The Harsh Reality of PVP


aqshy2004

 

Posted

I think PVP is like playing Poker. You never will be any good at it until defeat (money) means nothing to you.


 

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I think PVP is like playing Poker. You never will be any good at it until defeat (money) means nothing to you.

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Yes.


 

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Folks in the upper half of the list run less. Here's Why:
<font class="small">Code:[/color]<hr /><pre>
AT - HealthMod - Health at 50
Tanker 1.75 1874.06975
Brute 1.4 1499.2558
Scrappr 1.25 1338.62125
Blaster 1.125 1204.759125
Khldian 1 1070.897
Coruptr 1 1070.897
Contrlr 0.95 1017.35215
Defendr 0.95 1017.35215
Stalker 0.95 1017.35215
Domnatr 0.95 1017.35215
MasterM 0.75 803.17275
</pre><hr />


 

Posted

just to say life isnt fair Buffy.I know, boohoo I lost,boo hoo he cheated,blah blah blah!II only tried pvp 2-3 times in arena and plan to try it with my 16 def when he hits 20.But the way you make it sound,you have a grudge on something or someone and you want to make everyone hate pvp.(my opinion,i am rarely correct.)


 

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just to say life isnt fair Buffy.I know, boohoo I lost,boo hoo he cheated,blah blah blah!II only tried pvp 2-3 times in arena and plan to try it with my 16 def when he hits 20.But the way you make it sound,you have a grudge on something or someone and you want to make everyone hate pvp.(my opinion,i am rarely correct.)

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It is ok to be incorrect. PVP is fun. It is just not fair. I just want people to know that in order to have fun at PVP, you need to know that there will always be times it is not fair. If you don't grasp that concept, well, you want like PVP and won't have fun
[*]Scrapper Secondary Info in Issue 7 [*]Tanker Primary Info in Issue 7


 

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(skipped ahead after page 2, just wanted to respond to the OP)

Have you ever considered that maybe its just "not fair" to you?

I have seen people like you countless times and its really funny. Especially when I'm playin my troller and some blaster starts in about how unfair stalkers are, or how mez is overpowered when he just got held and AS'd.

Not even on my villain and I'll laugh in BC at his ignorance.

The harsh reality of PvP is that player A sees something like tp foe into a drone as a valid tactic, while player B sees this as cheating. The end result here is the complaints from said player on how PvP is unfair.

This goes for many things in pvp: A stalkers 2 shot kill (which many others can do), tp foe dronin, phase shift, pff, campin bases, blah blah blah... the list goes on.

The one thing I will agree with you on here is that in order to get past all the complainers and pwndu boasting and have fun in pvp is to admit to yourself that rez'n up in the hospital and back to full health takes all but 1 min. To "accept" defeat as you say.

My troller and brute get killed constantly in pvp, usually more than one person to take my brute, but it happens a lot. Do I complain that they shouldn't work together to take me down? Or they shouldn't use certain powers because it makes them able to defeat me easier? No. And neither should others, but thats IMO and there will always be the misinformed to say otherwise. So goes the way of pvp...


 

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When I play my blasters, and get smushed, I just rez up and keep going. I have no problems taking my butt kicking.

Last night I didn't even run leadership.

I got AS'ed, I just rezzed and totally ignored the attacker.

But once I hunted long enough, and filled my tray, that same stalker came around and I blew him up twice real good....muhahahaha.

No, I refuse to leave PvP zones and get inspirations, I get my inspirations by hunting in the PvP zone. The tray fills up fast and they tend to be bigger ones.


 

Posted

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It is ok to be incorrect. PVP is fun. It is just not fair. I just want people to know that in order to have fun at PVP, you need to know that there will always be times it is not fair. If you don't grasp that concept, well, you want like PVP and won't have fun

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This is an excellent point. Actually, it's critically important that PvP isn't "fair".

Consider: in order for PvP to be compeltely fair and balanced, preparation needs to provide no advantage. Fairness in PvP (defined as no player having an advantage over any other) requires that Character design, play-style, and experience all confer no advantage.

I'm not sure about anyone else, but I'd prefer for experience to count for something. That's totally unfair for new players, of course... but that's a good thing, IMHO.


Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?

 

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I've thought this for a long time. Before anyone PVP's for the first time they should read this guide and know it like the back of their hand.


 

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(skipped ahead after page 2, just wanted to respond to the OP)

Have you ever considered that maybe its just "not fair" to you?

I have seen people like you countless times...

This goes for many things in pvp: blah blah blah... the list goes on.

Do I complain... they shouldn't use certain powers because it makes them able to defeat me easier? No. And neither should others, but thats IMO and there will always be the misinformed to say otherwise. So goes the way of pvp...

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FWIW, I think this is pretty much EXACTLY what Buffy's point is, Dubya. You win and lose all the time. Some folks think they should always in (like in PvE) and can't seem to wrap their noodle around the PvP learning curve.


 

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I didn't think about it that way Max, good point and I'll concede my original post.


 

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Thanks, Dubya. I wasn't trying to be snarky or anything and I appreciate the manners.

Me? I enjoy PvP but I see why not everyone does. So be it.


 

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The Harsh Reality of PVP


 

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too true too true. I have since respeced Longbaord into some good stuff. and is at least competitive.


 

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When I built my dark/regen scrapper, I had no thought to PvP at all.

When I took her into Warburg, another scrapper suddenly started attacking me while I was taking in the scenery. I believe he was MA/SR.

Turns out we were evenly matched. We stood there fighting each other for something like 10 minutes. Realizing it was either going to continue to be a stalemate or take a very long time for one of us to defeat the other, he disengaged.

I was very amused.


 

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pretty true, but thats the way it is. so if u want to have fun just make a toon that will be able to pvp effectively to your enjoyment.

