How to Make an Anti-Stalker
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... moving /devs are harder to kill i agree ... a way around that? yes ... team of stalkers .. tp into the middle of stalkers... nothing lives .. unless they all miss with AS
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You may forget the /Dev set has a wonderful little tool called Caltrops. And, with luck, he also has Combat Jumping (as well he should, being a fast mover) as well as Acrobatics... and maybe even Teleportation.
You're able to, not only hear, but see before you are about to be Teleported. The Teleportation status will pop up moments before you phase. Now, unless your Caltrops has been used, you very well may be done for, but chances are you'll be able to get them down to at least cancel out their AS/Crits. And with the Knockback Protection of Acro as well as the Immob resist of CJ, you very well could escape.
Of course, simple solution for the Stalkers? Hover...
My two cents. Great guide, have rolled a Fire/Dev after getting frustrated from all the Lethal/Smash of AR/Dev.
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Pin 'em with a web'nade and blast till they die while hopping around like a crack monkey.
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That's exactly what it's like. Though Char works much nicer.
@artphobia
To the best dev team ever: I enjoyed meeting you all at the Summits and best of luck in all your future endeavors.
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[Edit: About Taser's range - it does not accept range enhancements, and did not on Test. This is intended according to Castle.]
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Ah good catch. I read his post wrong. It's still worth taking, just a little harder to joust with. I'd change the slotting on the level 50 RV guide and add recharge / end redx / disorient duration as needed. Thanks.
Updated build. As others pointed out, taser does not take range enhancements by design. Changed out slotting on taser. Good alternates would be to add two jump to combat jumping to increase jump height or add two tohit buffs to tactics...either way, it doesn't really change the fundamental design much. Enjoy.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: RV Fire - Devices PvP
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Devices
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01) --> Fire Blast==> Acc(1) Acc(3) Dmg(5) Dmg(7) Dmg(9) Rechg(34)
01) --> Web Grenade==> Acc(1) Acc(17) Range(37) Range(37) Rechg(39) EndRdx(40)
02) --> Fire Ball==> Acc(2) Acc(3) Dmg(5) Dmg(7) Dmg(9) Rechg(27)
04) --> Caltrops==> Rechg(4) Rechg(36) Slow(37) Slow(39)
06) --> Combat Jumping==> Jump(6) Jump(46) Jump(48)
08) --> Hurdle==> Jump(8)
10) --> Targeting Drone==> EndRdx(10) EndRdx(11) TH_Buf(11) TH_Buf(15) TH_Buf(17)
12) --> Aim==> Rechg(12) Rechg(13) Rechg(13) TH_Buf(40) TH_Buf(43) TH_Buf(43)
14) --> Super Jump==> Jump(14) Jump(15)
16) --> Swift==> Run(16) Run(39) Run(40)
18) --> Blaze==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(23) EndRdx(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Assault==> EndRdx(22) EndRdx(43)
24) --> Tactics==> EndRdx(24) EndRdx(25)
26) --> Acrobatics==> EndRdx(26) EndRdx(27)
28) --> Taser==> Acc(28) Acc(29) Rechg (29) Rechg (31) DisDur (36) EndRdx(36)
30) --> Hasten==> Rechg(30) Rechg(31) Rechg(31)
32) --> Inferno==> Dmg(32) Dmg(33) Dmg(33) Rechg(33) Rechg(34) Rechg(34)
35) --> Cloaking Device==> EndRdx(35)
38) --> Super Speed==> Run(38) EndRdx(46)
41) --> Snow Storm==> EndRdx(41) EndRdx(42) Slow(42) Slow(42)
44) --> Frozen Armor==> EndRdx(44) EndRdx(45) DefBuf(45) DefBuf(45) DefBuf(46)
47) --> Hibernate==> Rechg(47) Rechg(48) Rechg(48)
49) --> Rain Of Fire==> Acc(49) Dmg(50) Dmg(50) EndRdx(50)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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Hey Fury great guide i've wanted to try this for awhile now..
noticed you've got Stamina in all the builds, but no Health..
might need to change a few things around
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I can't speak for FF but I think the reason is having unsupressed movement via slotted Hurdle and Swift is better than the meager regen Health might give.
