Official Thread for Dominator Changes


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OK, got a PM back from the magnificent _Castle_.

In response to 'Do we get +8 Dom per target with an AoE?'

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Not having made the change, my guess is each attack power from the Assault Set that hits any number of targets will get 8 * the number of targets hit. Looking in the sheet, I see that that is definitely how Whirling Hands was set up. I'm not positive that's intended, though.

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As for how PBAoEs from the Assault secondaries worked:

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It's attack powers only -- so the benefit only comes from enemies that are hit.

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So, no building Domination from Drain Psyche, not that I really expected it...

It seems, then, that the fast track to Domination in PvP is to pop a whole bunch of yellows and AoE like crazy. Psychic Scream and Psychic Shockwave FTW, perhaps.

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I just did a quick test with Psy Shochwave and that's definitely not the case unfortunately. You still only get 8 points no matter how many targets you hit.

AreEss:

You're Ice/Ice and the only thing I can suggest is to rethink your build or playstyle. Building Domination on NPCs now is stupid. It was viable in i6 but now you don't need to do it anymore. If you're not able to build it on players now, you need to consider ALOT more possibilities than 'Doms are gimp.'

I already told you that ALL villains are going to get ganked when so drastically outnumbered. Doms, Corrupters, Brutes, MMs, Stalkers. ALL of them will die when the heroes have massive number advantages.

I seriously think people are giving a knee jerk reaction before even taking time to test the changes under optimal conditions. I ive been ganked many many many times since playing in RV. The MAJORITY of those times have been due to overwhelming hero numbers. In teams encounters where the odds are much more even I did much better. If you're getting ganked by 3+ heroes then you need to find better teammates. I know that's easier said than done, but what do you expect when getting attacked by multiple opponents? If they are using
teamwork to kill you then you need teamwork to defend yourself. Grab a MM or Corrupter and get them to buff & support you. If three heroes are attacking you then your teammates should be attacking them. I got assaulted by a scrapper, tank and troller last night at the same time but I was able to survive because I had a great thermal corrupter on my team who gave me shields, mez protection AND healed me. I got Domination up QUICKLY, held some of them and my team destroyed them.

If you're not gonna bother changing some of you build for PvP then wexpect to get destroyed. You have access to a self heal in Aid Self and Power Boost will enhance that heal tremendously. Your slows alone from ice/ice will give you more than enough time to kite them, slow their movement and heal yourself. Your range attacks have some of the fastest activation times among Dom secondaries.

Yes it sux when we're confined to certain powers if we want to be successful in PvP, but that's the way it is. You should assume the people ganking you have been specced for PvP as well, since there's very little end game content for lvl 50 heroes.

Ultimately I agree that Doms still need a boost in survivability (i.e. mez protection, better buffs/debuffs, etc) but your posts indicate to me that haven't even tried much in i7 under good PvP conditions.


 

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If you've a desire to continue whatever in-game problem you have with me, there's the PM button. This is not the "Issues with Dominators in I6" thread, this is not the "attempt to call out people over things said in Siren's two days ago" thread.

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You must have me confused with someone else. I don't have an in-game problem with you, I've barely even run into your characters in the game, and I have not had any discussions with you in Siren's Call. I'm going solely by what you've written here on the forums and in related rants by you on global channels.

Why don't you try following Fishw0rk's advice so that you can actually test the dominator changes and report on them? A few dominator players have reported useful information about the changes (e.g., that you only get bonus domination points from PVP hits, which is working as intended but maybe not as desired by players). Others have commented on the utility of reduced domination recharge and how it compares to our ability to fill the bar. I realize that you're having trouble getting to that point because of your PVP troubles, but griping about it isn't accomplishing anything either, plus is looks petty when you snap at people who are trying to help you get past that trouble and into the actual testing.


 

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Not to mention the level 40 villians could possibly be fighting full level 50 heroes filled to the brim with Hami-Os. That is a huge power differential for any of the villian AT to have to fight against.


 

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With Ice/Ice, I have no choice but to close to melee range if I want to drop toggles, which is my most effective power.

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As a Mind/Ice, let me just say my greatest effectiveness in RV so far has been staying BACK and NOT trying to drop toggles. Even Tankers hit too hard in RV to be worth running up to and swinging Greater Ice Sword at until they're locked down. Avoid them, break them down with your hold and build Domination with your blasts; it goes up very fast. Once Domination is up, locking them down is cake and they die fairly easily.

