Necro/dark question


Arcados

 

Posted

I'm just wondering if anyone can tell me what amount of defense I will need to floor the hit chance of a +4 AV assuming my darkest night provides -17% to-hit, I use no attacks other than twilight grasp, and I have all of my pets out (including dark servant) attacking the target. None of them will be slotted to have their to-hit debuffs enhanced. I have been searching and have found information on the purple patch, how AV's resist debuffs, the -to-hit values for my pets, etc but do not have the math skills to put it all together. If anyone could help me with this I'd really appreciate it. I would like to finalize my build but can't until I know what amount of defense I should be aiming for. Thanks.


 

Posted

Are you including fluffy? (Dark Servant)
And the zombies -to hit?
I know that I floor a GM's to hit chance with a mere 30% def on myself, and ~25% def on my zombies.
I THINK they're comparable.


 

Posted

Yes, I am including all of the to-hit debuffs my pets provide.


 

Posted

Okay. When I was doing ghost of scrapyard today...
I used - Darkest Night and twilight grasp as often as possible.
Scrapyard (whenever he stood still) would dip down to a -80% hit chance.
Often his 50% hit bonus was dropped to 18-22%.

Now. Given the resist of 86-87% (I'm assuming 86%/level 53 since you're going to be a +1 incarnate.)
You need a little less then 20%.
(.14 * 186.72 = -26.14% to level 53 AV.)


Basics:
Zombie: 16.92% total.
Life Drain: -5.64 *3

Grave Knight: 45% total.
Gloom: -7.5 *2
Life Drain: -7.5 *2
Dark Blast: -7.5 *2

Lich: 46.9% total.
Life Drain: -9.38 *1
Teneborous Tentacles: -9.38 *1
Fear: -18.75 *1
Dark Blast: -9.38 *1
Torrent: -9.38 *1

Fluffy: 55% total.
Chill of the Night: -30%
Twilight Grasp: -5%
Darkest Night: -15%
Tentacles: -5%

And then I'm counting Twilight Grasp and Darkest Night. You could include fearsome stare, and various attacks if you wanted to and lower that by another 2ish %.


 

Posted

Thank you so much for your help. Only needing around 20% defense allows for a lot more flexibility in my build and saves me from having to buy a glad 3% def IO. I really do appreciate your help.


 

Posted

Sure.
Keep in mind that some things get all hyperactive when you've got a huge amount of Debuffs on them, and your pets may be too busy chasing to completely layer them in effects, so you may want to aim for 25%. On the other hand, I think between myself and fluffy scrapyard had a pretty hefty -damage debuff on him so...
It's up to you really.


 

Posted

I can keep 27% to all positions fairly easily so I'll stick with that for now. This will give me some room for enemies with to-hit buffs, defense debuffs, etc. Again, thank you for your help.


 

Posted

Quote:
Originally Posted by Arcados View Post
Now. Given the resist of 86-87% (I'm assuming 86%/level 53 since you're going to be a +1 incarnate.)
You need a little less then 20%.
(.14 * 186.72 = -26.14% to level 53 AV.)
.
I'm posting this without spending as much time as I should reading the thread due to real life distractions, so apologies if this is in fact covered, but: bear in mind that if it's a level 53 AV the final debuff value will be multiplied by 0.65 due to the purple patch, on top of the inherent AV resistance (so it'd be .14 * .65 * 186.72= 16.99 to a level 53 AV).


 

Posted

Quote:
Originally Posted by Biowraith View Post
I'm posting this without spending as much time as I should reading the thread due to real life distractions, so apologies if this is in fact covered, but: bear in mind that if it's a level 53 AV the final debuff value will be multiplied by 0.65 due to the purple patch, on top of the inherent AV resistance (so it'd be .14 * .65 * 186.72= 16.99 to a level 53 AV).
Does the PTOD effect to hit debuffs? It doesn't say anything about that on the wiki but... ...The wiki isn't the most accurate thing in the world.


 

Posted

Quote:
Originally Posted by Arcados View Post
Does the PTOD effect to hit debuffs? It doesn't say anything about that on the wiki but... ...The wiki isn't the most accurate thing in the world.
Not the PTOD, the 'purple patch' is a different mechanism that was added very early in the game's life. It's the standard MMO system where the effects of your powers are scaled based on the relative level of the enemy you're fighting (and the scaling accelerates rapidly once you get to purple con enemies, hence the nickname). So against enemies higher level than you, you'll do less damage, your mezzes have shorter duration, and your debuffs have lower values (and against lower level enemies, the opposite). Before that patch went in, it wasn't uncommon for teams to fight +10 enemies and the like.

Anyway, against an enemy 3 levels above you, all your powers are at 65% of normal effectiveness. For the full details, see http://paragonwiki.com/wiki/Purple_Patch