DOUBLE DOMINATION!


Aleshanee_NA

 

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Newbies being killed by other players because of a bug and earning ZERO debt

OR

My team being killed multiple times by an AV or giant monster, all of us racking up bars of debt, because even with 2 corruptor's -regen debuffs we still can't kill them

Hmmm... what to choose, what to choose...

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As has been pointed out, not all fixes are equal. Some are easy and some are hard. To imply that they fast-track ones that make you're life hard intentionally is assigning malice where there are much simpler answers.

But since you asked... This is a no-brainer. One is a bug that enables griefing (targetted at newbies even) and the other is a bug that makes your gameplay a little easier. Any good development team would choose to prioritize the griefing bug. But I don't see why you're complaining since you seem to want the Domination exploit to stick around.

And the zero debt doesn't make it any less frustrating to the person who just started and kept getting killed by level 50 "heroes." And as for balance or the game just being hard? Those things not only take time to adjust, but in fact are impossible to get "right" because people have differing tastes and skill levels. And as for your example, it's not inherently true because a team with 2 or 3 Corrupters beat 5 level 54 Heroes at that they couldn't pull apart.


 

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You mean that the only time a dev has ever posted on this forum is to point out a likely impending nerf rather than addressing any of the hordes of problems that we talk about on a daily basis?

Nope... Irony? What's that?

::wanders off in a bemused daze::

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...Kinda like how when I posted my Grav/Nrg melee Dom was doing well in Siren's... then we learned that all Toggle drops had gotten stealth nerfed to almost nothing regardless of AT. Or like how /DarkArmor scrappers back in Issue1 discovered they could make the set playable by altnerating between Provoke and CoF...then that got Stealth-Nerfed too and was labeled an exploit. And how Controller DPS was totally out of whack depending on Primary/Secondary choices so Minions were nerfed into "Pets" the first time around...or like how... well you get the point...

Which is that the real imbalances don't get fixed until months and months and month down the road...

So if there was ever any bit of doubt as to whether the devs scan for FotM's and work-arounds, aka: "exploits", on ATs/Powerset that generally under-perform at necessary tasks... well that's a given. But do they really read what any of us have to say??


 

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Hmmm a dominator in my sg has been teamed with two kinetics and one rad corruptor a lot, and I'm fairly sure he has hasten and I've not heard him mention double domination before and he would have had two speeds and AM on him at times eg going into AV fights. Maybe it was something very specific with the buff from the Creys object and isn't achievable from other player buffs?

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Well I don't have Hasten on Brain Stem - though I would be happy to try this out with either of my other two Dom's who do.

In theory Hasten (70% rech buff) + AM (30%) + Speed Boost (50%) should be enough to achieve at least one "Chain-Domination", though only for as long as all of those effects are in place (Hasten won't be perma with just those powers available, which I think means AM won't be either). If all those powers were simultaneously in effect however, the 200 second base recharge of Domination would be reduced to 80 seconds, apparently allowing it to be fired off 10 seconds before the first one wears off... 200 / (1 + 0.7 + 0.3 + 0.5) = 80.

To achieve "true Perma-Domination", you would need to ensure that all the recharge buffs were on you constantly - and that would require a second kineticist. AM + 2 Speed Boosts is (I think) enough to give you perma-hasten (with Hasten 3 slotted), which in turn allows perma-AM (I think that's right anyway). You would then have Domination recharging in a little over a minute, and in theory it could be chained indefinitely...

Though it clearly would require a lot of maintenance to achieve, a "Perma-Dom" Dom I think may be 'a tad' overpowered don't you think? Especially when for a third of the time that will be a "Double-Dom" Dom. I'd suggest you enjoy it while you can

I just hope that assuming this is to be "fixed", it is done just by preventing it from being fired off while Domination is already in effect, and not by increasing the Domination recharge timer back to 300 seconds, as that would put us right back to square one in PvP again.

That said, I am a little disappointed that we couldn't at least get a comment on the state of Dom's at the moment from Posi, and whether they are considering addressing any of the concerns we currently have (AV->EB purple triangles being a particular pet peeve of mine, along with a hitpoint boost I think we could do with).


 

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yeah, known this for a while. its definitely a great perk!

thing is, while its hard to get 2 kins for your avg pvp or pve joe, its incredibly easy to find someone with a -recharge power in pvp... so in reality you need alot more than just 2 kins if youre facing up against anyone who is aware of your potential. of course.. that person is probably going to face about mag 36+ of holds in a ridiculously short amount of time... some of them possibly powerboosted.


