TooBadSoSad

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  1. TooBadSoSad

    Earth Blast??

    [ QUOTE ]
    well the only feasible way earth based attacks would work is if one was on the ground when they were cast, thus eliminating flying blasters for this as a set, and honestly i doubt something like this would go in. when it'd be so much easier to........

    RAD BLASTER!!!

    or i guess....

    DARK BLASTER!!!

    but that's just me, i mean they allready have the powersets and it would only require minor tweaking for balance, but those 2 would be nice for proliferation if they decide to do anymore.

    or if they wanted to design a new one...

    WATER BLASTER!!!

    as far as earth blast, u'd have to figure out a way to explain blasting chunks of rock and dirt at ppl without alienating ppls ability to use travel powers, because i know quite a few blasters like to hover to avoid melee damage from non flying npcs.

    [/ QUOTE ]

    Only need one more for the good Captain.

    HEART BLASTER!!!!
  2. TooBadSoSad

    **delete please

    delete please, wrong forum x(
  3. Gimp AS. Make it take no more than 50% of your targets health. In turn give stalkers a moderate HP boost and raise the damage of every set besides EM by...well...alot. That AS+ET combo needs to be fixed.

    Blasters are a touchy subject. Without inspirations or an emp they are weaksauce.

    With them it's God mode.

    What you do to them I don't know...
  4. Weak Fire Tankers.

    XD.

    You've got to be kidding me. My Fire/EM tank destroys stalkers. I get AS'd/ET'd and TF'd. I usually survive, pop healing flames hit Fiery Embrace/BU and by then the stalker thinks I'm some pathetic Fire/Ice tank.

    At which point they get 3 shotted and destroyed.
  5. TooBadSoSad

    Placate Nerf

    [ QUOTE ]
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    But, I'll be more happy with the one shot nerf. Why? Becausse their point is to let you retaliate. Very, very few attacks can get off before a stalker's second attack.

    [/ QUOTE ]

    That's why I PVP the way I do. I enjoy people fighting back. Makes me feel a well-earned sense of victory, if/when I win.

    [ QUOTE ]
    What does that mean? Fully defianced and angry blasters.

    [/ QUOTE ]

    Unless the Stalker is smart and only uses AS as a finisher on Blasters. A shame we don't see too many of those Stalkers.

    [/ QUOTE ]

    Yes, I don't mind if I get pinged a few times, placated, then AS'd. There was always the small, minute chance of retaliatory action.

    What I do hate is having to rely on two powers, CM and Tactics.
  6. TooBadSoSad

    Placate Nerf

    Eh, it's whatever.

    But, I'll be more happy with the one shot nerf. Why? Becausse their point is to let you retaliate. Very, very few attacks can get off before a stalker's second attack.

    What does that mean? They are going to slap a small delay on AS.

    What does that mean? Fully defianced and angry blasters.
  7. Without detoggling, Tankers brutes and Scrappers to some extent would be damn near impossible to kill.
  8. Am I the only one that sees a problem with a stalker getting a psuedo-hold?
  9. TooBadSoSad

    Blaster role

    The blaster's job is to ineffectively tank and collect debt in lieu of the rest of the team.
  10. Post ED makes things a bit tricky for Tankers. It lowered their defensive capabilites.

    -Fire set. Well they got destroyed pre-ED with the destruction of Burn and since the beginning with Fiery Embrace/Rise of the Pheonix. ED was just like shooting to make sure they were dead.

    - Every other set...will get back to them.

    What ED affected the most was the secondary. Tankers complained about lack of damage. So what did they do? Force people to start slotting their offensive skills by limiting the usefulness of certain slots in their primary set. Ice/Granite/Invuln should see an offensive increase by maximizing the number of slots they can use in the secondary, while minimizing the number of slots needed in the primary.

    Now...fire tankers. They really only had 5 useful skills. Fiery Aura, Fire Shield, Consume, Plasma Shield, Healing Flames. Everything else is situational at best. So, to begin with, Fire Tankers already had a surplus of slots for their secondary.

    What did ED do?

    Slot tertiary! Now you can have SUPER-FAST SUPERSPEED!
  11. [ QUOTE ]
    [ QUOTE ]
    Yeah, I gotta question.

    What is the purpose of Fire Tankers? What do they do that no other set can do?

    [/ QUOTE ]? You might need to be a little more specific. Fire tanks can tank, but so can all other tanks. Fire tanks can deal damage, but so can all other tanks, scrappers, blasters, etc. Fire tanks do what other tanks and damage dealers do.

    Fire tanks deal a little more damage then other tanks, but the trade off is, they are squishier then other tanks. To compensate as best as possible for this it is in a fire tank's best interest to pick up tough and weave from the fighting pool and to counter against knockback Acrobatics from the Leaping pool.

    When they have all that with their damage resist from their primary, fire tanks can tank well, and dish out the damage.

    [/ QUOTE ]

    And dish out the damage with what skills? Secondary. Tertiary. That's not the question. The question pertains to Fire Tanking and only Fire Tanking. Not Fire/Ice/Fighting/Whatever else.

    Exactly.

    Again...

    What is the purpose of Fire Tankers? What can a fire tanker do that no other can? List.

    - Boost up the power of Fiery Aura.
    - Ressurect themselves.
    - Scare guys away without the ability to taunt them back.

    That's an amazing set for the purpose of "tanking". I don't care that the developers wanted to kill an offensive skill. I'm more distrubed by the fact they wanted to kill an offensive set by trashing the stronger 1 of 2 offensive skills they had.

    Maybe they can just trash Personal Force Field.
  12. Yeah, I gotta question.

    What is the purpose of Fire Tankers? What do they do that no other set can do?