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Yes i agree, however, in Flechette's builds, she has stamina listed, but not health...unless something has changed that i didn't hear bout, it's not possible to get a 4th power from a power pool without the third
Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,
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Hey Fury great guide i've wanted to try this for awhile now..
noticed you've got Stamina in all the builds, but no Health..
might need to change a few things around
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I can't speak for FF but I think the reason is having unsupressed movement via slotted Hurdle and Swift is better than the meager regen Health might give.
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Yes i agree, however, in Flechette's builds, she has stamina listed, but not health...unless something has changed that i didn't hear bout, it's not possible to get a 4th power from a power pool without the third
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In actuality, you need to select "two of the three prelim powers" not the first two powers, specifically...
as posted above, you must take any 2 of the first 3 to take the 4th.
Grant Invis, Stealth, Phase Shift
is a good example of skipping the third.
Swift, Hurdle, Stamina works perfectly well
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
[censored] i had absolutely NO idea.............................................. ..................
*slinks out of the room
Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,
just as an FYI - invis does not stack with hide/stealth - granted invis does (to the person who said you have to turn off invis) A good stalker team is one where they have taken grant ivis or teamed with a corruptor you can buff them and grant invis (the anti - anti stalker - give em SB+ID and Granted Invis :lol and throw in IR!)
I don't have an Ice/Dev yet... what I do have however is an Enrgy Blast/Dev and stalkers seriously hate me. I built him so he can see stalkers and have the fire power to kill them fast. It's pretty nasty how every stalker in the zone will soon target you when you are picking them off 1 by 1. Now before any stalker lovers start yelling at me let me say that I have 2 stalkers that do incredibly well in pvp. My best stalker is my energy/energy. But I like having different toons for pvp so I can adjust to a situation. My blaster is just a pure nightmare for stalkers. They can placate but i can still see them.... and as soon as I can target them again... BLAHM!
But..... I took Caltrops and have them slotted but I find I don't use them much if at all. My webnade plants pesky flyers and my blasts do the rest. I rolled an ice/dev but the grind to pvp level sucks if you build for pvp and skip over the AoE's.
My 2 cents
hey Fury I love your guides and ive been trying to find a nice build to get some payback with my fire/dev being the first char I made back in the day. Im had a liking to electric mastery lately though due to the EMP Pulse. I know Frozen Armor is to compliment CD and the SS combines with web nade. The pool with FoN and PFF are all around decent as is Flame Mastery with char and the shield. Is there any benefit to Electric maybe possible combining stuns with taser and EMP and I know the shield isnt the best but I was just wondering.
Well, i took your guide and tweaked it a bit for Sonic/dev instead. While the sonic attacks are a bit slower on the animation time, i'm really happy with the build so far. And i'm not sure, but i think the -res from sonic attacks really helps out
Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,
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hey Fury I love your guides and ive been trying to find a nice build to get some payback with my fire/dev being the first char I made back in the day. Im had a liking to electric mastery lately though due to the EMP Pulse. I know Frozen Armor is to compliment CD and the SS combines with web nade. The pool with FoN and PFF are all around decent as is Flame Mastery with char and the shield. Is there any benefit to Electric maybe possible combining stuns with taser and EMP and I know the shield isnt the best but I was just wondering.
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Electric is okay, but there's a reason that most PvP builds gravitate to force and cold mastery.
PFF in force is just a nice to have. It allows for a peekaboo play style. Get hurt, and you hide in your bubble to take a break. Temporary Invulnerability is a good S/L shield. And Force of Nature is very nice - allowing you to have very high resist and approach scrapper level defenses for a time.
Cold mastery is nice because snow storm + web grenade = people not moving. The armor isn't the greatest but then again you can grab hibernate, which is the ultimate 'oh crap' button.
