ShaneBattle

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  1. Quote:
    Originally Posted by EmperorSteele View Post
    Thing with Illusion is, it's not a good "Control" set. But it's very good at misdirection
    Misdirection IS control. It's just not "hard" control.

    Because Illusion focuses on deflection rather than more direct control, it's a fairly unique playstyle. If you like said playstyle there really isn't any other controller for you.
  2. ShaneBattle

    Too much Alpha?

    Quote:
    Originally Posted by James_Donner View Post
    Nothing you are referencing here has much to do with IO's. Your talking about strategies that people use to manipulate the mechanics of the TF. Prime example; Katie Hannon TF, Run this TF with a dark/* def and an cold/ice def. The ability to A. know the exact spawn point of the witch mob B. drop a tarpatch +sleet +any rain power and the apply tohit debuff -def -res and -regen to Mary and this tf goes from 30-45 min down to 15-20. Add in melee AOE, 1 stealth character with ATT and it just gets faster. No IO's or fancy builds or anything. People were doing speed runs of katie, eden and the sewers long before IO's and now the tactics learned LONG ago are just reapplied. Don't blame IO's for players who expose weaknesses in the games design.
    And those same people, with IOs, do those same speed runs significantly faster as a team with just SOs would.

    I am not sure why you guys are arguing so heavily against this. No one is saying tactics don't matter, just that IOs do too.
  3. Quote:
    Originally Posted by WhyNot View Post
    To me, actually this was a logical consequence of the early game. Before ED, before GDN, there was a long span where the best way to build a character was:

    Take Hasten
    Slot all attacks 1 Acc 5 Dam, or 2 Acc 4 Dam if you wanted to play cautiously.
    It got even worse during the Hami-O days (but before ED and GDN), where everything was 6 slotted for damage at Hami-O levels, giving each power 400% of base damage.

    Even without -regen you could just blast through enemies with that level of ridiculous damage.
  4. I'm not the original poster, but I see this as well even when just running through missions using Stealth + Stealth IO.

    And it's not just Arachnos and Longbow, I've seen it against pretty much every group out there.

    I kinda tend to think it's like a poster earlier said, Stealth IO doesn't quite overlap itself properly so your stealth level drops briefly...but long enough to be seen by enemies.
  5. I'd be doing something crazy like:

    Dark Tanker 6 - Armors
    Regen Scrapper 4 - Quick Recovery
    Brute Willpower 16 - Rise to the Challenge
    Dark Mastermind 4 - Twilight Grasp/Tar Patch/Darkest Night
    Rad Defender 2 - Radiation Infection/Accelerate Metabolism
    Fire Blaster 18 - Gotta have some damage
  6. What fascinates me is that the claim is that this would be a subtle nerf, when in reality if it was nerfed like he was claiming it was people would be hitting ~33% less than they were before (under base conditions, no toHit buffs/debuffs).

    That's not subtle, that'd be hitting you over the head with a giant neon sign saying "You were nerfed".
  7. ShaneBattle

    Inherent Fitness

    Quote:
    Originally Posted by Ultimo_ View Post
    As I've said elsewhere, Endurance management is far too onerous. It undermines the enjoyment of the game. It's most noticeable at lower level, prior to Stamina, but it doesn't exist ONLY there. Part of the reason for this is that the ATs and Power Sets are not balanced for endurance use. As an example, consider the Defender and Blaster power sets for Energy Blast. The Defender version does less damage, but uses the same endurance. Certain ATs suffer more than others for this (eg. Tankers and Defenders).

    ...

    What they should have done, and it would be a half measure as well, in my estimation, is simply raise the global recovery rate. That is, EVERYONE would recover endurance faster. Those with Stamina at L20 would recover it EVEN FASTER than that, perhaps to the point of not needing to worry about endurance unless faced with sappers or very long fights.
    Doesn't it bother you a little that your "solution" doesn't solve your "problem" at all? Even slightly?
  8. Quote:
    Originally Posted by Red Valkyrja View Post
    "Idiot" was a bit harsh on my part, mostly I just shake my head.

    Lazy or ignorant, not so much, impatient, yes. I agree with you that there are players to which most amounts of inf are inconsequential.
    I tend to think the opposite of you. I shake my head every time I see that there are only 50 of a common salvage on the market, but they are STILL selling for no more than 100 influence. This actually creates a perpetual problem, it's not worth the effort for people to put more on the market, but nobody is willing to buy them if you put them up for enough to make them worth the effort.

    As a result, a few pieces of common salvage are annoyingly rare.

    I'd rather see 10000 up there for 50K than 40 for hundreds. Because on occasion, especially at off hours, I've seen those 40 dip to 0.
  9. ShaneBattle

    AV Killer?

    Out of curiosity, how does a Bots/Traps mastermind solo Ghost Widow?