Most of my deaths have been due to lag or gangs. Most of my "legitimate" deaths have been to being 2 shotted by a Hero who took me by surprise. In situations where I was properly aware, not lagged, and not outnumbered, I seemed to do pretty well, and I definitely won more "fair" encounters (where the two sides are within 1 member of each other) than I lost, and that includes some situations where it was me against 2 Heroes.


 

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If this has been said already, Sorry... especially since I'm hesitant on revealing it if it IS a bug. If it's a BUG...PLEASE don't fix it LoL....

Ok....On test I've been running Newspaper missions (either the Steal X from...; or the Defeat Mr. X) and stealthing to the end so I can get to test Mayhem missions and "break" them LoL. Well, doing the missions that way doesn't make for a fast Domination build up of course. So, I get to the Mayhem mission with maybe a quarter to half Dom bar. Go in, and because just about EVERYTHING is a target, it's pretty simple to build it up. I had it up so often you'd think I used a "pick me up" for Doms LoL... anyway, I got to the "Hero" (only had a Lieutenant named Sky Dragon for BOTH Mayhems I ran on my Dom) hit Domination and, well, he went down HARD. Since I'd already done all the sidequests, I exited.

Now, my Dom Bar had not reset before I exited. So I exit, and you know how it is usually STILL running down? Not this time. The bar was at about 85% and Domination had stopped. I thought that was a bit odd, so, I hit my next Newspaper mission, built my Dom to usable (it still needed to recharge though) got to the glowie room, hit Dom, beat everybody up in the room, clicked glowie and exited. Dom hadn't reset before exiting the mission....and had the same result as before, about 85%-90% Dom bar, and Domination inactive and recharging. Had the same result EVERY time I exited a mission with Domination still running. If I exited the mission AFTER Domination wore off, I had whatever I'd managed to build back up.


 

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Can we stay on topic??? Wow!!! I didn't realize we 're all egomaniacs. Quit fighting guys and gals. I never thought I 'de say this about my dom's. But after playing test for 2 days in both pvp and pve I feel more disinheartened than when Ed hit. I feel more disenheartened than when they killed my fire tanker with i5 and all of those nerfs.I'm sure some of you remeber the horridness unleashed in i5. It might have been 4, I've been here tooo long to remeber.
I come here for a breathe of fresh air and expect Fish to make me feel better with a new testing tidbit.
I'm not a doom crier but I think doms are as the devs want them . Make the best of it and be happy Or cry like me!!!!!


 

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Can we stay on topic??? Wow!!! I didn't realize we 're all egomaniacs. Quit fighting guys and gals. I never thought I 'de say this about my dom's. But after playing test for 2 days in both pvp and pve I feel more disinheartened than when Ed hit. I feel more disenheartened than when they killed my fire tanker with i5 and all of those nerfs.I'm sure some of you remeber the horridness unleashed in i5. It might have been 4, I've been here tooo long to remeber.
I come here for a breathe of fresh air and expect Fish to make me feel better with a new testing tidbit.
I'm not a doom crier but I think doms are as the devs want them . Make the best of it and be happy Or cry like me!!!!!

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And you were so quick to point out a few days ago that anyone having problems with a Dominator didn't know how to play one. Was that denial?

Although, I gotta admit, with the PvE Confuse change I've never felt more powerful there so I guess I'm not feeling that agony of the I5 nerfs because I'm not a PvPer nor have I been around that long.

Well, if I ever decide to PvP I'll have to slot up Power Bolt and possibly take Power Push because of its ridiculously huge acc bonus.

Sorry to hear you're having problems, Ditzy. But if you're having problems, and you were one of the people who would come here to tell us how great you were doing with your multiple 40 doms, you're likely not going to see anything different from those of us who think we need boosts.


 

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Um, BoI is your Single-target hold, and if you stack it enough times on someone, it will drop all of their toggles because it's a hold. BoI never had a detoggle ability attached to it aside from the hold...that was Greater Ice Sword, which IS a damage power, so I have no idea what you're talking about.

Way to know your own powers, lol.

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Feh, was late and I was tired. I get a free pass. So there.

