Answers on the changes to IR goggles.


Alexander_NA

 

Posted

OK i and some hero friends of mine tested the goggle changes out. Here is what we found.

1. Goggles now only last 30 min from the time you buy them. They used to be 30 min of use time now just 30 min time period.

2. They do not stack with tactics anymore.

3. If the Stalker has both hide and stealth you can stand right on the hero and he can not see you with goggles or tactics. If they have both goggles and tactics on they still can not see you if you have both hide and stealth on.

3. With just hide on the goggles will only see you up close.

So folks if you have both hide and stealth being seen by a hero will be near nill unless they have a group going with more than 1 guy with tactics.


 

Posted

Yep. I just read something similar in the test forum. This is good news for stalkers. But prepare for the whining [censored]-fest that is sure to follow.


 

Posted

I fail to see how it's fair to stand right next to someone running 2 +perception powers, and not have them being able to see you.

I know my stalker doesn't need that kind of advantage to do quite well in pvp.


 

Posted

lol i was in warburg fighting and there was a team with 2 empaths....ummm yeah get a [censored] load of clear mind stacked on someone and they can see you like you dont even have stealth and hide on...it was like they were seeing me from halfway across the map...which leads to this...why dont they limit the amount of one buff someone can have on them at one time? i think it is truely sad when im teaming with 3 friends where 2 of them are empaths and they can stack so much CM on my other friend (around 24 clear minds at one time) that he was able to walk around normally while resting!!!


 

Posted

[ QUOTE ]
I fail to see how it's fair to stand right next to someone running 2 +perception powers, and not have them being able to see you.

I know my stalker doesn't need that kind of advantage to do quite well in pvp.

[/ QUOTE ]

I think you may have misinterpreted. 2 +perception powers still sees hide+stealth.

The change was that IR goggles + tactics does not equal +2 perception. They don't stack anymore. Not sure if it stacks with other +perception powers (targeting drone).

It looks as if the devs wanted the IR goggles to be used by people who dont usually get +perception powers in their power sets. At least thats my interpretation of the patch.

Maybe they didn't like the idea of 1 +perception power + temp power canceling out 2 -perception powers.


 

Posted

[ QUOTE ]
lol i was in warburg fighting and there was a team with 2 empaths....ummm yeah get a [censored] load of clear mind stacked on someone and they can see you like you dont even have stealth and hide on...it was like they were seeing me from halfway across the map...which leads to this...why dont they limit the amount of one buff someone can have on them at one time? i think it is truely sad when im teaming with 3 friends where 2 of them are empaths and they can stack so much CM on my other friend (around 24 clear minds at one time) that he was able to walk around normally while resting!!!

[/ QUOTE ]

Hence why Emp/* Defenders or */Emp Controllers are Public Enemy Number One for any Stalker roaming the land. Nothing wrong IMHO with a particular power making our lives more difficult. Just need to work around it, or get some buddies to help divert attention away from you so you can AS. Remember...CM doesn't mean you can't assassinate, just makes it much more difficult to do so.

B.


 

Posted

fighting someone who has clearmind only adds to the fun factor


 

Posted

IR Goggles and Tactics still stack.


 

Posted

[ QUOTE ]
IR Goggles and Tactics still stack.

[/ QUOTE ]

Castle...then help us all out here: what exactly has changed? Please help put an end to all this useless ... even destructive speculation. You da' power to help us!!!

B.


 

Posted

[ QUOTE ]
[ QUOTE ]
IR Goggles and Tactics still stack.

[/ QUOTE ]

Castle...then help us all out here: what exactly has changed? Please help put an end to all this useless ... even destructive speculation. You da' power to help us!!!

B.

[/ QUOTE ]

I'll add a PRETTY PLEASE to this.

Stacks range? Stacks perception "magnitude"? What about the non-ability to target a semi-seen Stalker with IR goggles + 1 Tactics running?

