Missed Patch Note


45th_Parallel

 

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I'm not sure why you challenge the percentage change? Say you do 100 points of damage. Old EF let you do 137.5. New EF lets you do 130. 137.5/130~1.05.

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Now lets take an example that might actually occur in reality. Lets assume your base damage is 100 and you have 5 damage SOs, AM running, and you hit Aim. 100*(1+(.33*5)+.25+.66)=356. Remember that -res works on your total damage, not your base damage.

356*1.375=489.5
356*1.3=462.8

Thats a drop of 26.7 points of damage. That is 26.7% of your base damage gone. If you are at the damage cap it's 30% of your base damage gone. Thats like hacking 1 damage SO off of every one of your powers. Don't try to pawn this off as some minor change.

I think this does boil down to yet another PvP nerf that affects PvE. But give me a break, EF is a toggle. Dropping a toggle on a defender in PvP is as easy as taking candy from a baby. Defenders have zilch for status protection. The fact that EF is a toggle balances out the fact it has a higher effect.

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What kind of new wave math are you doing? 489.5/462.8 = 1.057 which is still 5%.


 

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As far as missed patch notes go, wasnt hasten nerfed but yet I cant find anything in patch notes that says anything about hasten. Seams like it is a longer recharge than before I5 and does'nt auto fire when you are in combat like it should. Just an observation.

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This rumor has come in every issue since Update 2. Rechecked. Still not true.



Seriously, though, I've noticed no difference in Hasten's recharge time. And since you're saying it "doesn't autofire in combat properly" - powexec_auto can be overridden by manual clicking of powers. You know how, when you click two attacks close together, the first one fires, and the second one gets a little red ring around it? Powexec_auto sets that red ring automatically for the auto'ed power. But that can be overridden by your frenzied attacking continually queueing up 'ready' powers.

HTH,

Kam


 

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What kind of new wave math are you doing? 489.5/462.8 = 1.057 which is still 5%.

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(S)He is using the theoretical base attack value of 100 as the denominator, so the equation would go
(489.5 - 462.8)/100 = .267 = 26.7%
instead of
(489.5 - 462.8)/462.8 = .057 ~= 6%

So you are correct that it is a 6 percent reduction in overall damage, and (s)he is correct that it has the same effect as removing an SO from a 6 slotted power. The thing is that as you put more damage SO's into a power, each one constitutes less of the overall percentage of that powers damage.

All that being said, I wouldn't much care for a 6 percent damage reduction on any of my characters either.


 

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Ah, ok. That makes more sense now. Thanks


 

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I'm guessing Statesman will make some kind of apologetic post within the next 24 hours ... with a further statement about how he's most happy with defenders as they stand. And yes, he even understands how certain sets are perceived as underperforming. But, rest assured, the devs have their eyes on the situation.



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As a regen since beta, if this happens ....

you should be frightened ...

very very frightened

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I'll second that. As a regen since beta myself, I've seen one nerf after another. Can I still play? Yes ... and play well at Invincible, too. I am, however, rather miffed at 4 Issues worth of Regen nerfs after Statesman said "Don't wory regens. Concern = small tweak." Just because they think it's small now doesn't mean a thing.

And, all irritation aside, I still love CoH and am actively trying to get my wife hooked on it too. :-P


 

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So you are correct that it is a 6 percent reduction in overall damage, and (s)he is correct that it has the same effect as removing an SO from a 6 slotted power. The thing is that as you put more damage SO's into a power, each one constitutes less of the overall percentage of that powers damage.

All that being said, I wouldn't much care for a 6 percent damage reduction on any of my characters either.

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This is essentially correct (and I'm a he, even though my current avatar isn't ).

Anyway, the point is that if you say that someone damage was dropped by 5%, then people say "Oh well, thats no big deal." If you say, Radiation defenders can now only 5 slot attacks, that 6th slot is now removed forever, then people would say "OMG [censored] this is the supidest change evar"!

I'm just trying to put it into some perspective. Trying to make people see that damage buffs always work of your base damage while -res works on your overall damage, and that a 6% drop in your _overall_ damage is huge!


 

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The decrease is fairly minor. For defenders, it's really a 5% reduction in damage output.

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I'm not sure where you got 5% from. At the very least, this is a 25% reduction in the power (from 37.5 to 30). And the truth is that -res effects work on your total (with buffs and SOs) damage, not base damage. This nerf amounts to almost taking 1 damage SO out of everyone one of your powers.

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If you hit something affected by enervating field with a 100 point attack,

in issue 4, it would do 137.5 points.
in issue 5, it would do 130 points.