Anyways, fact remains that Siren's basically leaves me with BoI and IS. That's pretty much it. Yeah, I got my "ranged" attacks - which do about as much damage against tanks and scrappers as throwing a snowball at them. That's 3 slotted dmg, 2 slotted acc or 3 slotted acc. I'm still working on retesting ArcticAir to see what's going on there.
Something to bear in mind is that I come from an Archery/Fire perspective (which has been turned into FoTM-fodder. To say nothing of Archery/En.) Meaning I'm used to living and dying by my accuracy; no resistance, no detoggle, not a whole lot of anything currently. That said, BoI hits so infrequently as to be utterly useless. Scrappers, I hit maybe 1 in 20 times. PFF? I've never hit a defender with PFF. Stormies and Rads are the only ones I hit, and that's if the Rads don't debuff me to oblivion first.

Once I launch an attack, I'm dead either way. Doesn't matter what attack it is. My only hope is to stack slows with my ranged and run away. That's how it is now, and if others are any judge, I'm not a bad PvPer (as hard as it is for me to believe.) But the only thing I can kill is a Blaster. And I can only kill that Blaster if I A) land a hold B) they don't have breakfrees. Might get a Defender or two, but same situation.

Now compound this with Ice/Ice being basically an AoE heaven/targeted hell. The mix of powers basically leaves you as a weak 'any situation' build no matter what you do. Your primaries are 2 targeted, 1 summon, and everything else is AoE.
In Icy Assault, you have Ice Bolt, Ice Blast, and Bitter Ice Blast at ranged - BIB not available in Siren's as it's a 30+. Then you have Ice Sword, Ice Sword Circle, and Greater Ice Sword which is also a 30+. Rounding it out are Power Boost, Frost Breath (cone slow with Mod DoT), and your ObToggle Chilling Embrace which is a melee-range slow.

Now then, let's take a look here step by step, in order of what exactly these powers do for you in Siren's on Live.
-Chilblain is Chilblain. It's an Immob that does about 9-14dmg for four ticks, and has -FLY. If you catch a flier up high, it's great. If you hit. Destroyed by BFs of course.
-Block of Ice is your one targeted hold. This is the only targeted hold in all of Ice/Ice. It does between 50-80dmg 3-slotted with a long recharge. Have to slot a RecRed or they're out before it's back up. BFs, again, destroy this.
-Frostbite is just suicide. An AoE immob that does 8-12dmg for four ticks. And rarely catches groups of heroes, but always catches the attention of every Longbow for miles.
-ArcitcAir I need to test more; it's a very good power to have, but I screwed up my own build there.
-Shiver I didn't bother taking; it's a cone slow. That's it. It's got a LONG recharge. It's a cut and run that won't cut.
-Ice Slick is only marginally useful. Keeps NPCs off you except the wardens. Maybe keeps some tanks and blasters off you, but not most.
-Flash Freeze is an AoE Immob/Sleep. Does 5-20dmg (though almost always on the low end), eats slots, and rarely hits players. But it's sure great for pissing off the NPC mobs and getting enough aggro to basically get one-shotted.
-Glacier I took past 30; highly unlikely it'll do any good either. It's got an ungodly long recharge, too late to slot much, and is an AoE hold - which I've noticed are very good at missing players. It's done no good in Warburg.
(Jack Frost is 32+)
-Ice Bolt. Let's see; easily resisted slow effect. Low double digit damage - usually below 40. If slow isn't resisted it's very minor. Great for telling them where to direct fire, nothing more.
-Ice Sword is good for detoggling scrappers and tanks. As long as you get in, hit, and run like hell. If you don't run, you're dead. "Detogglers must die."
-Ice Sword Circle is another hit and run. Great for slowing, mid to high high double digit damage, but misses frequently. The after-animation delay just garauntees that if there's a FoTM present, you're dead.
-Ice Blast is the only ranged damage dealer; high double digits typically. ("Wow, I think I did like, 95dmg!") Versus 800+HP. That's only what, 7-8 hits with that, not that you'll live that long since you're probably against a Blaster or someone with a mez or stun.
-Power Boost is Power Boost. It's also a beacon that says "PLAYER AGGRO, COME KILL ME NOW!" Just like Domination.
-Frost Breath is a cut and run slow. It hits fairly well, does maybe 10-20dmg usually, and is only really effective slotted up with slows.
-Chilling Embrace is your scrapper survivability that doesn't work. If they resist the slows you put in it, it's pretty much just a drain on your End. Works great against Blasters, since you have to get in anyways. Just pray you don't lose the hold.
(GIS and BIB are 30+.)

