Is soul storm broke?looking for dev response.
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Break Frees provide KB protection already...
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Okay then, no problem. Just make em useable while knocked down.
I never use em so I don't even know what they exactly do... All I know is the basic hold, disorient sleep
All I ever use em for so it doesn't really matter
[/ QUOTE ]
What? No they dont. Its just mez effects.
My blaster has used them to prevent Knockback from Siege/Luminary and the CoT Earthquakes.
[ QUOTE ]
Honestly, though, why should we accept shoddy products just because others are also producing them? I can't play my Illusion/Kinetics Controller right now because he crashes constantly. The global channels are bugged. Bases kick you out at random intervals. Invincibility was bugged, offering triple DEF, and sets were balanced around this ability which was subsequently fixed with no conmensurate fix to the sets.
I don't need my enjoyment "destroyed" in order to point out this process is not assuring quality.
[/ QUOTE ]
And yet I'm still able to log into every one of my many many characters and have a great time playing this game. You seem to be the one with the defeatist attitude, or at least a very negative one. I tend to keep a rather positive one, myself.
Also, pointing out that the test server population caught bugs that made it through QA doesn't surprise me when you think about the active test population. Might make for a good argument if we had any idea how many bugs are caught by the QA teams. Then you'd have enough information to make a valid ratio. Until then you're just numbering yourself among the many that remember all the mistakes and seemingly log them just to chuck them out in threads that make it convenient.
If I've garnered the wrong impression, I apologize. But, that's the way it comes across to me.
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
[ QUOTE ]
That's a very defeatist attitude, and wholly ignores the fact that major bugs have repeatedly "squeaked" through QA, only to be caught almost immediately by the playerbase on Test, then often to once again "squeak" through to live.
[/ QUOTE ]
This happens because bugs reported only on the forums are prioritized below all bugs found by QA - apparently this is required by NCSoft and was noted in a Dev post recently (I think it was Positron's, yep, found it). They basically have to work on their lunch hour or on a weekend to fix anything players find, it seems...
[ QUOTE ]
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[ QUOTE ]
Break Frees provide KB protection already...
[/ QUOTE ]
Okay then, no problem. Just make em useable while knocked down.
I never use em so I don't even know what they exactly do... All I know is the basic hold, disorient sleep
All I ever use em for so it doesn't really matter
[/ QUOTE ]
What? No they dont. Its just mez effects.
[/ QUOTE ]
Go read the description of your Breakfrees again. They do KB protection these days too. Yes, this is new.
@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."
[ QUOTE ]
This happens because bugs reported only on the forums are prioritized below all bugs found by QA - apparently this is required by NCSoft and was noted in a Dev post recently (I think it was Positron's, yep, found it). They basically have to work on their lunch hour or on a weekend to fix anything players find, it seems...
[/ QUOTE ]
well, that would explain a *lot*...
Moth Twiceborn, Slan, Mr. Long
Jane Droid, 43 Earth/Emp, Alix Frost, 43 Ice/Eng
Warlock Krelleth, Level 50 Zombie Mastermind
Virtue Server
"Some people find fault as if it were buried treasure"
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Break Frees provide KB protection already...
[/ QUOTE ]
Okay then, no problem. Just make em useable while knocked down.
I never use em so I don't even know what they exactly do... All I know is the basic hold, disorient sleep
All I ever use em for so it doesn't really matter
[/ QUOTE ]
What? No they dont. Its just mez effects.
[/ QUOTE ]
Go read the description of your Breakfrees again. They do KB protection these days too. Yes, this is new.
[/ QUOTE ]
I think the original point was you can't use inspirations during the actual knocking back and that part of the code is bugged in soul storm.
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That is the goal. We really like the animation since it is such a signature move. No promises, but we really don't want to change the look of the power.
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I'm sure your keeping in mind that, for reasons of your own design, we can't respec out of our Patron Powers. Changing animation or even the fact Break Frees now work may have changed the Patron Pool someone would have chosen in the first place.
Changing anything on any Patron Power, even for "balance", should be an indication that you need to seriously look into a method allowing us to change Patrons after one is chosen.
