The Harsh Reality of PVP
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The only thing I disagree with is the part about not saying anything to the enemy - ever bit. I have some wonderful conversations about anything under the sun with my opponent(s) when I'm on my Brute or Scrapper.
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Actually, PVP play is somewhat frustrating.
When I play my Defenders, I'm invincible... and when I'm playing normally, it's death-o-rama. Neither never-dying nor always-dying is a lot of fun, and there doesn't seem to be a lot of middle-ground.
The chats that Stalkers and I share while combat rages around us are cool, though.
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
Updated
The Harsh Reality of PVP
Are you thinking about taking your favorite hero or villain and enter a Player versus Player (PVP) zone to see what it is like? If yes, then there are a few things you should be prepared for when you enter PVP combat. I will first attempt to tell you what to expect. Then, I will attempt to give you some suggestions how to counter what you learned to expect. The thing I will not do is tell you how you must play. You play the way you want to. Just have fun
The most important thing to expect in PVP is that there will be many times you will be defeated without any possible way to defend yourself. You may be thinking, "What? How is that possible? How can I be defeated without any way to defend myself? That does not sound fair!". PVP is not fair! That is exactly what you should expect when entering a PVP zone. Do not think PVP is fair. If you do not learn anything at all from reading this, then please remember this one thing: PVP is not fair!
Now, that you know what to expect, let me tell you ways to lower the amount of times you will be defeated without any possible way to defend yourself. But, keep in mind, that you will still be defeated without any possible way to defend yourself. Why? Because PVP is not fair! Hopefully, I have stressed that enough. So, what do you do to survive?
You should have on you at all times some Break Free inspirations. You may be thinking, "But, I have status-effect (mez) protection. I never get mezzed! Well, maybe once to about a dozen Malta throwing stun grenades at the same time. And, maybe once to some Carnies (Carnival of Shadows), but those were flukes". No, those were not flukes. Those were indications that mez protection is not total protection. It is a magnitude of protection that can be overcome when more than one mez hits you at one time. These mezzes stack with each other, each building more magnitude, and will eventually over-come the magnitude of protection you have. In PVP, you will be mezzed. Everybody gets mezzed. Carrying Break Free inspirations will help you when you are mezzed. If you remember nothing else from this section, remember this: In PVP, you will be mezzed.
You should have with you at all times some teammates. You may be thinking, "But, I like playing solo. I can solo invincible missions. I do not want to always team up with others. Pick up groups (PUGs) are usually horrible". What if my friends are not on?". It does not matter what you can do solo in PVE, PVP is not fair! You will be attacked by every opponent that sees you, whether you are alone or with a team. You must expect that. So, if you decide to go it solo, remember this, you will be attacked by many opponents at the same time. Therefore, you will be defeated without any possible way to defend yourself. When your inspirations run out, so does your health points. You can go it alone, but you will be defeated. In PVP, you will be attacked by multiple opponents, simultaneously.
You should stay close to your teammates. You may be thinking, "But, if someone kites us (kite: ranged attacker steps into range, fires, and steps out of range), we have to close in on their position." All of you must close on their position. Any separation of the group will cause some individuals to be at a great disadvantage. Opponents prey on weakness. If a group is scattered in all directions, they are easier to defeat. In PVP, you need to stick together with your teammates.
You should know that the Archetypes (ATs) with the lowest amount of hit points are the easiest targets. You may be thinking, "I wish I was not so squishy (low hit points)". Any non-melee oriented AT will be considered the easier target. The non-melee oriented ATs are the easiest to defeat, but are also the largest threat when grouped. If you are one of these ATs you will be targeted first. The non-melee oriented ATs have very little, if any, mez protection. In PVP, non-melee ATs (squishies) are targeted first.
You should know that you will be attacked by opponents you cannot see, some of which can defeat you before you will even realize you are being attacked. You may be thinking, "How can that be? How can I defend against that?". Well, the good news is, that perception (the ability to see stealthy/cloaked/invisible opponents) at it's maximum is 10 feet higher than negative perception (-perception) is at it's maximum. The bad news is, that it is easier for an individual to reach a -perception value higher than any +perception another individual can achieve. In other words, you alone will not be able to see them. That is another reason why going it alone is not a good idea. To enable you to see -perception opponents, you will need things that give you +perception. If you want to know more about perception, click here-> perception. In PVP, you will be attacked by opponents you cannot see.