So let's say I run into a flyer and do a chain of PB, BoI, Chilblain, Ice Bolt, Ice Blast, CE Up (quick interruptable anim,) and Ice Sword. For sake of argument, we'll say I've got someone stacking Tactics and I hit every shot. Thusly I do about 300dmg for the whole chain, give or take about 25-30dmg. That's with 3-slotting dmg, bear in mind.

I don't like math enough to figure out the regen with single slotted health. Regardless, we'll say 850HP - 300HP = 550HP or a fair amount over half, and I've just spent more than half my endurance. Slows are stacking, but we'll presume I got the drop on the Blaster.

They pop a BF and 2-shot me. They don't have to worry about their recharge being slowed because I'm dead within their chain damage more often than not. Failing that, unless we're the only two in zone, others will jump me for the rep and bounty and I'm toast.

The only time I have survivability even one on one is when I've got a /Therm corruptor (big shout to Cackle, who is a great guy) buffing and healing me constantly and consistently.

I'm sure some folks will argue it's a build issue, but frankly, I can't say I agree entirely. Yes, the current build does have issues; I should have AA and it should be 6-slotted, I'm aware. Either way, I have two pools; Fitness and Flight. I can't realistically take another pool, such as Medicine, without losing powers that are obviously necessary. I need the slots as well. I could dump Flight (which is only carrying an EndRed and a Flight Speed,) and pick up another travel power like, say, Teleport. But all that does is make it easier for me to run.

Either way, I'm off on a tangent about the build now, so let's get back on track here. Ice/Ice basically leaves you with two "control" powers, a lot of easily resisted slow debuffs, one 5% toggle, and exceedingly low damage. The Domination "buff" is not going to help me in the least, as in Siren's I'll use NPC mobs to ramp my Domination quickly as I said before. I7 will only change this slightly; I'll just get domination up even MORE quickly with the "buff." I still can't USE it without turning into a giant bullseye.

So I am really not seeing any benefit at all here from this "buff" for PvP. Yes, I'm going to be experimenting with builds on Test today to see if I can't do something about my chronic Endurance and Stun problems. Detoggling CE on me has pretty much no effect, because I can retoggle immediately and the anim's interruptable. And I'm going to try CJ to see if it improves survivability at all, but frankly, survivability is pretty useless if it means "I'm alive long enough to get 'em down to half health and run before they kill-shot me."

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man Shiver is a GREAT power. I love it in PVP and PVE, I think because it doesnt have the best graphics people hate it. You can kite the crap out of anything with it.


 

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yeah its a bug

most powers like hasten and inertial reduction got bugged, while dom is the only power that benefits from the bug

they're working on fixing it though


 

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yeah its a bug

most powers like hasten and inertial reduction got bugged, while dom is the only power that benefits from the bug

they're working on fixing it though

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Pleaaase tell me that's not in response to my reply...PleasePleasePleasePleeeeeease!!


 

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Dominators are a one-trick pony.
Domination is all they have. Without it they're inferior to everything else. Everything.

Three white-con minions? Yeah, they can kick your butt. Seriously. I wish I was joking.


 

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Dominators are a one-trick pony.
Domination is all they have. Without it they're inferior to everything else. Everything.

Three white-con minions? Yeah, they can kick your butt. Seriously. I wish I was joking.

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There's so little truth and so much hyperbole in this that I can't even make an argument. Can't beat em so ...

No question about it, the moon is made of cheese. Seriously. I wish I was joking.


 

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Dominators are a one-trick pony.
Domination is all they have. Without it they're inferior to everything else. Everything.

Three white-con minions? Yeah, they can kick your butt. Seriously. I wish I was joking.

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Wow. Even I think this is a little extreme, lol. When you can't kill three white-con minions it's time to ask questions about your build.


 

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Dominators are a one-trick pony.
Domination is all they have. Without it they're inferior to everything else. Everything.

Three white-con minions? Yeah, they can kick your butt. Seriously. I wish I was joking.

