Hover Speed
I believe the old wisdom was that 6 single origin enhancements made hover about as fast base flight speed, however since ED you can no longer get that large of a boost.
So if you're wanting to hover as fast as a fly, you'd need some other plan (like making friends with a Kinetics defender/controller that has speed boost.)
You could three slot swift for fly and three-slot hover for fly and it is pretty dang fast. I have mine both two-slotted and they allow me to move in missions with now problem. I only put the extra slot in swift instead of hover so it could boost my normal flying too. I am pretty sure three slots would be pretty sweet on hover. along with one on swift or more if you can afford it.
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I believe the old wisdom was that 6 single origin enhancements made hover about as fast base flight speed, however since ED you can no longer get that large of a boost.
So if you're wanting to hover as fast as a fly, you'd need some other plan (like making friends with a Kinetics defender/controller that has speed boost.)
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ok so I found the guide I was looking for:
http://boards.cityofheroes.com/showflat....=&fpart=all
What is ED, and what happened to Hover? Does it now cap out at less than 29.4 mph?
Also I want to svae a power by taking Hover and not flight, and I don't mind spending the slots for it:
So Hover vs Flight:
Hover negatives:
Need to spend 2.5 lvls slotting it to make it slightly slower than flight.
Positives:
Can keep you out of Melee
Resistance to Knockback
+def
uses less END
FLight negatives:
high END
no defense bonuses
no resistance to knockback
Requires you to choose a not so useful power
Positives:
Can keep you out of Melee
Base is slightly faster than full-slotted hover
Well, I can kinda answer you question about ED but not the Hover Cap.
ED is Enhancement Diversification. Remember how you could have hover 6 slotted with flight speed? or your attacks 6 slotted with damage? Not anymore. Now after 3 SOs the return starts to diminsh. This may be able to explain it better than I could
Enhancement Diversification
Yeah, ED (Enhancement Diversification) means that after the 3rd SO, the effect from each subsequent one drops off REALLY fast, to the point that I believe 6-slotting something now gives you less bonus that even 4-slotting did pre-ED.
The flight speed cap of hover hasn't changed (I'm pretty sure that hover and flight both have the same speed cap), but you can't hit the cap with hover without outside help (as I mentioned before, a kinetic with speed boost, a couple of rad defender/controllers with Accelerate Metabolism, or some other simliar power).
If you're not really worried about the speed, take hover, as you mentioned it has lots of other advantages over Fly.
The benefit from slotting Swift is pretty trivial. Swift alone is like an extra SO in hover; but 3-slotting it doesn't make it worth 2. I'd 1 slot Swift but 3-slot Hover.
Hover is getting a 10% speed boost in I8.
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Hover is getting a 10% speed boost in I8.
[/ QUOTE ] Yes it is, and you can feel it. I had a character on test when they started testing I8 that had 3 Slotted hover and 2 Slotted Swift (for runspeed at the time). Now with 2 Flyspeed in swift, hover feels like a slightly slow fly. Much better than a slightly slow crawl. Once she gets a respec on live, I'm losing the second slot in swift.
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Hover is getting a 10% speed boost in I8.
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still pretty fricken slow
if you have a set with a power that can modify fly speed you can get it a little faster:
Super Reflexes, Quickness
Electric Armor, Lightning Reflexes
Kinetics, Siphon Speed
Radiation Emission, Accelerate Metabolism
Energy Manipulation (and other sets), Power Boost
are all examples of such powers
also, the Good versus Evil Jump Pack brings Hover (yes, Hover) to MAX Fly Speed for 30 seconds every 3 minutes (less if you have Hasten).
and for the record, my blaster has Hover 3 slotted with Fly Speed, Swift slotted with Fly Speed, Power Boost and the GvE Jump Pack, and I'm quite happy with my Hover speeds in and out of missions. I don't use it as a travel power tho, that's what Teleport is for.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
hover + stealth = faster than the speed of still
10% boost damn it. now what will I use to slow down my kinetics defender. >:@
Out of curiosity has anyone experimented with Hover + Combat Jumping. One of the dom guides mentions that Combat Jumping actually reduces your inertia which helps you turn quicker while flying. I was toying around with the idea of using the two together on the test server after my last respec (and this was before they put I8 on test) and it "felt" to me like my base flight speed was actually a little bit faster with combat jumping on than without it. One thing that I have noticed that it is a lot slower to turn with Hover on (via the Q or the E keys) than it is to just strafe right or left (via the A or the D keys) so there may be the "inertia" that makes Hover feel like it is so slow.
To be honest I would like a second opinion on this one as I am a little biased on this one as I am looking at this combindation more from a defensive standpoint and am just looking for another reason to justify this combination.
Another question that I have is if "inertia" makes hover feel slow would the inertial reduction power from the kinetics pool make a difference?
In the context of movement, "inertia" = "momentum". Fly has a strong momentum component, meaning that you take a while to slow down even after you've let up on the key. CJ removes this, making Fly stop instantly, just like Hover.
