Current Badge Issues (updated 2-21-06)
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* Caleb is the only Zone Event that can be spawned by players. (CuppaJo)
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Can we get a link to the post where she said this?
Because I have redname confirmation through PM that you can summon Deathsurge, too.
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Let's see it. Copy and Paste.
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Nice attempt to bait me to break forum rules by posting a PM.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
There is also the issue about heroes who have already outleveled a PvP zone to get the contact to issue them a mission that awards a badge. For example, the Forward Observer and Risk Taker badges.
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There is also the issue about heroes who have already outleveled a PvP zone to get the contact to issue them a mission that awards a badge. For example, the Forward Observer and Risk Taker badges.
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This was mentioned. The badges for patroling work off of any patrol, it's OK if you miss the Bloody Bay one and just do Warburg. The PvP Zone Door Mission badges work like this, too.
Sirens and Warburg got their patrols back in the last patch
For heroes still to high, wait for issue 7.
Forward Observer is for PvP Reputation. I think you meant Most Wanted.
Although I do appreciate your zealousness and fervor for the cause, Taser. I have read the forum guidelines, and did not see a prohibition on posting any PM of a "red name". Correct Me if I'm wrong. In any event I remember the post by Cuppa, and the quote is correct. I need no verification. It stands true in my mind. Thanks for your input.
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Aside from Taser being a dick, if anyone believes that he's just flat-out lying about getting a PM confirming the Deathsurge trigger...then there's no difference between him posting "I got a red-name PM about Deathsurge" and posting "From: CuppaJo, Date: 1/14/2006, Deathsurge is spawned by killing 100 gremlins. PS: are we still on for bowling on Friday? Call me." There's no more or less hard evidence.
The hard evidence we have is the countless reports of people stating that they were able to make him spawn after killing 100-150 gremlins in CaD on both test and live servers.
I'm not sure why there's so much debate about this one since it's so easy to verify. Go to CaD. Make sure there's no Deathsurges spawned. Kill 100-125 Gremlins. Then kill Deathsurge. Repeat once. No way a random spawn would randomly spawn that fast.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
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* Caleb is the only Zone Event that can be spawned by players. (CuppaJo)
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Can we get a link to the post where she said this?
Because I have redname confirmation through PM that you can summon Deathsurge, too.
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Let's see it. Copy and Paste.
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Nice attempt to bait me to break forum rules by posting a PM.
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I don't remember seeing any rules against posting (non-abusive) PMs. Could you post that excerpt?
Please forggive me iff I was not cclear. I did not say that I thought Taser was lying or that he is not a nice person.I only stated that I remember Cuppa's post. He may have a PM with said information. Cuppa may have been mistaken. They are not impossibilities. I also remember Taser making his statement about Deathsurge spawns in the same thread as Cuppa's post. To me it doesnt matter if you can forcce a spawn or not. The CoV mini-GM's spawn faster than CoH GM's in any case. I've smacked down D/S numerous times myself. I only made my statement because Taser keeps reposting his challenge constantly. It needs to be given a rest. Please. BTW, I generally enjoy Taser's posts. He is quite informative, but not ALWAYS right. There is nothing wrong wiith that, is there?
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Note that I'm one of the people who has talked about how to identify when the Croatoa war is on, and what to do then to bring out Jack & Eotchi. I think that the key difference here is that there is still a major element that is totally out of the control of the players. If the War has not started, there is nothing that the players can do to force it to start. It's only once the war starts that the players can move things along. So the combo of Jack & Eotchi cannot be summoned at will by the players. IMHO, this fact keeps them out of being on any list of "Player Summonable" giant monsters.
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Exactly.
If anyone says that the Croatoa monster are triggerable, then I challenge them to trigger them twice in a row. After killing the two giants, they will wind up killing spawns for hours with nothing to show for it. None of those who claimed that the Giants are triggerable have done it twice in a row.
Been there. Done that. Not triggerable.
As for Deathsurge, I summoned him three times in a row. It's 120 kills.
As for Ghost of Scrapyard, I became a scrapyarder serial killer. After a boatload of kills, he spawned. "Great," I though, "I'll spawn him again right after he's dead." Kill GoS. Went around murdering scrapyarders. I killed 150 and gave up and thought that perhaps he's not triggerable after all. Then someone posted in another thread that it was 180 kills that spawned him. I gave up too soon. Still haven't tested it. Considering how often scrapyarders die in fights with Cage Consortium and how often players are killing scrapyarders, it's no wonder GoS keeps respawning quickly.
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To me it doesnt matter if you can forcce a spawn or not. The CoV mini-GM's spawn faster than CoH GM's in any case. I've smacked down D/S numerous times myself. I only made my statement because Taser keeps reposting his challenge constantly. It needs to be given a rest. Please. BTW, I generally enjoy Taser's posts. He is quite informative, but not ALWAYS right. There is nothing wrong wiith that, is there?