 

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My 2 cents...

Double domination seems to be "working as intended". It's easy to make unstoppable perma. Go to a hami raid during the hold phase. You are capable of achieving perma unstoppable with ease. Heck, blasters can achieve perma-force of nature. Whats more powerful, double domination, or a blaster with perma-FoN? Absolutely amazing things happen when players combine powers. If you want to see absolute godhood, go find someone with a pocket D mission still, and take any resistance based brute into a mission with 4 empaths and 3 kinetics. If you get all 7 with the 3 main leadership buffs, you'll easily be able to hit the ceiling on accuracy against most things, floor thief accuracy, hit the damage, regen, recovery, and recharge cap, as well as status protection so godly that a dominator (or 4) with not double, not triple, not quadruple, but quintuple domination wouldn't even be able to hold past.

People are thinking of the power of double domination along the lines of what a single character can do. This requires 4 or more characters without temp powers, or at least 3 with temp powers. What else is on the caliber of stuff?

Tankers with Perma-Unstoppable.

Blasters with Perma-Force of Nature.

Stacked burn/ignite patches.

Blasters with a 31-32 second nuke cycle.

Holding an AV through purple circles being up.

One scrapper being able to hold Hamidon's aggro and live.

Flooring an AV's to hit, defense, speed, and recharge.

Keeping an AV so low on end, it can't even brawl you.

Herding up 1000+ enemies into a tight space and killing them all with 1 attack.

All of these things are accomplishable with 4 people. Double domination seems to fit right in to that group, doesn't it?



Also, I absolutely despise the loosing confuse effects while zoning. That stops my hero from getting another badge. ;( My personal opinion on stuff like that is leave it in. Don't code to prevent this type of abuse against newbies. Code to watch for it instead if you must do a code fix, or preferably rely on petitions, so you can pick the bad eggs out of the CoX community, and perma-ban them inorder to make the rest of our experiences here that much more enjoyable.


 

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Don't worry, the devs don't read this board

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I wouldn't say that.

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I have to add that this kind of pisses me off too. I don't know how long or in how many threads we have wished/demanded/asked for/requested/begged for dev comment on this AT, what it is supposed to do, what they think it needs to be more competitive in both PvE and PvP, etc....and this is the kind of dev comments we get.

This and the locking of threads because we get angry with each other because we are constantly left to speculate what the devs are thinking about our beloved AT.


Come on Posi, give us a little more feedback on our AT. I assume you aren't on some kind of word credits and can spare more than 4 for this little segment of your player base.


Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility

 

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I wonder if maybe perma-Domination is what the devs want, in order to make doms better on teams? It has seemed to me since the start of CoV that where doms really have problems is on teams, because hard control has big gaps and dom damage is lower than the other ATs. If doms can use corruptor buffs to perma Domination, though, and even overlap it, then doms become much better at control and could be really valuable to (non-AV) teams. Maybe this was what they had in mind with reducing the dom timer in I-7.

The only drawback to this would be that it would require a pretty specific team composition to work, and /kin and /rad corruptors are already very much in demand. It would also require every dom to take Hasten.


 

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You mean that the only time a dev has ever posted on this forum is to point out a likely impending nerf rather than addressing any of the hordes of problems that we talk about on a daily basis?

Nope... Irony? What's that?

::wanders off in a bemused daze::

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Actually, I was kinda thinking about the irony of everyone always saying how devs never post or read the dom boards and how they would be happy if one just posted occasionally, and now that one does, its all doom and gloom.

Cant have it both ways.

Of course, I wish it was a post on how the devs agree that Mako in the Calystix/font/mako mission was crazy with his overload or whatever (5th time trying failed again ) and will be fixed, but cant have everything.


 

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Don't worry, the devs don't read this board

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I wouldn't say that.

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I have to add that this kind of pisses me off too. I don't know how long or in how many threads we have wished/demanded/asked for/requested/begged for dev comment on this AT, what it is supposed to do, what they think it needs to be more competitive in both PvE and PvP, etc....and this is the kind of dev comments we get.

This and the locking of threads because we get angry with each other because we are constantly left to speculate what the devs are thinking about our beloved AT.


Come on Posi, give us a little more feedback on our AT. I assume you aren't on some kind of word credits and can spare more than 4 for this little segment of your player base.

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I doubt we will get any feedback on something that specific unless its already been decided on what they are going to do. As over-analyzed as every comment is on the boards, any statement made would be blown out of proportion.