130 is 94.55% of 137.5. This means your damage output is reduced by 5.45%.

That's why I specified damage output, and not the power's straight numbers.

Also, it's a 20% reduction to reduce from 37.5 to 30.

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I agree with you that in principle this nerf was disturbing. But I would go even farther to say that in practice it is even more disturbing. I mean forgetting that they called us liars and all that, I just doesn't make sense in the game. Even after their 3rd spin doctoring of the response, the logic still doesn't add up.

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I agree.

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Defense was lowered so you have to nerf damage output, huh? Anchor based toggle debuffs are too "easy to use", wha? And if you apply this logic to the game uniformly, powers like DN, FR, and TP should have been affected as well, but they weren't. Why does this special brand of resoning apply only to EF?

This change is crap. It is nerfing for the sake of nerfing with no justification. My only guess is that some AT in CoV was getting this power to stack with other -Res effects in some way, and thus it needed to be nerfed. Though I doubt you'd ever get the devs to admit they are nerfing CoH because of CoV.

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I dunno what the real reasoning was, but the defense nerf doesn't make sense. Reduce the damage and accuracy debuffs? That would fit into the overall goal. Mess with the offensive boosts? Not understanding why.


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After using EF for 50 levels on my controller, I'm pretty sure even this modest decrease in power is quite workable inside the Rad set.

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The decrease is fairly minor. For defenders, it's really a 5% reduction in damage output.



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100% - 0.3/0.375 = 20%

I'd say that's a bit more than 5%.

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See above post. Notice I said reduction to damage output, not reduction to the straight debuff.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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I'm not sure why you challenge the percentage change? Say you do 100 points of damage. Old EF let you do 137.5. New EF lets you do 130. 137.5/130~1.05.

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Now lets take an example that might actually occur in reality. Lets assume your base damage is 100 and you have 5 damage SOs, AM running, and you hit Aim. 100*(1+(.33*5)+.25+.66)=356. Remember that -res works on your total damage, not your base damage.

356*1.375=489.5
356*1.3=462.8

Thats a drop of 26.7 points of damage. That is 26.7% of your base damage gone. If you are at the damage cap it's 30% of your base damage gone. Thats like hacking 1 damage SO off of every one of your powers. Don't try to pawn this off as some minor change.

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But it's still a reduction of 5.5% of your total damage. Your base damage is only relevant in determining your total damage after enhancements, and trying to base the claim off your base damage is misleading.

And haven't defenders been using the comparative resistance debuffs in Defender EF vs. Controller EF to show that Controllers use it at 94% effectiveness? This is exactly the same math.


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I'm just trying to put it into some perspective. Trying to make people see that damage buffs always work of your base damage while -res works on your overall damage, and that a 6% drop in your _overall_ damage is huge!

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I don't think it's that big, really. I also don't think the change was necessary at all. I am more annoyed with the "There's never been any change to EF" line that was given when this was first discussed. The power itself is still quite good.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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I love CoH too, but I5 has sent even the hardcore players I know (the ones from beta who have a whole legion of 50s and so many badges they were automatically awarded Trailblazer when I5 went live) running for the hills.

It's one thing to nerf us.

It's another thing to stealth nerf us and then lie about it.

It's yet another thing to still not add more high level content. I love Croatoa, but the late 20s already have tons to do. The late 30s are a doldrums, the Shard is pathetic, and the new teleporter in the Crash Site still doesn't make me want to go there (except for the Respec Trial, which I would sojourn for anyways ).

What happened to that talk about new high level content requiring the nerfing of Hami Os? What happened to the Shard Mole Point system? What happened to encouraging people to level?

While it's nice to see old missions updated with "escort", "capture", "ally", "ambush", and "protect" features, those are few and far between. Mostly, we've just been nerfed and told to roll new characters again.


 

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What happened to that talk about new high level content requiring the nerfing of Hami Os? What happened to the Shard Mole Point system? What happened to encouraging people to level?

While it's nice to see old missions updated with "escort", "capture", "ally", "ambush", and "protect" features, those are few and far between. Mostly, we've just been nerfed and told to roll new characters again.

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I do believe that the higher-level content is still in the pipeline. From Statesman's recent interview on Eurogamer, it looks like some of it is slated for I6.


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Hawkeye wrote
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*cry* my emp/rad defender was my only character that came through the nerf fest unscathed...til now

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I'm just a stupid grunt, but isnt EF in the rad primary? You should be fine.

Erratic, Concern, hats off to you for latching on to this like a pitbull to a poodle. I guess thats why you should test, not for the devs, but for yourself.