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Nope, nothing wrong with it because I'm right. I've even searched Cuppa's post history as far back as CoV's release and found nothing that said "Deathsurge is not summonable, he's random." If you have the post where she says you cannot summon her, do post it.
How many times do people have to post "I summoned him 2-3 times in a row after killing 120 gremlins" before people continue to claim this is random?
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
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Mob Specialist Gladiator has uncertain requirements. It seems to not be tied to Warden, but is for Lt and/or Boss prisoners. Or, it could turn out to be bugged. Perhaps a Dev would be so kind as to clarify this?
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I went hunting Prisoners for my Warden badge tonight. I received the Mob Specialist gladiator right after defeating a Prisoner Boss.
I had already gotten my bar filled halfway before starting tonight, so I have no way to verify numbers.
Not sure if that help...
I find your lack of signature disturbing.
Should have checked this thread before I spent 8 hours in Nerva hunting "Family Bosses."
Back to PO for me.
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Just picked up Rocketman the other day after launching 5 rockets (2 one week, 3 about a week and a half later). The badge was not awarded right away but I petitioned after launching the 5th and had a GM award it to me as I was leaving the zone.
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I think it depends on which GM answers your petition (unless they've suddenly changed policy due to lots of requests) as I know of several people who had the badge awarded to them by GMs but my /petition was just met with a standard... it's bugged, it will award retroactively when it's fixed.
Maybe I should just go launch it another 5 times.
Look, everyone, the point of this thread was about issues. The only thing we've proven is that Giant Monster Spawns are indeed an issue.
Now, the Mob Specialist issue we were able to pretty much resolve.
The Rocketman issue keeps getting more interesting.
The Giant Monster issue is taking on a life of its own and I think the only way we're going to solve the whole thing (not just the Deathsurge corner of it) is to get a complete statement on the entire system.
Instead of debating what each other has read, let's spend our efforts on getting a RedName to publicly comment on ALL Zone Event spawn rates.
At the very least, a public comment from a RedName that the original "nothing summoned" rule is out of date would help, with a complete list of what's summoned. It may be a 1 or 2 item list, but that's cool. They don't even have to leak *how* they're summoned.
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Nope, nothing wrong with it because I'm right. I've even searched Cuppa's post history as far back as CoV's release and found nothing that said "Deathsurge is not summonable, he's random." If you have the post where she says you cannot summon her, do post it.
How many times do people have to post "I summoned him 2-3 times in a row after killing 120 gremlins" before people continue to claim this is random?
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Part of the problem with this was that the initial claims were not 120 gremlins, the initial claim was killing all gremlins at the spawn points once would respawn Deathsurge. People get these differences mixed up.
That is a good point. Once people get fixated on inaccurate information, like Scrappers having 125% Blaster damage or Elixir of Life/Howling Twilight not contributing to healing badges, it's hard to shake them of that idea because someone stated it with authority. This is why the crusade against misinformation is so vehement at times.
Initially, it was true: no giant monster was summonable. It was assumed by the player base that this would hold true in CoV, but as it turns out the schema in the Rogue Isles is different - and nobody ever said it wouldn't be. When people say they read CuppaJo announcing that Deathsurge is random, they're recalling an obsolete post from CoH. The devs quietly made CoV giant monsters different, and we're just recently discovering this.
The fact remains, Friggin Taser got a redname reply in PM (which I think you can safely reproduce, Taser), and countless other people have personally verified that Deathsurge is player spawned. The big gremlin comes out when you kill enough of the little guys, and you can do this yourself if you don't believe it. Only takes about 45 minutes of your time.
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The big gremlin comes out when you kill enough of the little guys, and you can do this yourself if you don't believe it. Only takes about 45 minutes of your time.
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So last night my VG wanted to get everyone the Surging badge. We went to Cap, summoned Deathsurge, and killed him. One team didn't do enough damage to get the badge, so we summoned him again and killed him again.
It's a real pain to wait around for gremlin respawns, but Deathsurge shows up right on cue. I don't know how much more evidence anyone wants.
Now Scrapyard...that could use some testing. Does his crowd of followers count towards the next spawn? What's the number? If I get the time I'll go on test and try it out.
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Recently fixed items: (Since patch notes omit badge changes.)
