Something for smaller groups


Achtung

 

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1. Stop taxing us in a way that creates, sooner or later, a prestige cap. That's communism. You're not communist, are you statesman?

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Ok, what form of communism?
Marxist/Leninist communism? Who are the workers then? How do they control the means of production?
Soviet Style communism? Who is the polit bureau?
Maybe it's merely trade unionism? But again, who are the workers and who is protecting their rights?

Looks to me like you have no idea of the principles behind communism and simply use it as a hot button term designed to illicit support for a point you can't be bothered to actually develop. Of course my view could be being coloured by your opening statement where you basically tell every other poster in the thread their views aren't worth your time to read.

This is not communisim. Not remotely. In communism no group could control a private base at all.


 

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Granted, I do grind for prestige some nights. I stealth it to the end of the Newspaper mish's, kill the boss, and move to the next mish.

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So you're saying all we have to do is use the kind gameplay that resulted in ED?

I'm pretty sure stealthing to the end of a mission, avoiding all the content/mobs leading up to that, and killing the boss just to get the bonus and going to the next mission is the exact kind of thing that will get stealth nerfed by the Devs.

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Er, actually, I've done this repeatedly *without* stealth. The holiday jetpack really helped with this - I just flew through the mission till I found the last room with the boss, took him out, and left. My characters that are level 14+ can do this with their own travel powers. You may be hit once or twice, but most foes don't do enough damage for this to be an issue.

My own experience with my 2-person VG has been rather lackluster - playing since release, we have less than 500k. I don't even use the base portal anymore...it's too depressing.


 

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Right now a lot of posts have talked about the high Prestige cost of Base items - and that they're bringing in a ton of Salvage but can't really do anything about it.

Bases, as they currently stand, really focus on mid and large sized groups earning Prestige - so the complaints have a good point. We're trying to work something out so that a smaller group can get something useful quickly - and also put Salvage to use! Can't promise a timeline, but we are working on it.

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I am glad to hear this since many of our teammates has gone to Villians! Please make this happen before Christmas LOL!


 

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Right now a lot of posts have talked about the high Prestige cost of Base items - and that they're bringing in a ton of Salvage but can't really do anything about it.

Bases, as they currently stand, really focus on mid and large sized groups earning Prestige - so the complaints have a good point. We're trying to work something out so that a smaller group can get something useful quickly - and also put Salvage to use! Can't promise a timeline, but we are working on it.

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Seems to me that one of the easiest solutions is to range prestive earning off SG size. But not toon size, but how many Global chat channels or log in IDs are in the group. Since many people want to keep a more small and intimate SG but dont want to totally forgo the benefits of crafting bases, travel hospitals etc. Seems like the solution is to give smaller groups cheaper items.

Like in the tailor the cost scales as you level and earn more money. Same thing under 15 global handles is X amount of prestige per kill, mission, whatver, 15-30 is y, 30-50 is z and over 50is like current levels.

I think its safe to say that most SG do not have 75 different memebers, but more like 30 with multiple toons. Being that all these characters can not be in actiona t one time, means that smaller groups of altaholics are suffering.


 

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Something is coming in I7...

I hate waiting but...


 

Posted

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1. Stop taxing us in a way that creates, sooner or later, a prestige cap. That's communism. You're not communist, are you statesman?

[/ QUOTE ]

Ok, what form of communism?
Marxist/Leninist communism? Who are the workers then? How do they control the means of production?
Soviet Style communism? Who is the polit bureau?
Maybe it's merely trade unionism? But again, who are the workers and who is protecting their rights?

Looks to me like you have no idea of the principles behind communism and simply use it as a hot button term designed to illicit support for a point you can't be bothered to actually develop. Of course my view could be being coloured by your opening statement where you basically tell every other poster in the thread their views aren't worth your time to read.

This is not communisim. Not remotely. In communism no group could control a private base at all.

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Don't forget Tito communism or Djilas communism. Djilas knew what he was talking about!!!!

heh heh...

I agree with the poster, what does communism have to do with have base prices?


