Moon Hazard Zone
*sigh*
Another new issue another non-moon zone.
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
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totally /signed.
cities can get boring after a time, but the problem I have with other kinds of settings is that superheroes are cityfolk by nature. Cities are where the most peoplle are to be helped, not somewhere in the mountains.
in contrast, moonbase is the perfect mix of these two. it would be wildernessy, foreign, yet its'undeniable that there are things going on here that bear investigating. there are people here with a reason for being here (what's up with the civillinas in siren's call?), and they need help.
redside, cities are where mmost crime can be done, and there ae most things going on that you can shift to your liking. out here, IT'S A FREAKING NEXUS OF MAgGICAL AND TECHNOLOGICAL POWER, able to draw even the most jaded of would be world conquerers.
Fight crime on the moon? Psshhh!
I want to see a villain zone on the moon, complete with a Earth destroying laser! Ok, maybe not a complete one, but I sure want a SF where I get to help build a super laser. |
I agree, a cliched Earth destroying laser on the moon would be pretty awesome. In my opinion Arachnos and Lord Recluse don't go into the world destroying doomsday devices nearly enough.
Your villainy knows no end, does it Karl Rove Man!?
I agree, a cliched Earth destroying laser on the moon would be pretty awesome. In my opinion Arachnos and Lord Recluse don't go into the world destroying doomsday devices nearly enough. |
We even have video proof . . .
http://www.youtube.com/watch?v=4KEueJnsu80
04-28-2010 18:49:27 [Local] Sanguine Rose: To Each Dev: Given the choice, which would you rather have first, Space or Underwater zone?
04-28-2010 18:50:49 [Local] Castle: Rose: Having played underwater zones in several other games, I would be happy never to do so again. So, Space!
+1 Castle!
04-28-2010 18:51:26 [Local] Clawz: Is there any reason to the large reference to the moon in this game? Are we ever going to be able to set foot on it?
04-28-2010 18:51:30 [Local] Golden Girl1: Castle, if there are no underwater zones, does the use of the name Atlantis have any other significance in the ITF?
04-28-2010 18:51:31 [Local] Soul Storm1: Will there be a moon zone added to the game, is it related to the Coming Storm and why does the dude in ITF last mission say "Atlantis, huh?"
04-28-2010 18:52:43 [Local] Castle: GG1: Who said there were no underwater zones? I said I'd prefer to do Space over underwater...but that is completely not my jurisdiction.
*Grumble grumble grumble*
it's like the moon is their Forum Cartel.
You don't talk about....
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
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Moonzones, Forum Cartels, and Candlejack.
You just can't talk about th-
/signed, space could be used for a ton of things. Personally, i would like to use a small chunk of space rather than just the moon. But we'll have to do what we did in the 60's, start with the moon and go from there.
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
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/signed, space could be used for a ton of things. Personally, i would like to use a small chunk of space rather than just the moon. But we'll have to do what we did in the 60's, start with the moon and go from there.
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I also want an arc where Lord Recluse designs a gigantic Earth-based laser to carve his name on the moon, but is stopped midway by heroes in a new TF. And forever ingame, the animation for the moon rising over Paragon has "Lor_" pasted on it.
But the reference might be too obvious.
I approve of this idea.
The moon zone is now, and always has been a great idea. However, I'm a bit tired of every new bit of content being cooperative. I realize its faster to make one zone than two, but who says that every cohabitable zone has to be cooperative?
Lets not forget that at one point Heroes and Villains actually didn't get along so well. The whole schtick of "well its so dangerous that everyone should cooperate to stave off global crisis" is getting old.
Why can't we have a PvE zone that is cohabitable, but not cooperative, with differing door missions and perhaps even competitive zone objectives (think like the buffs in PvP zones) for both sides?
I'm tired of working with heroes for the millionth time. Maybe I want the moon laser for myself, or maybe Arachnos wants to take it over for leverage?
From PMs with Golden _Ace, who suggested I post this:
As much as I LOVE PvP zones, and wish there were more, PvP is in a really messed up state at the moment. I'd be happy with a new style competitive PvE zone. No direct PvP, but zone based buff/debuff mechanics, and perhaps temp powers to spawn ambushes at the opposing faction if you see them.