----------------------------------
Velocity PvP Sg

ApArT oF tHe FiRe StOrM CuLt

Infamous EVil Fire Storm
Infamous Evils twin Mind Kin
Infamous PSy Rad Psi
Infamous Ownage Fire Em blas
Infamous Steel BS/Sr
Fiery Infamous Fire rad
Well Endowed ILL Emp


 

Posted

Good info here for those of you who have no idea what PvP is...and for those of us..who are old schooler PvPers (I used to PvP on a MUD as far back as 1994) the tricks are still the same. Classics never die...spamming a room with a mob in it to get it aggro'ed then sneaking out of the room so the otehr player got ganked, same at tp'ing into some NPCs, ganking hasn't changed...except the graphics are better. I just wanna say if you are gonna PvP expect the unexpected, be prepared (alittle paranoia is good) and be ready to take the losses with the victories...and the best mouth is the closed one...Good Luck and Good Hunting..see yall in Recluse's Victory!

BlastWall 50 Tanker (JUSTICE)


 

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The problem is it still has characters vs other characters and ever since I started D&amp;D way back in 1980, I have never seen any good come from this. I gave PvP a try in these games anyway, since I was hoping it might have more of a point and less of the attitude that some of the people I played with way back then had, but it's actually worse since there is no GM to intervene.

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I understand that competition may not be your cup of tea, and I respect that. Or, you may only like your competition in controlled circumestances. However, I can say that unlike you I have seen buckets of good come from it, and enjoyed it.

On a tangent, why do so many here worry about the attitudes of the competition? Who cares what a bunch of pixels say? There are numerous tools in the game to ignore people - if you find they are getting under your skin, tune them out and just play in peace.

There's an old trick to public speaking about imagining your audience in their underwear. A related one in-game is to imagine your opposition as a bunch of children. It's really hard to get annoyed because children are teasing you.

-Jeff

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I can usually do that. But sometimes... you meet a brat that needs a severe mauling... like... pull him out of the monitor and into your room... surpriiiize!!!... then stomp on this back till it breaks and blood spurts out of his mouth (like Homer Simpson did to the brat in "Day of the Locust")... then shove the dying bastich back through the monitor to wherever he came from... then mommy says, "Oh dear, looks like Johnny wised off again... and this time to the wrong guy."

One less wiseguy in the world And the Hollywood mob will tear me to pieces like they did Homer Simpson (if they can find my IP address... muwahahaha).

I know. It's evil. But it's a nice fantasy, depending on your point of view.


 

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I think PVP is like playing Poker. You never will be any good at it until defeat (money) means nothing to you.

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I probably understand what you are saying here, but as a semi-professional poker player (in NJ and now CA casinos) I must say that one will never be good at poker if one's goal is to win money. One's goal should be to play properly/correctly. The "winning the money part" will take care of itself when one plays to play properly/correctly.

I've seen too many out of towners not willing to be patient enough to play properly, or to leave when stuck, and they wind up playing marginal hands vs. my superior hands and then curse their "bad luck" and my tight play. I can loosen up when needed, but not when my opponents play superfast all the time. They proceed to play 48-72 hours in a row trying to get even or ahead before they head home and their play deteriorates and they begin to blunder badly. I go home when tired, come back rested and refreshed, and they are still there, tired and groggy, bleeding their money away even faster.

They play to make a score, they play to win money. I play to play correctly, that's why I win the money. It can be noted that, given one's point of view, playing to win the money can mean playing to pay correctly (since that's what wins the money).

As for your "money means nothing" attitude: I understand that too. I try to play as if I'm watching myself play over my shoulder. I imagine I'm watching someone else play. I'm great at figuring out the range of hands the players hold, usually I can tell when a player should fold, but calls regardless.

But when I play and get too emotionally involved, I miss a lot of stuff. I get too emotional, I overlook things. So I try to play as if I'm a stranger and I'm watching that stranger play. That keeps me distant, and yet involved enough to be able to read the hands better.

Perhaps what Sammy Farra said (and remember he plays tournament poker mainly: no-limit), "In order to live you have to be prepared to die." I think this is what you mean.


 

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I think PVP is like playing Poker. You never will be any good at it until defeat (money) means nothing to you.

[/ QUOTE ]

I probably understand what you are saying here, but as a semi-professional poker player (in NJ and now CA casinos) I must say that one will never be good at poker if one's goal is to win money. One's goal should be to play properly/correctly. The "winning the money part" will take care of itself when one plays to play properly/correctly.

I've seen too many out of towners not willing to be patient enough to play properly, or to leave when stuck, and they wind up playing marginal hands vs. my superior hands and then curse their "bad luck" and my tight play. I can loosen up when needed, but not when my opponents play superfast all the time. They proceed to play 48-72 hours in a row trying to get even or ahead before they head home and their play deteriorates and they begin to blunder badly. I go home when tired, come back rested and refreshed, and they are still there, tired and groggy, bleeding their money away even faster.

They play to make a score, they play to win money. I play to play correctly, that's why I win the money. It can be noted that, given one's point of view, playing to win the money can mean playing to pay correctly (since that's what wins the money).

As for your "money means nothing" attitude: I understand that too. I try to play as if I'm watching myself play over my shoulder. I imagine I'm watching someone else play. I'm great at figuring out the range of hands the players hold, usually I can tell when a player should fold, but calls regardless.

But when I play and get too emotionally involved, I miss a lot of stuff. I get too emotional, I overlook things. So I try to play as if I'm a stranger and I'm watching that stranger play. That keeps me distant, and yet involved enough to be able to read the hands better.

Perhaps what Sammy Farra said (and remember he plays tournament poker mainly: no-limit), "In order to live you have to be prepared to die." I think this is what you mean.

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Huh, I thought he was talking about IOs