EMP isn't that useful. While a stun is good, it's a slow animating PBAoE. The new taser is much better because it's faster. Don't think about stacking stuns with EMP because of it's long recharge; it also has a high endurance cost to compensate for the fact that in PvE it's meant to stun multiple targets. You try that in PvP, and you won't be successful...even against MMs since some of them have mez protection (/traps, /FF). Also, stuns aren't usually stacked unless you're an energy melee toon, which has multiple stuns in its arsenal. Usually, one stun is sufficient to knockoff a squishie's acrobatics or bring them down if they are flying.
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Well, i took your guide and tweaked it a bit for Sonic/dev instead. While the sonic attacks are a bit slower on the animation time, i'm really happy with the build so far. And i'm not sure, but i think the -res from sonic attacks really helps out
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According to City of Data, sonic blasts have a -res value of 13%. Combined with the blaster AT damage modifier, that's alot of additional damage. I just wish shout was faster then the blast set would be roughly on par with ice and fire. Slower but with much more damage. Also, having a ranged stun is extremely nice. My sonic/sonic corruptor really enjoys hers.
yea it makes sense and I like the storm plus grenade. For my elec/nrg I tried to be a little different and not follow a typical ice or fire/nrg. I was going to try to pick up electric cause I was hoping the EMP blast combined with TB would take down most of the end of a player with power boost and conserve power running of course and the electric armor might give a slight advantage over other /nrgs because of the small resists. Of course I know sometimes it just comes down to preference but I was wondering if you have any info on EMP's end drain? thanks again for the last post
Build #2 is basically identical to my Siren's Build with my namesake, Plasma, who is fire/dev. And yes, stalkers HATE you. In fact, everyone hates you. My build is HO-laden, but I believe the power choices are identical. Yes, it does fine without Hasten.
It is incredibly deadly. If they don't port you first, you can just camp somewhere, set up mines, and drop someone on them, and they die. It's that simple. You'll get a lot of complaints about how cheap you are, especially from non /EA stalkers. You can ignore that. No one forces them to get into range, constant motion will save them from a tpfoe death, and you are a sitting duck while sitting around setting up mines (more or less). Finding creative ways to use terrain is critical!
You'll be absolutely amazed at how many stalkers will hop down and literally stand right next to you (or, say, 50 ft away), thinking they're invisible. You drop 'trops, toss a grenade on them, and begin porting. The one sad thing about it is that caltrops have a relatively slow "pulse" on their slow effect, so people ported into their area of effect in super-speed motion can often be out or mostly out by the time the slow kicks in.
Anyhow, Brutes are a pain (esp /FA), but for stalker-killing it can't be beat. It's nice when there are allied heroes with you, because you can give up on the mines and just use your obscene perception to hunt down stalkers and caltrop/web grenade them.
About the only bummer is that anyone can get a grenade more or less just like yours via temp powers if they have zone control (or a tie).
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yea it makes sense and I like the storm plus grenade. For my elec/nrg I tried to be a little different and not follow a typical ice or fire/nrg. I was going to try to pick up electric cause I was hoping the EMP blast combined with TB would take down most of the end of a player with power boost and conserve power running of course and the electric armor might give a slight advantage over other /nrgs because of the small resists. Of course I know sometimes it just comes down to preference but I was wondering if you have any info on EMP's end drain? thanks again for the last post
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Absolutely, the best way to get information about power sets: City of Data. Look under epics.
According to the site: EM Pulse drains -16.67 base to a player. That's not bad but it makes it situational and I think the animation times will still be a killer. I personally haven't tested this in PvP, so take this for what it's worth.
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And yes, stalkers HATE you.
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Yep. This build generates MORE hate than even stalker builds. If you can't stand being cussed out in broadcast constantly, this is definitely not the build for you.
Oh cool, I started an Ice/Dev blaster 7 days ago and man oh man, my build was almost exact to yours, except I am taking the cloak over hasten and I only had one endredux in assault and acro (mistake >_< but now they have two in them and I notice the difference. Great guide.