CoH has been unique in the sea of cloned MMOs.There are years of possibilities still
in such a well designed, well supported and well loved game.Shutting it down now doesn't
make sense on any level except, perhaps, on some spreadsheet�s bottom line. I do not
consider this an act of a company that has the interests of its customers at heart.This
calls into question why I would want to be part of any further ventures involving NCSoft.
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That is the goal. We really like the animation since it is such a signature move. No promises, but we really don't want to change the look of the power.
[/ QUOTE ]
I'm sure your keeping in mind that, for reasons of your own design, we can't respec out of our Patron Powers. Changing animation or even the fact Break Frees now work may have changed the Patron Pool someone would have chosen in the first place.
Changing anything on any Patron Power, even for "balance", should be an indication that you need to seriously look into a method allowing us to change Patrons after one is chosen.
[/ QUOTE ]
QFT.
QFE.
THIS is why un-respecable Power Pools are such a bad idea. My main didn't take GW, but if I did and the powers got changed AFTER I chose GW, I'd be mighty upset.
IMHO, this is worse than the bugged Smoke Grenade of I1-I2. At least you could drop the 'nades in a Respec, if you thought they weren't effective anymore.
At minimum, the ones affected should get Respec, since that hold may have been the only reason they chose the power.
Really though, PPPs being un-respecable has gotta go.
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That is the goal. We really like the animation since it is such a signature move. No promises, but we really don't want to change the look of the power.
[/ QUOTE ]
I'm sure your keeping in mind that, for reasons of your own design, we can't respec out of our Patron Powers. Changing animation or even the fact Break Frees now work may have changed the Patron Pool someone would have chosen in the first place.
Changing anything on any Patron Power, even for "balance", should be an indication that you need to seriously look into a method allowing us to change Patrons after one is chosen.
[/ QUOTE ]
QFT.
QFE.
THIS is why un-respecable Power Pools are such a bad idea. My main didn't take GW, but if I did and the powers got changed AFTER I chose GW, I'd be mighty upset.
IMHO, this is worse than the bugged Smoke Grenade of I1-I2. At least you could drop the 'nades in a Respec, if you thought they weren't effective anymore.
[/ QUOTE ]
You can drop Soul Storm in a respec as well.
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At minimum, the ones affected should get Respec, since that hold may have been the only reason they chose the power.
Really though, PPPs being un-respecable has gotta go.
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Given your line of reasoning, I don't get why you're limiting this to the PPP's.
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
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Please tell me you're not going to screw up yet another one my toons but with this time with getting rid of the cool animations of the power. Please tell me whatever you're doing will still allow the animation effects of the power that are in place now, will still be happening after this "fix" to the break free problems. If you make it just some boring hold I'll be quit upset. The spinning around part of the power is what makes it so cool! Please figure out some way to make break frees work, but not take away the animation.
[/ QUOTE ]
That is the goal. We really like the animation since it is such a signature move. No promises, but we really don't want to change the look of the power.
[/ QUOTE ]
Yeah, because Corruptors really need a hold that looks way cooler than any hold a Dominator gets...
Its so irritating to hold a boss, then some Corruptor hits it with this and sends it on a rolecoster ride for everyone to go "Oooooo, nice power!"
Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility
while your at it, any chance of a dark control set ;-).
The coolest single target hold in the game, and a dominator doesn't have it;-), the injustice!!!
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You can drop Soul Storm in a respec as well.
[/ QUOTE ]
You know what he meant. The ability to respec out of that epic pool and into another should be allowed.
I see nothing wrong with allowing someone to potentially go through all 4 patron story arcs to unlock their power sets. As long as a respec is available to the player, and you finished the arc ... you should have access to that pool.
There is neither balance nor fun in being heavy handed with the PPP choices. The two arcs I've gone through so far share similar betrayal themes. It's not like your allegiance to the patron was MEANT to be permanent in the first place ... hence the choice of powers should be just as ambiguous.
