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  1. That would be awesome Wyldhunt. Would love to hear how your fire/kin (controller/corruptor?) does at 54x8 with no insp, and no I don't have all of my level shifts.
  2. I play on Freedom and thanks for the offer, but right now I'm going to carefully consider which character I want to invest more time in and focus on maxing out all of my incarnate powers. Hopefully this, with some revised tactics, will be enough to satisfy my need to tear through these guys. Ultimately I'd like to mimic Werner's feats in his DA thread. I appreciate everyone's input so far, especially yours Schismatrix. Your advice has been particularly intriguing.
  3. Thank you for your clarification and advice. I do try to do what you've said but I inevitably get my defenses debuffed so I start getting cascading defense failure and there are always bosses that aren't mezzed that end up killing me. I'm not sure if it's from the Guardian's status protection buffs they have or what, but they can't be held and aren't being affected by seeds and bosses start running around like chickens with their heads cut off and are completely spread out and it becomes a mess and I end up dying.

    Of course if I used inspirations it wouldn't be a problem but I've found that my character on it's own simply doesn't have the tools to reliably deal with them. I'll give it another try and attempt to slightly herd the enemies up to ensure constantly getting 10 enemies with drain psyche but I have a feeling this will only exacerbate the cascading defense failure problem and my aoe's will reach their target cap and I'll be left with loose enemies running around smashing me.

    Edit: Here's the build I'm using:

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  4. Not really. Your insulting comments make it obvious you don't know what you're talking about though, so I'll explain it to you. The plant/psi dom is extremely squishy and unless I'm able to get 10 enemies every time drain psyche is up, and keep all enemies in a tight enough group to get hit by seeds, I'll get dropped fast. With the way the mobs start to scatter due to my constant repositioning for the seeds cone, plus bosses running around, and various enemies being immobilized it starts to fall apart and if the enemies aren't all dead by the time I need to drain psyche again it becomes impossible.
  5. I really appreciate that link mauk2. I bookmarked it and will look through the rest of it tomorrow but this is just the kind of information I've been wanting to get my hands on. Thanks.
  6. My peacebringer is going to be my next project to see how it stacks up against them so I'm glad to hear you have found success with yours. Permanent Light Form looks fantastic but I think I'll need T4 clarion first.
  7. Your answer to my question about if anyone has had success living through knives of vengeance missions on 54/x8 settings without inspirations is to lower the difficulty, get a teammate, use inspirations, and accept dying frequently. Interesting. Thank you for your input, I'll take it into consideration.
  8. That is with inspirations and he still had deaths. Not exactly what I'm talking about but thanks. I'm sure I could do it with all of my characters if I was using inspirations and didn't mind deaths throughout the mission.

    The more I think about it the more impossible it seems though. Sometimes there will be groups with multiple bosses and with the defense debuffs, mez, to-hit buffs, and status protection buffs it seems they are able to exploit a weakness in every build I can come up with. Pets die almost instantly, defenses get debuffed into the dirt, characters get mezzed or can't mez the bosses, can't recover from the amount of hits that do get through, etc. Maybe there's something I haven't thought of though.
  9. I'll be leveling my peacebringer up soon and plan on using this build:

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  10. Thanks for your input. For AT's I'm using let's see...I've done the first few missions of the DA story arc on my...

    Tankers:
    WP/SS
    DA/DM

    Brutes:
    SS/FA

    Controllers:
    Ill/Cold
    Fire/Kin

    Masterminds:
    Necro/Dark
    Bots/Traps

    Scrappers:
    TW/Energy
    Fire/Shield

    Dominators:
    Plant/Psy

    Stalkers:
    Staff/SR

    All have alpha and most have at least T1 of all incarnate abilities except hybrid. I usually pass around some more expensive IO's with them but all have expensive builds that focus on 45% defense, or 59% when possible, for S/L/E or positional, depending on the AT. So far all have gone SPLAT! against Knives of Vengeance.
  11. Hi, I've been gone for a while a came back last month and have been going through the Dark Astoria arcs with various characters of mine trying to get a feel for how well they perform, and one thing I've noticed is that every character of mine gets steamrolled by Knives of Vengeance in Dark Astoria missions. Every character except my Super Reflexes one ends up with negative defense numbers within about 15 seconds due to the high amount of defense debuffs being thrown around and shorty after death follows. I was just wondering if anyone has had success against them with their characters on 54/x8 settings without the use of inspirations?