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Wow. Even I think this is a little extreme, lol. When you can't kill three white-con minions it's time to ask questions about your build.

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Yeah. My original Dominator, a Fire/Fire, was unable to solo because white con minions killed him continually. I ended up giving up.

Currently my level 14 Plant/Ice barely can manage three white cons, and up against the mission Lt? He gets owned.

Whereas with Domination he has soloed spawns for an 8-man party.

Thus why I feel Domination needs to be redone. It currently is horrible.


 

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Dominators are a one-trick pony.
Domination is all they have. Without it they're inferior to everything else. Everything.

Three white-con minions? Yeah, they can kick your butt. Seriously. I wish I was joking.

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Wow. Even I think this is a little extreme, lol. When you can't kill three white-con minions it's time to ask questions about your build.

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Yeah. My original Dominator, a Fire/Fire, was unable to solo because white con minions killed him continually. I ended up giving up.

Currently my level 14 Plant/Ice barely can manage three white cons, and up against the mission Lt? He gets owned.

Whereas with Domination he has soloed spawns for an 8-man party.

Thus why I feel Domination needs to be redone. It currently is horrible.

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It's tough being a Dominator pre-SOs (though, really, that's true of everyone), but my Plant/Psi managed it. He played the Lockdown game, making sure everyone was either held or knocked down before he seriously started to lay in the damage. It's a hectic, tense playstyle, but that's part of the appeal of Dominators for me.

I find my Fire/Thorns has less trouble. He has the damage to simply stand up to a spawn of 3 whites and his Hotfeet keeps them from Meleeing him. The occassional hold just adds to my survival.

I have a hard time imagining a fire/fire build that can't survive three white-cons, considering how well my Fire/Thorns is doing (though part of that, I'm sure, is my experience, as I've done this before).

We're less of a one-trick pony than Stalkers are, and nobody's asking for Stalker buffs.


 

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I have a ton of lowbie Dominators and none of them have any trouble soloing white cons. It makes me wonder what powers he took and how he slotted them.


 

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Not really a fitting comparison and you know it Hollow. I don't agree with John either, and I think Dominators are much more survivable than he portrays. But please don't compare our reliance on domination to a stalkers hide/AS abilities. And while they may rule in PvP, I do recall a number of posters asking for Stalker PvE buffs as they do get squished quite easily pre-so's.

And to address the actual topic of this thread, and our straying from it, the reason we have gone off on so many tangents is precisely because there are so few changes to Dominators. Look, we've tested the improved PvP dom buildup and overall reduction in it's recharege time. They are pretty damn straight forward and we do like them. The reason this thread has gone on as it has is becuase those changes don't really fix the imbalances they were meant to address. They are a good start, but I think the overall feeling is that we're still a long way off.

Please remember, it's really not just a simple question of can we kill three even con minions, or can we kill another player in PvP. It's a matter of how we do these things and what we offer to other players in a team setting. Playing as a Dominator is substantially more difficult than perhaps every other AT. I know a lot of people point to this and say "Good! Dom's take smarts, take tactics, it's a challenge." And that is a very valid viewpoint. However, as the game difficulty continues to increase in the 40-50 levels and PvP zones, tactics may not be enough to overcome some of our imbalances. I don't think the challenge of playing a Dom should simply be a matter of can we survive long enough to pop domination. And I don't think the AT or game difficulty should be based around that 90 seconds of Domination, but I think that at the moment they are.

Sorry if this seems like another tanget, but it is from playing on Test with the new changes to Domination that I am now squarely of the opinion that it should actually be toned down, so that our primary and secondary powers can receive an overall buff without making us uber when domination goes off.


 

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Not really a fitting comparison and you know it Hollow. I don't agree with John either, and I think Dominators are much more survivable than he portrays. But please don't compare our reliance on domination to a stalkers hide/AS abilities. And while they may rule in PvP, I do recall a number of posters asking for Stalker PvE buffs as they do get squished quite easily pre-so's.

And to address the actual topic of this thread, and our straying from it, the reason we have gone off on so many tangents is precisely because there are so few changes to Dominators. Look, we've tested the improved PvP dom buildup and overall reduction in it's recharege time. They are pretty damn straight forward and we do like them. The reason this thread has gone on as it has is becuase those changes don't really fix the imbalances they were meant to address. They are a good start, but I think the overall feeling is that we're still a long way off.

