Necro/dark question
Are you including fluffy? (Dark Servant)
And the zombies -to hit?
I know that I floor a GM's to hit chance with a mere 30% def on myself, and ~25% def on my zombies.
I THINK they're comparable.
Yes, I am including all of the to-hit debuffs my pets provide.
Okay. When I was doing ghost of scrapyard today...
I used - Darkest Night and twilight grasp as often as possible.
Scrapyard (whenever he stood still) would dip down to a -80% hit chance.
Often his 50% hit bonus was dropped to 18-22%.
Now. Given the resist of 86-87% (I'm assuming 86%/level 53 since you're going to be a +1 incarnate.)
You need a little less then 20%.
(.14 * 186.72 = -26.14% to level 53 AV.)
Basics:
Zombie: 16.92% total.
Life Drain: -5.64 *3
Grave Knight: 45% total.
Gloom: -7.5 *2
Life Drain: -7.5 *2
Dark Blast: -7.5 *2
Lich: 46.9% total.
Life Drain: -9.38 *1
Teneborous Tentacles: -9.38 *1
Fear: -18.75 *1
Dark Blast: -9.38 *1
Torrent: -9.38 *1
Fluffy: 55% total.
Chill of the Night: -30%
Twilight Grasp: -5%
Darkest Night: -15%
Tentacles: -5%
And then I'm counting Twilight Grasp and Darkest Night. You could include fearsome stare, and various attacks if you wanted to and lower that by another 2ish %.
Thank you so much for your help. Only needing around 20% defense allows for a lot more flexibility in my build and saves me from having to buy a glad 3% def IO. I really do appreciate your help.
Sure.
Keep in mind that some things get all hyperactive when you've got a huge amount of Debuffs on them, and your pets may be too busy chasing to completely layer them in effects, so you may want to aim for 25%. On the other hand, I think between myself and fluffy scrapyard had a pretty hefty -damage debuff on him so...
It's up to you really.
I can keep 27% to all positions fairly easily so I'll stick with that for now. This will give me some room for enemies with to-hit buffs, defense debuffs, etc. Again, thank you for your help.
I'm posting this without spending as much time as I should reading the thread due to real life distractions, so apologies if this is in fact covered, but: bear in mind that if it's a level 53 AV the final debuff value will be multiplied by 0.65 due to the purple patch, on top of the inherent AV resistance (so it'd be .14 * .65 * 186.72= 16.99 to a level 53 AV).
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Does the PTOD effect to hit debuffs? It doesn't say anything about that on the wiki but... ...The wiki isn't the most accurate thing in the world.
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Anyway, against an enemy 3 levels above you, all your powers are at 65% of normal effectiveness. For the full details, see http://paragonwiki.com/wiki/Purple_Patch
I'm just wondering if anyone can tell me what amount of defense I will need to floor the hit chance of a +4 AV assuming my darkest night provides -17% to-hit, I use no attacks other than twilight grasp, and I have all of my pets out (including dark servant) attacking the target. None of them will be slotted to have their to-hit debuffs enhanced. I have been searching and have found information on the purple patch, how AV's resist debuffs, the -to-hit values for my pets, etc but do not have the math skills to put it all together. If anyone could help me with this I'd really appreciate it. I would like to finalize my build but can't until I know what amount of defense I should be aiming for. Thanks.