    My masterminds always have to run for help to kill her even as an elite boss, so am looking for tips/strategies.
  10. You could always do what I do, have an awful computer with ultra-low graphics settings. Problem solved!
  11. Quote:
    Originally Posted by GMan3 View Post
    It's kinda funny, but I see a lot of people complaining that new people playing the game get turned off or quit playing because of the Veteran Reward system. Maybe I am completely off base (don't really believe I am but it is marginally possible) but I have talked to a lot of new players and will continue to do so and they all LIKE the Veteran Reward system. As a matter of fact I have heard NOTHING but praise for it. For those that are complaining, try actually talking to these people for yourself and see how far off base you are. Easiest way to find them by the way is to watch the help channel.
    Of course some new players will not be put off by the Veteran Reward System.

    However, do you really believe that there is not one single player who has ever said "how many months for wings? Screw that!" and quit on the spot?

    Do you think Veteran Rewards actually bring in new players that wouldn't otherwise play?
  12. Quote:
    Originally Posted by Eva Destruction View Post
    It's such an obvious storytelling mechanic: take escort to blinky, blinky becomes active and starts blinking, you click it. Simple right? Set the blinky to become active when escort completes, and voila. The blinky is already there, just not active, so you have a place to take the escort to....

    Well that was the theory, and it worked last week. Now it doesn't. Did the last patch break something? I played a few published arcs that had this mechanic: blinky is greyed out until you take the escort to it, then you can click. Am I setting it up wrong? Or did the patch cause yet more collateral damage to AE?
    Yes, this was broken this last week. It's been funky for quite some time in that it would claim it could "fail", thus forcing failure text, even though it couldn't.

    But this last patch just flat broke the ability to add it, calling it a recursive dependency when it's not. I can't fix a few typos in the last arc I made before the patch because of this, the 'published' one is perfectly functional, but I can't re-publish because of the false error.
  13. [ QUOTE ]
    well then its a good thing i never claimed it was just as good in the first place

    [/ QUOTE ]

    You can NOT claim that Illusion and Kinetics have a good synergy, then claim that FS doesn't need to be in melee, and then try and claim you were not hinting that the synergy existed regardless of melee vs. range for FS.

    The point is that Kinetics synergizes the worst with Illusion. If you still call the Illusion and Kinetics as "good synergy", then you have created a definition for good which is worthless.

    Poor - Average - Good - Top
    is a much better scale than
    Good - Top

    The fact that you can, through effort, apply a one time use of Fulcrum Shift, does not mean they are synergistic. THIS method destroys what Synergy actually means.

    Either way, it is not completely false to claim that Illusion and Kinetics have synergy issues.
  14. [ QUOTE ]
    transfusion is the only power one would need to use on phantasm and have him in melee range for. FS can be used from a distance as can SP. He never runs out of end so transference is out the window. I must be in the severe minority category when it comes to healing my phantasm as its hardly ever a problem with me.

    [/ QUOTE ]

    FS can be used from a distance...to a MUCH lesser effect. Don't even try to claim that using FS from a distance is as good as using it in melee range.
  15. It's not completely false. It is harder to buff the Phantasm than any other controller pet, because the Phantasm is a ranged pet who pushes enemies away and Kinetics requires melee range.

    As a result, Kinetics synergizes better with every other pet.
  16. ShaneBattle

    SafeGuard Guide

    [ QUOTE ]
    Atlas Park (5-9) - 2 side missions - Raptor Pack reward
    Kings Row (10-14) - 2 side mission - Jump Pack reward
    Skyway (15-19) - 2 side missions - Self-rez power
    Steel Canyon (20-24) - 3 side missions - Summon Team
    Indy Port (25-29) - 3 side missions - Speed increase
    Talos (30-34) - 4 side missions - Endurance increase
    Brickstown (35-39) - 4 side missions - Health increase
    Founders (40-44) - 5 side missions - Debt reduction
    Peregrine (45-50) - 5 side missions - Regen increase


    [/ QUOTE ]

    These levels are approximate. The levels divisible by 5 follow some sort of rule I do not understand, sometimes they "round down" so-to-speak.
  17. [ QUOTE ]
    Simple answer: DO NOT GO BY THE BAR.

    [/ QUOTE ]

    This is pure bull...and I think you know it.

    I've done this while watching 100% of the bar fill up before on Vamps and Warwolves, and you know what? I got the badge exactly when the bar said I would.

    I'm aware the bar sometimes lags. I'm also aware of how to get the bar to refresh. With the exception of bugged bars (of which none of these are) that bar is correct down to the tick if you account for the refresh.

    Positron is incorrect in this case. Why don't you people try it sometime? Go kill nothing but Goldbricker bosses. Count the number. Go kill nothing but Goldbricker minions. Count the number. THEY...DO...NOT...MATCH. Screw the damn bar.
  18. [ QUOTE ]
    There is no such thing as a Tiered system for badge defeats. A defeat is a defeat, no matter if its a minion or an archvillain.

