Jay's Costume Bug Fix Thread


13th_Stranger

 

Posted

I for one would love if the cape clipping issue was fixed. oh ya...Jay is sexxy.


 

Posted

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The first pic of my character seems to have 3 costume auras, but only on my client. I have asked other players and all they see is the aura I have chosen.

The 2nd pic shows the only aura I have chosen.

As I noted in the pics, this seems to be affecting my client only. Other players see the Electrical Hands aura I have selected.

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Um. I don't see 3 auras. what I see is either Dull Pain or the HP boosting Mayhem Mission power in action. the HP boost and Debt Protection give temporary auras (debt protection is pink) possibly others as well, but those are the ones I've experienced with my stalker. It will go away when the time expires on the power.

edit - this is my EM/Regen stalker, InvisiblePinkUnicorn. She currently has the Debt Protection Mayhem Mission power. this is what it looks like:

http://img.photobucket.com/albums/v7...U-debtprot.jpg

note that her REAL aura is firey eyes in pink.

this is what she looks like when she pops Dull Pain:

http://img.photobucket.com/albums/v7...CoV/IPU-DP.jpg

The power looks identical to the HP Mayhem Mission power I got in the mid 30's, and identical to your picture. In short, it's not a bug


 

Posted

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I ought to get a screen cap of this, but if you put a belt on a female char, and then increase her hip size, the belt doesn't grow, and with the slider all the way to the right, you can get some "inverse pokethrough" artifacts as the body expands and starts covering the belt.

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What belt and what top?

Earlier when I was checking belts this is exactally what I did on most belts in the editor, so if you've found one with the recent changes that is not scaling correctly please post which it is

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V belt, smooth top. My bad however, it's not the hips that do it, but the waist. Leave the hips default, widen the waist (I don't want her to look like an hourglass), and it'll stretch out over the sides of the belt.

I'll post a screenie if this gets to be a major issue.

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Ah ok that makes more sense I know the belts scale with hips ok so was wondering if something had reverted.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Every cape I've had on a character so far for some reason will look fine, but after a few minutes of moving around, flying, jumping, etc... begins to clip with chest clothing. The only way to get it back to normal is to zone. Here is a specific example of the starshot cape clipping with military vest (sleaveless).

http://img502.imageshack.us/my.php?i...ntitledlv3.png


 

Posted

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Every cape I've had on a character so far for some reason will look fine, but after a few minutes of moving around, flying, jumping, etc... begins to clip with chest clothing. The only way to get it back to normal is to zone. Here is a specific example of the starshot cape clipping with military vest (sleaveless).

http://img502.imageshack.us/my.php?i...ntitledlv3.png

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I think related to that is that after a little while the actual cape piece will becme slightly detached from the mantle, producing a noticable line and/or gap.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

It seems like there's an awful lot of clipping that occurs between character's arms and sleeves when you have a character use the Jackets option. Now, from messing around with demos, I know that when you make a character with one or two of their upper arms as robotic, the game uses a torso with no arms on it and loads the prosthetics as a separate costume piece. I've used this for comedic effect by recording a demo of my MA Scrapper fighting, then replacing his model with a character that has no arms, since most MA moves are kicks. Now, why not have it so that when a character uses the jackets with sleeves option, the torso underneath the jacket that the game uses is the one with no arms? that would eliminate clipping between the arms and sleeves entirely, wouldn't it?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I've noticed this, as well, with the uniform jacket and uniformed folled sleeves. I can live with the clipping (particularly since like the glam hair style for most of my female characters and that always clips into capes) but it would be nice to see it fixed, some time.


Too many alts and not enough time.

 

Posted

Costume "scales" are way off, put a full beard, and a cape on a huge build type and you got a beard that looks chopped with your chest going through it, and a cape that looks like you got old laundry hanging off you back.


 

Posted

More 'hat' problems, here. I like to give my toons a lot of 'Cranium', particularly the Large models (so they don't look pin-headed), usually give all of them maximum cranium. However, the Beret (Hats) clips, when it should 'stick' to the top of the head. My mime looks pretty goofy with his skull sticking out.

Balding through Beret

Also, my 'Killer Ape' has monstrously furry Hands, but I'm forced to wear boots, because there are no furry Humanoid feet! I'm not sure if that counts as a bug or a feature, but it's a feature I'd like.

Be Well!
Fireheart


 

Posted

The shorts options for females now don't have holes in the pockets. If you must have non-holed pockets, can we have the old ones as an option also? I believe I heard somewhee that the Korean shorts are supposed to be like that also.

Oh, and on clipping, the chest detail tends to clip/float horribly if you adjust your chest sliders on females...


I've got my stalker Artimis Setelana. She has 317 badges last I checked. Yay!
Also 2 servers worth of alts, 3 of which aren't catgirls. Mew.

 

Posted

Yes, clipping is a distracting issue on the Egyptian Hat. It goes under the chest if the slider is over like 45%. And the cape in the back as well.