Personally I don't like how we have so many times we can respec, period. It is cool and all having to do a trial to earn the right to respec, but afterwords I would like to be able to at any time, for a hefty inf cost, be able to respec my build. Sometimes a power gets changed in a patch like this and it no longer works or fits a build. Other times a power that was borked gets fixed and now it would work for my build. Other MMOs let you alter your character unlimitited times, why does CoX have to limit you?
The way respecing is currently done doesn't encourage experimentation with builds and playstyle. Right now everyone has to go to the test server to try out a new build before making it permanent on the Live servers.
Just a little something that gets on my nerves, but isn't a huge deal really.
As for this Ghost Widow stuff, what is wrong with them making the power work how they intended it to? No hold should be able to prevent you from using break frees. But for the love of all that is holy, keep the animation! It is the biggest draw in me having over 3/4 of my current builds going GW!
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Honestly, though, why should we accept shoddy products just because others are also producing them? I can't play my Illusion/Kinetics Controller right now because he crashes constantly. The global channels are bugged. Bases kick you out at random intervals. Invincibility was bugged, offering triple DEF, and sets were balanced around this ability which was subsequently fixed with no commensurate fix to the sets.
I don't need my enjoyment "destroyed" in order to point out this process is not assuring quality.
[/ QUOTE ]
And yet I'm still able to log into every one of my many many characters and have a great time playing this game. You seem to be the one with the defeatist attitude, or at least a very negative one. I tend to keep a rather positive one, myself.
[/ QUOTE ]
Are you sure defeatist means what you think it does? Im determined to hold the QA team to account for letting things slip through far too often. Youre resigned to accepting things as they are. How am I defeatist for not being able to play a character due to a bug?
And, you know, your statement would make me very happy if my enjoyment of the game was derived from you being alright, but sadly, selfishly, I only garner enjoyment from playing it myself.
Seriously: Do you hear yourself? I can log in, so whats the problem? Who gives a rats sewer-drenched tail about you? Go tell the people in this thread that theyre being defeatist because you can log in and have a great time. See if you get as polite a response as Ive offered.
[ QUOTE ]
Also, pointing out that the test server population caught bugs that made it through QA doesn't surprise me when you think about the active test population. Might make for a good argument if we had any idea how many bugs are caught by the QA teams. Then you'd have enough information to make a valid ratio. Until then you're just numbering yourself among the many that remember all the mistakes and seemingly log them just to chuck them out in threads that make it convenient.
[/ QUOTE ]
It doesnt matter what population difference there is. Simple things like whether a power is applying the appropriate debuff or not arent reliant upon large-scale testing.
We arent talking little text error, or maybe something lasting for 3.5 seconds instead of 3. A proper QA suite should have tools set up to help them notice things like, say, glaring decimal errors (50 instead of 5) or, yknow, if youre fighting +7s and doing just dandy, common sense dictating that something's up.
In the end, though, I dont care what you think. Theres plenty of evidence that somethings rotten in the state of Denmark, whether you want to admit to having seen the ghost of dead kings walking around or not.
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That's a very defeatist attitude, and wholly ignores the fact that major bugs have repeatedly "squeaked" through QA, only to be caught almost immediately by the playerbase on Test, then often to once again "squeak" through to live.
[/ QUOTE ]
This happens because bugs reported only on the forums are prioritized below all bugs found by QA - apparently this is required by NCSoft and was noted in a Dev post recently (I think it was Positron's, yep, found it). They basically have to work on their lunch hour or on a weekend to fix anything players find, it seems...
[/ QUOTE ]
So, again, the question is: Are the Cryptic coders just so painfully bad that QA is overworked, or is QA just not invested in the game enough?
Or maybe they just don't have enough staff.
I suspect that:
* For a long time QA did not play like many "in the wild" players did. And especially not like many forumites did.
* Everyone we can see from Cryptic apparently has a very, very full schedule.
* Bugs are prioritized in ways we really, truly do not like much. See Positron's recent comment that bugs caught internally by NCsoft and Cryptic are always prioritized first. (I imagine there's an exception process for this, but still.)
