_Castle_ Can you at least tell us this?
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Dark melees Shadow Maul will be the cause of 90% of stalker deaths in game. horribly long time for pretty much a squishy to stand still.
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It's about the same as Total Focus and Thunder Strike for Blasters (and other squishy powers I imagine). It's not really a problem for them. I don't see why it would be that much of an issue for Stalkers... outside of waiting a couple extra seconds to get back into Hide.
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I have spines/ninjitsu and ripper's long animation almost gets ya killed a lot, Shadow Maul is gonna mean a stalker's death. Look at a DM/Regen, you can pretty much rock them when they are in mid animation, add in HP lower than a blasters and you're gonna be screwed.
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Oh, and the self rez... suxx0rs?
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It's no worse than Regen's self rez. It sees more usefulness mainly in groups, though. People tend to look down their noses at self-rezzes because they think they need to automatically make room for Fitness, and they don't even think about just how often even skilled players actually die.
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Arc #48845 - Operation: Dirty Snowball
It sucks because it's a replacement for a real 9th tier uber power, which regen also has (instant healing... maybe mog too, prolly not from what I hear), not because the concept of self-resses suck.
It will be interesting to see how touch of fear works out on test, I'm thinking it will be an excellent setup for AS. Unless the person is /DA (is there anything else that resists fear?) or has a lot of BF's they are going to be in some serious trouble.
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It's no worse than Regen's self rez. It sees more usefulness mainly in groups, though. People tend to look down their noses at self-rezzes because they think they need to automatically make room for Fitness, and they don't even think about just how often even skilled players actually die.
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Except that you need an NPC close by to use this Rezz. So if you run for safety and get shot down before you get clear (about 75% of all my deaths. Will be different depending on the person, of course) you won't be able to use this rezz at all. Regen's rezz is always usable.
And the fact that a few 250 Inf inspirations will do nearly the same thing, in more situations.
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It will be interesting to see how touch of fear works out on test, I'm thinking it will be an excellent setup for AS. Unless the person is /DA (is there anything else that resists fear?) or has a lot of BF's they are going to be in some serious trouble.
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You can go test it right now. Just get Intimidate from the Presence Pool and only use it in melee range. ToF should have a longer duration, though.
Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue
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It will be interesting to see how touch of fear works out on test, I'm thinking it will be an excellent setup for AS. Unless the person is /DA (is there anything else that resists fear?) or has a lot of BF's they are going to be in some serious trouble.
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You can go test it right now. Just get Intimidate from the Presence Pool and only use it in melee range. ToF should have a longer duration, though.
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Actually intimidate has a much lower base accuracy, takes about 3 times longer to recharge, takes up a power pool choice, forces you to take a power that is worthless to stalkers, and has no -accuracy debuff. Everyone knows how tight a stalker build can get so it's no wonder nobody really uses this but with DM it will be a different story.
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Actually intimidate has a much lower base accuracy, takes about 3 times longer to recharge, takes up a power pool choice, forces you to take a power that is worthless to stalkers, and has no -accuracy debuff. Everyone knows how tight a stalker build can get so it's no wonder nobody really uses this but with DM it will be a different story.
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Don't kid yourself - a lot of players know how overpowered any form of Fear is in PvP right now (so few resists to it), and that includes Stalkers. Intimidate might involve having to take Provoke to obtain (and don't discount the anarchy you can cause in PvP with a timely taunt), but in a repetoire of 'I win' buttons a Stalker can have, it's among the most aggravating. Target immune to stun? 3 slot that Intimidate for accuracy.
Intimidate > Placate > BU (maybe even before the Intimidate to ensure it lands) > AS > followup.
Pretty much a build decision implicitly designed to take on the tougher targets like Scrappers and Tanks.
That makes me wonder: What would happen if you hit someone with a taunt then immediately placated them afterwards?
Looks like I have a new project
Giving Stalkers access to Touch of Fear is a going to be a mistake that, given historic trends, could lead to it being nerfed into uselessness for everyone else. It's essentially a soft Placate against anyone without a Breakfree. The same is true for OG and CoF. Nail them with AS, placate them, Nail them, stun/fear them, go back into Hide and AS them again. The other Dark Melee attacks are of secondary import.
If you keep DM's Brawl Indicies and activation times intact and give them a real Build Up, then you will have overriden the one balance point that Dark Melee had against single targets with respect to other sets.
