Issue 7 Press Release on MMORPG.com
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The fact that you don't like the PvP zones does not relegate them to "not content".
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You can only slightly consider it content though. This game was built around not having PvP when it first came out. There are a lot of players that are here because it is mainly PvE content and only like the PvE content.
Even me I'll stop in the PvP zone from now and then, but for the most part I don't like PvP right now. 1-2 shots kills is not how I envisioned a hero/villain fight. The level 50 zone might be better and I'll try it out, but trust me had they added Ninjitsu to scrappers or Electric Armor to tanks, I'd be starting a character now to save a name for them when they did come out. I seriously would consider deleting Onyx Raptor (35) and restarting him because Ninjitsu would fit his concept better. That would give me 3-4 months of busy work, just to get him back to his previous level. I seriously don't understand how come they didn't consider spending a week or two of just passing around some of the sets (Ninjitsu, War Mace, Battle Axe, Energy Aura)
I'm not sure how easy this would be, but I thought Scrapper and Stalker defenses were the same? Which means it would almost be a copy and paste. Brute Secondaries are 75% of Tanker Primaries if I remember correctly, and I'm sure there is a percentage for Brute Primaries to Tanker Secondaries, since they have done it before. I might be wrong because I really don't know coding too much, but it seems like it would almost be a copy and paste deal with a little bit of testing. Obviously some things would need to change, but they would be quick fixes. Like turning Energy Cloak into some type of energy taunt aura, but I don't think it would have taken them too much time to do this. Again I could be wrong.
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The point is, scrappers are overal a more physical experience than an elemental one.
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That's only because of the random division of powersets. And for the fact of the matter, scrappers do have Dark Melee/Armor which everyone seems to forget.
There is really no good reason why All Melee powers shouldn't be available to all AT's who use Melee powers. Same for Defense, Ranged, Control, etc.
The only reason the devs have ever given is because of "Flavor". Well, how can Dark Melee, a scrapper set, but the right "flavor" for a Brute yet Energy melee isn't Scrapper "flavor". For a long time they said Super Strength would never be a scrapper set because of AT "flavor", yet Brutes, an AT which apparently shares some Scrapper "flavor", is okay with Super Strength too.
The powersets are so intermixed now there is really little reason to restrict a handful chosen at random as "flavor" for an AT.
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The fact that you don't like the PvP zones does not relegate them to "not content".
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You can only slightly consider it content though.
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That is like being slightly pregnant.
It doesn't work that way, wither it is content, or it is not.
My definition of conetnt, just so that it is clear, is something added to the game that wasn't there before. Thus, new powersets, new zones, new costume options, hell, even a new button on the UI is new content.
Whether I like/enjoy the content or not is a completely different question.
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The point is, scrappers are overal a more physical experience than an elemental one.
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That's only because of the random division of powersets. And for the fact of the matter, scrappers do have Dark Melee/Armor which everyone seems to forget.
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I dont think its random at all. And also, i do note Dark melee every time i note this, reason is, almost all ATs have at least one exception to the rule, but not many. An example can also be found on corruptors, they are meant to be mainly elemental forces, but there is AR that defintively does nto fit that mold.
Note how States also has noted Shield Melee (or however they name it) does will be available for scrappers, it does fit the current theme of the AT.
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The only reason the devs have ever given is because of "Flavor". Well, how can Dark Melee, a scrapper set, but the right "flavor" for a Brute yet Energy melee isn't Scrapper "flavor". For a long time they said Super Strength would never be a scrapper set because of AT "flavor", yet Brutes, an AT which apparently shares some Scrapper "flavor", is okay with Super Strength too.
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Brutes are mainly elemental forces too. Dark Melee fits there. And their exception is Super Strenght.
Even so, i do agree i see little reason for Scrappers not getting Super Strenght, after all, it actually does fit inside of the Scrapper "physical" flavor. Might be the same logic behind not giving Tankers Dark Melee though. An exception.
As for the Tanker "flavor"? Its big bang. Exception to the rule? Ironicaly, fire melee.
Note: im not saying im against all melee types getting all melee sets (altough it may take a lot of tweakage for stalkers to get most sets fit on their modus operandis) im jsut saying i sort of see the reason behind the selection, its not really random at all.