Please remember, it's really not just a simple question of can we kill three even con minions, or can we kill another player in PvP. It's a matter of how we do these things and what we offer to other players in a team setting. Playing as a Dominator is substantially more difficult than perhaps every other AT. I know a lot of people point to this and say "Good! Dom's take smarts, take tactics, it's a challenge." And that is a very valid viewpoint. However, as the game difficulty continues to increase in the 40-50 levels and PvP zones, tactics may not be enough to overcome some of our imbalances. I don't think the challenge of playing a Dom should simply be a matter of can we survive long enough to pop domination. And I don't think the AT or game difficulty should be based around that 90 seconds of Domination, but I think that at the moment they are.

Sorry if this seems like another tanget, but it is from playing on Test with the new changes to Domination that I am now squarely of the opinion that it should actually be toned down, so that our primary and secondary powers can receive an overall buff without making us uber when domination goes off.

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People have been suggesting this for a loooooong time. I'm hoping it actually happens now.


 

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Wow, I have a mind/psy dominator. And while the New mayhem missions made me feel really weak and pathetic, and PVP always makes me feel like i picked the worse too ever. I solo on relentless, and I have, basically since I managed to do my respec and got rid of TD and that lovely attack Mental Blast.

I die a bit when i duo/trio but that's because I tend to play a bit too much like a Brute.


 

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Wow, I have a mind/psy dominator. And while the New mayhem missions made me feel really weak and pathetic, and PVP always makes me feel like i picked the worse too ever. I solo on relentless, and I have, basically since I managed to do my respec and got rid of TD and that lovely attack Mental Blast.

I die a bit when i duo/trio but that's because I tend to play a bit too much like a Brute.

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Fishw0rk said Mayhem Missions were gonna suck for /Psi's lol. I'm just glad I went /Energy. Everything seems to be weak to Energy in mayhem missions.


 

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Yeah..
I wish I'd got /energy or /ice
I think I would have liked both of those, although /psy jsut fits so well with my char concept. Really, they should just up /psy's damage to match the other sets. It's a disturbingly weak damage set, with no benefits, unless -recharge is a more huge than I'm noticing.


 

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Did some testing tonight flipping between live and test to compare. Sirens Call on live as its still the only zone with any players in it.
Live: was playing cat and mouse with a Spine/Regen Scrapper. Had domination ready before i engaed him. Result, never held him once the whole time it was up.Spammed hold after hold (block of ice). Never missed once but he was never held. On the flip side he immobilized me numerous times with Impale, and two shotted me with one being a critical. Had slightly better luck with a claws/regen scrapper. With out the ranged attack of impale my slows held him off of me till domination built. Dropped his mez toggle with incinerate and held him, but the damage output was nowhere near to his regen rate. Never got him below 1/2 HP and ran screaming like a school girl when Domination dropped.

Next, Had a Storm Electric Defender engage me, hit domination held her, she popped a BF, close to melee and shut down her hurricane, held her and beat her.

Test: Enaged a Energy/Energy Blaster. Domination built faster as I Jousted with him, making sure i stayed out of bonesmaher range. Was at about 80% domination when he managed to hit me, 3/4 health gone, stunned and defeated with the follow up attack. Payed my respects to the nurses and hit the zone again. Jumping around got chased down by yet another spines/regen. Similar to the live server only lasted even less time.

There were other fights but those stuck out in my mind. End of the night I was 1W - 15L.

Domination does build faster but still not fast enough. Also, even when its up, the chances of holding any hero with mez protection were pretty much zero with the in ability to drop off their toggles.Adding breakfrees into the equation and I'm afraid other than the slows in arctic air and shiver I wasn't bringing much to my team except as live bait.That would be the one team that would even have me. Most of my tells looking for a team were totally ignored.

The problem I see is that players are in constant motion. This tends to seperate teams abit. Due to our low HP and lack of any defense or mez protection, it is hard to stay alive log enough for a team member to back me up. No corruptor in the world can heal me fast enough to offset the massive damage from some scrapper and blaster melee attacks. The only rep I contributed to was when a hero was gloating over my dead body and the stalkers on my team would AS them.

Fishwork, I know personally I would love to see a succesful Dom in action. Would you be interested in running some training sessions in the Arena or one of the zones on test for the rest of us?