(Incidentally, this is why CJ's description says that it "offers good air control"; the lack of inertia makes fine-grained mid-jump adjustments easier, since you can see the effect instantly and don't have to overcompensate for momentum.)
I haven't checked to see whether Inertial Reduction does the same thing; it's functionally identical to Super Jump, so the real question would be whether SJ has the same -inertia component as CJ.
Amusingly, there's *another* Kinetics power that does have this effect: Increase Density! I first noticed this when playing a Warshade in Nova form. Nova flight is super-floaty, with a much higher momentum component than normal Fly. When someone hit me with ID, I was suddenly able to stop on a dime -- fun, but very disorienting!
None of these things should affect your actual travel speed, btw, though the sudden starts and stops will enable you to maneuver more efficiently indoors and in combat.
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Also I want to svae a power by taking Hover and not flight, and I don't mind spending the slots for it:
So Hover vs Flight:
Hover negatives:
Need to spend 2.5 lvls slotting it to make it slightly slower than flight.
Positives:
Can keep you out of Melee
Resistance to Knockback
+def
uses less END
FLight negatives:
high END
no defense bonuses
no resistance to knockback
Requires you to choose a not so useful power
Positives:
Can keep you out of Melee
Base is slightly faster than full-slotted hover
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You're forgetting one more negative about Hover only.
Flight speed inceases when you level, but Hover speed does not. A level 50 person with unenhanced Fly will be faster than a level 14 person with unenhanced Fly. Hover remains the same.
~Missi
http://tinyurl.com/yhy333s
Miss Informed in 2016! She can't be worse than all those other guys!
Inertial Reduction does eliminate the momentum of flight. I have a Kinetics Defender with Fly and when Inertial Reduction's effect is on me, I get the same "stop on a dime" effect I get from Hover.
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Flight speed inceases when you level, but Hover speed does not. A level 50 person with unenhanced Fly will be faster than a level 14 person with unenhanced Fly. Hover remains the same.
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That's not true at all. You are misinformed. But then you knew that already.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Well Flight did get some tweak recently so it's not a END HOG like before. So now it's more manageable.
So would a SR scrapper with 3 flight speeds in hover, swift and quickness keep up with a normal flyer? This is more theritical (sp?) curiousity then an attempt at stratagy, but I'd love to know.
With the I8 hover buff you hover slightly faster than unenhanced sprint if you put 3 SO flights into hover and one into swift. It's pretty good in combat.
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One thing that I have noticed that it is a lot slower to turn with Hover on (via the Q or the E keys) than it is to just strafe right or left (via the A or the D keys) so there may be the "inertia" that makes Hover feel like it is so slow.
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Your turning speed is a setting you can change in the Options selection of the menu. Go to the Control tab and there is a setting for turning speed (set as a percentage). The default is 300%, but I typically turn mine up to 500-550%. I believe it caps at 1000%.
50's: ShadowRam (SS/Invuln Tanker), Kraxxuss (EM/Elec Brute), Curari (Spines/Regen Scrapper), Mercurial Cumbustion (Fire/Kinetics Controller)
I keep my turn rate capped at 1000% on all my characters. I've never understood why anyone plays with it lower.
Be well, people of CoH.
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I haven't checked to see whether Inertial Reduction does the same thing; it's functionally identical to Super Jump, so the real question would be whether SJ has the same -inertia component as CJ.
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Inertial Reduction and Super Jump are not the same.
Super Jump has more interia than Inertial Reduction, and doesn't have as good of air control.
With IR active, when I change directions, it changes NOW. When I stop pressing Forward while leaping, I stop moving forward. With SJ, directional changes are more of an arc, and releasing a directional button does not cancel movement in that direction.
I haven't used SJ with Fly, but IR with Fly completely cancels out drifting - I stop or turn right when I release or press a button.
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I keep my turn rate capped at 1000% on all my characters. I've never understood why anyone plays with it lower.
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How does this help you?
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I keep my turn rate capped at 1000% on all my characters. I've never understood why anyone plays with it lower.
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How does this help you?
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Speeding up the camera spin allows me to get enemies into my field of vision faster. Inside missions I keep my camera zoomed relatively near to my character so that it doesn't boucne around due to nearby walls. So not being able to see very far behind me means I have to turn in order to target.
But the main reason is that I see other players only using Q and E for turning and by the time they've turned around, I'm already turned and down the hallway.
Yes, you can also use your mouse while holding down the right key, but I've found it far better, at least for my pace of play, to max out both.
Be well, people of CoH.
I remember seeing a guide on TP's a year ago that listed all their speeds, but I can't find it now.
I remember reading that 4 flight speed enh tops out flight speed.
I seem to recall that to get Hover to the same speed as base flight you needed at least more than 3 slots, but I can't remember how many.
Anyone have the #'s on this?