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The point is, scrappers are overal a more physical experience than an elemental one.
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That's only because of the random division of powersets. And for the fact of the matter, scrappers do have Dark Melee/Armor which everyone seems to forget.
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I dont think its random at all. And also, i do note Dark melee every time i note this, reason is, almost all ATs have at least one exception to the rule, but not many. An example can also be found on corruptors, they are meant to be mainly elemental forces, but there is AR that defintively does nto fit that mold.
Note how States also has noted Shield Melee (or however they name it) does will be available for scrappers, it does fit the current theme of the AT.
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The only reason the devs have ever given is because of "Flavor". Well, how can Dark Melee, a scrapper set, but the right "flavor" for a Brute yet Energy melee isn't Scrapper "flavor". For a long time they said Super Strength would never be a scrapper set because of AT "flavor", yet Brutes, an AT which apparently shares some Scrapper "flavor", is okay with Super Strength too.
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Brutes are mainly elemental forces too. Dark Melee fits there. And their exception is Super Strenght.
Even so, i do agree i see little reason for Scrappers not getting Super Strenght, after all, it actually does fit inside of the Scrapper "physical" flavor.
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Personally, I say dump the 'flavour' idea for ATs. The thing that makes a Scrapper a scrapper is the way that it plays, not the flavour of the powers. I would really love it if someday I could think "I think it would be really cool to play a character with an axe' and then not have to follow it up with 'So that means I have to be a hero and play the game as a Tank'.
I would like it so that: If a flavour for a particular power type (ranged, melee, support, control) is present ingame, then all ATs which get those power types can pick that flavour. So, for example Tankers, Scrapper, Brutes and Stalkers all get to pick from: Katanas, broadswords, Axe, Mace, Fire melee, Ice Melee, Elec Melee, Stone melee, Energy melee, Dark Melee, Spines, Super strength, Claws, martial arts... (and any others i have forgotten).
Not necesarily all the same versions of those sets. The order, strength, effect and even certain entire powers may be quite different when comparing Tanker Fire Melee to Stalker Fire Melee, but the choice should be there.
Now, some of those sets don't really sound right to the what I think of as the 'spirit' of the ATs mentioned. But you know what? That doesn't matter in the slightest. I don't know everything, someoen else may have been dreaming of playing a fire/fire stalker for ages, so why not let them. If it doesn;t fit your concept, then don't play one. That is much better than not being able to play one, because it doesn't fit someone elses concept.
Of course, some sets may be unsharable due to balance reasons (I think we all know it would be hell to try and make a balanced Tanker set based on regen). Still, the graphics for these powers are already ingame, the sets are already mostly made, and have been been balanced against one another to some degree already.
Always remember, we were Heroes.
scrappers won't get super strength because the brutes have the EXACT same numbers as the scrappers and tankers do for their respective primaries, and it is thus forseeable that any shared sets with scrappers and tankers would be the same too.
So, a scrapper with his base damage so far above a tanker's, and the BI numbers for SS so high, it'd be godlike.
logically, you could just reduce the BI numbers, but I think the dev's have proven that they aren't interested in doing that.
Dawnslayer on Virtue.
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As several have noted, I7 features content mostly for City of Villains (levels 41 to 50, in fact). This is exactly what we did for CoH.
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The difference, of course, is that when you did it for CoH, you were collecting monthly fees from the players for whom that content was being developed. Now, you're collecting fees from the entire playerbase, and developing content exclusively aimed at only some of them. As honoured as I am to be allowed to subsidize the development of features for my friends who play CoV, I kinda think I'm getting a raw deal here - if I8 happens to include some CoH content, that'll still mean more than six months between updates. I just hope you don't plan to halt CoV development for six months or more when you finally do get back to working on CoH, because quite frankly that's a lousy thing to do to your customers.
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logically, you could just reduce the BI numbers, but I think the dev's have proven that they aren't interested in doing that.
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Which makes me very very sad. I mean.. how much work could it be? Certainly not as much as supplying us with completely NEW power sets. I am.. disappointed in the devs. I don't buy the "AT flavor" excuse at all. It is so much BS. Suggesting that different power sets makes ATs different cheapens what that AT is actually about. Scrappers are about being mobile blenders. Tanks are the inpenatrable walls. No AT should be based on what sets it has exclusive to it. Then what is the point of having it be a different AT if that is all that seperates us?