    It's a personal preference of mine to not have to rely on inspirations and so far none of my characters can get through a Knives of Vengeance mission on these settings and no inspirations used without quite a few deaths. I'm fine using my incarnate powers but some are still T1 so they are of limited help. Any input any of you have or experiences you can share would be appreciated. Thanks.
  12. I'd like to see some money spent on quality over quantity right now. There definitely needs to be a balance between the two and right now I think it's a little off. If they were to ask for an updated version of the Consolidated Mastermind Issues and Problems thread and attempt to go through and address everything in it I think that would be great.
  13. Knives of vengeance will debuff a /traps MM into the negative defense numbers and bosses will kill a petless MM without bodyguard in 1 hit. If you run +4/x8 you'll get groups with more than 3 bosses in them in the DA story arc. Get real. Now if you're popping inspirations and using all incarnate powers you might kill a few groups but you'll still die eventually and you'd have proved nothing.

    Oh and I can only laugh at plainguy trying to make fun of someone for a coh youtube video when in the same post he's trying to brag about having 1 GB of video showing him clearing DA missions with his petless MM. Great. You play a petless MM. You're real cool. We get it. Now never talk about it again please.
  14. Quote:
    Originally Posted by Shadowsylph View Post
    I cleared it in about an hour iirc on +4/x8/y/y with no temps, no insps, no deaths on my DB/Inv Scrapper.
    This seems to be the best run so far yet nobody has commented on it. Good job. I'd like to see your build to see how you pulled it off.
  15. I can keep 27% to all positions fairly easily so I'll stick with that for now. This will give me some room for enemies with to-hit buffs, defense debuffs, etc. Again, thank you for your help.
  16. Thank you so much for your help. Only needing around 20% defense allows for a lot more flexibility in my build and saves me from having to buy a glad 3% def IO. I really do appreciate your help.
  17. Yes, I am including all of the to-hit debuffs my pets provide.
  18. I'm just wondering if anyone can tell me what amount of defense I will need to floor the hit chance of a +4 AV assuming my darkest night provides -17% to-hit, I use no attacks other than twilight grasp, and I have all of my pets out (including dark servant) attacking the target. None of them will be slotted to have their to-hit debuffs enhanced. I have been searching and have found information on the purple patch, how AV's resist debuffs, the -to-hit values for my pets, etc but do not have the math skills to put it all together. If anyone could help me with this I'd really appreciate it. I would like to finalize my build but can't until I know what amount of defense I should be aiming for. Thanks.
  19. Looking to buy Panacea: Chance for +Hit Points/Endurance. Please contact me @Defcon1. Thanks.
  20. Maybe you'd like this build better.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    will energy test: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
    Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11), S'fstPrt-ResDam/Def+(11)
    Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(48), Mrcl-Heal/EndRdx(48), Mrcl-EndRdx/Rchg(48), Mrcl-Heal/Rchg(50), Mrcl-Heal/EndRdx/Rchg(50)
    Level 6: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13)
    Level 8: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(15), Mrcl-EndRdx/Rchg(15), Mrcl-Heal/Rchg(46), Mrcl-Heal/EndRdx/Rchg(50)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 12: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21)
    Level 14: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(37), Zinger-Dam%(40)
    Level 16: Whirling Hands -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Rchg(43)
    Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(31)
    Level 20: Combat Jumping -- LkGmblr-Def(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
    Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(34)
    Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), Zinger-Dam%(37)
    Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40), Zinger-Dam%(40)
    Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
    Level 44: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46)
    Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A)
    Level 49: Strength of Will -- GA-3defTpProc(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Warworks Core Superior Ally
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod(19)



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  21. Just e-mailed 2.5 billion and received a 3% def pvp IO a couple of hours later. I even accidentally mailed an extra 999,999,999 influence which LaDiva promptly returned to me. Definitely a very trustworthy seller.
  22. I hope to ruin a lot of the hero fun in RV by spamming web grenade and siphon speed on everyone I see then leaving them there to be AS'd or just stomped by npc's passing by I doubt I'll be killing anyone with my fire/kin with all the 9th tier powers running but I'll try my hardest to make their PvP experience as painful as mine. I know, I'm a sad and pitiful man.