* The test and production environments are sufficiently different that some bugs go untested until they hit live. (Global chat bug)
None of these things are excuses. They're just things that impact quality of delivered product and system stability.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
[ QUOTE ]
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That's a very defeatist attitude, and wholly ignores the fact that major bugs have repeatedly "squeaked" through QA, only to be caught almost immediately by the playerbase on Test, then often to once again "squeak" through to live.
[/ QUOTE ]
This happens because bugs reported only on the forums are prioritized below all bugs found by QA - apparently this is required by NCSoft and was noted in a Dev post recently (I think it was Positron's, yep, found it). They basically have to work on their lunch hour or on a weekend to fix anything players find, it seems...
[/ QUOTE ]
If that is the policy then that is lunacy. Bugs should be priorities on their importance regardless of where they come from.
The way some bugs have been reintroduced suggests to me a weak testing methodology, poor version control or someone messed up CVS
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
[ QUOTE ]
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[ QUOTE ]
That's a very defeatist attitude, and wholly ignores the fact that major bugs have repeatedly "squeaked" through QA, only to be caught almost immediately by the playerbase on Test, then often to once again "squeak" through to live.
[/ QUOTE ]
This happens because bugs reported only on the forums are prioritized below all bugs found by QA - apparently this is required by NCSoft and was noted in a Dev post recently (I think it was Positron's, yep, found it). They basically have to work on their lunch hour or on a weekend to fix anything players find, it seems...
[/ QUOTE ]
If that is the policy then that is lunacy. Bugs should be priorities on their importance regardless of where they come from.
The way some bugs have been reintroduced suggests to me a weak testing methodology, poor version control or someone messed up CVS
[/ QUOTE ]
I suspect it's a change. There was a time when you could take a bug and evidence of that bug to QA and get the bug addressed fairly quickly.
It seems to point to a lack of sufficient staff now, but also some flaws in the QA process.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
[ QUOTE ]
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That's a very defeatist attitude, and wholly ignores the fact that major bugs have repeatedly "squeaked" through QA, only to be caught almost immediately by the playerbase on Test, then often to once again "squeak" through to live.
[/ QUOTE ]
This happens because bugs reported only on the forums are prioritized below all bugs found by QA - apparently this is required by NCSoft and was noted in a Dev post recently (I think it was Positron's, yep, found it). They basically have to work on their lunch hour or on a weekend to fix anything players find, it seems...
[/ QUOTE ]
If that is the policy then that is lunacy. Bugs should be priorities on their importance regardless of where they come from.
The way some bugs have been reintroduced suggests to me a weak testing methodology, poor version control or someone messed up CVS
[/ QUOTE ]
I suspect it's a change. There was a time when you could take a bug and evidence of that bug to QA and get the bug addressed fairly quickly.
It seems to point to a lack of sufficient staff now, but also some flaws in the QA process.
[/ QUOTE ]
DOOOOOOOoooooooOOOOOOOWWOOWMMMMMMMMM
This space is intentionally left blank.
[ QUOTE ]
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[ QUOTE ]
That's a very defeatist attitude, and wholly ignores the fact that major bugs have repeatedly "squeaked" through QA, only to be caught almost immediately by the playerbase on Test, then often to once again "squeak" through to live.
[/ QUOTE ]
This happens because bugs reported only on the forums are prioritized below all bugs found by QA - apparently this is required by NCSoft and was noted in a Dev post recently (I think it was Positron's, yep, found it). They basically have to work on their lunch hour or on a weekend to fix anything players find, it seems...
[/ QUOTE ]
If that is the policy then that is lunacy. Bugs should be priorities on their importance regardless of where they come from.
The way some bugs have been reintroduced suggests to me a weak testing methodology, poor version control or someone messed up CVS
[/ QUOTE ]
I suspect it's a change. There was a time when you could take a bug and evidence of that bug to QA and get the bug addressed fairly quickly.
It seems to point to a lack of sufficient staff now, but also some flaws in the QA process.
[/ QUOTE ]
DOOOOOOOoooooooOOOOOOOWWOOWMMMMMMMMM
[/ QUOTE ]
Given that NCSoft recently laid off several QA people on their side...