    [/ QUOTE ]

    Far be it for me to disagree with a dev, but this is demonstrably false. Go kill a 7th Gen Paragon Protector boss, and you get a tick on the bar. Go kill 3 minions, you get a tick. Go kill 3 Lts, and get 2 ticks.

    Same goes for Wolves, Vampires, Shivans, Goldbrickers, and several other enemy types...

    Well, unless this has changed with I7, I haven't specifically looked for it there yet.

    *EDIT* I7 testing, just this minute:

    I killed 2 bosses, got 2 ticks.

    I killed 6 Lts, got 4 ticks.

    I killed 12 Minions, got 4 ticks.

    This was after I killed just enough minions to get a brand new 'tick', so that I didn't have left over portions.

    I'm going to have to claim the rules have not changed.
  19. [ QUOTE ]
    Foo, do you ever get the odd feeling that a certain number of people who play the game and post to the forums don't want the game to get better? It seems inconceivable to me that this would be so (if you play the game, and pay for it, why would you not want the best you can have for your money?), and yet it seems to be.

    [/ QUOTE ]

    I want the game to get better. One primary way for this to happen is to NOT have the devs chasing every johnny-sob-story about how Accuracy doesn't work right, when the numbers on base accuracy have always held as correct.

    Wasting time looking at "streaks" is just that, wasting time. Either the sample has an even distribution, or it doesn't. But nobody has ever posted a sample without one.

    Whatever, I swear off these topics forever. You'd rather make up bad motivations for me than take me seriously anyway.
  20. A Tennis player using instincts is using "Muscle memory", not traditional memory.

    This is a very different thing than "instinctually" knowing that a random sequence of numbers is wrong.

    If I came here and claimed that Blasters have half the normal chance to hit on 06/06/06, are you going to claim that you should consider it just because I'm a longtime player who's instincts are honed so I know how things should be? Of course not. I either have numbers, or I have nothing.

    Bugs exist. What the "stats" people constantly argue with is the people who don't have numbers...and the people who do have numbers disagree. That's very different than this situation here where nobody had the numbers either way.

    Frankly, if people start giving more credence to instincts based on this thread they want to, rather than it being a good idea. I respect you in general Fraktal but in spite of your claims to being a stats person you jump on to the "instinct" bandwagon far too fast.
  21. [ QUOTE ]
    The "customer is always right" mindset is NOT a set offered in the game.

    [/ QUOTE ]

    For that matter, the "Customer is always right" only applies in sales/services, and ONLY in either very high end or Family owned stores. Neither of which counts towards CoX.

    You want to have your way and be right? Rent a Limousine, buy an expensive suit, or go down to Mama Joe's Diner. Anywhere else, and you get to suggest but demanding will get you no where.
  22. [ QUOTE ]
    Yeah, the devs pretty much encourage us NOT to reroll, to which the TF datamine and the respec system are good examples. Isolator for pre-I2 toons can be thought of as an encouragement TO reroll, and I'm sure they didn't intend that to happen, probably they just forgot or something. So to those who rerolled for it good for you, but I don't concider that an option, and the devs don't either.

    [/ QUOTE ]

    The devs didn't expect people to reroll because they didn't expect people to care about badges as much as people do. Why people keep trying to apply some kind of "motive" or "mistake" to the devs kill me, when it is not rooted in any kind of reality other than the egocentric "I want Isolator so I'm right by definition" one.
  23. [ QUOTE ]
    As for the villains wanting another pop at Jail Bird - everyone knew about Jail Bird when CoV went live. The badge had been in there during Beta... I wasn't even involved in any part of the beta testing, and knew where it was. On day 1 of the CoV public release I got the badge. This makes the Jail Bird example a load of crap - it was available for months before the game even went live.

    [/ QUOTE ]

    Everyone knew about Jailbird? Where's your indication that badges even exist in the CoV tutorial for those people who had never played CoH, but thought being a Villain sounded cool?
  24. [ QUOTE ]
    However, I feel like those of us who have been loyal to the game, having created our main badge hunters well before I-2, are being punished. Why should this badge be so outrageously difficult to get.

    [/ QUOTE ]

    Because it needed to be at least as painful to get as it was to reroll upon Issue 2. You had the chance to get Isolator and all special event badges back then, but you chose not to. Now people continually forget about those who did, in fact, get Isolator in spite of playing prior to Issue 2.

    Whether it is at that level of diffulty or even harder is up for debate. In terms of time it'll probably be roughly equivalent.
  25. You are certainly correct, pulling is a lost art form. Your very post proves this:

    [ QUOTE ][*]The purpose of pulling is to get just one enemy to come after you while his friends just sit back and wonder where he's going.

    [/ QUOTE ]

    No, No, No, No, NO.

    The purpose of pulling is to slow the spawns down enough to survive while still killing as fast as possible. Pulling only 1 enemy at a time is flat out ridiculous in a game like CoH/CoV...and boring as heck to boot.

    People who truly believe pulling is pulling only one guy are people who've just started to read the book on pulling but haven't got to the meat of it yet.