Constructing Items, Bases, and their costs


Amidar

 

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Personal or casual bases will fade away like the platform shoes with goldfish in them. Sounds like a great idea at first, then when it becomes reality, and people realize how ridiculous it is. They'll change their mind.

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And that's a shame.

This is probably the most innovative feature they have EVER added to the game. The fact that it cannot be reasonably enjoyed on an individual level is a dang shame.

The sad fact is that you need to be in a big SG to enjoy most of the features, but the bigger the SG, the less likely you are to have much control over what is in the base.

So you are basically screwed either way. That is bad game design.


 

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The dev's worked hard to remove farming missions for XP in COH.

and they replaced it with the need to farm for prestige for bases in COH/V. good job!


 

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MY SG still has room for about 17 more members. If any of the smaller SVG's are having problems earning enough prestige, send me an in game tell @BrahmaB on Triumph server. Once we fill those 17 or so slots, then we'll open up Assasins of the Apocalypse. Just a little FYI. Like I said pop me an in game tell or post a PM here on the forums. Maybe we can work something out.


 

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There WAS a typo. It was supposed to be POINT seven million, or 700k. I accidently missed the dot. Anyhow, we're up to 850k Slowed down a bit this week, as 1) Several of us live in the same town and skipped several hours of CoV Saturday to have a RL party and 2) out most rabid player, who is already 40, was unable to play for the last half of last week, including the weekend Still looking like we can add about a room a week with decent playing.

I'm upset about the stuff disapearing bug, as we've lost 20k in reclaimators already. Still haven't gotten any missing prestige from the bugs refunded. That's an extra room plus its equipment, easily.

As far as the base goes, we've got Power, Control, and Medical all up, saving up for workshop. Some decent playing time this week and we'll have that done so we can finally squish down our salvage and work on teleporters. Other than the generator costing so darn much, haven't been too overwhelmed by prices. That generator is as much as the teleporter room and the teleporter put together, bah.

More as things progress.


 

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There WAS a typo. It was supposed to be POINT seven million, or 700k. I accidently missed the dot. Anyhow, we're up to 850k Slowed down a bit this week, as 1) Several of us live in the same town and skipped several hours of CoV Saturday to have a RL party and 2) out most rabid player, who is already 40, was unable to play for the last half of last week, including the weekend Still looking like we can add about a room a week with decent playing.

I'm upset about the stuff disapearing bug, as we've lost 20k in reclaimators already. Still haven't gotten any missing prestige from the bugs refunded. That's an extra room plus its equipment, easily.

As far as the base goes, we've got Power, Control, and Medical all up, saving up for workshop. Some decent playing time this week and we'll have that done so we can finally squish down our salvage and work on teleporters. Other than the generator costing so darn much, haven't been too overwhelmed by prices. That generator is as much as the teleporter room and the teleporter put together, bah.

More as things progress.

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Thank you b/c I was about to hunt you down and stalk you till I learned your secrets


w00t Radio

 

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Anyways, like I said in previous posts, I earned 20 K on a new toon I created while doing missions in Bloody Bay. I was only on for a few hours and had a team of 3: Me (a blaster), another blaster and an empath. The difficulty slider was set at invincible but the missions weren't too difficult to complete, even though I had my share of deaths.

If the casual player so wishes to do so, they can earn a solid amount of prestige without having a min/max build (which some suggested I have even though I have an I4 build on my tank). If all 3 of those people were in my SG we would have gotten 60 K last night. The mission prestige bonuses were 377 per person per mission and each mission took us only a few minutes to complete. On top of that leveling was easy as the XP bonuses were nice as well.

But then again, it doesn't matter how many people show that earning decent amounts of prestige is not that difficult, because some people refuse to believe.


 

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A large part of the complaints center around getting just a basic starting base up and running.
Which got me thinking, and I did some checking on Test.

The basic Generator produces 1000 energy and costs 225000.
The basic "Control" unit produces 50 control and costs 150000.
The basic worktable needs...20 energy and 10 control.

So the other 980 energy and 40 control are wasted. Even with the advanced worktable, that's 70 energy and 35 control total, well within limits.

It would make a lot of sense it seems to introduce a "starter" version of the generators and control items.
50k for 100 energy and 75k for 25 energy. Both of these would be 1x1 sized items, which would fit nicely into 2x1 "starting" versions of their respective rooms. Halving the cost on both those rooms, because they are now half size seems sensible. While we're at it, let's do the same for workshops and teleport rooms, both only taking one of their respective items.

What does all that give us?

Well, a "working" base, with sufficient power and control for the basic worktable, would cost:
75k + 50k + 50k = for the rooms,
50k + 75k + 25k = for the equipment,
for a total of 325k for a working base.

In other words, a 15 man SG needs only 25k to have a base they can start making stuff with.

This doesn't remove the big bases as something to really have to work towards for big SG's (though whether that's still overdone is open for debate), but allows a small SG to very quickly get an operating base up and running with the minimum of fuss.


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Originally Posted by Psychoti View Post
"....so I headbutted the blind chick."
I used to have superhuman powers, but my therapist took them away...

