Am I supposed to heal if I can?
[ QUOTE ]
Someone I know and trust in game, described how he maniupulated a set of people, such that 3 evenyl balananced teams went after a GM (was about 18 people in total).
I believe the figure is 25% but there is no official source on that.
All got the badge.
[/ QUOTE ]
And as much as I hate doing this, especially since the Knowledge Base doesn't include it (although it almost mentions it in the Jurassik entry). Here's my nice reply from Support on this issue.
[ QUOTE ]
- When fighting these villains you must be within a close proximity receive your reward. This pertains to both teamed and solo players.
- You or your team must do the majority of damage to these monsters, and be present for the entire fight in order to earn the reward.
- If you lose connection during a fight, any damage done will be reset and you will not receive the reward.
[/ QUOTE ]
Let's Dance!
Hmmmm, there's definately differences in the responses here.
The Peacebringer example can easily be attributed to him not doing the minimum required damage to the Monster. But Catwhoorg's post and reiella's posts are in direct conflict.
Catwhoorg, when did this person do this experiment and on what monster?
It would be really great if there was a definate answer to this.
Ok, I've PMed Statesman, Positron and Geko about this. Hopefully they'll be albe to straighten it all out.
[ QUOTE ]
Ok, I've PMed Statesman, Positron and Geko about this. Hopefully they'll be albe to straighten it all out.
[/ QUOTE ]
You spammer! You sicken meh!
I do what I can.
And actually Geko doesn't accept PMs, so I just PMed States and Posi.
[ QUOTE ]
[ QUOTE ]
Someone I know and trust in game, described how he maniupulated a set of people, such that 3 evenyl balananced teams went after a GM (was about 18 people in total).
I believe the figure is 25% but there is no official source on that.
All got the badge.
[/ QUOTE ]
And as much as I hate doing this, especially since the Knowledge Base doesn't include it (although it almost mentions it in the Jurassik entry). Here's my nice reply from Support on this issue.
[ QUOTE ]
- When fighting these villains you must be within a close proximity receive your reward. This pertains to both teamed and solo players.
- You or your team must do the majority of damage to these monsters, and be present for the entire fight in order to earn the reward.
- If you lose connection during a fight, any damage done will be reset and you will not receive the reward.
[/ QUOTE ]
[/ QUOTE ]
Actually CuppaJo posted the same thing about the majority of the damage a while back, but despite that, quite a few people including me have seen two teams get the badge for giant monsters, even with one team clearly doing less damage than the other.
Yeah you should have healed if any needed it! That's what a true Hero and defender does!
Badges! Badges! We don't need no stinking Badges!
Rook
[ QUOTE ]
It's the idea I have a problem with. I can take my main into that fight, solo, set the healing aura on automatic, give everyone around her healing, regeneration aura, recovery aura, hit someone with adrenaline boost, fortitude and clear mind, making it possible for everyone around her to continue the attack, and that would constitute teamwork, even if I never fired off a shot, which would amount to Neutrino Bolt and X-Ray Beams, hardly known as damage dealing powers.
[/ QUOTE ]
I don't understand the "idea" you are promoting. You claim to have no problem with teamwork, but one heck of a problem with being on a team...how exactly does that make sense? If you're cooperating with other heroes, what is so sinful about being part of the team?
They even tried to include you...TWICE...in the group. So there's no basis for sour grapes on the grounds of being denied the badge by a team that swooped in and killed the monster without giving you a chance. They tried, twice, to include you in the team, and therefore allow you to get the badge along with them.
Teamwork is all the "Team" function -is.- It's not like joining the Avengers or the Justice League. That's a supergroup. A team is a group of heroes who happen to be trying to accomplish the same goal. In this case, that goal would be taking down a Giant Monster.
So really...what's the problem?
I recognize that some folks have a legitimate gripe with the way Giant Monsters award badges when multiple groups attack them...but in your case, there were only four people. No problem at all.
I just did on two occasions after starting this post. Three of us took Eochai down, might have been a fourth, not sure. It was great fun. I still didn't team. Then helped another team bring down both Jack and Eochai. Fun again, no team. I don't need no stinking badges, as someone wrote, I was simply saying I don't believe the system is fair and gave an example.