It feels more like they just don't want to go even slightly out of their way for us.
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The fact that you don't like the PvP zones does not relegate them to "not content".
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True. PvP zones have only been the primary focus of 3 of the last 4 Issues of 'content' for CoH's playerbase, whose overwhelming majority have little interest in PvP. Thankfully, there are PvE missions in those PvP zones if you can dodge the Stalkers.
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The fact that you don't like the PvP zones does not relegate them to "not content".
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You can only slightly consider it content though.
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That is like being slightly pregnant.
It doesn't work that way, wither it is content, or it is not.
My definition of conetnt, just so that it is clear, is something added to the game that wasn't there before. Thus, new powersets, new zones, new costume options, hell, even a new button on the UI is new content.
Whether I like/enjoy the content or not is a completely different question.
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It does.
Let's take Striga Island.
Now, let's take Siren's Call.
By your definitions above, both are content, and thus both are equal. However, do you think that Siren's Call really measures up to Striga Island in terms of added content? Heck, does SC measure up to Bloody Bay?
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Note: im not saying im against all melee types getting all melee sets (altough it may take a lot of tweakage for stalkers to get most sets fit on their modus operandis) im jsut saying i sort of see the reason behind the selection, its not really random at all.
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Why did I read your first post and come away with "Please give tankers new sets, but don't hand anything over to those scrappers - they don't need anything." ?
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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Note: im not saying im against all melee types getting all melee sets (altough it may take a lot of tweakage for stalkers to get most sets fit on their modus operandis) im jsut saying i sort of see the reason behind the selection, its not really random at all.
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Why did I read your first post and come away with "Please give tankers new sets, but don't hand anything over to those scrappers - they don't need anything." ?
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That is a very good question..
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Note: im not saying im against all melee types getting all melee sets (altough it may take a lot of tweakage for stalkers to get most sets fit on their modus operandis) im jsut saying i sort of see the reason behind the selection, its not really random at all.
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Why did I read your first post and come away with "Please give tankers new sets, but don't hand anything over to those scrappers - they don't need anything." ?
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Laff!
Dawnslayer on Virtue.
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The only reason the devs have ever given is because of "Flavor". Well, how can Dark Melee, a scrapper set, but the right "flavor" for a Brute yet Energy melee isn't Scrapper "flavor". For a long time they said Super Strength would never be a scrapper set because of AT "flavor", yet Brutes, an AT which apparently shares some Scrapper "flavor", is okay with Super Strength too.
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Sometimes there is a playstyle issue.
Ice Armor, for example, was taken from Brutes in CoV beta because it supposively went against the brute play style (I would gues the early slow and the final "phase shift" both of which would slow down building fury). Tanker melee attacks tend to be slower then scrapper ones, both in recharge and animation (that is not absoulte, there are plenty of exceptions that could be named). Although that first one could be changed to fit the scrapper theme, the second would take a while.
That said... I wouldn't mind seeing other power sets shared...
Course I have lived with an AT that has had only 4 unique powersets up till CoV. Now, post CoV, it has only one powerset that isn't shared with any other AT... and half of it is in a Dominator powerset!
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The only reason the devs have ever given is because of "Flavor". Well, how can Dark Melee, a scrapper set, but the right "flavor" for a Brute yet Energy melee isn't Scrapper "flavor". For a long time they said Super Strength would never be a scrapper set because of AT "flavor", yet Brutes, an AT which apparently shares some Scrapper "flavor", is okay with Super Strength too.
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That's easy. Scrappers are very 'skillful' sets. It takes a lot of skill to execute an eagle's claw on an enemy. It does not take much skill to simply punch the jerk with all your strength. Brutes are more 'I've been punching you for 10 seconds and you're not dead yet. RAAAAAAAAAGH!' and Scrappers are more 'collected, precise, EAT CLAWS SUCKA!'
In other words, the dev's can make up whatever they want and that powerset will automatically take the flavor they intend. Ugly but effective.
Dawnslayer on Virtue.
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Note: im not saying im against all melee types getting all melee sets (altough it may take a lot of tweakage for stalkers to get most sets fit on their modus operandis) im jsut saying i sort of see the reason behind the selection, its not really random at all.