If a dev is reading one post, it means there are decent odds they are reading other posts (though Im sure not all of them).

This makes the doms issues post by Lili that much more important, as they would be more inclined to read that then "Doms suck, my <insert AT> is better" posts we sometimes get. Even if true, I doubt it would inspire a dev to read it (though I hope they would).


 

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sure is a lot of trouble (involving 2 /kin corrs and a dom) to make the dom worth his slot on a team, but whatever, could be worth it, until the devs make this impossible (probably just by re-upping dom's recharge to 300 secs)

[/ QUOTE ] Nah, they'll just put the purple triangles of dom doom on regular bosses.
Even if perma domination is possable, there are some dom powersets that still wouldn't be worthwhile on a team compared to using other ATs.


 

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Just so you guys know, I'm a lvl 38 Dark\kin corr on guardian. I'd be willing to help anyone on that server to test this awesome bug.

/t Bi-Polaris or @og ninja and just let me know.


Exaulted -

Willow the Wisp - kinetic meleeSR brute
Aurablade - DBRegen Scrapper
Nichole Tesla - ElecKin controller

 

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I agree with what Peace_on_Earth is saying. There seems to be some really strange and biased opinions of this being thrown around.

People are looking at double Domination as what the single Dom is doing and forgetting the team support to get there. It's not that the Dom is overpowered it's that the team worked together.

What really floors me is how hypocritical some of the views on this appear to be. On the one hand no one has a problem with 3 /Rad corrupters flooring the to-hit of an AV but the idea of 3 corrupters teaming with a Dom is just overpowered and will need to be nerfed? All the stories on debuffing an AV to the floor involve somewhere around 2-4 Corrupters. This scenario involves nearly the same number of Corrupters with a Dom added.

But suddenly it's too hard to find these Corrupters for some reason? Or it's too much to expect to get these Corrupters to team with a Dom? Or these Corrupters are already too busy to be bothered? It seems like when the Corr v Dom debate goes on it's a slam dunk 100% guarantee that you will find any corrupter you want and as many as you want. But now that a Dom has a way to reach double Domination with Corrupter help, it's nearly impossible to find them? Someone in the name of Statesman explain that logic to me.

I'm not sure I see a big difference between this any plenty of other sick combinations that are possible in the game. Multiple Rad debuffers can floor to-hit. Multiple Kin buffs can raise a brute to insane damage levels. Combine multiple Kin buffs, with a simple Dom immob, and a Brute with Burn and you have really sick damage that recharges really fast and ends up even higher if you add another Fire Brute.

If you've ever played defenders or scanned the boards for a while you've see the all-rad and all-kin groups running around who have been doing stuff like this for a while now. I don't see why it's a surprise now. If multiple controllers can hold Hammi I'm not sure why people think the devs will shut down this double domination thing.

It just boggles my mind that tons of excuses have been made in the past for how easy it is to grab any power, set, or AT you want and build a strong team ... as long as it excluded the Dom. I've seen the argument made tons of times that a PuG will just grab from thin air all the pieces they need or want and ignore the Dom with LFT up as if to say you can easily get what you want (power, set, AT) whenever you want. But now that there's a combination that might work with Doms it seems like it's suddenly not that easy to grab anything you want all the time.


 

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adding code that a power doesnt stack has been done before i.e. hasten, so if it is nerfed its probally a simple fix some guy could do on his break while eating a ham sandwhich and take 5 mins.

OMG THEY CHOOSE TO FIX THIS FIRST is stupid they usally fix things that are easy to fix fast, why? cuz its easy to fix.

big deal no one knew about it before this and if it stays WOOT for dominators, if it doesnt ok, not like you guys used it, stop trying putting on the tin foil hats

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And y'know what, fixing the regen rate of AVs and GMs is just as easy. Open up the database, change the regen number. Patch. Yet it's been what, 3 weeks?, 4 weeks?, and we're still waiting.

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Two words: Grandville doors.

Unless you're a game coder, [censored].


she who needs no mic
"You couldn't be more wrong if you were upended in a vat full of toxic wrong by Captain Wrong and his Wrongbots and earned a permanent inherent power called Aura of Wrong."-Lady_Sadako

 

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Just so you guys know, I'm a lvl 38 Dark\kin corr on guardian. I'd be willing to help anyone on that server to test this awesome bug .


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Maybe if we stop calling it a bug and instead call it a Feature, who knows? It worked for Microsoft...