If it's supposed to be the ones that do the most damage that get it, why should you be expected to heal someone else and potentially keep yourself from getting it? But on the last two times I did heal anyone near them, hit some with speed boost to recover end faster and attack faster, and by siphoning power others and myself were able to do more damage. I said what I had to say and went back to doing it as I always do it. For the fun, not the badges, and we worked together as a team, just not on a team.
I don't expect to see things change, and if I want the badges I'll get them. Teamwork doesn't require you to be 'on a team'. If you don't agree with something it won't change unless you speak up. I made my opinion known and it will end on this.
[ QUOTE ]
I don't expect to see things change, and if I want the badges I'll get them. Teamwork doesn't require you to be 'on a team'. If you don't agree with something it won't change unless you speak up. I made my opinion known and it will end on this.
[/ QUOTE ]
Norseman, your durn right you have a right to voice your opinion, and really I was not poking fun at you - I was just adding my 2 cents. Some of the giant monster stuff is kinda weird right now I agree. And you are correc that you can work as a team without being on a team, but I am a strong advocate of "healing" and or "buffing" in any Monster battle I come across!
So always voice your thoughts, within reason, thats what this is all about.
Rook
[ QUOTE ]
And I suppose Sally could be considered the same, but she's weird and odd.
[/ QUOTE ]
Sally only has 1 hitpoint so whoever gets the first hit, wins.
Ok, I got a reply from Statesman.
He said that if a team does at least 25% of the damage to the monster they will get credit, so if 4 teams do exactly 25% of the damage all 4 of them will get the badge.
Thought I'd let you know.
Not to be snippy or anything, but people who camp the Kraken for hours/days and then don't broadcast when it shows up so they and their friends can get the badge kinda knew this already.
And yeah, I think it's a stinky system. I think there should be a happy medium between the "any damage you do awards you the badge" thing that lets people get in a measly hit and then run to safety and wait until someone else takes down the monster, and the current system. I've been thinking something like, any hit you land qualifies you for the badge, but you must be within x number of feet of the monster for, I don't know, 85% of the fight.
On the other hand, I do have to agree with others that while I don't like the competitive nature of the current system, if you get invited to a team, definitely join it. Look at it this way: yes, it fosters competition among teams...but your participation is at least helping your teammates have a better chance at the badge, right?
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
So up to 4 teams can get the badge off a single Giant Monster, if each did EXACTLY 25% of the Giant Monster's hit points (not likely).
Positron
Follow me on Twitter
[ QUOTE ]
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
So up to 4 teams can get the badge off a single Giant Monster, if each did EXACTLY 25% of the Giant Monster's hit points (not likely).
[/ QUOTE ]
So, can the monster be 'milked' for badges? ie. have your team do over 25%, let him heal back to full, let another do 25%, let him heal to full again, rinse/repeat until all around are in for the badge and then take him down?
Craft your inventions in AE!!
Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
I think it might be 25% of the total damage delt to it. Something like...
Monster X has 100 hp
Your team deals 30 dmg to it
Monster X heals back up to 100 (from 70)
Another group comes along, and ganks the monster for all 100 hp it has left.
That's a total of 130 damage delt to it.
Your group did 23% of the damage to it and your group gets no badge.
The other group did 77% of the damage to it and gets the badge.
To further make it harder, monsters constantly regen HP and are incredibly hard to take down fast. So maintaining a perfect 25% (or even closer to 35%) would be hard, especially with more teams involved. Then again, this is ALL spectulation on my part, and has the chance to be 100% wrong.. But this is the system that I would use to calculate how a team did 25% of the damage.
So I guess... no, you couldn't really farm it, because 25% is 25%, even if you have to continue to do over twice the monster's HP in damage because it heals.
[ QUOTE ]
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
So up to 4 teams can get the badge off a single Giant Monster, if each did EXACTLY 25% of the Giant Monster's hit points (not likely).
[/ QUOTE ]
let me guess.
They're also grey to you, no xp, right?
(Thanks for the clarification, Posi.)
"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."
[ QUOTE ]
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
So up to 4 teams can get the badge off a single Giant Monster, if each did EXACTLY 25% of the Giant Monster's hit points (not likely).
[/ QUOTE ]
Huh? Wait,... huh!? Did I just read this right or did I miss a recent patch note? I was under the impression that the team that does the most damage will get the badge, so now it is any team that contributes 25% or more damage? This is better, not exactly what I would love to see, but better.