I've been bothered by the YOGA emote. The toon sits crossed legged, which is admittedly where most of us start, but since these are superhumans, full lotus posture would seem appropriate (especially with all the martial arts types running around):

http://en.wikipedia.org/wiki/Lotus_position


Captain Z

 

Posted

Arrgghh!

Two years later, and yet another bug that we asked about still hasn't been fixed.

SG settings are common across all costumes, which in 99.999% of cases doesn't work. Is there any way in creation, please, pretty please, pretty please with a cherry on top, we an get one set of SG settings for each costume.

Jay will be "TEH UBER SEXY" if he gets this fixed.

Please?


Scrappers are just like chainsaws. Somewhat hard to handle, EXTREMELY dangerous, and by far the most fun when wielded by the slightly insane.
@Alissara - an Angry Angel
The Angry Angels. When it absolutely positively has to be spanked today.

 

Posted

A number of female skirts are now no longer displaying their patterns. Instead, they simply display the base (first) color across the entire section. This bug is found on: miniskirt 1 and plain short skirt. A few patterns are displaying, but most are not. This includes: blend, camo, celtic, as well as many others. The list of no longer displaying patterns also includes the lightning pattern, which I've had since creating the character, but which vanished some time in the last week or two.

Thanks, Jay. Please fix when you can. I miss the completed costume I worked so hard on.


 

Posted

Is there any reason why the male TANK TOP option does not let you have any of the detail options underneath it, but sleeveless jackets allow it?

You can use the various arm/chest patterns to make neat looking tattos with your sleeveless jackets, but you cannot do the same with tank tops (and tshirts) which is a shame.


 

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Is there any reason why the male TANK TOP option does not let you have any of the detail options underneath it, but sleeveless jackets allow it?

You can use the various arm/chest patterns to make neat looking tattos with your sleeveless jackets, but you cannot do the same with tank tops (and tshirts) which is a shame.

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Because the sleeveless jacket is an actual model that fits over your character and the tank top is nothing more then a texture map that is on your character.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Sexy Jay and Hottie Ian,

I never notice things until I have a party invite thrown my way but.. would you consider peeking at the togas . I think the bulk awkwardly offsets cape mantles and belts.

*kisses*,
Ara

P.S. If it helps my crusade.. and since it's the unconfessed truth anyway - which is never fun until revealed... Jay, I have thoughts of you in special mods *le wink*


 

Posted

My friend with only CoH is reporting that in the hero-only costume editor, changing the gloves on any Sleeveless Jackets causes a client crash.

Contrary to what I reported earlier, it seems ALL cape mantles are clipping now. Existing capes are untouched, but adding a cape at the tailor or taking a caped character to the tailor leaves you with a mantle that slightly clips through your shoulders.

Here's some more photo documentation of the face changes people have been complaining about. It's subtle, but definitely noticeable, and can throw off your original face slider settings. This is before and after using Face 9.
Original Face 9
New CoV Face 9
That's taken from identical angles; you can see how the face shifts slightly, especially the eyes. It's small, but it's noticeable enough to make the face just not look right. That character normally uses the Round Mask, and it just looks off with his eyes farther apart like that, and I don't think I can fix it with the face sliders.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

Don't know if this is the correct thread but the Crey armor pants for males is completely missing; females have them but males don't, thought you'd want to know =)

Asuka


 

Posted

Reposted here because I posted it in the costume wish list without thinking:

There is an issue with skirts and the new panties with bare legs. Depending on setting, skirts disappear at range. With old panty options, you could make a leotard, where your panties and chest were one piece. Thus you could look somewhat superheroic at a distance. Now you only have the new model panties, which makes you seem like a flasher at range.


 

Posted

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Reposted here because I posted it in the costume wish list without thinking:

There is an issue with skirts and the new panties with bare legs. Depending on setting, skirts disappear at range. With old panty options, you could make a leotard, where your panties and chest were one piece. Thus you could look somewhat superheroic at a distance. Now you only have the new model panties, which makes you seem like a flasher at range.

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This should be the correct place, yes...

Yep, that's an issue now that bikini bottom 2 and 3 has gone missing in "shorts and short skirts". That means you cannot make a costume that takes into account the fact that the skirt disappears when you go to a reduced polygon model. (Which may in fact happen at a rather close range, depending on your individual graphics settings.)

If I recall correctly, the skirt may also go missing when immersed in water, and it goes transparent under influence of invisibility style powers (depending on graphics card and graphics setting).

Thus it actually matter what kind of underwear you put on beneath the skirts or shorts...


 

Posted

Dear sexy Jay,

Please make some of the costume options able to blend if they aren't paired. For example, the Plant bottom costume piece alone, if paired with a top costume piece like Bare chest, will look odd since you can see the limitation of the Plant bottom.

It would be awesome if you can make it so, (as an example) while having a Bare Chest top costume piece, you can have a Plant bottom that blends smoothly so it doesn't look cut off.


 

Posted

^^^ This goes in the costume request thread, this is the bug fix thread. It's not that big a deal, I just don't understand why this keeps happening.



anyway

to repost: there is missing the options to make tight pants tight below the knees