If you think people don't like Stalkers now, give them this kind of control toolbox and you will get to see what true dislike is. That said, when this hits Test, you can bet your bippie that I am making a DM/DA Stalker.
Where do I start?...OK at the beginning...
DM/SR
You can't hit what you swing at... I hit and debuff ... and bob & weave ...I hit again...rinse and repeat
"Behold I send you forth as sheep in the midst of wolves: be ye therefore wise as serpents and harmless as doves" - Jesus the Christ
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It will be interesting to see how touch of fear works out on test, I'm thinking it will be an excellent setup for AS. Unless the person is /DA (is there anything else that resists fear?) or has a lot of BF's they are going to be in some serious trouble.
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You can go test it right now. Just get Intimidate from the Presence Pool and only use it in melee range. ToF should have a longer duration, though.
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Actually intimidate has a much lower base accuracy, takes about 3 times longer to recharge, takes up a power pool choice, forces you to take a power that is worthless to stalkers, and has no -accuracy debuff. Everyone knows how tight a stalker build can get so it's no wonder nobody really uses this but with DM it will be a different story.
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All of which is completely irrelevant as the person I was responding to wanted to test out how well fear would work as a setup for AS.
Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue
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That makes me wonder: What would happen if you hit someone with a taunt then immediately placated them afterwards?
Looks like I have a new project
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Doesn't work anymore. I abused it completely in our PvP testing and was nearly lynched. Now, whichever is the most recently cast takes precedence.
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Where do I start?...OK at the beginning...
DM/SR
You can't hit what you swing at... I hit and debuff ... and bob & weave ...I hit again...rinse and repeat
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A truly viscious cycle to be sure...
Those attacks do a lot more damage than shadow maul, though. I'm not sure about thunder strike, but total focus also packs 100% disorient.
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That makes me wonder: What would happen if you hit someone with a taunt then immediately placated them afterwards?
Looks like I have a new project
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Doesn't work anymore. I abused it completely in our PvP testing and was nearly lynched. Now, whichever is the most recently cast takes precedence.
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For some reason, I find this heartwarming.
"GADFRICKIN STALKERS AWRGH" during in-house PvP testing. Hehehe.
DJs for The Cape Radio
Makes videos & podcasts about reviewing toys, covering conventions, and more at Vangelus.ca
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It sounds like DA will be the 'scrappiest' defense set for Stalkers, with CoF and OG available to toggle on to help mitigate incoming damage, though the self damage aspect of OG will be brutal on a Stalker, with such a low base Health. So someone could make a Claws/DA Stalker and almost feel like a Scrapper, with the damage over time nature and lower End usage of Claws.
I'm very curious what Shadow Dweller is and if it'll have Immobilize protection, which DA lacks.
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What I am curious about is how they expect us to play /DA. I'm envisioning a single opening AS, switch on the PBAoE and then scrap it out.
Problem being, on teams I can currently (with my 40 Claws/Ninjitsu) AS, scrap for a bit and use placate as it comes-up for additional mid-battle AS. But if I have a PBAoE running, then I'd have to switch that off first...that's too much to do mid-combat when I'm already barely contributing as a half-arsed scrapper.
I also agree about the activation time of these PBAoEs...hadn't considered that. They take a few seconds and you do get thumped while they come-up.
This makes the PBAoE's incredibly situational, and very skipable until the later levels (if taken at all). I can see using them with CoT for example, since I can rarely get-off an AS around them anyway, and my Claws/DA scrapper always found Fear + Gloom a great way to lock-down and disable Earth Casters. ;-)
I was also hoping that while Cloak of Darkness would likely go, that they'd use CoD's graphics for the /DA Hide.
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That makes me wonder: What would happen if you hit someone with a taunt then immediately placated them afterwards?
Looks like I have a new project
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Doesn't work anymore. I abused it completely in our PvP testing and was nearly lynched. Now, whichever is the most recently cast takes precedence.
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I'd just like to say...I love you, Castle.
;;
~Gabriel
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Shadow Punch
Smite
Shadow Maul
Assassin Strike
Build Up
Placate
Touch of Fear
Dark Consumption
Midnight Grasp
Just a guess.