I have one question as far as Drone + Tactics stacked (I don't have Tactics yet). How do or is there a way to see thru Hide + Invis? I noticed that I was able to see them when they move with Drone & IR Goggles (unsure of comparisons on +perception of IR or Tactics) also as they begun their AS as they have to drop invis first.
i rolled an ice/dev a little after PvP was introduced and was destroying stalkers with that build,basically what your speed build looks like,only i used to carry nuthn but oranges "ruggeds" so i couldnt be tpd. needless to say,i have seen teams of 8 x/dev in SC on victory and watched many stalkers run and cry.
i thenwent on to roll a PvP stalker too see just how bad it was for them,and i realized alot of them were just using incomplete builds. i built an spines/sr with hide/invis/phase shift no fitness pool in SC had FS/FF/PB and some other stuff. my tactic was..impale..6 slotted with 3immob and 3 acc, ss /sj to them, placate,AS..if it was a squishy i could get off a huge crit with ripper after implae never even using AS. if i ever got chased down i would toggle on Invis, never used it otherwise,if they had me thru that then i hit Phase shift. needless to say i earned all 400 rep in like 2 weeks with my stalker,he stays at lvl 38 since and i never pull him out. being a stalker in SC is just way too easy.
@The REAL Chop
My teachers always told me to follow my dreams. To bad they are all Nightmares.
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Oh cool, I started an Ice/Dev blaster 7 days ago and man oh man, my build was almost exact to yours, except I am taking the cloak over hasten and I only had one endredux in assault and acro (mistake >_< but now they have two in them and I notice the difference. Great guide.
I have one question as far as Drone + Tactics stacked (I don't have Tactics yet). How do or is there a way to see thru Hide + Invis? I noticed that I was able to see them when they move with Drone & IR Goggles (unsure of comparisons on +perception of IR or Tactics) also as they begun their AS as they have to drop invis first.
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TD + Tactics stack, but there's a catch. It's not enough +perception to see hide + invis at the SC level. I previously thought it did. It does allow you to see it at RV, but not at SC just the way the stealth and perception caps work.
However, hide + invisibility lags. When you're moving and your stalker opponent moves, you can see and briefly target a stalker that is using hide + invisibility. It's just a matter of time that he drops invis and then you can see him pretty clearly. The sure way to get him is to simply pop an insight when you see a stalker flash past you. Then for 1 min, you can see them at 10' regardless of how much stealth he has since you're at the perception cap.
BTW, targeting drone + tactics + IR goggles all stack. And it puts you at the +perception cap.
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Oh cool, I started an Ice/Dev blaster 7 days ago and man oh man, my build was almost exact to yours, except I am taking the cloak over hasten and I only had one endredux in assault and acro (mistake >_< but now they have two in them and I notice the difference. Great guide.
I have one question as far as Drone + Tactics stacked (I don't have Tactics yet). How do or is there a way to see thru Hide + Invis? I noticed that I was able to see them when they move with Drone & IR Goggles (unsure of comparisons on +perception of IR or Tactics) also as they begun their AS as they have to drop invis first.
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TD + Tactics stack, but there's a catch. It's not enough +perception to see hide + invis at the SC level. I previously thought it did. It does allow you to see it at RV, but not at SC just the way the stealth and perception caps work.
However, hide + invisibility lags. When you're moving and your stalker opponent moves, you can see and briefly target a stalker that is using hide + invisibility. It's just a matter of time that he drops invis and then you can see him pretty clearly. The sure way to get him is to simply pop an insight when you see a stalker flash past you. Then for 1 min, you can see them at 10' regardless of how much stealth he has since you're at the perception cap.
BTW, targeting drone + tactics + IR goggles all stack. And it puts you at the +perception cap.
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Thanks I thought so and I soooo can't wait on Tactics. Does the +perception cap see thru Hide + invis? Not that I am worried, I generally see a stalker close up and drop the trops in their AS motion and then aim and open fire.
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I generally see a stalker close up and drop the trops in their AS motion and then aim and open fire.