*You should not get caught up in the emotion of victory or defeat. You may be thinking, "How is it possible to not celebrate victory or mourn defeat?". You can, but don't let the opponents know it. If you openly boast, you will be alpha-target number one. If you openly cry foul, you will be alpha-target number one. Never say anything to the opponent in local chat, private chat, or global chat; especially, global chat. Resist the temptation to do so. If you have a fit of rage, count to ten, go get a drink of water, or just go watch some television. Never say anything to the opponents, ever.
In summary, PVP is not fair! You will be mezzed. You will be attacked by multiple opponents, simultaneously. You need to stick together with your teammates. Non-melee ATs (squishies) are targeted first. You will be attacked by opponents you cannot see. Never say anything to the opponents, ever.
*being polite and engaging in polite conversation can be fine. I have done this. But, the opponent may not know if you are being polite or sarcastic. Just be careful what you say and how you say it if you decide to say anything.
Note: you will not receive debt if defeated by a player. You will receive debt if defeated by a Non-Player-Character (NPC)
I hope you have enjoyed 'The Harsh Reality of PVP'. Have fun
I just hate how villains (stalkers mostly) attack, run like little girls, then attack again, and run again. It's no fun to get 1 hit in before they run screaming. The BEST time I've had PVPing, is against another hero. Mainly my MA/SR vs. a Kat/Regen. Scrappers and tankers stay and fight till the end, they dont run away.
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We shall have to agree to disagree then. I gave PvP several shots to be enjoyable between my three MMOs. WoW at least (to my knowledge) fixed that Rogue perma-stun trick they used to do, and CoX makes PvP totally avoidable thankfully. EQ probably actually has the worst PvP of all 3 games. And I certainly am not 'missing something'. I am well aware that just like a game of say, Ravenshield, a team has to work together or they are doomed. The problem is it still has characters vs other characters and ever since I started D&D way back in 1980, I have never seen any good come from this. I gave PvP a try in these games anyway, since I was hoping it might have more of a point and less of the attitude that some of the people I played with way back then had, but it's actually worse since there is no GM to intervene.
Team vs Team is logically also more balanced than the FFAs or poorly matched duels that dominated the beta events for sure, but I still found them horribly lop-sided. In the SC beta event my Merc/FF MM never died and got 5 or 6 kills yet my Fire/Dark brute got destroyed.
My biggest gripe is actually the community and all the cries for:"nerf x! I cannot beat it in PvP!" instead of analyzing why they lost. When we would sit down for a game of SFB, losing was actually better than winning, as you learned more and refined your play skills. Instead of screaming that a power or whatever is too good (admittedly sometimes they can be, PvE is easier to balance than PvP), if more people would ponder the events and try to improve their skills/build, the boards would have less of the name calling and nerf screams. The boards here are better than the WoW boards at least. I was in WoW, and just recently my last friend that played quit but he was active on the boards, and the atmosphere was awful from all the venom being spewed over PvP.
In closing, I would say that if I found it even remotely interesting and more people had friendlier attitudes (like Foo, Reckage, and by your posting here aqshy2004, you as well), it may be worth it, but after being burned time after time, it's time to not touch that stove anymore.
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This sums up my experience as well. I played PvP EQ for four years and hung on to support friends alone. However, the whole event creates way too many headaches and I, too, never saw anything good come of it in the end.
I have avoided PvP in MMORPG's since 2001 because in my expereince it has little redeeming value. I do my PvP in FPS style games. This is, of course, my opinion, and I wont jump on someone for disagreeing with me. I've just had horrendous expereinces.
Oh, Buffy, I agree for just about all points in your post, aside from the fact that it is a beneficial expereince over all.
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Updated
The Harsh Reality of PVP
Are you thinking about taking your favorite hero or villain and enter a Player versus Player (PVP) zone to see what it is like? If yes, then there are a few things you should be prepared for when you enter PVP combat. I will first attempt to tell you what to expect. Then, I will attempt to give you some suggestions how to counter what you learned to expect. The thing I will not do is tell you how you must play. You play the way you want to. Just have fun
The most important thing to expect in PVP is that there will be many times you will be defeated without any possible way to defend yourself. You may be thinking, "What? How is that possible? How can I be defeated without any way to defend myself? That does not sound fair!". PVP is not fair! That is exactly what you should expect when entering a PVP zone. Do not think PVP is fair. If you do not learn anything at all from reading this, then please remember this one thing: PVP is not fair!