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That's what I'd like to see, but I bet they'll leave in Siphon Life and take out Dark Consumption since DC does medium damage in an AoE. The AoE damage powers were the ones to go in the other sets (Spin, Dragon Tail, Whirling Hands, Lotus Drops and Spine Burst(?)).
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It also has a 180 second recharge and has a function similar to Energy Drain. This really hinders its use as a damage AoE (despite what people may think about the power).
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You can't compare CoF/OG with Soul Drain and treat them as even remotely similar powers.
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I see your point... I just don't see how they can be all that useful for a DA Stalker if you can only use them when not Hidden.
With DA being RES based it's already starting off at a disadvantage. I was hoping that DA would get a some of the tricks that Ninjitsu gets (especially in absense of an Eludeish copy).
At least Regen will no longer be the most gimp of the Stalker secondaries.
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I doubt it will be gimp anymore than regen is gimp. However, I am disappointed that they're not giving DA the ability to stack stealth within the secondary. That would've really distinguished it from the other sets.
I'd rather not see DA get the same tricks as Ninjitsu.
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Shadow Punch
Smite
Shadow Maul
Assassin Strike
Build Up
Placate
Touch of Fear
Dark Consumption
Midnight Grasp
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I hope it's close to that but
Shadow Punch
Smite
Siphon Life
Assassin Strike
Build Up
Placate
Touch of Fear
Dark Consumption
Midnight Grasp
instead.. the root time for shadowmaul in melee would be deadly for someone like a stalker making the attack nigh useless even with it's cone. It works on tougher classes cause they can survive the aggro. Siphon life though is a decent heal comes off decently fast and can be used as an attack if thats what you want it for instead.
I don't see OG as counter productive because it's easy to use after you get the aggro to stun the minions. Also isn't its self damage based on your max hp so it won't damage the stalker as much? Stalkers already have quite a few stunning attacks in MA and EA so the mag stacking would be useful when things look bad.
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Well, if you really want Dark Melee to unquestionably be the weakest stalker primary, this is the route to take.
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I think your going to be right. I would have rather seen Shadow Maul get replaced with a faster cone power but I think they will leave it as is.
I can also see them moving Midnight Grasp up and dropping Dark Consumption into the level 32 spot. Seriously.
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Yeah, although they tend to move attacks earlier for brutes before they consider it for stalkers.
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Dark melees Shadow Maul will be the cause of 90% of stalker deaths in game. horribly long time for pretty much a squishy to stand still.
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I doubt it.
I had the Sands of Mu on my blaster and used it as often as I could, often against three targets at a time. The animation time never caused defeat.
And stalkers squishy? Uh huh. While they don't have scrapper hit points, they have scrapper defenses and status protection. I think you need to not have those to be an honest squishy.
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Anyone else but me going Dark Melee/Ninjitsu? Already did DA once and I am definately not looking forward to that again. Sorry Kali, I just don't see it being a great stalker set. Maybe Shadow Dweller can save it but it is lacking that final tier panic button.
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I believe I have pointed out the lack of an actual panic button as a big flaw when compared to other melee defense sets over and over again on the scrapper forum. I would be very happy if the devs were to reassess the set and replace soul transfer with something like Warshade Eclipse.
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Wait... so soul transfer is "counter productive" yet CoF and OG remain? I'm confused.
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Why do Stalkers need Build-Up? To boost Assassin's Strike.
Do Stalkers need CoF and OG to use AS properly? No.
What is the use of CoF and OG? To fight the survivors after delivering the AS to the leader.
Real questions that come up from this:
1) Will the animations be reduced, or at least the powers made unrooting? (as I recall OG at least should be rooting) If the plan is to have the Stalker fire AS then bring up the powers, they have to come up relatively fast and painlessly, or it's worthless.
2) What is Shadow Dweller? Sounds like Phase Shift to me. Interesting mechanism, if so, to go with:
Build-Up -> AS
Follow-up attack if target needs one more hit to go down
Shadow Dweller for safety
bring up OG and CoF, and fight
Again, if so, SD needs to activate fast. If a set is going to be based upon turning toggles on at the appropriate times in a fight, those toggles should come up pretty fast, not like poor Fire Tanks who get rooted for a long time as they bring up Fire Shield, Plasma Shield, and Acrobatics. They have the HPs to survive doing that, if Stalkers are going to be expected to bring up a portion of their defenses mid-battle, these defenses need to come up FAST.
Oh, and the self rez... suxx0rs?