Official Thread: Domination Changes


Aggelakis

 

Posted

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I kinda think it was not needed. I enjoy the power I have playing my Dom (ATAX lvl 45atm Freedom) and I rarely "needed" to hit domination to be effective, even in Boss and AV fights.

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*mind boggles*

What difficulty are you set to, and what are your primary and secondary powersets?

- Protea


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

I tested the changes made from this last release and came to the conclusion that my dominator will never really live up to her AT name. She is a very fun and difficult player to manage on the battlefield but I knew that before I built her. She can control a battle somewhat on her own but cant do enough damage to finish it. I dont even dare to step into a PVP zone unless im there to collect the badges. All problems I expected before I built her. Im not one to complain because I didn't do anything to help test these changes. At this point im happy doms are getting some love. My friend summed up doms for me the other day when he said "Have a break free? Kill a dominator" its to bad cause i had high hopes for this build...... oh well back to my brute, corr, mm or stalker....either way they make my dom look like garbage.


 

Posted

I still think that doms should get containment. When I think of "dominating someone", I think of getting the advantage over them, and then just exploiting the hell out of it. It's sort of like a boxer who, once he sees his opponent starting ot tire, summons up a bit more energy and really drills into the other guy. Doms shoudl be a sort of "hit them while they're down" AT - get 'em held, then beat the bejeezus out of them.

In fact, I'd say drastically reduce the duration of holds, also make them recharge faster, increase the damage, and add like some form of super containment. I go as far as to say that doms should have a damage modifier of like .20, but have their form of containment do like 8x damage!

In this new dominator, I'd still keep domination, but change what it does. It would still fill the end bar and give status protection, but it'd only last 30 seconds. It would make their hold unresistable. That's right - you hit dom and for 30 secs you are turnign AVs into statues. The downside is that after that 30 secs, you'd generate a sort of "super aggro" towards anyone you affected but didn't defeat.


 

Posted

Why does everyone keep saying "Dominators need a damage boost but not to Blaster levels"?

Our holds have pathetic, minor to moderate damage. Even at a blaster base damage they would do very, very little. Compare that to Fire sword Circle or Total Focus or several other blaster secondaries.

Blasters have an entire set devoted entirely to damage. 5-8 damage abilities at range, compared to maybe 4 that a dominator gets outside of holds. The damage of our ranged abilities doesn't come close if we stick to a ranged chain (and I constantly gripe at dominators that refuse to melee)

No final-tier nuke. trust me, even at blaster base damage, that final tier nuke makes a HUGE difference.

No Boost. Most get aim. Most blasters get aim+boost (and there is no way in heck a dominator, even under the effects of domination and an aim, and even a couple of reds, can pack the punch of a boosted nuke)

So, in short, even if we got the base blaster Damage we would still not be outdamaging blasters at range, and doubtful we would be outdamaging scrappers at melee either (except dark, but that's a special case cause dark scrappers have better controls than dominators)

If you want to 'even it out' then make domination not affect your damage output. In fact, a lot of people would love this change as it would allow them to work out a more 'stable' style of fighting, particularly against minions.


But I don't think giving Dominators a blaster's base damage would negatively impact blasters or corrupters in the slightest, and at least on LRSF and other SF's they would be desired for their nice damage output, even if their holds are... less stable than desired.
Blasters would still outdamage in range and melee, controllers would still out-control, Scrappers and brutes would still outdamage in melee and outdefend, stalkers would still pick off the bosses better, corrupters would still outbuff, masterminds would still outtank, Kheldians would still do...whatever it is Kheldians do.


Seems like a neat, elegant solution to me, Doms would be wanted for their single target controls and area damage


 

Posted

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Why does everyone keep saying "Dominators need a damage boost but not to Blaster levels"?

Our holds have pathetic, minor to moderate damage. Even at a blaster base damage they would do very, very little. Compare that to Fire sword Circle or Total Focus or several other blaster secondaries.

Blasters have an entire set devoted entirely to damage. 5-8 damage abilities at range, compared to maybe 4 that a dominator gets outside of holds. The damage of our ranged abilities doesn't come close if we stick to a ranged chain (and I constantly gripe at dominators that refuse to melee)

No final-tier nuke. trust me, even at blaster base damage, that final tier nuke makes a HUGE difference.

No Boost. Most get aim. Most blasters get aim+boost (and there is no way in heck a dominator, even under the effects of domination and an aim, and even a couple of reds, can pack the punch of a boosted nuke)

So, in short, even if we got the base blaster Damage we would still not be outdamaging blasters at range, and doubtful we would be outdamaging scrappers at melee either (except dark, but that's a special case cause dark scrappers have better controls than dominators)

If you want to 'even it out' then make domination not affect your damage output. In fact, a lot of people would love this change as it would allow them to work out a more 'stable' style of fighting, particularly against minions.