Now, that you know what to expect, let me tell you ways to lower the amount of times you will be defeated without any possible way to defend yourself. But, keep in mind, that you will still be defeated without any possible way to defend yourself. Why? Because PVP is not fair! Hopefully, I have stressed that enough. So, what do you do to survive?
You should have on you at all times some Break Free inspirations. You may be thinking, "But, I have status-effect (mez) protection. I never get mezzed! Well, maybe once to about a dozen Malta throwing stun grenades at the same time. And, maybe once to some Carnies (Carnival of Shadows), but those were flukes". No, those were not flukes. Those were indications that mez protection is not total protection. It is a magnitude of protection that can be overcome when more than one mez hits you at one time. These mezzes stack with each other, each building more magnitude, and will eventually over-come the magnitude of protection you have. In PVP, you will be mezzed. Everybody gets mezzed. Carrying Break Free inspirations will help you when you are mezzed. If you remember nothing else from this section, remember this: In PVP, you will be mezzed.
You should have with you at all times some teammates. You may be thinking, "But, I like playing solo. I can solo invincible missions. I do not want to always team up with others. Pick up groups (PUGs) are usually horrible". What if my friends are not on?". It does not matter what you can do solo in PVE, PVP is not fair! You will be attacked by every opponent that sees you, whether you are alone or with a team. You must expect that. So, if you decide to go it solo, remember this, you will be attacked by many opponents at the same time. Therefore, you will be defeated without any possible way to defend yourself. When your inspirations run out, so does your health points. You can go it alone, but you will be defeated. In PVP, you will be attacked by multiple opponents, simultaneously.
You should stay close to your teammates. You may be thinking, "But, if someone kites us (kite: ranged attacker steps into range, fires, and steps out of range), we have to close in on their position." All of you must close on their position. Any separation of the group will cause some individuals to be at a great disadvantage. Opponents prey on weakness. If a group is scattered in all directions, they are easier to defeat. In PVP, you need to stick together with your teammates.
You should know that the Archetypes (ATs) with the lowest amount of hit points are the easiest targets. You may be thinking, "I wish I was not so squishy (low hit points)". Any non-melee oriented AT will be considered the easier target. The non-melee oriented ATs are the easiest to defeat, but are also the largest threat when grouped. If you are one of these ATs you will be targeted first. The non-melee oriented ATs have very little, if any, mez protection. In PVP, non-melee ATs (squishies) are targeted first.
You should know that you will be attacked by opponents you cannot see, some of which can defeat you before you will even realize you are being attacked. You may be thinking, "How can that be? How can I defend against that?". Well, the good news is, that perception (the ability to see stealthy/cloaked/invisible opponents) at it's maximum is 10 feet higher than negative perception (-perception) is at it's maximum. The bad news is, that it is easier for an individual to reach a -perception value higher than any +perception another individual can achieve. In other words, you alone will not be able to see them. That is another reason why going it alone is not a good idea. To enable you to see -perception opponents, you will need things that give you +perception. If you want to know more about perception, click here-> perception. In PVP, you will be attacked by opponents you cannot see.
*You should not get caught up in the emotion of victory or defeat. You may be thinking, "How is it possible to not celebrate victory or mourn defeat?". You can, but don't let the opponents know it. If you openly boast, you will be alpha-target number one. If you openly cry foul, you will be alpha-target number one. Never say anything to the opponent in local chat, private chat, or global chat; especially, global chat. Resist the temptation to do so. If you have a fit of rage, count to ten, go get a drink of water, or just go watch some television. Never say anything to the opponents, ever.
In summary, PVP is not fair! You will be mezzed. You will be attacked by multiple opponents, simultaneously. You need to stick together with your teammates. Non-melee ATs (squishies) are targeted first. You will be attacked by opponents you cannot see. Never say anything to the opponents, ever.
*being polite and engaging in polite conversation can be fine. I have done this. But, the opponent may not know if you are being polite or sarcastic. Just be careful what you say and how you say it if you decide to say anything.