 

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I keep looking at this, but I can't see how this is at all abusive. It had to have crossed the devs' minds at least once that such a thing could be possible once they reduced Domination's recharge time.

You aren't really getting that much more bang for your buck, considering that you need at least two other Corruptors to even pull this off. The prevalence of -recharge powers makes it nigh-impossible to to with any regularity in PvP. In PvE, it just gets you through enemy spawns faster, and the AV purple triangles ensure you're only locking them down for half the fight anyway.

It would be abusive if this were some supar sekrit "I win" button, but the setup makes it clear that it's simply the fruits of clever power usage and proper teamwork.

I have one incidental concern, though. As if Kinetics and Radiation weren't unofficially considered the "best" support sets before, this just makes it even worse. "We ned healr" is slowly going away, but it seems like it's just being replaced with "we ned rad".


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

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It had to have crossed the devs' minds at least once that such a thing could be possible once they reduced Domination's recharge time.

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Probably not...


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
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Solo Space

 

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I have one incidental concern, though. As if Kinetics and Radiation weren't unofficially considered the "best" support sets before, this just makes it even worse. "We ned healr" is slowly going away, but it seems like it's just being replaced with "we ned rad".

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Ain't it the truth. I have a /rad corr, and I have to hide from my own VG if I want to be able to play any other toon


 

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If you've ever played defenders or scanned the boards for a while you've see the all-rad and all-kin groups running around who have been doing stuff like this for a while now. I don't see why it's a surprise now. If multiple controllers can hold Hammi I'm not sure why people think the devs will shut down this double domination thing.



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Becaue it isn't working as intended. A power that has a 4 minute recharge AND requires people to attack stuff 50 times (minimum) isn't meant to be perma'ed. That's pretty obvious, right?

We can argue about whether we SHOULD feel like Brutes, kept on our Domination high by solid applications of Corruptor buffs (it's comparable) or not, but I'm pretty sure Domination isn't MEANT to work like that.

So I'm sure it'll get fixed.

What might come out of this, though, is a relaxation of the Devs. They seem tense about Dominators, as though they're afraid we'll Tank Mage if we get too powerful. Double Domination is pretty much the defininition of over-powered Dom... but if it turns out that it's "not so bad," then maybe the Devs will decide it's ok to give us a solid boost.

I mean, if we lose Double Dom but gain .85 Melee and .75 ranged damage and Controller level holds, I don't think anyone will complain.


 

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If you've ever played defenders or scanned the boards for a while you've see the all-rad and all-kin groups running around who have been doing stuff like this for a while now. I don't see why it's a surprise now. If multiple controllers can hold Hammi I'm not sure why people think the devs will shut down this double domination thing.



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Becaue it isn't working as intended. A power that has a 4 minute recharge AND requires people to attack stuff 50 times (minimum) isn't meant to be perma'ed. That's pretty obvious, right?

We can argue about whether we SHOULD feel like Brutes, kept on our Domination high by solid applications of Corruptor buffs (it's comparable) or not, but I'm pretty sure Domination isn't MEANT to work like that.

So I'm sure it'll get fixed.

What might come out of this, though, is a relaxation of the Devs. They seem tense about Dominators, as though they're afraid we'll Tank Mage if we get too powerful. Double Domination is pretty much the defininition of over-powered Dom... but if it turns out that it's "not so bad," then maybe the Devs will decide it's ok to give us a solid boost.

I mean, if we lose Double Dom but gain .85 Melee and .75 ranged damage and Controller level holds, I don't think anyone will complain.

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If you gain all of that.... AND controller level holds.... That will NEVER happen. NEVER! Think about it, you would be able to hold just as much as a controller... and do 500000x the damage. I'd be pretty mad, even though I have a dominator, that just goes WAY too far.


 

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He was just speaking hypothetically...


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

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oh wahhh, its not like its a huge bug even if it is a bug. Again the only way I was able to make it happen was with 2 rad corrupters, hasten, and the temp power for the crey map "objects". I have a feeling you need a whole arnsenal of /rad or /kin to replicate that temporary power.

It was still pretty freaking cool, just wanted to relate a story is all.


Oh and to all those complaining about the game being buggy and lack of dev response that is trolling. This thread was strictly for the discussion of achieving overlapping domniation.

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I'm pretty sure that if it requires at least two people of a specific secondary to achieve that level of power, it's not overpowered. I think that classifies as "working as intended."

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I agree. I do not recall the Devs considering powers as being overpowered when it required multiple AT/powerset combinations to achieve a particular result.