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Razai I really hope that you don't rely on this tactic all the time, it may work often on the Virtue Server but you wouldn't last 2 minutes on Pinnacle.
Trops don't work on teleporting stalkers, if you're setup to just wait for a attack from a stalker it's best to use mines....but beware of tp foe!
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Novabomber
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Devices
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01) --> Fire Blast==> Dmg(1)Acc(3)Dmg(5)Dmg(13)EndRdx(39)
01) --> Web Grenade==> Acc(1)Range(34)Acc(43)
02) --> Flares==> Dmg(2)Acc(3)Dmg(9)Dmg(13)EndRdx(37)
04) --> Fire Ball==> Dmg(4)Acc(5)Dmg(17)Dmg(37)EndRdx(39)
06) --> Hover==> Fly(6)Fly(7)Fly(7)
08) --> Fire Breath==> Dmg(8)Acc(9)Dmg(17)Dmg(36)EndRdx(37)
10) --> Targeting Drone==> TH_Buf(10)TH_Buf(11)TH_Buf(11)EndRdx(29)
12) --> Swift==> Run(12)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Health==> Heal(16)Heal(42)Heal(42)
18) --> Blaze==> Dmg(18)Dmg(19)Acc(19)Dmg(23)Rechg(23)EndRdx(34)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Assault==> Empty(22)
24) --> Tactics==> TH_Buf(24)TH_Buf(25)TH_Buf(25)EndRdx(29)EndRdx(36)
26) --> Blazing Bolt==> Dmg(26)Dmg(27)Acc(27)Dmg(31)Range(31)Range(31)
28) --> Cloaking Device==> EndRdx(28)DefBuf(40)DefBuf(46)
30) --> Aim==> Rechg(30)Rechg(40)TH_Buf(40)
32) --> Trip Mine==> Dmg(32)Dmg(33)Acc(33)Acc(33)Dmg(34)
35) --> Teleport Foe==> Acc(35)Range(36)
38) --> Caltrops==> Slow(38)Slow(39)EndRdx(43)
41) --> Snow Storm==> Slow(41)Slow(42)EndRdx(43)
44) --> Frozen Armor==> DmgRes(44)DmgRes(45)DefBuf(45)DefBuf(45)EndRdx(46)EndRdx(46)
47) --> Inferno==> Dmg(47)Dmg(48)Dmg(48)Acc(48)Acc(50)Rechg(50)
49) --> Hibernate==> Rechg(49)EndMod(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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This is my build, and it terrorizes Siren's Call on Guardian on a regular basis. I basically use Stalker's Tactics, I fly above where they can't see me, usually I wait till someone else has their attention then snipe them from above with AIM, and follow up with Blaze. They either run, or are dead in seconds. Works against Doms, MMs while they aren't in BG mode, and most Corrs too. Cloak makes sure they can't see me unless they have percep boost, while i'm in the air they can't see me till its too late. I'm only at lvl 31, but so far the build is a total success.
IMO, Flight is the best defensive power for a stalker-hunter. Take their element of surprise and use it against them, and if they use inspirations, you can just fly out of range.
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arggg...no.
XX/Devs is FOTM but great guide... basically you are a droning master - as you lay down caltrops and 20 mines and sit there cloaked waiting to tp foe a villain into it...this annoys me to no end as most devs blasters will KS in PVP (unless you are on their team).
P.S. - little secret - mines are pets - a confused blaster in the middle of mines goes BOOM!
a couple of suggestions = - on most of your examples you have tripmines past 30 - essential for SC is Cloaking,caltrops,webnades,targeting and the lovely tripdrones...er mines...all need to be take before or at 30.
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Sounds to me like you missed the whole point. Forget everything you know about Tripmines. In fact, forget Tripmines altogether for Sirens - /Dev scores far more kills without them.
Its all about mobility with stacked perception and Webgrenade. Pin 'em with a web'nade and blast till they die while hopping around like a crack monkey.
[Edit: About Taser's range - it does not accept range enhancements, and did not on Test. This is intended according to Castle.]