_Castle_ Can you at least tell us this?
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Giving Stalkers access to Touch of Fear is a going to be a mistake that, given historic trends, could lead to it being nerfed into uselessness for everyone else. It's essentially a soft Placate against anyone without a Breakfree. The same is true for OG and CoF. Nail them with AS, placate them, Nail them, stun/fear them, go back into Hide and AS them again. The other Dark Melee attacks are of secondary import.
If you keep DM's Brawl Indicies and activation times intact and give them a real Build Up, then you will have overriden the one balance point that Dark Melee had against single targets with respect to other sets.
If you think people don't like Stalkers now, give them this kind of control toolbox and you will get to see what true dislike is. That said, when this hits Test, you can bet your bippie that I am making a DM/DA Stalker.
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Often I agree with you. This time I think you're being overly alarmist.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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I have a few questions.
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4. Since stalkers already get hide at lvl 1 will they be getting cloak of darkness as well?
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Hide replaces Cloak of Shadow.
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All I want to know is will Hide for Dark Armor have the + Per that Cloak of Darkness has if Hide is replacing Cloak of Darkness.
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Shadow Punch
Smite
Shadow Maul
Assassin Strike
Build Up
Placate
Touch of Fear
Dark Consumption
Midnight Grasp
Just a guess.
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That's what I'd like to see, but I bet they'll leave in Siphon Life and take out Dark Consumption since DC does medium damage in an AoE. The AoE damage powers were the ones to go in the other sets (Spin, Dragon Tail, Whirling Hands, Lotus Drops and Spine Burst(?)).
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It also has a 180 second recharge and has a function similar to Energy Drain. This really hinders its use as a damage AoE (despite what people may think about the power).
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That's why I said I'd like to see your list. But it boils down to Dark Consumption vs. Siphon Life imo. Personally, I'd take DC over SL any day of the week and twice on Sunday. I still think SL will end up in the Stalker set instead of DC becuase of the AoE damage though, long recharge and great secondary effect or not.
Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue
if you go dark/dark, siphon life is not very useful as a heal especially compared to dark regen, as another damage power that happen to heal too? well then we can talk.
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Dark melees Shadow Maul will be the cause of 90% of stalker deaths in game. horribly long time for pretty much a squishy to stand still.
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I doubt it.
I had the Sands of Mu on my blaster and used it as often as I could, often against three targets at a time. The animation time never caused defeat.
And stalkers squishy? Uh huh. While they don't have scrapper hit points, they have scrapper defenses and status protection. I think you need to not have those to be an honest squishy.
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I have died a coulple of times because it goes off before I can hit my heal if i get a sudden slam, and by the time it's over - I am dead. But hey, that is what self rez is for.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Anyone else but me going Dark Melee/Ninjitsu? Already did DA once and I am definately not looking forward to that again. Sorry Kali, I just don't see it being a great stalker set. Maybe Shadow Dweller can save it but it is lacking that final tier panic button.
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I believe I have pointed out the lack of an actual panic button as a big flaw when compared to other melee defense sets over and over again on the scrapper forum. I would be very happy if the devs were to reassess the set and replace soul transfer with something like Warshade Eclipse.
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NOOOOOOO! I like my my rez!
And with all the status effects that DM/A has, I am fine with it.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Anyone else but me going Dark Melee/Ninjitsu? Already did DA once and I am definately not looking forward to that again. Sorry Kali, I just don't see it being a great stalker set. Maybe Shadow Dweller can save it but it is lacking that final tier panic button.
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I believe I have pointed out the lack of an actual panic button as a big flaw when compared to other melee defense sets over and over again on the scrapper forum. I would be very happy if the devs were to reassess the set and replace soul transfer with something like Warshade Eclipse.
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NOOOOOOO! I like my my rez!
And with all the status effects that DM/A has, I am fine with it.
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Yeah, it's so much better to die than be able to cap resistances and prevent a defeat.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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That's why I said I'd like to see your list. But it boils down to Dark Consumption vs. Siphon Life imo. Personally, I'd take DC over SL any day of the week and twice on Sunday. I still think SL will end up in the Stalker set instead of DC becuase of the AoE damage though, long recharge and great secondary effect or not.
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The AoE damage is the least usable and least defining part of Dark Consumption. If balance decisions are made on the basis that once every 90 seconds or so (slotted up) you can hit up to 10 nearby targets with not-quite-one-shadow punch, then...well, that's just silly. IMO, the damage DC can do hasn't really made much difference balance-wise so far.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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Well, dark regen is an insanely powerful heal, so I'd think that makes up for it.
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who cares how powerful it is....stalkers dont need(or have) that much health anyway.
i appreciate the redname posting anything at all, but that info just killed the whole secondary for me regardless of the mysterious dweller power.
i will definatly be remaking my dm/regen scrapper as a stalker though since we will get ToF.
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Giving Stalkers access to Touch of Fear is a going to be a mistake that, given historic trends, could lead to it being nerfed into uselessness for everyone else. It's essentially a soft Placate against anyone without a Breakfree. The same is true for OG and CoF. Nail them with AS, placate them, Nail them, stun/fear them, go back into Hide and AS them again. The other Dark Melee attacks are of secondary import.