Also, it's not "Doom" to point out that the current QA is just plain insufficient. Nor is it "Doom" to point out that the process used to work.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Honestly, though, why should we accept shoddy products just because others are also producing them? I can't play my Illusion/Kinetics Controller right now because he crashes constantly. The global channels are bugged. Bases kick you out at random intervals. Invincibility was bugged, offering triple DEF, and sets were balanced around this ability which was subsequently fixed with no commensurate fix to the sets.
I don't need my enjoyment "destroyed" in order to point out this process is not assuring quality.
[/ QUOTE ]
And yet I'm still able to log into every one of my many many characters and have a great time playing this game. You seem to be the one with the defeatist attitude, or at least a very negative one. I tend to keep a rather positive one, myself.
[/ QUOTE ]
Are you sure defeatist means what you think it does? Im determined to hold the QA team to account for letting things slip through far too often. Youre resigned to accepting things as they are. How am I defeatist for not being able to play a character due to a bug?
And, you know, your statement would make me very happy if my enjoyment of the game was derived from you being alright, but sadly, selfishly, I only garner enjoyment from playing it myself.
Seriously: Do you hear yourself? I can log in, so whats the problem? Who gives a rats sewer-drenched tail about you? Go tell the people in this thread that theyre being defeatist because you can log in and have a great time. See if you get as polite a response as Ive offered.
[ QUOTE ]
Also, pointing out that the test server population caught bugs that made it through QA doesn't surprise me when you think about the active test population. Might make for a good argument if we had any idea how many bugs are caught by the QA teams. Then you'd have enough information to make a valid ratio. Until then you're just numbering yourself among the many that remember all the mistakes and seemingly log them just to chuck them out in threads that make it convenient.
[/ QUOTE ]
It doesnt matter what population difference there is. Simple things like whether a power is applying the appropriate debuff or not arent reliant upon large-scale testing.
We arent talking little text error, or maybe something lasting for 3.5 seconds instead of 3. A proper QA suite should have tools set up to help them notice things like, say, glaring decimal errors (50 instead of 5) or, yknow, if youre fighting +7s and doing just dandy, common sense dictating that something's up.
In the end, though, I dont care what you think. Theres plenty of evidence that somethings rotten in the state of Denmark, whether you want to admit to having seen the ghost of dead kings walking around or not.
[/ QUOTE ]
I didn't say everything regarding their process was peachy happy sunshine la-la land, nor did I say that the things wrong should be left unfixed. I just don't think that you and others whining about their internal processes makes one tiny bit of difference. The process will change or stay the same, regardless of whether you like it or not. To think otherwise is to allow yourself a few more notches on the importance totem then you're really worthy of. There's a big difference between being resigned to accepting things as they are and being patient enough to wait for the fixes to come down the pipe.
Seriously: Do you hear yourself? My point of view is invalid because you do not agree with it, yet yours is somehow visionary to the point that it garners more importance. I'll dance a forum ballet with you all day if you really want to, although, if you truly don't care what I think it's a bit odd you take the time to respond to me at all.
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
[ QUOTE ]
As for this Ghost Widow stuff, what is wrong with them making the power work how they intended it to?
[/ QUOTE ]
How are we supposed to know if a power works as "they intended it to"? Heck, we've had things change even though they worked "as intended".
[ QUOTE ]
No hold should be able to prevent you from using break frees.
[/ QUOTE ]
I disagree, to a point. If a hold can't "hold", that's the point? But that is way off topic.
[ QUOTE ]
But for the love of all that is holy, keep the animation! It is the biggest draw in me having over 3/4 of my current builds going GW!
[/ QUOTE ]
And if they did change the animation? What if you now found that GWs powers had a fluffy pink glow around them or something? You might have picked her powers not on the basis of the statistics on a spreadsheet but rather for the visual effects. Take away the visual effects and then what? Ignore your Patron Powers? You can't go to someone else. And that is the point.