But I don't think giving Dominators a blaster's base damage would negatively impact blasters or corrupters in the slightest, and at least on LRSF and other SF's they would be desired for their nice damage output, even if their holds are... less stable than desired.
Blasters would still outdamage in range and melee, controllers would still out-control, Scrappers and brutes would still outdamage in melee and outdefend, stalkers would still pick off the bosses better, corrupters would still outbuff, masterminds would still outtank, Kheldians would still do...whatever it is Kheldians do.


Seems like a neat, elegant solution to me, Doms would be wanted for their single target controls and area damage

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This solution makes quite a bit of sense. To add to it, I play corruptors, and while they're aren't meant to be blasters, they are supposed to be 'the nuke' of CoV. I play defenders alot as well, and I really don't see THAT much difference in def vs cor output. Certainly no one would say defenders are nukes, so yes, make doms damage= blasters.


 

Posted

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Why does everyone keep saying "Dominators need a damage boost but not to Blaster levels"?

Our holds have pathetic, minor to moderate damage. Even at a blaster base damage they would do very, very little. Compare that to Fire sword Circle or Total Focus or several other blaster secondaries.

Blasters have an entire set devoted entirely to damage. 5-8 damage abilities at range, compared to maybe 4 that a dominator gets outside of holds. The damage of our ranged abilities doesn't come close if we stick to a ranged chain (and I constantly gripe at dominators that refuse to melee)

No final-tier nuke. trust me, even at blaster base damage, that final tier nuke makes a HUGE difference.

No Boost. Most get aim. Most blasters get aim+boost (and there is no way in heck a dominator, even under the effects of domination and an aim, and even a couple of reds, can pack the punch of a boosted nuke)

So, in short, even if we got the base blaster Damage we would still not be outdamaging blasters at range, and doubtful we would be outdamaging scrappers at melee either (except dark, but that's a special case cause dark scrappers have better controls than dominators)

If you want to 'even it out' then make domination not affect your damage output. In fact, a lot of people would love this change as it would allow them to work out a more 'stable' style of fighting, particularly against minions.


But I don't think giving Dominators a blaster's base damage would negatively impact blasters or corrupters in the slightest, and at least on LRSF and other SF's they would be desired for their nice damage output, even if their holds are... less stable than desired.
Blasters would still outdamage in range and melee, controllers would still out-control, Scrappers and brutes would still outdamage in melee and outdefend, stalkers would still pick off the bosses better, corrupters would still outbuff, masterminds would still outtank, Kheldians would still do...whatever it is Kheldians do.


Seems like a neat, elegant solution to me, Doms would be wanted for their single target controls and area damage

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I agree with you 100%.
For solo missions dominators are just gimped ice/* blasters. A few holds and weak damage. If ice blasters can get good holds and great damage why cant we? I dont think that it would be overpowered. For the most part I think it would balance out the aggro issues we have, mobs would have an actual reason to go postal on us instead of going postal when being tickled by an aoe immobilize.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

I have a Plant/Psi Dom. From the advice I was given, it's my understanding that both sets I chose are "weak in the start, but get better". I did see the increase in domination, but I kept running into end issues. Also, soloing it takes me a bit to take down a mob of the same level. I agree with other posts pertaining to the damage factor and needing more. I don't mind the challenge of working on this AT. I guess I don't see the point of it being as easy.... as pie?


 

Posted

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To reiterate, since the thread was snipped:

On a full team of 8, I was getting only 3 points to my Dom bar per attack. I should have been getting about 6.5 points.

Can anyone confirm that the team size buff to Domination is working for them?

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I've tracked down the issue and am working on a fix.

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Any update on this fix.

Thanks.


Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility

 

Posted

They are too powerful now. You'll see.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

[ QUOTE ]
[ QUOTE ]
Why does everyone keep saying "Dominators need a damage boost but not to Blaster levels"?

Our holds have pathetic, minor to moderate damage. Even at a blaster base damage they would do very, very little. Compare that to Fire sword Circle or Total Focus or several other blaster secondaries.

Blasters have an entire set devoted entirely to damage. 5-8 damage abilities at range, compared to maybe 4 that a dominator gets outside of holds. The damage of our ranged abilities doesn't come close if we stick to a ranged chain (and I constantly gripe at dominators that refuse to melee)

No final-tier nuke. trust me, even at blaster base damage, that final tier nuke makes a HUGE difference.