We can't bug/comment on something that people can't agree on about what should be going on :-/


I've already forgotten about most of you

 

Posted

[ QUOTE ]
why dont they limit the amount of one buff someone can have on them at one time? i think it is truely sad when im teaming with 3 friends where 2 of them are empaths and they can stack so much CM on my other friend (around 24 clear minds at one time)

[/ QUOTE ]

Most buffs are limited to one per caster. Clear mind is one of the very few that stack from the same caster. 12 though -- that means 2 casters are basically doing nothing but standing there giving one guy clear mind -- not the usual scenario. But they might end up limiting clear mind to not stack from the same caster anymore, like most buffs. (EG fortitude... increase density... o2 boost... forcefield single target buffs... fire shields.. ice shields.. sonic shields... accelerate metabolism -- there are almost NO other stackable single target or personal aoe pure buffs from the same caster. Pure buffs = buff powers with no debuff component)


 

Posted

Is it feasible/effective to use hide + stealth + hyperstealth for this problem?


 

Posted

[ QUOTE ]
Is it feasible/effective to use hide + stealth + hyperstealth for this problem?

[/ QUOTE ]

I don't believe that Stealth and HyperStealth can be activated at the same time.


Centinull

 

Posted

[ QUOTE ]
not the usual scenario*** But they might end up limiting clear mind to not stack from the same caster anymore

[/ QUOTE ] I love it. Here is ONE power in the entire game that can allow a team a guaranteed way to see all Stalkers and people who play stalkers wanted it eliminated.

Nevermind that it doesn't stop you from still getting AS crits. And god forbid a team should have a way to totally prevent you from sneaking up on them. Nevermind that AT's that can do it are totally susceptible to being one-shotted...regardless of whether they can see you.

Stalkers have no problem with their entire AT forcing all the other toons to change their playstyle in PvP...but can't suffer one power set, causing them difficulty.

Retro, I realize you aren't saying they "should" do this, but I have to laugh at the general sentiment in this thread that this is somehow unfair.


 

Posted

[ QUOTE ]
IR Goggles and Tactics still stack.

[/ QUOTE ]

Yes and what he means is that Hide + Stealth = 900 ft stealth.

IR + tactics= 700 ft perception so actually Hide + stealth = 2+ stealth. But a defenders tactics is beefed to = 930ft perception with IR and tactics so they can see us at 30ft.

I think they changed hide + stealth from +2 to +2.3


 

Posted

[ QUOTE ]
[ QUOTE ]
IR Goggles and Tactics still stack.

[/ QUOTE ]

Castle...then help us all out here: what exactly has changed? Please help put an end to all this useless ... even destructive speculation. You da' power to help us!!!

B.

[/ QUOTE ]

End speculation? But .. this is the Internet .. what else will we do??


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
[ QUOTE ]
Is it feasible/effective to use hide + stealth + hyperstealth for this problem?

[/ QUOTE ]

I don't believe that Stealth and HyperStealth can be activated at the same time.

[/ QUOTE ]

They can't. Turning on hyper stealth will turn off stealth.


"Through Avarice evil smiles; through insanity it sings"
Forum Troll Rule #1: Anyone who disagrees with my point of view is either a fanboy or an idiot.
I'm a proud carebear.

 

Posted

[ QUOTE ]
[ QUOTE ]
not the usual scenario*** But they might end up limiting clear mind to not stack from the same caster anymore

[/ QUOTE ] I love it. Here is ONE power in the entire game that can allow a team a guaranteed way to see all Stalkers and people who play stalkers wanted it eliminated.

Nevermind that it doesn't stop you from still getting AS crits. And god forbid a team should have a way to totally prevent you from sneaking up on them. Nevermind that AT's that can do it are totally susceptible to being one-shotted...regardless of whether they can see you.

Stalkers have no problem with their entire AT forcing all the other toons to change their playstyle in PvP...but can't suffer one power set, causing them difficulty.

Retro, I realize you aren't saying they "should" do this, but I have to laugh at the general sentiment in this thread that this is somehow unfair.

[/ QUOTE ]

Essentially, you're saying it's good to have a guaranteed, 100% effective way to negate the defining ability of another AT... Stealthing is what they do. They have to be able to do it, and do so without a 100% effective counter.

Otherwise it would be as crippling as, say, an ability to prevent the raising of toggles. Not a toggle dropper, stun, or other status that would drop it, but an interrupt for any ability that would raise defenses. Just think about what that would do to a tank.

Removing self-stacking from CM would be a simple solution, as it brings it more in line with other buffs and doesn't completely negate this tactic. You would just need enough empaths to make it possible, and this is enough of a restriction, generally.