Note: you will not receive debt if defeated by a player. You will receive debt if defeated by a Non-Player-Character (NPC)
I hope you have enjoyed 'The Harsh Reality of PVP'. Have fun
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Not bad Buffy. PRobably would help if folks read that before they went into pvp. You should have mentioned at the end that if you go in being aware of many of these things, you actually can have fun in pvp.
Here's what I found in the past in arena bouts, base raids, and PvP in zones. It is unclear whether the new issue will solve these problems. So things, like the Hurricane nerf, the Defense scaling, and the revamping method of determining accuracy may change things, though I doubt it will change the basic nature of the screws that melee characters have to deal with. Harsh realities of PvP as a melee character:
- If you have no way of reaching or dealing with a Hovering ranged blaster/ranged character, don't bother even entering a PvP zone. Superspeed characters I am looking at you.
- If you do not have repel protection you will spend a lot of time trapped in a corner. You can teleport out of repel lock, but if you try to avoid it you will be teleported *into* the corner and trapped there. This includes "click" based repels that do not have to hit you.
- If you do not have some manner of ToHit Buff you will miss. A lot. Against multiple builds. Accuracy enhancements are not enough.
- You must carry lots of Break Frees. You must assume everyone else has lots of Break Frees as well. If you cannot use multiples of the same kind of mez then you will not be able to rely on them. Versatility in mez attacks is not useful in PvP. Stacking the same kind of mez *is* useful.
- You have no protection against slow. Since you have to reach your opponent, if your movement is slowed you are screwed.
- If you are relying on not being hit, don't. Other good builds *will* have the ToHit Buff to hit you.
- Most good builds are not Smashing / Lethal. If you attack with primarily S/L damage, you are at a disadvantage against a lot of defenses. If you have great S/L defense, tweaked PvP builds will not be using that attack type.
One of the ways I found to help mitigate these problems is going TP. I can use TP Other to 'port fliers into my -Fly power (Air Sup or Crippling) and I can use TP to escape repel and slow effects and situations where I am totally debuffed into uselessness.
Before this issue if I entered a base or zone as an MA scrapper and there were Stormies it wouldn't even be worth it to play. As if the Accuracy debuff were not enough, I simply could not even *launch* attacks through Hurricane, much less actually hit. If I spent time jousting through Hurricane for the chance of getting a hit off I might be able to actually launch a melee attack 10% of the time. If I was lucky. That hit would, of course, probably miss miserably.
When I asked for advice what I got was "there are some builds you can't beat" and "you have to get some ranged attacks" (I am MA yeah I want my attack chain to consist of Laser Beam Eyes and, um, well Laser Beam Eyes) and "Reroll Spines or Claws."
This, at least, should be "fixed" by the 1 second repel tick.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
After a zillion (it seems that way anyway) years of PvP in computer games, I will say that for a lot of people it is not possible to have fun in PvP playing RPGs. Why? Because each class has strengths & weaknesses, & there is no way to plan & prepare to defeat every class. Games that thrive in PvP are very vanilla when comparing class to class, meaning no class has a big advantage on other classes, or the advantages are neutralized by the other classes advantages. RPGs on the other hand have HUGE differences between classes. Go into WoW battlegrounds & you will see how a random team that is mostly melee or mostly casters will get whomped by a balanced team. Some people thrive on finding ways to prevail in these conditions. Some people don't.
I actually had some good success in PvP last year. I had 2 level 50 fire tanks & specced one for PvP & one for PvE. The PvP one did well.
But the primary tactic to defeat tanks was to brawl their toggles off, & that got tiring very quickly. There was no way for a Fire tank to fend this off since there is not a lot of defense (avoiding being hit) in our builds. So after being detoggled over & over again (even other tankers were doing this to me) I quit. There was no fun to be had. & that is the bottom line. If you are not having fun, you stop doing whatever you are doing.
Now I know that a lot of players have fun at PvP. I nod tons of kudos & gratz at you. But I won't be one of the players you compete against. While I did quit the game for a while I quit PvP long before I quit CoH.
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PvP and the arena are good additions to this game. It brought more options for fun.
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Such as the "option" of the 30 second Phase Shift... oh wait, that's not an option, it's being forced on the rest of us. And it certainly isn't fun. Tramples on concepts, for sure, but fun?