Just say that while there's a formal treaty, Arachnos has an alternate agenda, and the Heroes are simply fighting in self defense. Thus, due to the FORMAL treaty, no heroes and villains attack each other directly. There are UN satellites itching to take a bite out of Arachnos, and Heroes are... well its the law.
Think of it as players getting the rules, but the zone mechanics favoring bending the rules as would logically happen in a temporary cease fire. Actually, that's a good name for this style of zone. Not a coop zone, but a cease fire zone.
Whole setup could even make for some interesting arcs.
Personal Moon zone soundtrack: http://www.youtube.com/watch?v=wNRcH...eature=related
The team leader's alignment would be reflected as the alignment for the entire team, thus teams with a Hero or Vigilante lead would be considered "Heroic" and teams with a Villain or rogue lead would be considered "Villainous"
The zone mechanics place the players in a position to just be mean to the opposing faction, creating an effectively more hazardous hazard zone on a "pvp light" mechanic that gives players the ability to indirectly interfere with players of the opposing faction.
Its an uneasy truce, and thus completing door missions in the zone can grant your side some buffs, the opposing side debuffs, and some zone specific "Distraction" temp powers. These temps are not pets, can not be commanded, and have no ties to the person or persons that spawned them once activated:
Heavy Defensive Turret (Hero): This turret is a stationary 'defensive' emplacement that will attack not only hostile NPCs, but members of the opposing faction. While the the most virtuous of Heroes ave been seen to use it in self defense, certain Vigilantes have been observed using it in more... creative ways. This distraction is roughly equivalent to an RV pillbox.
Payoff (Vigilante/Rogue): You remembered to carry a little extra pocket money, and can use it to convince a group of (Think of a good NPC group) NPCs to attack players of the opposing faction. Technically, you're not violating the cease fire. Technically. This distraction is a difficult ambush.
'Malfunctioning' Heavy (Villain): Gee, it sure is unfortunate that these giant death robots foul up every now and again. Who could have guessed that it would decide to start firing at anything without an Arachnos tracer signal? *wink wink* This Distraction is roughly equivalent to a vanguard heavy.
I shall form a special unit to fight in this zone. The moon unit will be divided into two divisions: Moon Unit Alpha, and Moon Unit Zappa.
I have thought that a "Moon" zone/area should feature a hero zone/map, a villain zone/map, a co-op zone/map and then a chaotic PvP FFA (Free for all) zone/map. . .
It should be the closest thing to Rogue & Vigilante heaven! (Along with an undersea doomed city zone! )
The 5th Column should be the featured enemy for everyone!
I agree. While we could start with a known villain group having a base on the moon, there's endless possibility to what kind of foes could come from beyond the stars.
I also want an arc where Lord Recluse designs a gigantic Earth-based laser to carve his name on the moon, but is stopped midway by heroes in a new TF. And forever ingame, the animation for the moon rising over Paragon has "Lor_" pasted on it. But the reference might be too obvious. |
Yeah, your right this would be too obvious.
I come back 5 years later and I'm still mentioned. Nyack Nyack Nyack.
Still in support of this. /sign
-g10
I shall form a special unit to fight in this zone. The moon unit will be divided into two divisions: Moon Unit Alpha, and Moon Unit Zappa.
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There is a special place in hell for you for saying that.
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
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[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
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But... but...
But my flagship and whole fleet is there :/ Keep your hands off them. I have one blue planet to conquer. Hopefully my old friend and loyal fleet admiral is sharp enough now and not taking naps on bridge again as usually. If you find any golden spaceships with red symbols of Mars it's mine.
Perhaps I need a new parking zone now.
Prunejuice is warriors drink.
But... but...
But my flagship and whole fleet is there :/ Keep your hands off them. I have one blue planet to conquer. Hopefully my old friend and loyal fleet admiral is sharp enough now and not taking naps on bridge again as usually. If you find any golden spaceships with red symbols of Mars it's mine. Perhaps I need a new parking zone now. |
Why? What does raising the level cap actually do?
Let's say we raised the cap to 60 tomorrow. Here is a list of things that would NOT be included:
More power selections.
More Slots to allocate.
More Inspiration slots.
Why? Because those things are already at a point where players can do nearly anything.
We do have some tricks up our sleeves, but they don't involve changing the level cap.