CoH has been unique in the sea of cloned MMOs.There are years of possibilities still
in such a well designed, well supported and well loved game.Shutting it down now doesn't
make sense on any level except, perhaps, on some spreadsheet�s bottom line. I do not
consider this an act of a company that has the interests of its customers at heart.This
calls into question why I would want to be part of any further ventures involving NCSoft.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Honestly, though, why should we accept shoddy products just because others are also producing them? I can't play my Illusion/Kinetics Controller right now because he crashes constantly. The global channels are bugged. Bases kick you out at random intervals. Invincibility was bugged, offering triple DEF, and sets were balanced around this ability which was subsequently fixed with no commensurate fix to the sets.
I don't need my enjoyment "destroyed" in order to point out this process is not assuring quality.
[/ QUOTE ]
And yet I'm still able to log into every one of my many many characters and have a great time playing this game. You seem to be the one with the defeatist attitude, or at least a very negative one. I tend to keep a rather positive one, myself.
[/ QUOTE ]
Are you sure defeatist means what you think it does? Im determined to hold the QA team to account for letting things slip through far too often. Youre resigned to accepting things as they are. How am I defeatist for not being able to play a character due to a bug?
And, you know, your statement would make me very happy if my enjoyment of the game was derived from you being alright, but sadly, selfishly, I only garner enjoyment from playing it myself.
Seriously: Do you hear yourself? I can log in, so whats the problem? Who gives a rats sewer-drenched tail about you? Go tell the people in this thread that theyre being defeatist because you can log in and have a great time. See if you get as polite a response as Ive offered.
[ QUOTE ]
Also, pointing out that the test server population caught bugs that made it through QA doesn't surprise me when you think about the active test population. Might make for a good argument if we had any idea how many bugs are caught by the QA teams. Then you'd have enough information to make a valid ratio. Until then you're just numbering yourself among the many that remember all the mistakes and seemingly log them just to chuck them out in threads that make it convenient.
[/ QUOTE ]
It doesnt matter what population difference there is. Simple things like whether a power is applying the appropriate debuff or not arent reliant upon large-scale testing.
We arent talking little text error, or maybe something lasting for 3.5 seconds instead of 3. A proper QA suite should have tools set up to help them notice things like, say, glaring decimal errors (50 instead of 5) or, yknow, if youre fighting +7s and doing just dandy, common sense dictating that something's up.
In the end, though, I dont care what you think. Theres plenty of evidence that somethings rotten in the state of Denmark, whether you want to admit to having seen the ghost of dead kings walking around or not.
[/ QUOTE ]
I didn't say everything regarding their process was peachy happy sunshine la-la land, nor did I say that the things wrong should be left unfixed. I just don't think that you and others whining about their internal processes makes one tiny bit of difference. The process will change or stay the same, regardless of whether you like it or not. To think otherwise is to allow yourself a few more notches on the importance totem then you're really worthy of. There's a big difference between being resigned to accepting things as they are and being patient enough to wait for the fixes to come down the pipe.
Seriously: Do you hear yourself? My point of view is invalid because you do not agree with it, yet yours is somehow visionary to the point that it garners more importance.
[/ QUOTE ]
I never said your point of view was invalid. I never really *said* anything about it. I will now, though: It's shortsighted, and completely selfish. Understand now, I'm not talking about whether or not you think Cryptic's QA is hunky-dory, or if they're doing a terrible job. I'm talking about your, "Well, I can log in, so what's your problem?" statement.
You're welcome to think that the QA department is whatever, just as I'm welcome to take them to task over it where I can, but I do take objection to your "I'm a positive person and I'm not complaining because I can log in, maybe you should stop being so defeatist! " condescension.
[ QUOTE ]
I'll dance a forum ballet with you all day if you really want to, although, if you truly don't care what I think it's a bit odd you take the time to respond to me at all.
[/ QUOTE ]
Sometimes even the gods dance with mortals.
[ QUOTE ]
Break Frees provide KB protection already...
[/ QUOTE ]
Okay then, no problem. Just make em useable while knocked down.
I never use em so I don't even know what they exactly do... All I know is the basic hold, disorient sleep
All I ever use em for so it doesn't really matter
@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)