[ cruise / casual-tempest.net / transference.org / xenogamous.com / wytedragon.net / quantam sufficit ]

 

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Well certainly base building is for the very large SGs. My guess is the devs assume 75 members earning 2000 prestige an hour and playing 4 hours a day. That nets 600K prestige per day. Of course, that would be a good case scenario. What about a more reasonable case?

Say 25 members. On a given night you have 12 members on earning 1500 prestige an hour for 3 hours. That would be 54K per day. This level of group can buy a bigger base plot (assuming no rent) in about a month.

How about a casual group of 10. On a given night you have 5 members earn 1000 per hour and play for 2 hours a night?
That makes 10000. It would take this group (assuming no rent) just less than 1/2 a year to pay for a bigger base plot.

Why lower numbers on some? Well more casual players are just well more casual. I'm sure the really hardcore players who plays 12+ hours a day would make more than 5000 prestige an hour. Other more social groups might make less than 500 per hour. I'm just trying to get ballpark figures.

If the devs made base costs lower by 50%. It would certainly be nice to the more casual players. The real hardcore teams would probably like the fact they have more goodies they can afford too.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

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Kora missions used to award EXP for gathering the insps.

Farming them for Insps was not deemed worth worrying about since only those over level 46 could go in and farm, there is a very limited number of insps you can possibly carry, and you use them so quickly in missions (at least the dev's want you to use them quickly) that you should use an entire tray of insps in one mission which really means your going in to farm kora every other mission and slowing down your actual progress in the game.

Just like the mobs that pour out of the Circle of Thorns Portals used to be minions, lt's and bosses giving exp for their kills and people would setup teams of 8 and go afk with auto attacks on that would kill the mobs and gain MASSIVE amounts of exp and inf.

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Ahh those were the good old days! I was guilty of doing that myself. A team of 8 could easily gain at least a level and a half in one mission. The same was for the original Kora fruit missions. A levle 50 could take a team of 4-7 people in a mish and basically PL the whole team. It wasn't just tankers, scrappers, blasters and some defenders could do it as well, with very little effort. Then came *dun dun dun dun dunnnnnnn* ....Issue 2! *gasps*


 

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Well certainly base building is for the very large SGs. My guess is the devs assume 75 members earning 2000 prestige an hour and playing 4 hours a day. That nets 600K prestige per day. Of course, that would be a good case scenario. What about a more reasonable case?

Say 25 members. On a given night you have 12 members on earning 1500 prestige an hour for 3 hours. That would be 54K per day. This level of group can buy a bigger base plot (assuming no rent) in about a month.

How about a casual group of 10. On a given night you have 5 members earn 1000 per hour and play for 2 hours a night?
That makes 10000. It would take this group (assuming no rent) just less than 1/2 a year to pay for a bigger base plot.

Why lower numbers on some? Well more casual players are just well more casual. I'm sure the really hardcore players who plays 12+ hours a day would make more than 5000 prestige an hour. Other more social groups might make less than 500 per hour. I'm just trying to get ballpark figures.

If the devs made base costs lower by 50%. It would certainly be nice to the more casual players. The real hardcore teams would probably like the fact they have more goodies they can afford too.

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My SG is making about70-100k of prestige a day. We all run in SG mode till about lvl 30-34, then drop SG mode from 34-37. That way we make enough Infamy to get out lvl 40 enhances and to supply our alts with a lil bit to get them started. The we pick up SG Mode for the last 3 levels. Myself at lvl 37 almost 38 have earned around 150k of prestige. You can easily gane close too another 50-100k of prestige by the time you hit 40. It's actually pretty crazy. I do feel bad for the smaller SG's for that it'll take them months to just get the basics. While the larger SG's already have a basic base up and drunning. Most of us are just saving the prestige for a bigger plot. I do tend to think the secure plots are reasonably priced, while the secret locations are ghastly over priced. You get the same sized plots, and the only difference in the 2 types, is that you can have more then 1 power and control room. Which to me makes no sense what so ever.


 

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Well having two energy rooms is a good base design, while two control rooms may be extraneous with a Super Computer or AES installed. The attackers will have to take out 2 generators to stop you from rezzing in your base.


 

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This is true. But, in a larger SG, you shouldn't rely on your defenses to actually defend you. They are more of a distraction/deterent. It really comes down to the heroes or villains defending the base, IMO. But no one hasd actually done a base raid yet, so the evidence is inconclusive, at least for now. Maybe, some one can do a raid and give us some info on it? It might bring a little light to the subject.


 

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This is true. But, in a larger SG, you shouldn't rely on your defenses to actually defend you. They are more of a distraction/deterent. It really comes down to the heroes or villains defending the base, IMO. But no one hasd actually done a base raid yet, so the evidence is inconclusive, at least for now. Maybe, some one can do a raid and give us some info on it? It might bring a little light to the subject.

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The point of having two energy sources isn't for defense purposes in my opinion. It's for having a backup energy source for your Reclaimators. Rec's and Rez Chambers are your one major advantage over your attackers, and if they take those from you, then you just lost your advantage