No Boost. Most get aim. Most blasters get aim+boost (and there is no way in heck a dominator, even under the effects of domination and an aim, and even a couple of reds, can pack the punch of a boosted nuke)

So, in short, even if we got the base blaster Damage we would still not be outdamaging blasters at range, and doubtful we would be outdamaging scrappers at melee either (except dark, but that's a special case cause dark scrappers have better controls than dominators)

If you want to 'even it out' then make domination not affect your damage output. In fact, a lot of people would love this change as it would allow them to work out a more 'stable' style of fighting, particularly against minions.


But I don't think giving Dominators a blaster's base damage would negatively impact blasters or corrupters in the slightest, and at least on LRSF and other SF's they would be desired for their nice damage output, even if their holds are... less stable than desired.
Blasters would still outdamage in range and melee, controllers would still out-control, Scrappers and brutes would still outdamage in melee and outdefend, stalkers would still pick off the bosses better, corrupters would still outbuff, masterminds would still outtank, Kheldians would still do...whatever it is Kheldians do.


Seems like a neat, elegant solution to me, Doms would be wanted for their single target controls and area damage

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I agree with you 100%.
For solo missions dominators are just gimped ice/* blasters. A few holds and weak damage. If ice blasters can get good holds and great damage why cant we? I dont think that it would be overpowered. For the most part I think it would balance out the aggro issues we have, mobs would have an actual reason to go postal on us instead of going postal when being tickled by an aoe immobilize.

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Well yeah and Blasters should get Hide and Assassin's Strike. It makes perfect sense if you think about it since Blasters get no resistance or defense or mezz resists and Stalkers get all that and about the same hit points. Most Blasters can't even Hold foes for that matter.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

This was a nice, noticeable change for dominators. But still not enough to make me want to play my Dom characters. I've tried my Dominator again and again even after this change and just find they are so much weaker than other AT's that I get very frustrated.

I took a controller to level 50 before starting CoV and it was such a slow process, at this point I don't have the patience for such a slow AT. The sad thing is that I think dominator powers are the most interesting to me and potentially fun. I just find that they move way to slow in soloing and offer too little in teaming.

I wish they would make Dominators more powerful because I would love to play them just for the interesting powers. But I hate feeling like I'm playing a character that basically has one hand tied behind his back compared to other AT's. They are just weaker. (and I've maximized his damage efficiency to try and make him more effective, using short range powers for damage, respec'ing him to try different power combinations - he's just not as effective as any of my corruptors, brutes or masterminds that I usually play).


Red Warlock
- "The Shadow Rune of the Warlocks" (Arc ID 124319).
- "The Legion of Mutants vs. The Iron Agents" (Arc ID 200364).
- "The Children of Astoria" (Arc ID 217499)

 

Posted

I faced my first PtoD tonight on my lvl31 mind/ice dom. Was helping a buddy that couldnt kill baracuda (he was lvl28, EB was 29) we also hada lvl27 dom with us. I was able to get a powerboosted domination confuse on Baracuda to start the fight. Then both us doms started stackin holds like crazy (they were ice/energy). We got her down to half health before the triangles came up. She immediatly knocked us all down to about 10% health (powerboosted aid self is teh sexay btw) before we got her held again and finished her off.

So this is kinda scary now as i get to the point all the EBs i will face have the PtoDs.. A -2 EB almost killed me.. and had she not been agrod to the brute she would have (as the other -2 EB killed me later in the mission as soon as i walked around a corner)

Owell.. i solod a brute to 50 on relentless and got shivans and nukes for each AV battle... ill just have to do the same against EBs on her i guess. I still love playing her. No other AT has quite the excitement of "1 wrong more or missed hold and your dead" that doms get.


 

Posted

Controllers are my favorite Hero class, but my favorite Villians?

Anything but Dominators. Seriously. It takes SO BLOODY LONG to kill even conned minions soloing it's like stabbing a spork into my knee, and while sometimes I get lucky enough to get someone who will allow a Dom on thier team, I dont feel like I'm doing much.
Compare that to Controllers and the awesome power of containment and the fact that thier holds work better, they have a FAR MORE USEFUL secondary...

Forget about it. Controllers both control and dominate. Dominators are like wet noodles.

IMO - give Controllers the toggle boost, have that affect thier holds and damage, give dominators holds with slightly better mag and that nice fat containment bonus. Really - why does the heroic AT do better at beating stuff to death with thier powers than Dominators even do at holding them still?


 

Posted

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Dominators need a buff so that they are always a viable AT. And yes, Positron that means being able to solo on Invincible easily. If one AT can do it then they all should be able to.

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I defy you to show me a Dominator who has his difficulty set to Invincible, or is even capable of doing so.


 

Posted

Not all the time, but yes, I've run for long stretches on the Hardest setting, solo.