If you keep DM's Brawl Indicies and activation times intact and give them a real Build Up, then you will have overriden the one balance point that Dark Melee had against single targets with respect to other sets.
If you think people don't like Stalkers now, give them this kind of control toolbox and you will get to see what true dislike is. That said, when this hits Test, you can bet your bippie that I am making a DM/DA Stalker.
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Often I agree with you. This time I think you're being overly alarmist.
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I thought that one of my more endearing traits was that I look at worst case scenarios first. Plan for the worst, hope for the best. That is my default behavior when I can't find a conspiracy to root out...
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Death Shroud is not given to Stalkers. Oppressive Gloom and Cloak of Fear operate exactly like the Scrapper version. It isn't wise to leave these on while attempting to Assassin Strike...
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so will most /DA stalkers skip placate?
Am I the only one that sees a problem with a stalker getting a psuedo-hold?
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Am I the only one that sees a problem with a stalker getting a psuedo-hold?
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Frightening, isn't it?
Well, they already get stuns, so I don't see it as being such a huge problem. It's not like everyone facing stalkers isn't already clearminded.
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Well, they already get stuns, so I don't see it as being such a huge problem. It's not like everyone facing stalkers isn't already clearminded.
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I think the worry is that Fear isn't nearly as resisted as Disorient is.
True, but again, heroes, when facing stalkers, are usually hopped up on CM. Fear's more of a problem villain-side, since we only have clarity (and sonic resonance isn't nearly as popular as empathy/thermal is).
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4. Since stalkers already get hide at lvl 1 will they be getting cloak of darkness as well?
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Hide replaces Cloak of Shadow.
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Will stalkers Hide get the Cloak of Shadow's +percep?
Not sure if anyone touched on this but, what will the animation for this power be? if it is that generic colon cleansing exam look that EM and MA have then they can keep dark melee .
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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Dark melees Shadow Maul will be the cause of 90% of stalker deaths in game. horribly long time for pretty much a squishy to stand still.
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I doubt it.
I had the Sands of Mu on my blaster and used it as often as I could, often against three targets at a time. The animation time never caused defeat.
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You must have better luck than I do--probably 90% of the defeats my DM/Regen scrapper has suffered have occurred because I was in the Shadow Maul animation and took a quick succession of hits that I couldn't react to.
That being said, I think Shadow Maul will be a great power for Stalkers. A crictical hit from it will more then likely kill an even level minion, possibly +1s, as well. Since you can get multiple targets in it at once, I can definitely see times where you will want to open with Shadow Maul instead of AS.
I'm always happy when they bring new options for us, more diversity for CoX... but after getting excited I'm not sure if I'm going to try DA or not... I've got a cool concept I've been saving for an EM/DA but...
1)That's just a LOT of toggles, especially if you factor in what will likely have to be Combat Jumping and Acrobatics.
2)It may just end up being too endurance heavy because of those toggles and the heal while - while powerful - is traditionally insanely expensive. Slots will be at a premium.
3) The tier nine powers are the absolute only thing that seems to make being stalker survivable/playable in PvP... rezzing yourself after immediate and certain death only to die again is NOT survivability.
Having said that, I'll probably give it a shot because I'm so fond of the concept and at the very least it should be fun for PvE...
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Not sure if anyone touched on this but, what will the animation for this power be? if it is that generic colon cleansing exam look that EM and MA have then they can keep dark melee .
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I'd like it to be the siphon Life animation or something similar... like grabbing the soul out of their bodies...
Thanks for the forthright reply.
Malakim
-Playing since COH beta and still love the game!
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Am I the only one that sees a problem with a stalker getting a psuedo-hold?
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Well with the release of the PPPs we get a hold,a snipe,a ranged attack AND a pet so be scared of that more then anything .
Wait a sec, don't ppl usually gloat of stalkers they kill? They'll stand there for atleast 10 seconds.
Soul Transfer could be so awesome. Check it out.
1. You get killed by blapper and his emp buddy(just an example!) they're standing over your body gloating.
2. You hit Soul Drain stunning both of them.
3. You AS the blaster, finish off with a follow up attack
4. Then you take care of the defender.
I've seen a scrapper in warburg that times his Soul Drain insanely well. One time I could've sworn he had used it before his character even finished his death animation.
I'm gonna make a /DA Stalker, this could turn out to be the best thing ever
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Oh, and the self rez... suxx0rs?
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It's no worse than Regen's self rez. It sees more usefulness mainly in groups, though. People tend to look down their noses at self-rezzes because they think they need to automatically make room for Fitness, and they don't even think about just how often even skilled players actually die.
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Wrong. People look down their noses at Soul Transfer because it's sucky for a self-rez.
If I'm solo, I can just hospital and come back. No real gain there, except maybe some time.
If I'm on a team, someone can usually rez me. Some minor gain as it's possible that the rez isn't recharged or no one actually has a rez.
However, it requires enemies to be nearby, and the invincibility period is extremely short. I've used Soul Transfer next to a boss and the boss attacked and defeated me again before the rez animation was even over.
The fact is that a large number of skilled players realize that a self-rez doesn't add all that much capability, and definitely not nearly as much as stamina.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)