Official Thread: Domination Changes
[ QUOTE ]
Domination seems like an "I Win" power now. Dominators in PvP always seem to have Domination available. They can Hold my Invulnerable Tank through 3 Strength of Wills and Unyielding. Then as soon as I emerge from the Hospital my Tank is Held and killed in about 30 seconds over and over again. No other players involved. Just one Dominator. So perhaps they were too weak in I-7, but now Domination is too much and too easy.
[/ QUOTE ]
you are a liar.
True. I'm sure even the devs are raising an eyebrow because the ONLY thing that changed in I8 for Domination...was the one extra point we get per attack. We got the mez protection/PvP build speed buff in I7.
[ QUOTE ]
True. I'm sure even the devs are raising an eyebrow because the ONLY thing that changed in I8 for Domination...was the one extra point we get per attack. We got the mez protection/PvP build speed buff in I7.
[/ QUOTE ]
its too powerful, dom's BI's should be lowered by 10% to offset.
HELL no. Give us back our ultra Toggle Dropping and I MIGHT be able to stomach that.
Yes, I know you were joking. Still. >.>
[ QUOTE ]
It's the only solution I see that makes dom's reliable and doesn't require a damage buff. Without making dom's reliable, it will continue to be 1/5th of the game play in COV that is not being played.
[/ QUOTE ]
Toastyr, the history of changes in COH is the lowering of reliability. While a lot of players focus on the fact that Character power continually decreases as Issues come out, the fact of the matter is that balance changes, in and of themselves, aren't bad. In fact in most cases they have been helpful.
But... there is a catch. "Reliability" is verboten. In no case are powers allowed to have a consistant effect on gameplay.
The Developers will allow almost any buff or boost, as long as it is temporary.
Of course, many players feel that, due to the nature of gameplay in COH (fight one spawn at a time, continue), "Big Boom" powers just aren't useful unless they can be up every battle.
And battles last about 45 seconds, on average. Exactly non-concurrant with all those slow-recharge 2-minute-duration self-buff powers.
There is a reason that none of my Regen characters have Instant Healing, and none of my Invuln characters have Unstoppable.
If I find myself needing long-timer self buffs, then either my difficulty is too high or I have lots of downtime waiting for them to recharge.
Since waiting for powers to recharge is un-fun, I just do everyone a favor and skip the powers completely.
Sure, Ambushes and aggro management mistakes happen - but that's what Inspirations are for.
So, to sum up, yes, Dominators need "reliability" for many players to enjoy the AT, and that's precisely what the AT will never get.
Here's a Developer-safe idea so that Dominators can be of some use on the LRSF - Domination quintiples Magnitude and Damage for 30 seconds out of every 7 minutes.
I'd say a minute out of fifteen, but that might provide too much usability. Might be doable, though - we'll see, I imagine.
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
[ QUOTE ]
PToDs and PvP suck though. The new dom changes won't change much about that alas...
[/ QUOTE ]
Garden-variety game-design flaw. While there is a lot of diagreement about synergy of Damage+Control (some feel there is none, some disagree), the facts of the matter is this:
1. Dominators are a hydrid damage/control AT.
2. Most Dominator builds do the most damage in melee.
3. Dominators have no melee defenses (other than Control).
4. AVs are explicitly designed to deny the value of Control.
5. A Dom's main fallback ability when Control fails is melee damage:
- which is dangerous due to AV AOE attacks.
- damage is something that every other AT can do as well or better.
Dominators have little value against AVs because Control has little value against AVs. How was this missed in Beta?
I blame myself as well - it should have been obvious with a little bit of forethought into common playstyles, but I missed it too - until the complaints about the LSRF started to come in.
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
[ QUOTE ]
[ QUOTE ]
PToDs and PvP suck though. The new dom changes won't change much about that alas...
[/ QUOTE ]
Garden-variety game-design flaw. While there is a lot of diagreement about synergy of Damage+Control (some feel there is none, some disagree), the facts of the matter is this:
1. Dominators are a hydrid damage/control AT.
2. Most Dominator builds do the most damage in melee.
3. Dominators have no melee defenses (other than Control).
4. AVs are explicitly designed to deny the value of Control.
5. A Dom's main fallback ability when Control fails is melee damage:
- which is dangerous due to AV AOE attacks.
- damage is something that every other AT can do as well or better.
Dominators have little value against AVs because Control has little value against AVs. How was this missed in Beta?
I blame myself as well - it should have been obvious with a little bit of forethought into common playstyles, but I missed it too - until the complaints about the LSRF started to come in.
[/ QUOTE ]
On their own...yeah, a Dom is pretty much doomed against an AV.
Given 4 doms, however, by the time you reach an AV in a mission you should all be able to activate Domination. With all of them running domination...shouldn't that be able to perma-mez an AV even through the triangles?
I'll use Char as an example. It's a mag three hold, so under Domination it's mag six. Four doms means that's 24 mags through the first application alone. Another application means 48 mags, 2 under their PToD (Char recharges rather fast (eight seconds and would last for at least 10 seconds vs an AV, not factoring in Hold enh), and most Doms have Hasten for their long-cooldown powers).
Third application will perma hold them, and likely will never be able to come out of the hold due to the recharge and duration on the power. Combined with /assault secondary, after an AV has been permaheld, those four doms should take him down rather fast.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
[ QUOTE ]
I'll use Char as an example. It's a mag three hold, so under Domination it's mag six. Four doms means that's 24 mags through the first application alone. Another application means 48 mags, 2 under their PToD (Char recharges rather fast (eight seconds and would last for at least 10 seconds vs an AV, not factoring in Hold enh), and most Doms have Hasten for their long-cooldown powers).
