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Hey all, I was searching around and couldn't find anything on this subject.
I was wondering if there's any vgs on this server that just run mission architect arcs? There's a bunch of cool looking ones to try and I think grouping enhances the experience. Of course I could just /broadcast for a team, but if there were a VG that was for people interesting in playing through arcs, that'd be great. -
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If you gain all of that.... AND controller level holds.... That will NEVER happen. NEVER! Think about it, you would be able to hold just as much as a controller... and do 500000x the damage. I'd be pretty mad, even though I have a dominator, that just goes WAY too far.
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Why would you be mad, this makes no sense? We already have poor damage. Controllers have superior hold times and awsome secondaries to fall back on if control fails. What do we have if control fails? Absolutely nothing. This is why we should have superior controls compared to controllers. Our domination power should have just been icing on the cake and not just a power we live and die by. Honestly would it have really hurt anything if we had controller length holds, critical mez and domination? No it would not, it would make us a little more wanted on teams. We would have reason to finally take those area holds since now we can get them to last a bit longer. Now I would say we would have a huge problem if they gave us containment, along with the before mentioned stuff. That would be going over board.
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And you don't have awesome secondaries to fall back on? Dominators can hold an enemy, making it unable to act, THEN use some blaster powers to quickly take the enemy down. BUT NOW you want the same holds as controllers, MORE damage, and still have domination to raise your damage AND controls up even higher! Oh and I have heard that "dominators need more hp" So now you want controls that could challenge a CONTROLLER's controls, damage that could eventually challenge a blaster, AND more HP than both of them. Sounds pretty selfish
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Umm, dude, have you ever played a dominator past, say, level 20?
And I see you have 2 high-level controllers in your sig, but let me ask you, are those pre or post-containment trollers? If pre, do you remember what it was like back then playing a sub level 32 troller? I do, and it wasn't fun. Trollers were squishy, did little damage, and their defender secondaries were of little use in taking out bosses they couldn't hold for more than a few seconds at best. It was very hard to solo a troller back then, so you were pretty much relegated to teams till you got your pets.
Now with containment trollers can do significantly more damage (at the expense of control) which makes them a lot more soloable. Add in the defender secondaries and now they rock on teams too. What they lack in control they make up with double damage and buffs/healing/debuffs.
But dominators aren't so lucky. The can't control as well as controllers (whose controls now suck as it is), meaning it's just not feasible to "hold" a boss, let alone an EB/AV/GM. Domination helps alot in getting that inital boss hold to stick, but in reality it just doesn't last long enough to be overly useful. If you slot your hold for holds, then they last longer, but do less damage, making it more difficult to actually defeat the boss you're holding. If you slot damage into your holds then you can't hold them as long and you're going to take more damage over time. It's a lose-lose situation, IMO.
Couple in the fact you don't have defender secondaries, but blaster secondaries (perhaps the most reviled sets in the entire game) that don't do anywhere near blaster-level damage, and it's an all around "meh". I mean, most of those secondary attacks are MELEE attacks -- on a toon with sub-par damage, no defenses, and no buffs/debuffs. And the devs wonder why so few people play them and no one wants them on teams?
IMO I think dominators should have BETTER control ability than controllers to make up for their lacking in everything else. As it is now their control is worse, their damage is perhaps on par (due to their secondaries), but they have none of the benefits of the defender secondaries.
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Yes I have played a dominator past 20, and yes my controllers were both pre containment.I suppose this is odd, but I loved controllers even pre containment. They didn't do much damage, and were barely almost un-soloable until lvl 32, but i loved being able to keep everything from doing any damage to my team. Because I was pretty good at it, I found teams all the time. If I didn't like playing a controller pre-containment, I would have NEVER gotten to lvl 50 with Mech. I probably would not have even gotten to 20. But anyway, even without containment, dominators do more damage (without domination) than controllers and can even have better hold durations (with domination on).
I am sorry, but it seems like most dominators want more and more power until they are like gods. But that is not going to happen, realize that and live with it, or continue asking for more power.
And about the "people play them and nobody wants them on teams", I don't know about everyone else, but I LOVE having dominators on my team. They help a ton by making everything unable to attack. (they may not do a lot of damage, but that isn't their primary) And when I play as a dominator, I can usually get an invite to the team, and if i don't, I can effectively solo or create my own team.