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Why did I read your first post and come away with "Please give tankers new sets, but don't hand anything over to those scrappers - they don't need anything." ?
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No clue, because i been saying they should be geting Ninjitsu.
You dont think i'd roll a Super Strenght or Fire Melee scrapper if i had the chance? I'd delete my tankers and do it tomorow if they did so.
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No clue, because i been saying they should be geting Ninjitsu.
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You keep saying this..
NO
Ninjitsu is a set built for the stalker playstyle.. PERIOD. It has tools that only stalkers can really utilize. The dimished defenses for tools the scrapper can't use would gimp it to all hell. They would pretty much need to rebuild the whole damn set.
Ironicaly is:
Ninjitsu is BETTER than Super Reflexes due to it's Self heal and the capability of making the enemy stop attacking. Can you point to the huge horrible "stalker only tool that would make it suck as a scrapper set"?
And Energy Aura is one of the weakest sets in the game.
Oh and i think Scrappers MUST get the Shield Armor set (i say this because states noted he was still thinking if they would have it or not, they MUST have it)
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And Energy Aura is one of the weakest sets in the game.
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Oh?
Feel free to back this claim up. Other wise it is a simple claim and nothing more.
EDIT:
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Ninjitsu is BETTER than Super Reflexes due to it's Self heal and the capability of making the enemy stop attacking. Can you point to the huge horrible "stalker only tool that would make it suck as a scrapper set"?
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I think placate is a very stalker ONLY tool. Nin gets an AOE placate for one. I think that is scrapper no no land.
Def numbers are lower than Ninjitsu's and no self heal, to start it off. Only thing Energy has over Ninjitsu is Energy.
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I think placate is a very stalker ONLY tool. Nin gets an AOE placate for one. I think that is scrapper no no land.
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It may be TOO good for scrappers, but in no way make them useless. Besides, Energy had a repulsion shield that got switched with a stealth one once they made it a brute set back in beta. There is no reason they cant do a small tweak here too.
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I am going to post about this on another thread, but I may over done it a bit, Energy Aura is only the second worst set in the game, it falls just after Fire Aura (unless you going against fire damage)
Ironicaly, Energy is not as good against energy as Fire is against Fire, not even close.
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Note: im not saying im against all melee types getting all melee sets (altough it may take a lot of tweakage for stalkers to get most sets fit on their modus operandis) im jsut saying i sort of see the reason behind the selection, its not really random at all.
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Why did I read your first post and come away with "Please give tankers new sets, but don't hand anything over to those scrappers - they don't need anything." ?
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No clue, because i been saying they should be geting Ninjitsu.
You dont think i'd roll a Super Strenght or Fire Melee scrapper if i had the chance? I'd delete my tankers and do it tomorow if they did so.
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Well, ideally, I'd like to see a new defense secondary for scrappers that I actually want to play. I'd rather not see a second powerset that demands I take leaping.
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Def numbers are lower than Ninjitsu's
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I have the distinct feeling I am being lied to..
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Well, ideally, I'd like to see a new defense secondary for scrappers that I actually want to play. I'd rather not see a second powerset that demands I take leaping.
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Ah well thats another topic. Altough you may say the Fear protection balnces that out. Some tankers may wish they had a pool to grant them that protection.
I personaly would do a Ninjitsu scrapper if there were any, and i would go for Super Jump simply because I think it would do synergy with the set. But i do can understand not wanting to play a set due to that, not a reason for it not to be available, but I can understand the feeling.
As for before, you may had confused my opinion that Tankers are in more dire need of a primary than scrapper, just wnat to clear i dont think that means scrappers dont need anything, i just mean that tankers are in more need of options to variate their primary selection.
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Def numbers are lower than Ninjitsu's
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I have the distinct feeling I am being lied to..
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These numbers may be wrong, but so far these are the numbers that i seen posted for Energy Aura for Brutes once 3 sloted for def:
Smash/Lethal/Cold/Fire/N.Energy = 25.6
Energy 31.5
There is a 8.9 resist to Smash/Lethal/Energy
Ninjitsu gets 31.5 def against Melee/Range/AoE, plus their self heal.
Off course, ninjitsu does not get 2 endurance gain powers or repulsion protection.
States post on Emporwerment stations