 

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Granted, I do grind for prestige some nights. I stealth it to the end of the Newspaper mish's, kill the boss, and move to the next mish.

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So you're saying all we have to do is use the kind gameplay that resulted in ED?

I'm pretty sure stealthing to the end of a mission, avoiding all the content/mobs leading up to that, and killing the boss just to get the bonus and going to the next mission is the exact kind of thing that will get stealth nerfed by the Devs.

But don't think I'm saying you should stop doing it. Not at all!

Seriously, keep it up and congratz on finding a way around this poor choice in game design when it comes to Base costs.

This kind of gameplay, better than anything else, will show the Devs what small VGs must do to cope with the ridiculous imbalance of base costs.

Statesman will certainly notice when more and more playbers *HAVE* to take steps like this just to use someting that was touted as a truly innovated system in CoV.

It's a pity that people in small VGs can't access that content by simply playing the game *the way the Devs intended*. They need to purposely grind/skip mission content with methods like Reformed is using.

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Yeah, I'd much rather play the game with a team then have to do that. Sorta sucks. However, now that I've unlocked all the PvE content of the bases, I'm back to just playing with my friends. Wish they'd add more content...


 

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I7 draws closer, no specifics yet though...


 

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Ok, what form of communism?
Marxist/Leninist communism? Who are the workers then? How do they control the means of production?

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Supreme executive power should come from a mandate from the masses, not some farcical aquatic ceremony!


 

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i agree, i need prestige but im not about to play in a matter of destroying my enjoyment. that also includes mass recruiting tech. i'll play solo as my friends but ill arrest every villian in my mission . im not a fan of ghosting. but i can understand the pain of why one would have to do it when it comes to small sg high base price.


 

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CoX reality starts when I login and ends when I logoff anytime me after logoff doesn’t exist to me. Is the same concept as a Superhero being in 2 places at one time or never aging, time is a different concept in these realities.

The problem with the if you play more you should have more concept to me is that it is not reality. Would I like to play more, sure I would. Work, kids, coaching, family and possibly school again prevent this option. Others do not have these restrictions.

Yet I bet that I produce just as much prestige per hour in this reality when I am on as the next guy. Also I bet I use the base just as much as most when I am online and bet the farm I use the base exactly the same amount as anyone on any server when I am not logged on and neither are they.

Hmmmm so actually a group of 25 that plays for 4 hours a day pays less for their base then a group of 25 that averages 2 hours a day.

Yes their are millions of real world examples such as you pay rent for a house or car and you don't use it all the time. The problem with this is I am always in this reality, I am not always in the CoX reality.

Our SG has been around forever, big base, dedicated people, high level players that play CoH. Our VG has some of the same people, been around for a short time, small base, dedicated people, low level players that play CoV. The biggest difference if you throw out level is most still spend time in CoH. Not that they don't like CoV just with the limited time they are in one more than the other. Produce just as much per hour when they are on the CoV side as the CoH.

To me there is no absolutes. They say they want casual players yet easy to present an argument that they pay more to be able to do it.

A simple solution off the top of my head that could work is a scale instead of straight tax rent. It is figured by averages not totals. You can treat the large SG with 75 members that average 25 hours a week per person the same as a 15 SG group that averages 15 hours a week.(by the way who had the better SG base Defenders or FF? Did the size of the base change when the Avengers roster changed from 4 members in the group to 7+?)

Then it becomes quality not quantity how much are they producing relative to each other when they are on, not who can produce more because they are on more. Still need to have a few parameters so someone can't come on for 15 minutes and get a high prestige average, but if you had a X hour a week average and only factor in those that do it could work. Take the prestige average multiply it by X and you have what can be spent to build and maintain the base. The group decides they prefer INF instead the average goes down and so does what they can spend.

Doubt it is a perfect solution, but think it is a fairer solution for the time spent in the CoX reality.


Some are legends because of their posts, others just post becoming legends in their own mind.

[i]I refuse to have Numina regen/recovery envy.