<ul type="square">[*]By observing the Surging fix, and other badges like Villain, it seems all Count style badges take 2 patches to fix them: 1 patch to start coutning, 1 patch to actually award the badge. So it makes sense that the Deathsurge fix is not complete yet, and that the Gunner and Demon Slayer fixes don't *appear* implemented although we were told they were.[*]Surging Badge now awards for defeating Deathsurge. If you defeated him since the Valentines Day content patch, you will get the badge, otherwise you need to defeat him again.[/list]
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So, this really brings the question up about the readiness of CoV upon release. Why weren't these sorts of things done prior to release? I mean, CoH as a model has hammered out these sorts of issues for 16-18 months yet the same things are being done over again. Why are they reinventing the wheel here? And 4 months after go-live on top of it.
/em Boggles
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Monkey_King made a post in the older badge issue thread which I'll address here.
On Elixer of Life / Twilight credit...
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It shouldn't go on the list if it's not true, though. That just contributes to the spread of misinformation. People say this quite a bit only because they're parroting something they heard elsewhere.
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But that's exactly why I gathered it. This isn't *my* list, it's a collection of what other people have brought up. (Originally, just a collection of everything Positron didn't answer in his Questions thread, but it grew rather quickly.) This healing problem is mentioned very often and I've seen nothing refuting it.
I'll point out that other issues regarding iffy badge requirements *are* getting addressed. Mob Specialist confusion was resolved here, and Rocketman now has Dev attention. Alkaloid was brought up at the same time as Elixer and addressed back in the old thread.
You don't believe it's true, many others do believe it. Would you like to try to prove it one way or anonther? Simply stating your beliefs won't move this from an issue to a FAQ Answer.
So, in the interest of tracking down proof... is there anything in the combat spam that mentions healing delivered during any Rez? If so, what gets mentioned with those two powers? Including when you Rez 2 people at once with Twilight.
I also noticed the original Elixer question in Positron's thread asked if Elixer would start giving credit *again*, meaning someone somehow knew it had become broken. Is there any record of that discovery that could help clear this up?
(Pardon me for not repeating myself with Deathsurge.)
(on the challenge to give a Kronos Titan exploit)
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I can. Park the Titan in front of one of the player bases and blockade the enemy.
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Drones will evaporate giant monsters. Happens to Scrappy all the time. This wouldn't be a problem.
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Spawn the Titan in Warburg and lure him down into the Web, leaving a nasty surprise for anybody tryong to launch the rockets. Or for that matter, park him next to the rocket and block the control panel. The griefing possibilities are endless.
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Have you ever been able to lure a giant monster anywhere?
And this is a very rare occurence that would give a badge for Villains. I doubt he'd be alive very long in *any* place. Did people really do such things?
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Positron said that they'd deliberately changed the game code to prevent ambush monsters from spawning in PvP zones (too lazy to find the post, think it's in the Badge Questions thread he started). If the Kronos Titan is still appearing in Siren's Call, he's not supposed to.
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Actually, what he said was it was a bug. It was never planned. This is different than being an exploit.
Let me ask the question this way: Why can't Kronos be like Cap Buster?
Cap Buster was a bug for villains. They did not plan to have Villains get that badge during the Valentines event. (Based on what Positron has said, and on the fact that they tried to code all the RedCaps to not count for the badge.) Yet, this badge was not harmful, so it was allowed to stay as a bug to give villains a shot at the badge.
Yes, it would be very nice to see Kronos show up somewhere in the 40-50 content, especially since some villains have been able to get the badge already. A lot of the "Let us spawn Kronos" cries are to make this fair for everyone.
Answering what I can (fixes mean in an upcoming patch).
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Bugs preventing badge earning
<ul type="square">[*]Fortunata Gladiator is reported as bugged for Heroes. It is possible the Fortunata in Siren's Call have the over-29 bug? It is known that Villains get credit for over-29 Fortunata in their door missions. Would there be a difference between spawns in Siren's and in doors? (Can anyone offer more detailed experiences trying to get this badge?)
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Fixed. Should award in an upcoming patch.
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[*]PvP Patrol missions do not exist over level 25 (Scheduled to be fixed in an upcomming patch. Patrols in Recluse's Victory in Issue 7 will allow characters over level 40 to get this badge.)
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Warburg is getting its patrol missions hooked up in I7, and Recluse's Victory will also have patrols for max-level characters.
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[*]Spider Smasher does not award for Heroes, even though the meter fills up.
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Fixed. Should award in an upcoming patch.
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[*]Goon Squad not awarding (for Cage Consortium)
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Fixed. Should be in an upcoming patch. There was never a count, so you everyone will start at 0 on this one, sorry.
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[*]Visionary not awarding for Villains. There are unconfirmed reports of this one, in which case this is an issue with the meter not tracking. Can anyone confirm with a) a screenshot of the badge and b) details on which of the two Rularuu missions you used? (One mission features ambush waves. Perhaps there is a difference similar to the RedCap/Red_Cap issues.)
