunter: Accuracy/Recharge [20-53]
Trap of the Hunter: Endurance/Immobilize [20-53]
Unbounded Leap: Endurance [15-53]
Unspeakable Terror: Accuracy/Endurance [10-30]
Unspeakable Terror: Fear/Range [10-30]
Unspeakable Terror: Accuracy/Fear/Recharge [10-30]


 

Posted

Reported on the Wiki:

Pool C
Pacing of the Turtle: Endurance/Recharge/Slow [20-53]


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

Posted

The Debilitative Action: Immobilize/Range is Pool B; I bugged the defeat X mission I was on. Induced Coma: Sleep/Range is also Pool B.


 

Posted

Devastation: Damage/Endurance for completing a mission (the line after mission XP)

-Icy "radio missions" McFlame


 

Posted

Scirocco's Dervish: Dam/Acc/End from Citadel TF just now.


 

Posted

Edict of the Master: Accuracy/Damage/Endurance

I got this on live either from a mob or mission.


A game is not supposed to be some kind of... place where people enjoy themselves!