Oh, as for the "Let him heal back and all teams do 25%+ damage" question: I suppose it is his accumlated total health; including health healed back? Or is it just based off of his total health; his max heath?
CatMan - some form on every server
Always here, there, and there again.
[ QUOTE ]
I think it might be 25% of the total damage delt to it.
[/ QUOTE ]
Pos stated it was 25% of the monster's HP, not the total damage dealt.
[ QUOTE ]
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
[/ QUOTE ]
It would make sense to me that it is based off a constant number (the monster's total HP) as opposed to a fluctuating number (total damgage dealt over time) since basing it off a constant takes much less code and calculating.
Craft your inventions in AE!!
Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
[ QUOTE ]
[ QUOTE ]
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
So up to 4 teams can get the badge off a single Giant Monster, if each did EXACTLY 25% of the Giant Monster's hit points (not likely).
[/ QUOTE ]
So, can the monster be 'milked' for badges? ie. have your team do over 25%, let him heal back to full, let another do 25%, let him heal to full again, rinse/repeat until all around are in for the badge and then take him down?
[/ QUOTE ]
I don't know if it works for all monsters but I did this with Adamaster once during I4. I found him all alone with no one else even in the zone. I fought him for a while, then put out a general call for help. After dozens of people showed up to fight and take Adamaster down, I still got the badge even though I had stopped fighting and was unteamed. I was in zone watching though. For what it's worth, I never took Adamaster's health down very far, but I did get in a good 5 minutes of solo fighting.
So that might be a way to manage monsters. Everyone get in some hits, then leave it for another group. Of course that would need very cooperative and patient people. And for someone to be in charge so to speak.
"Fragments came floating into his mind like bits of wood drifting down a stream, and he fished them out and fitted them together."
- Elizabeth Gray Vining
How is that calculated if you let the monster regen it's life?
[ QUOTE ]
Huh? Wait,... huh!? Did I just read this right or did I miss a recent patch note? I was under the impression that the team that does the most damage will get the badge, so now it is any team that contributes 25% or more damage? This is better, not exactly what I would love to see, but better.
[/ QUOTE ]
It's always been >= 25% damage. I don't know where the >50% damage theory came from. Since I first started playing this game I've seen multiple teams get badges for non zone-event Giant Monsters (read not Lusca or Monster Construction). Evidence that it was >= some amount less than 50%.
So, no, it was not a recent patch.
Cats are independent, they don't listen, they don't come in when you call, they like to stay out all night, and when they're home they like to be left alone and sleep. In other words, every quality that women hate in a man, they love in a cat. - Jay Leno
[ QUOTE ]
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
So up to 4 teams can get the badge off a single Giant Monster, if each did EXACTLY 25% of the Giant Mos hit points (not likely).
[/ QUOTE ]
Has the dev team examined how broken this system is?
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
[ QUOTE ]
If you do (or are on a team that does) 25% or more of the Giant Monster's HP in damage, then you (your team) will receive the badge for defeating the Giant Monster.
So up to 4 teams can get the badge off a single Giant Monster, if each did EXACTLY 25% of the Giant Monster's hit points (not likely).
[/ QUOTE ]
Positron..
Exactly if you can tell us... 'why' you changed giant monsters from Cooperative ventures against bad guys to Competitive ventures agaisnt bad guys?
In a City of Heroes.. isn't cooperation the word?
We have to fight to do the most damage when 10, 20 or more heroes should be all trying to defeat the Giant Monster and get their badge for it.
Now you have that many fighting trying to edge out others who simply maybe weren't lucky enough to get picked up by a team and so will not get their badge. Even if they were doing their 'all' trying to get it.
Please post a reply to the thinking that went on regarding this subject.
Member of Team Awesome���
Justice Server
[ QUOTE ]
[ QUOTE ]
If, as mentioned above, the cutoff for the badge is something like 20% of the monster's hit points, wouldn't it be possible for 5 teams of 8 to each do 20% of the damage and for 40 people to get the badge at once?
[/ QUOTE ]
Possible, yes. But very difficult to pull off each team getting exactly 20%.
[/ QUOTE ]
Another note; it's 20% of the total HP they've had, including what they regened. So it wouldn't be as simple as one team taking him to 80%, letting him heal, and then do it again, because then the first team's only done 16%.