It's only when a power is in the "overpowered" category by itself, or with a complementing set that's available to the same character, that they do something. Like, perma-Unstoppable was overpowered, but I doubt that they'd have a problem with someone teaming with 4 Kinetics to get perma-Unstoppable only on that team. Heck, you could team with 4 Sonics, and get much better effects just from their shields and Clarity stacked.


 

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Honestly this is one of those exploits you should have just not said anything about. We are already gimped I can see them putting domination back at the old timer just because of this. But who knows what will happen to us now.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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If they "fix" this before they release the AV reversal, then you'll know all the conspiracy theorists were right.

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The AV nerf is out already


 

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If you gain all of that.... AND controller level holds.... That will NEVER happen. NEVER! Think about it, you would be able to hold just as much as a controller... and do 500000x the damage. I'd be pretty mad, even though I have a dominator, that just goes WAY too far.


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Why would you be mad, this makes no sense? We already have poor damage. Controllers have superior hold times and awsome secondaries to fall back on if control fails. What do we have if control fails? Absolutely nothing. This is why we should have superior controls compared to controllers. Our domination power should have just been icing on the cake and not just a power we live and die by. Honestly would it have really hurt anything if we had controller length holds, critical mez and domination? No it would not, it would make us a little more wanted on teams. We would have reason to finally take those area holds since now we can get them to last a bit longer. Now I would say we would have a huge problem if they gave us containment, along with the before mentioned stuff. That would be going over board.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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I keep looking at this, but I can't see how this is at all abusive. It had to have crossed the devs' minds at least once that such a thing could be possible once they reduced Domination's recharge time.

You aren't really getting that much more bang for your buck, considering that you need at least two other Corruptors to even pull this off. The prevalence of -recharge powers makes it nigh-impossible to to with any regularity in PvP. In PvE, it just gets you through enemy spawns faster, and the AV purple triangles ensure you're only locking them down for half the fight anyway.

It would be abusive if this were some supar sekrit "I win" button, but the setup makes it clear that it's simply the fruits of clever power usage and proper teamwork.

I have one incidental concern, though. As if Kinetics and Radiation weren't unofficially considered the "best" support sets before, this just makes it even worse. "We ned healr" is slowly going away, but it seems like it's just being replaced with "we ned rad".

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This is an excellent observation, and I've seen this progression myself. And I know why: cause our abilities (damage, resistance/defense, etc.) have been so gutted by nerfs, the only way left to fight difficult foes is with debuffs. Let's face it, an even level boss that can do 1500 hps of damage (basically one-shotting everyone except a brute) would require an insane amount of healing, and I doubt that any toon could keep up with it. Factor in all the slows, confuses, fears, etc., and it becomes clear the best way to win is not to buff yourselves, but debuff them.

And in many ways this makes a lot of sense: which is easier, buffing a team of 8 up to AV level, or debuffing the AV down to our level?

But of course this puts a really heavy strain on ATs that have debuffs, while marginalizing those that don't and can't otherwise noticibly contribute (like, well dominators).

The problem with dominators in this scenario is they don't have a place (at least controllers, who have defender secondaries, can heal/buff/debuff, etc.) We've basically been told that they don't want us to be able to perma (or even near-perma) hold things, but that's pretty much all a dominator brings to the party. Immobilizes and sleeps are for the most part useless controls, confuses rob you of XP, disorients send everything scattering in all directions, and fear is a mixed bag at best (of all of them I think fear works the best, but it's wonky). Couple this with high end cost powers and low damage, mostly melee secondary attacks (those secondaries sucked for blasters, I can't fathom why they kept them and gave them to dominators), and you have a fairly undesireable toon. They can't buff, they can't consistently debuff or heal, they do crappy damage, and their control powers are by and large useless. I think that pretty much sums it all up.

And just so I'm not misunderstood I'm looking at this from a boss/EB/AV/GM point of view. Doms on regular teams fighting regular foes are just as valuable IMO as any other AT (mostly because their powers work much better against minions and LTs than anything else). But when the crap hits the fan and you're facing those tough single foes, a dominator just doesn't bring much to the table.

Now if they added and/or increased the secondary debuff effects of their powers, then maybe things might change. For example, single target immobilizes and holds have a built in slow effect -- how bout coupling in a -accy, -range, -recovery, -regen, etc? This would have little impact fighting minions, LTs and "normal" level bosses, and at the same time give dominators something to contribute in big boss/EB/AV/GM battles.