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It's MORE fun than fighting perma-invincible controllers who let their pets do all the work.
Centinull
It should also be said in a game with PVP people will whine and cry to nerf your class or at if you kill them too much. PVP is not fair is part of that whole thing. It's all about jockeying with the people in control to get them to buff you and nerf someone else it seems. Happens in every game with PVP. Another harsh reality is if you play a class that can turn invisible and do lots of damage like a Rogue in Wow or a Stalker here, definitly expect people to hate you and whine about you and try and get you nerfed to near uselessness.
In my years of playing mmorpgs, I've learned that "Tramples on concepts" is code for "ruined my exploit". People who really are into the roleplaying side are not that terribly concerned with the rules changes and can roll with the punches.
Also, usually things that are overpowered in PvP are also overpowered in PvE; it's just that the AI is too dumb.
-Jeff
And I've learned that anything you do that beats their class is an exploit but anything they do that beats your class is "fair". And Exploits are cheating. If it's supposed to be part of the game it's not cheating.
Ok, I didn't mean exploit as in cheating. Whatever you want to call things like herding and so on which just made a mockery of the system (but were perfectly legal), that's what I'm talking about.
-jeff
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PvP and the arena are good additions to this game. It brought more options for fun.
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Such as the "option" of the 30 second Phase Shift... oh wait, that's not an option, it's being forced on the rest of us. And it certainly isn't fun. Tramples on concepts, for sure, but fun?
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Why is it when a balance fix addresses PvE and PvP, it's always PvP that gets blamed. Heck, even when it's the other way around, PvP still gets blamed. It's probably because there are people that hate PvP so fanatically that they'll blame everything on it. After all, we all know that all violence and suffering in the world stems from PvP. That being said, open your mind a bit and don't be so defensive when you read this.
it takes 2 things to become good at pvp in any game:
Practice and Patience
You will get owned in the beginning and it will seem unfair. But if you stick with it, you will learn how to counteract these things, and soon they will become easier to deal with.
but it might have been easier for me because my first toon was a stalker so i knew exactly what i did wrong when i played my corrupter in warburg and got AS'd, because i had done it to many other people
There is a lot of truth to what you say. I would try to fly across the zone with my Blaster and get AS'd. I would try to work a hot spot with my Ice/Rad Controller and get AS'd. I actually sent a /bug in because I thought something was wrong. I could not believe something I could not even see could take me out in one-shot.
Later, I just flew around in PFF with my Mind/FF Controller wishing I could find a team and play But, I did not get AS'd much anymore while doing that. Though, it was not fun and I left Justice Server and started playing Villains on the Freedom Server
The only thing that bugs me is:
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*You should not get caught up in the emotion of victory or defeat. You may be thinking, "How is it possible to not celebrate victory or mourn defeat?". You can, but don't let the opponents know it. If you openly boast, you will be alpha-target number one. If you openly cry foul, you will be alpha-target number one. Never say anything to the opponent in local chat, private chat, or global chat; especially, global chat. Resist the temptation to do so. If you have a fit of rage, count to ten, go get a drink of water, or just go watch some television. Never say anything to the opponents, ever.
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...but, I do agree with this:
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*being polite and engaging in polite conversation can be fine. I have done this. But, the opponent may not know if you are being polite or sarcastic. Just be careful what you say and how you say it if you decide to say anything.
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I've made a bunch of friends from PvPing in Siren's Call on Virtue, and that comes from complimenting a good fight, and breaking the ice with some banter during, too.
Yes. I do chat in local with other players from time to time. But, it is so tempting to talk smack to smack talkers
That's what a stalker DOES.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
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PvP and the arena are good additions to this game. It brought more options for fun.
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Such as the "option" of the 30 second Phase Shift... oh wait, that's not an option, it's being forced on the rest of us. And it certainly isn't fun. Tramples on concepts, for sure, but fun?
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Why is it when a balance fix addresses PvE and PvP, it's always PvP that gets blamed. Heck, even when it's the other way around, PvP still gets blamed. It's probably because there are people that hate PvP so fanatically that they'll blame everything on it. After all, we all know that all violence and suffering in the world stems from PvP. That being said, open your mind a bit and don't be so defensive when you read this.
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I dont hate PvP, I just dont care for it. For a lot of the reasons mentioned in Buffy's guide.