Third application will perma hold them, and likely will never be able to come out of the hold due to the recharge and duration on the power. Combined with /assault secondary, after an AV has been permaheld, those four doms should take him down rather fast.
[/ QUOTE ]
I dont know, the numbers sound fun but Im doubting 4 doms can take down an AV with their low damage attacks even while in domination and spamming holds before domination falls. It comes back down to lack of damage.
I like doms, i think they are nearly there, I do think their damage modifier needs a buff though.
Let's look at it another way...
2 Controllers and a Defender have been able to output enough damage (myself being a controller) to take out Praetorian AVs (Namely Antimatter and Neuron)...without -regen debuffs.
Granted, Doms will probably never know the wicked glee of Storm Summoning, but the base damage in the Controllers and Defenders is below that of Dominators.
Domination gives a +75% damage enhancement. So I dunno, I would guess that that more than makes up for a low base damage modifier, especially when Doms have giant melee attacks that they can safely use against held AVs.
Their melee modifier is higher than their ranged modifier, by the way.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
[ QUOTE ]
Let's look at it another way...
2 Controllers and a Defender have been able to output enough damage (myself being a controller) to take out Praetorian AVs (Namely Antimatter and Neuron)...without -regen debuffs.
Granted, Doms will probably never know the wicked glee of Storm Summoning, but the base damage in the Controllers and Defenders is below that of Dominators.
[/ QUOTE ]
Im not sure thats really the point, I know a controller who solod every AV and GM in the game (including lusca) and my defenders total focus that can outdamage a blasters even when they use aim and build up. Part of the joy of trollers and defenders is their versatility, they can be ST monsters or aoe map munching powerhouses or pure support and the cornerstone of a team, a dominator controls and attacks, its not a variable roll as far as I can see.
[ QUOTE ]
Domination gives a +75% damage enhancement. So I dunno, I would guess that that more than makes up for a low base damage modifier, especially when Doms have giant melee attacks that they can safely use against held AVs.
Their melee modifier is higher than their ranged modifier, by the way.
[/ QUOTE ]
melee modifier is 0.75, ranged is 0.65, this was increased in i7(I think) from 0.65 and 0.55 respectively. I still find time to apologise to people I am attacking in pvp for the amount of time it is taking me to kill them, something I never have to do on any of my other characters including defenders and controllers.
[ QUOTE ]
and my defenders total focus that can outdamage a blasters even when they use aim and build up.
[/ QUOTE ]No. They simply can't. Your defender's TF is ridiculously weak compared to a Blaster's TF. Trying to claim otherwise shows your ignorance or bias or naivete (whichever is appropriate.)
[ QUOTE ]
a dominator controls and attacks, its not a variable roll as far as I can see.
[/ QUOTE ]Dominators have the "ST monsters or AoE map munching powerhouses" option as well. They also have the option to go full control with minimal assault or balanced control/assault or full assault with minimal control. Again, ignorance or bias or naivete.
[ QUOTE ]
melee modifier is 0.75, ranged is 0.65, this was increased in i7 from 0.65 and 0.55 respectively.
[/ QUOTE ]Thank you for proving my point. Corruptors modifier is .75. Defenders' modifier is .60(? .65?). Controllers I can't remember.
[ QUOTE ]
I still find time to apologise to people I am attacking in pvp for the amount of time it is taking me to kill them, something I never have to do on any of my other characters including defenders and controllers.
[/ QUOTE ]PVP != PVE. I don't care about your PVP experiences.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
AVs are not immune to Immobilize or Sleeps. You can drop an even level AV with 3 or more dominators as long as you have pets. If you follow the Purple triangles you can time when to fight and when not to, mostly spamming Immobilizes. I think it'd be fun to watch/try. Not saying it wouldn't be difficult. Heck, I'd have the tray stacked with stuff for surviving a long fight.
But how often do you see 4 Blasters kill an AV without some serious Inspiration swollowing. Dominators are combo controller/blasters with no dedicated buff/debuff secondary, which is the key thing to killing AVs. 1 Corruptor and 2 or 3 Doms should take an AV, but I'd do it with veterans.
IF you mean standard PuGs, yeah, i'd want a debuff MM, a Corr, a brute in front and then anyone else is just a bonus.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
[ QUOTE ]
[ QUOTE ]
While not in the upper levels of the Dominator tree (mines Grav/En, since hes wearing a tech suit I figured it fit.)
I actually found malicious harder than vicious, Ruthless harder than Relent etc etc. Due to the number of enemies.
1 target.. I could take (unless it was an elite boss or AV) but if there was more than 2 I was always in trouble. So in a group I'd often pick a lt to keep held the entire battle, and throw a boss all around the place so he couldn't hurt anybody. (lift, power push and propel rotation)
Dominators I actually found rather powerful but overwhelmed easily. I also found the playstyle matches the whole sadist description in the manual, as you very slowly, incapacitate and destroy 1 target. (Does make solo'ing take a long time tho lol)
Only lvl 20 atm, so this is just what I've seen so far. Liking the increase in Domination too.
[/ QUOTE ]
You will like the higher levels when you can two-shot mobs and hold bosses easily.
[/ QUOTE ]
Just wait until you get the heavy hitters in */Energy. Total Focus makes life so much more Fun.