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This is awarded for defeating Rularru Sentry Bosses. Is there a mission in CoV that has access to Rularru Sentry Bosses? I don't know off hand.
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[*]Rocketman is occasionally not awarded after 10 launches. This is compounded by a lot of existing debate over its requirements. Possible causes would include if it's actually for 10 of one type of rocket (a simple confusion in requirements) or that the count resets if you zone. It's also possible there was a problem with the count resetting back when the 5-hour badges used to reset and people are trying to include old, forgotten launches in their current totals. In any case it would be useful to get a Dev's assurance that it's working OK from this point forward, and perhaps clarification on its requirements.
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I talked about this in another thread. It currently only counts when your character causes the rocket animation to take place, not if you received the reward. This is being changed so if you get the reward, you get launch credit.
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[*]Mob Specialist Gladiator has uncertain requirements. It seems to not be tied to Warden, but is for Lt and/or Boss prisoners. Or, it could turn out to be bugged. Perhaps a Dev would be so kind as to clarify this?
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It's not Warden. It's Lt and Boss prisoners.
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Bugs with unearned badge placeholders
<ul type="square">[*]The following "count" badges have no placeholders at all:
Coldhearted
Added count
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Grand Lanista
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Can not add count (awarded outside the normal badge system)
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Hammerhead
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Added count
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Pirate
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Added count
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Spectral
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Added count
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PvP Kills
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Added count
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PvP Reputation
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Can not add count (awarded outside the normal badge system)
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PvP Missions
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These are awarded upon mission complete
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PvP Zone 5-hour Timers (Irradiated, Siren's Song, Web Master)
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Added count
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Rocketman
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Added count
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Dimensional Warder (see below)
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Should have a count already. Impossible to do a checklist.
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[*]All kill-count Gladiators have no placeholders (eg, Bladegrass, Ancestor Spirits, Fortunata) (Also reference Mob Specialist and Lucent Legacy issues. Having placeholders would help greatly there.)
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By design. I will investigate why this decision was made though.
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[*]Should all badges have meters on their placeholders when possible? Badges currently with placeholders but no meters:
Influence/Infamy
Healing
Debt
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By design. We want an air of mystery to some badges.
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[/list]-----------------------------------
Bugs with awarded badges[LIST][*]Text bugs
Cold Warrior has odd text for a Villain
Koalin Legacy of Earth has odd text for a Hero
Hammerhead appears to have placeholder text
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The texts have been fixed.
Positron
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This is awarded for defeating Rularru Sentry Bosses. Is there a mission in CoV that has access to Rularru Sentry Bosses? I don't know off hand.
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Yes, there's at least 1 from Technician Naylor. It's "Rescue Rimsey" in the 35-40 contact chain.
Edit: Just to clarify further, it does indeed spawn the eyeball Overseer bosses.
Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser
King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast
WOW! Thanks, Positron. That covers a lot.
The Visionary Badge was for Rularuu Overseers when I got it on the Hero side a while back. Is this a change, or do you have the wrong mob? There are Overseers in "Rescue Rimsey" from Technician Naylor, and "Kidnap Akarist" from Johnny Sonata. In the Akarist mission they all show up as ambush waves, in case there's a difference. (Someone was claiming only the ambush ones got counted, but I have no post to refer to now.)
The real problem with Dimensional Warder is when you think you've killed all the Preatorians but can't tell which one is missing. I don't see how a sliding meter would help figure that out. Maybe we need a Personal Info tab with a listing of all AVs/Elites that we kill?
Can you see about getting these added to the patch notes as they go in?
Thanks again. and thank you to whoever added Pantheon Masks to the zones.
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Can you see about getting these added to the patch notes as they go in?
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Amen, brother. All the nice changes in the world don't help if we don't know when they're supposed to be live.
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Can you see about getting these added to the patch notes as they go in?
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Amen, brother. All the nice changes in the world don't help if we don't know when they're supposed to be live.
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Word. Great job to you and your Pos, just please put something in the patch notes so us collectors know what works and what's still bugged.
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It's not clear to me that Positron's statement included CoV - it was made a while ago. I do believe that CoH zone events are not triggered. Jack and Eochai are part of a multi-stage wave battle, which *begins* at random but once it starts it's sort of player triggered in the sense that the leftovers from a wave can be cleared to make the event continue.
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Note that I'm one of the people who has talked about how to identify when the Croatoa war is on, and what to do then to bring out Jack & Eotchi. I think that the key difference here is that there is still a major element that is totally out of the control of the players. If the War has not started, there is nothing that the players can do to force it to start. It's only once the war starts that the players can move things along. So the combo of Jack & Eotchi cannot be summoned at will by the players. IMHO, this fact keeps them out of being on any list of "Player Summonable" giant monsters.
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