Looking at the change mentioned above, how important was it to nerf Phase Shift for PvE. Correct me if I'm wrong but it went along fine from I1 through I6 and then around the time PvP came out it got nerfed. I can see how it would be essential for this to not be perma for PvP, but for PvE it was fine. So tell me again how this Nerf was not done to PvE because of PvP? Sorry it's just a little to much coincidence and a bit too convenient. They want to have as many powers/rules/code the same between PvE and PvP as possible and this is just one example of something that worked fine in PvE but was game breaking for PvP. So yes PvE often gets hurt because of PvP.
That's just my opinion because it seems logical to me. I admit I cant prove it. I'm not upset about it I just wish we in PvE weren't being balanced to support PvP.
PS: I have PS on my blaster. It does/did not save me very often in pve even before they changed it.
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Note: you will not receive debt if defeated by a player. You will receive debt if defeated by a Non-Player-Character (NPC)
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Great guide once again buffy. This part here has now changed though.
You will now get debt depending on how much damage was done to you by NPCs even if you were defeated by another player.
CuppaJo 06/14/06
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Just added this patch note to PvP section:
Being defeated in a PvP zone will carry debt if any of the damage to you was caused by NPCs. The amount of debt is directly proportional to the amount of damage you took from NPCs vs. how much was done by opposing Player Characters. The more damage dealt to you by NPCs means more debt when you are defeated.
* This means that you can no longer escape debt by being defeated by a PC after taking massive damage from NPCs, nor will you be penalized with a massive amount of debt if you are defeated by an NPC after taking a huge amount of damage from a PC.
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[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]
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Updated
The Harsh Reality of PVP
Are you thinking about taking your favorite hero or villain and enter a Player versus Player (PVP) zone to see what it is like? If yes, then there are a few things you should be prepared for when you enter PVP combat. I will first attempt to tell you what to expect. Then, I will attempt to give you some suggestions how to counter what you learned to expect. The thing I will not do is tell you how you must play. You play the way you want to. Just have fun
The most important thing to expect in PVP is that there will be many times you will be defeated without any possible way to defend yourself. You may be thinking, "What? How is that possible? How can I be defeated without any way to defend myself? That does not sound fair!". PVP is not fair! That is exactly what you should expect when entering a PVP zone. Do not think PVP is fair. If you do not learn anything at all from reading this, then please remember this one thing: PVP is not fair!
Now, that you know what to expect, let me tell you ways to lower the amount of times you will be defeated without any possible way to defend yourself. But, keep in mind, that you will still be defeated without any possible way to defend yourself. Why? Because PVP is not fair! Hopefully, I have stressed that enough. So, what do you do to survive?
You should have on you at all times some Break Free inspirations. You may be thinking, "But, I have status-effect (mez) protection. I never get mezzed! Well, maybe once to about a dozen Malta throwing stun grenades at the same time. And, maybe once to some Carnies (Carnival of Shadows), but those were flukes". No, those were not flukes. Those were indications that mez protection is not total protection. It is a magnitude of protection that can be overcome when more than one mez hits you at one time. These mezzes stack with each other, each building more magnitude, and will eventually over-come the magnitude of protection you have. In PVP, you will be mezzed. Everybody gets mezzed. Carrying Break Free inspirations will help you when you are mezzed. If you remember nothing else from this section, remember this: In PVP, you will be mezzed.
You should have with you at all times some teammates. You may be thinking, "But, I like playing solo. I can solo invincible missions. I do not want to always team up with others. Pick up groups (PUGs) are usually horrible". What if my friends are not on?". It does not matter what you can do solo in PVE, PVP is not fair! You will be attacked by every opponent that sees you, whether you are alone or with a team. You must expect that. So, if you decide to go it solo, remember this, you will be attacked by many opponents at the same time. Therefore, you will be defeated without any possible way to defend yourself. When your inspirations run out, so does your health points. You can go it alone, but you will be defeated. In PVP, you will be attacked by multiple opponents, simultaneously.
You should stay close to your teammates. You may be thinking, "But, if someone kites us (kite: ranged attacker steps into range, fires, and steps out of range), we have to close in on their position." All of you must close on their position. Any separation of the group will cause some individuals to be at a great disadvantage. Opponents prey on weakness. If a group is scattered in all directions, they are easier to defeat. In PVP, you need to stick together with your teammates.