Also, bosses can EASILY be held by my dominator for about 20 seconds, which is usually enough time to kill it. And if it isn't enough time, i can easily throw another hold in there. -
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Dominators can hold an enemy, making it unable to act, THEN use some blaster powers to quickly take the enemy down.
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If we could actually routinely do that, you wouldn't hear so many complaints about doms.
Dom damage up until mid-30s or so is weak, and even then it's average at best. Dom aoe control isn't any good at all until completely slotted out with SOs. Are there ways of dealing with these problems so that playing a dom can be enjoyable? Yes -- and we spend a great deal of time on this board suggesting and reporting slotting and power selection and usage to make the most of what we have. But the idea that doms are uber tank mages seems to far overestimate what the great majority of dom builds can do over the great majority of their careers.
And that's not even considering the triangles of death which, all by itself, is a huge problem for the AT.
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Realize that the triangles are not only your problem. Controllers have the same problem. And with that, farewell. -
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If you gain all of that.... AND controller level holds.... That will NEVER happen. NEVER! Think about it, you would be able to hold just as much as a controller... and do 500000x the damage. I'd be pretty mad, even though I have a dominator, that just goes WAY too far.
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Why would you be mad, this makes no sense? We already have poor damage. Controllers have superior hold times and awsome secondaries to fall back on if control fails. What do we have if control fails? Absolutely nothing. This is why we should have superior controls compared to controllers. Our domination power should have just been icing on the cake and not just a power we live and die by. Honestly would it have really hurt anything if we had controller length holds, critical mez and domination? No it would not, it would make us a little more wanted on teams. We would have reason to finally take those area holds since now we can get them to last a bit longer. Now I would say we would have a huge problem if they gave us containment, along with the before mentioned stuff. That would be going over board.
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And you don't have awesome secondaries to fall back on? Dominators can hold an enemy, making it unable to act, THEN use some blaster powers to quickly take the enemy down. BUT NOW you want the same holds as controllers, MORE damage, and still have domination to raise your damage AND controls up even higher! Oh and I have heard that "dominators need more hp" So now you want controls that could challenge a CONTROLLER's controls, damage that could eventually challenge a blaster, AND more HP than both of them. Sounds pretty selfish -
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If you've ever played defenders or scanned the boards for a while you've see the all-rad and all-kin groups running around who have been doing stuff like this for a while now. I don't see why it's a surprise now. If multiple controllers can hold Hammi I'm not sure why people think the devs will shut down this double domination thing.
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Becaue it isn't working as intended. A power that has a 4 minute recharge AND requires people to attack stuff 50 times (minimum) isn't meant to be perma'ed. That's pretty obvious, right?
We can argue about whether we SHOULD feel like Brutes, kept on our Domination high by solid applications of Corruptor buffs (it's comparable) or not, but I'm pretty sure Domination isn't MEANT to work like that.
So I'm sure it'll get fixed.
What might come out of this, though, is a relaxation of the Devs. They seem tense about Dominators, as though they're afraid we'll Tank Mage if we get too powerful. Double Domination is pretty much the defininition of over-powered Dom... but if it turns out that it's "not so bad," then maybe the Devs will decide it's ok to give us a solid boost.
I mean, if we lose Double Dom but gain .85 Melee and .75 ranged damage and Controller level holds, I don't think anyone will complain.
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If you gain all of that.... AND controller level holds.... That will NEVER happen. NEVER! Think about it, you would be able to hold just as much as a controller... and do 500000x the damage. I'd be pretty mad, even though I have a dominator, that just goes WAY too far. -
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Holy crap. My guy already has some sort of Super-saiyan like transformation when he hits Domination...
You just discovered Super Saiyan 2.
/drool.
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I'll make super saiyan 5! Then maybe my hair will turn red! *calls up all /kin corruptors to team* -
Very nice job, this helps a lot so i can get all the souvineres and badges. Oh just one little thing, i believe the sharkhead broker takes 5 newspaper missions in order to get a heist mission.
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Awesome. You really got some great points in there.
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Hello, i just had some free time so i decided to make a mastermind guide!