 

Posted

[ QUOTE ]
I love it. Here is ONE power in the entire game that can allow a team a guaranteed way to see all Stalkers and people who play stalkers wanted it eliminated.

Nevermind that it doesn't stop you from still getting AS crits. And god forbid a team should have a way to totally prevent you from sneaking up on them. Nevermind that AT's that can do it are totally susceptible to being one-shotted...regardless of whether they can see you.

Stalkers have no problem with their entire AT forcing all the other toons to change their playstyle in PvP...but can't suffer one power set, causing them difficulty.

Retro, I realize you aren't saying they "should" do this, but I have to laugh at the general sentiment in this thread that this is somehow unfair.

[/ QUOTE ]

Relax there little fella.

Seriously though, play a stalker for awhile. Nothing better to know how it plays and how to succeed/counter than to walk a mile in their shoes, so to speak.

It's ok, breath. Clear-Mind or not, there are many other ways to counter a stalkers hide ability. I for one enjoy the dual between a stalker and their prey. Makes the game more challenging than "run in, fight, fight, till one falls".


 

Posted

[ QUOTE ]
IR Goggles and Tactics still stack.

[/ QUOTE ]

I think you may want to test this. We just tested this again with a diff hero. We stood right infront of him with hide and stealth on. He has tactics and goggles on.

This is not a guess it was a live test.

He could not see us for the most part and when he could he lost sight of us or lost target on us and this was standing right next to him.


 

Posted

[ QUOTE ]
Essentially, you're saying it's good to have a guaranteed, 100% effective way to negate the defining ability of another AT... Stealthing is what they do. They have to be able to do it, and do so without a 100% effective counter.


[/ QUOTE ]

There are many examples of single powers that destroy what other players can do. Is it right that build up or aim can punch through SR's defence without elude? that this negates multiple powers that have been slotted over many levels? Is it right that a Breakfree negates a controllers primaries?

Some of you are acting like Stalkers are cripples in PVP or something, the truth is exactly the opposite, Stalkers kill all out of proportion to their numbers and are now probably-the- most feared AT in PVP zones.

IMHO stalkers do not need anymore help in pvp.


 

Posted

[ QUOTE ]
Essentially, you're saying it's good to have a guaranteed, 100% effective way to negate the defining ability of another AT... Stealthing is what they do. They have to be able to do it, and do so without a 100% effective counter.

Otherwise it would be as crippling as, say, an ability to prevent the raising of toggles. Not a toggle dropper, stun, or other status that would drop it, but an interrupt for any ability that would raise defenses. Just think about what that would do to a tank.

Removing self-stacking from CM would be a simple solution, as it brings it more in line with other buffs and doesn't completely negate this tactic. You would just need enough empaths to make it possible, and this is enough of a restriction, generally.


[/ QUOTE ]

mr/mrs chainsaw,

why are you posting here? you OBVIOUSLY don't have a clue as to how hide works, how your crits are determined, how to play a stalker. rather than waste my time educating you... you should just make one and play it... maybe even pay attention to what is going on.

<something less than nice>
alexander


Yes! I'm NORMAL! What are you looking at freak!?

 

Posted

FYI, I just tested and, yes, they do stack.


 

Posted


[ QUOTE ]
Relax there little fella.

[/ QUOTE ]

[ QUOTE ]
but I have to laugh at the general sentiment in this thread that this is somehow unfair.


[/ QUOTE ] Laughing is very relaxing little fella.

[ QUOTE ]
Seriously though, play a stalker for awhile.

[/ QUOTE ] More importantly...fight stalkers. You don't truly know a powerset until you fight against it with various AT's. People who play stalkers only get their perspective ..restricted by their own inabilities.

As someone who focuses on fighting stalkers, I get a fuller picture of what they can do against a wide range of player ability. And it's not like I don't have a Stalker.

I didn't say Stalking was easy or difficult. Just as some people find it easy to get mass kills with little risk, some find it hard. How do the devs balance that?

What I am laughing at is how people feel it is unacceptable that even ONE power should stack thus.

...not like this mentality is limited to Stalkers mind you...but it its manifistation here is the funniest.


 

Posted

Can't you guys stop fighting long enough to atleast thank the Devs for giving us this information before it becomes a major issue that normal people could really fight about? Or are you tracking mud around the Dev's response just to spite them?