You should know that the Archetypes (ATs) with the lowest amount of hit points are the easiest targets. You may be thinking, "I wish I was not so squishy (low hit points)". Any non-melee oriented AT will be considered the easier target. The non-melee oriented ATs are the easiest to defeat, but are also the largest threat when grouped. If you are one of these ATs you will be targeted first. The non-melee oriented ATs have very little, if any, mez protection. In PVP, non-melee ATs (squishies) are targeted first.
You should know that you will be attacked by opponents you cannot see, some of which can defeat you before you will even realize you are being attacked. You may be thinking, "How can that be? How can I defend against that?". Well, the good news is, that perception (the ability to see stealthy/cloaked/invisible opponents) at it's maximum is 10 feet higher than negative perception (-perception) is at it's maximum. The bad news is, that it is easier for an individual to reach a -perception value higher than any +perception another individual can achieve. In other words, you alone will not be able to see them. That is another reason why going it alone is not a good idea. To enable you to see -perception opponents, you will need things that give you +perception. If you want to know more about perception, click here-> perception. In PVP, you will be attacked by opponents you cannot see.
*You should not get caught up in the emotion of victory or defeat. You may be thinking, "How is it possible to not celebrate victory or mourn defeat?". You can, but don't let the opponents know it. If you openly boast, you will be alpha-target number one. If you openly cry foul, you will be alpha-target number one. Never say anything to the opponent in local chat, private chat, or global chat; especially, global chat. Resist the temptation to do so. If you have a fit of rage, count to ten, go get a drink of water, or just go watch some television. Never say anything to the opponents, ever.
In summary, PVP is not fair! You will be mezzed. You will be attacked by multiple opponents, simultaneously. You need to stick together with your teammates. Non-melee ATs (squishies) are targeted first. You will be attacked by opponents you cannot see. Never say anything to the opponents, ever.
*being polite and engaging in polite conversation can be fine. I have done this. But, the opponent may not know if you are being polite or sarcastic. Just be careful what you say and how you say it if you decide to say anything.
Note: you will not receive debt if defeated by a player. You will receive debt if defeated by a Non-Player-Character (NPC)
I hope you have enjoyed 'The Harsh Reality of PVP'. Have fun
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very true I'd also add.
-Most people will not be "fine" with death or defeat, and will in all liklyhood flee a fight they can not win, or can not imagine haveing an advantage to. This means when out numbered, or faceing a more powerfull set, players will run, hide, enter missions, log off, leave the zone, sit in "base". All the while these tactics will be seen as sound survival tactics by the player fleeing, and one or more people on the chase will be upset. Such is life please see PvP if unfair.
-Players will capitalize on any advantage they can. Any advantage at all. This means TP foe, drones, hide, range, mez, pets, temp powers, NPCs, and even chatting. In a PvP zone do not expect to be safe anywhere outside of the hospital.
Thats what I can think of, hope noone else has added those in, iff so... i repeat thiem
The way to have fun in PVP is to except your limitations and the many, many, many defeats you will have and revel when things do go your way. I play a Dominator in PVP and know that the moment I step into the zone I am going to be a favorite easy target. I relish catching people who view me as an easy target (which all dom's are, of course) and then surprising them from time to time.
If thats not fun for you, than just don't do it.
PvP is great fun you just have to realize that most builds have some critical flaw... by d/d brute is amazingly fun in PvP but I can't kill anybody! However team me with anyone that can do decent damage and my tp foe and all my fear powers totally dominate.
Likewise when I play my fire/rad controller I have to play this amazing game of keep away from all melee types who I put Lingering Radiation on and spam the hell out of them with chars while the imps are jumping around all crazy. It is really fun, sometimes I finally hold them and then quickly kill them other times they get their one or two shot in and I am dead.
I just wish PvE AI played the same as PvP.
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I have 1 thing to say.
Yes PvP is somewhat unfair but if you are a lone stalker in a PvP zone and a team of 8 heroes sees you just walking by....well they usually jump and kill you in about 5 seconds.Yet everyone complains about stalkers doing anything of the sort to them
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That's kind of like a wolf complaining that eight well-armed sheep shot him on sight.
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This is great stuff