Ok so lets get started. First i will tell you how to make an affective solo player, then a good team player, then finally a good PVPer.
Ok so if you want to be a good soloist, you need to be able to master some tasks. First, you need to recognize that you dont have a whole lot of health. This means that you won't want to go jumping into the middle of a group and try to kill the group with your attacks. Now maybe this will work for the first few levels, but this will not work after level 5 or so. Now if you want to be able to take down a group, you will want to summon your minions, buff them with everthing you have, then send them in to grab the enemies aggro. After your minions start to attack, you will want to heal them every time their health gets down to about 75% full. This will make sure that the minions do not die and it will also make sure that you don't have to risk being stuck fighting an enemy without your minions.
If you do not have any healing powers, (for example force field secondary.) you will want to buff your minion with everything you can before the fight. This will usually keep the minions safe. Now if the minions get to very low health, send them a respite if you have one. If the minions then die in the middle of a battle, or if you do not have any respites to help them with, get ready to summon them ASAP. If you do not summon them quickly, you will be in danger.
Also DO NOT FORGET ABOUT YOUR DEBUFFS! You NEVER want to forget about your debuffs in your 2ndaries because they can save you and your minions. Debuffs can turn the whole battle around, expecially in boss/elite boss/Super Villain battles. For example, in the Dark Miasma 2ndary, you get a great amount of accuracy reducing debuffs with twilight grasp, darkest night etc... These can help a lot. Be sure to use any debuffs you have on your enemies.
Always remember that you can use inspirations on your minions, and that they can help. Giving your minions rages help them more than the rages would help you, since you normally won't be doing damage.
In some cases, you might end up being forced to do some damage. This is when one of the primary attack powers come in handy. For example, your minions died and you are waiting for them to respawn and there are 2 equal level enemy minions attacking you. You do have the choice to run away, but why run when your attack power can take the enemies down.
Sometimes you might not have a choice but to run as fast as you can from the enemy. This might happen when your minions die fighting a +2 level boss. Now, unless the boss is at very low health, it would be smart to run. Remember, it doesn't matter if you run from an enemy, you won't be humiliated, you will just be saving yourself from debt.
If you are on a team, you will want to buff your minions AND (if you can) teammates. Your teammates will love the buffs and they will most likely thank you for them. You also want to keep an extra eye on all your teammates health and buff bars so you can re-put buffs on them and if you can, heal them.
Make sure you keep an eye on your minions expecially in teams because the minions can sometimes just run into another group that you arent attacking and aggrovate the group. Then the other group that your pets aggrovated might kill your team. The minions can also get to low health quickly in teams so you want to heal them or resummon them fast.
Here is a nice macro that i like to use in teams. This macro sends your minions into an area of your choice in aggresive mode. I use this macro to send my robots into the middle of the group that my team is attacking, this manages my robots for me because the robots will just attack anything that is in the area of where you sent them and they usually won't attack anything outside of that group. The macro is
/macro Send petcom_all goto aggressive
OK now you have mastered teaming and soloing so now you can finally master PVPing. PVPing is tough because you are playing against other people either in the arena or in a PVP zone. To PVP as a mastermind is a somewhat difficult task. If you have invisibility and grant invisibility, now is when it comes into play. With these powers, you can have your minions attack other players while you remain invisible. Also, in PVP you NEED TO USE ALL BUFFS AND DEBUFFS YOU HAVE if you want to win. A strategy that i use while PVPing without invis or grant invis is to send in my minions, let them attack the enemy while i jump around using superjump. This gives me the ability to get out of the enemies range. This also helps because i can jump in, set a debuff, then jump out and do the same thing over and over again. I can also jump in and heal my minions when they get low on health with this strategy. Usually, the enemy dies fast this way unless it is a stalker or a good defensive tank. When you fight stalkers in the arena, look for all the signs of where they are when they are invisible. If you are in a water area, look in the water for their footprints because once they get assassin strike on you, thats game. Now if they dont use hide, you can just send your minions in to take them out.
Oh and a fun thing to do with your pets would be to have them use emotes like this.
/petsayall <em drumdance> OOGABOOGA!
This will make all your pets do a drumdance and say OOGABOOGA!
I hope this guide helped and if you have something to add just say it. Thanks! -
awesome thanks for the info!