 

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Yeah..
I wish I'd got /energy or /ice
I think I would have liked both of those, although /psy jsut fits so well with my char concept. Really, they should just up /psy's damage to match the other sets. It's a disturbingly weak damage set, with no benefits, unless -recharge is a more huge than I'm noticing.

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The defender set's -recharge is quite noticeable for me, but that might not translate well to the Dominator side. Even then, I only got my Emp/Psi to 5 or so, so all I had was Mental Blast and Subdue lol.

Actually, I think the Psi-cops are weak to Smashing. Levitate seems to own them nicely.


 

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Fishwork, I know personally I would love to see a succesful Dom in action. Would you be interested in running some training sessions in the Arena or one of the zones on test for the rest of us?

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Whoah dude I'm not THAT good lol. Any of my success on the test sever has come from excellent teammates and optimal (non-gankfest) conditions. I'm not some uber Dom who can solo anything at will.

Scrappers are always going to be a very difficult fight for us no matter what. Quite frankly I don't even think we should bother fighting them unless absolutely necessary. I'd much rather go for the squishy targets such as Defenders, Trollers (excluding Psy Mastery, heh) and Blasters (to a lesser extent). I might try to debuff Scrappers with Drain Psyche or use Terrify, but I dont expect to come out victorious against them 1v1. They have more HP, better defenses and MUCH better damage. The only time I even try to attack them (and expect to be successful) is when I have Corrupter support. I've had some Thermal Corrupters do some amazing things to keep me alive.

I dunno what to say about fighting Blasters. Its weird because I havent run into any new/different problems with the Blasters on test. On Freedom there's a huugggeeee amount of ice/energy blappers running around, but they seem to be less so far in RV. If anything, I see more of a variety on test than I do on Freedom. Blasters running FoN don't impact me much since my build is mostly Psy damage. I'm always doing the same (low) amount of damage no matter what, unless I'm fighting a Dark Armor Scrapper and then its even lower.

That being said I'm fine with sharing some tactics/strat/whatever on test or in the forums. There are *alot* of good Dom players out there though and I've had the pleasure of teaming with them during the past few days. Alot of them have much better builds than mine as well, and I'm sure they have better kill/death ratios than me. Hopefully my new freespec build will make things easier though.


 

Posted

Ok, just finished up some more testing and had a very pleasant experience tonight. I ended up on a villain team with two toher doms, Nouvea Paris and Mistress Zero, along with two mm's and I think one corruptor. I had a blast and we did very well.

Something I did come to realize is that the AT com's synergize the best with is other Doms. With three of us on a team locking down one target at a time we made tanks and scrappers fishfood for anyone else around and got in more tha a few kills ourselves. So yes, multiple Dom's working together have a very significant impact.

The key was very much our player ability to work together and focus fire, not just between us doms but with the mm's and corr as well. That way we could take out any one opponent like lightning and move onto the next. The corr was fire and did a great job of keeping us healthy while the scrappers tried to stick it in our backsides. So teamwork really won the day.

Having said all that, the scrappers, blasters and controllers did adapt to having three dom's on the field, and began using a kriss cross of hit and run tactics very successfully, so kudos to them.

Now, after a very succesfull team run people started to tire and log out for the night, leaving me and Nouveau as a duo. We went out trying to coordinate two on one's against the stray scrappers we found. We did not have that much success. Together we were defintiely able to put a number of stray heroes on the defensive. However, we did have trouble sticking the holds and laying in with our attacks even together did not do near enough damage. Our opponents would either call in reinforcements, which they had plenty of time to do, and before we even had him at half health four more heroes would arrive to beat us into nothing. Or, our oppponent would manage to two shot one of us, leaving the other to be two or three shotted quickly thereafter. Once it was just me and Nouveau, I know I at least was unable to survive any fight long enought to activate domination.

I don't want to diminish the fun I had or the success we had while running a full team. What I've realized is that in PvP a Dom truly needs a full team to be effective. Small and medium teams just don't do it and solo is absurd. Has this changed my thoughts about dom's abilities and shortcomings? Not in the slightest. But I am becoming more aware of the condtions and circumstances under which we can be successful. Best way to put it, every AT or power set has that situational power that they forget for most of the time but love when that moment comes... well, Doms are the situational power of the villain AT's.