I'll drop it down for AV's, but aside from that, just about everything else is soloable. Level 42 Ice/Psi. I've been running on simply Villainous a lot recently simply because it's faster to go through arcs that way, but it's not because I have to.


 

Posted

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Dominators need a buff so that they are always a viable AT. And yes, Positron that means being able to solo on Invincible easily. If one AT can do it then they all should be able to.

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I defy you to show me a Dominator who has his difficulty set to Invincible, or is even capable of doing so.

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umm...hello.

<-

I solo non-triangle EBs on Relentless (Invincible). In fact, I say it's actually fairly easy for me to solo a Longbow Ballista on Relentless while several of my Brute friends need help even finishing one on Vicious. It just takes a long [censored] time.

You know, I can't see how you people think Doms can't solo on Relentless. Most of us on the dom forum do it easily post-32. Mind Control does it before then, but we don't pick up speed and rocket off on Relentless like Fire/ doms do at 32.


 

Posted

This doesnt go here probably but here is my 2 cents.
I have alvl 35ish plant psi dom. And I cant die enough to get the first debt badge.
At the same time, I dont deal enough dmg to kill just about anything in a reasonable amount of time.
Teams like me for my creepers.. which is cool. But IF I wanted to solo... Its like



*watching paint dry*

no fun!


 

Posted

Jeesh....when I see posts that say "I can barely kill a white con minion with my dominator..." I have to wonder what in the heck those folks are doing or what powerset they chose..... Dom's are really sensitive to powerset choices and slotting. If you want to kill stuff fast go fire/fire....trust me I've seen a high level fire/fire tank and kill stuff faster then any brute (or tank) could ever hope too....


That being said....where the heck is my team buff!!!!!! I want it now...


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

No kidding. I can solo on higher difficulty with my Ice/Ice Dom than I can with my SS/DA brute or Claw/Nin stalker and that was BEFORE this new change making us build Dom up faster.


 

Posted

[ QUOTE ]
This doesnt go here probably but here is my 2 cents.
I have alvl 35ish plant psi dom. And I cant die enough to get the first debt badge.
At the same time, I dont deal enough dmg to kill just about anything in a reasonable amount of time.
Teams like me for my creepers.. which is cool. But IF I wanted to solo... Its like

*watching paint dry*


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Uh, my plant/psi was a killing machine after around 25. My brute-playing friend was complaining that he had nothing to do most of the time. With seeds, creepers and at 32 flytrap I can wade through +2 mobs for 4+ teams...solo. Throw in DPy and you can run the rampage non-stop.

PToDs and PvP suck though. The new dom changes won't change much about that alas...


 

Posted

Domination seems like an "I Win" power now. Dominators in PvP always seem to have Domination available. They can Hold my Invulnerable Tank through 3 Strength of Wills and Unyielding. Then as soon as I emerge from the Hospital my Tank is Held and killed in about 30 seconds over and over again. No other players involved. Just one Dominator. So perhaps they were too weak in I-7, but now Domination is too much and too easy.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

You know the only thing that changed to Domination was we get one more point per attack, right?


 

Posted

While not in the upper levels of the Dominator tree (mines Grav/En, since hes wearing a tech suit I figured it fit.)
I actually found malicious harder than vicious, Ruthless harder than Relent etc etc. Due to the number of enemies.

1 target.. I could take (unless it was an elite boss or AV) but if there was more than 2 I was always in trouble. So in a group I'd often pick a lt to keep held the entire battle, and throw a boss all around the place so he couldn't hurt anybody. (lift, power push and propel rotation)

Dominators I actually found rather powerful but overwhelmed easily. I also found the playstyle matches the whole sadist description in the manual, as you very slowly, incapacitate and destroy 1 target. (Does make solo'ing take a long time tho lol)

Only lvl 20 atm, so this is just what I've seen so far. Liking the increase in Domination too.


 

Posted

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While not in the upper levels of the Dominator tree (mines Grav/En, since hes wearing a tech suit I figured it fit.)
I actually found malicious harder than vicious, Ruthless harder than Relent etc etc. Due to the number of enemies.

1 target.. I could take (unless it was an elite boss or AV) but if there was more than 2 I was always in trouble. So in a group I'd often pick a lt to keep held the entire battle, and throw a boss all around the place so he couldn't hurt anybody. (lift, power push and propel rotation)

Dominators I actually found rather powerful but overwhelmed easily. I also found the playstyle matches the whole sadist description in the manual, as you very slowly, incapacitate and destroy 1 target. (Does make solo'ing take a long time tho lol)

Only lvl 20 atm, so this is just what I've seen so far. Liking the increase in Domination too.

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You will like the higher levels when you can two-shot mobs and hold bosses easily.