Ig


I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.

 

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From Statesman's recent interview on Eurogamer, it looks like some of it is slated for I6.

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You mean whenever States puts down his hand-held and stops fighting 64-bit bosses? Whenever States says ANYTHING I just roll my eyes. He is clueless, and a liar to boot. His team just nods and goes with whatever he says, whether they just don't disagree with him or are allowed to. It shows in the absolute lack of quality in the game.

They added a graphic to the water in Issue 5. In door missions (ie caves) it looks like crap. Good job team!

- Captain Amazing


 

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Hiya Babe,

Just wanted you to know that I've been an avid reader of your posts lately, mostly for morbid amusement, because, to some degree, I agree. That said, I'm getting the feeling that you're starting to lash out more than be constructive with your critism.

I think it's because you like, dare I say, love this game. You've slipped into mortal disappointment, like being lied to by your girlfriend/fiance/spouse. You don't really play the monthy-fees-dienfranchisement angle. This is my tip-off that I may be onto something here--you're passionate about this game.

Why am I say this? It's because I want the Devs, if they ever read this, to understand that severly-ticked-off people like the Captain here care and love what happens to their heroes and this game.

Hang in there, Captain Amazing. Maybe a hero *will* hear our pleas and swoop in to save US this time.


 

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From Statesman's recent interview on Eurogamer, it looks like some of it is slated for I6.

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You mean whenever States puts down his hand-held and stops fighting 64-bit bosses? Whenever States says ANYTHING I just roll my eyes. He is clueless, and a liar to boot. His team just nods and goes with whatever he says, whether they just don't disagree with him or are allowed to. It shows in the absolute lack of quality in the game.

They added a graphic to the water in Issue 5. In door missions (ie caves) it looks like crap. Good job team!

- Captain Amazing

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Is that what's causing the the pools in mission to be like that? Heck, I thought it was my video card...was getting ready to recheck all my drivers.


 

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We can talk about 5% this and 20% that until we are blue in the face and it will matter little; nothing will change in this the age of I5 without Mohamed coming down from his mountain. What I would like to hear is:

• Someone is actually steering the ship and has a definitive course plotted
• An apology for yet another duplicitous incident (far from the first)
• A moratorium on MMO buzzword clichés, including but not limited to; The Vision, working as intended, missing patch note, etc. etc. Consider our $15 a month a mandate sanctioning CoH to be treated as a no-spin zone.
• A sincere commitment (publicly) to honesty, open 2-way communication, and improved customer relations from this point forward.

Until some of us see something positive you can have your Closed CoV Beta Invite. Put all the lipstick on the pig you that you like. Without meaningful change it will just be CoH 1.5 with the same trust issues, knee jerk adjustments and fractured communities. I hope we will see energy spent fixing substantive issues and working towards gaining your communities' trust back.

TTR


 

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Excuse this thread derailment but...
Do you think the Devs sit around reading these posts and just laugh…

Postitron: Damn we're screwed they CAN read...
Cuppa: Look Dysmal thinks <insert name of dude in charge of patch notes> should be fired. LOL
Statesmen: Ha, they started out totally ripping into Cuppa and then practically voted her their queen. That's so unfair.

Geko: Man, Adron and Rogue Scorpion really hate me. Oh well, bunch of whiners.
Cuppa: Well everyone else hates Statesmen, that'll teach you to have a "balance" vision States.
Statesman: Oh yeah, well it looks like they are turning on each other now. My evil master plan has worked. I've seen to the nerfing and they are attacking each other now. Mwahaha

Geko: Uhoh looks like Mystic Princess is on to us, quick nerf all her toons so anything she says will be seen as bitter ranting.

/end Developer sequence

And with that I leave you to ponder the inner workings of the Devs or to return to the original thread topic.

*runs to level her characters to 50 as fast as possible*
*runs back quickly to add*
Oh and I think it odd this "missed patch note" is only mentioned now. And I won't be surprised if Dark Defenders are the next to get axed (more so than has already happened.)
*rushes back to the game*


 

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Very well said, Toshi. Commendable post.

I had this thought that at one of the dev meetings, someone said that immediately following an "Issue" release, that none of the developers should read any of the forums for a period of four weeks until the acromony died down--ya know, it's the old "people fear change" bit.

This is why Statesman, et al, have been curiously silent and the boards not reset.

Doesn't sound too far-fetched, does it?

This is where my cynicism slips into overdrive regarding CoH: yes, the frustration does die down after four weeks, because we've all just given into the hopelessness of it all. The way I and others see it, Statesman and his collegues are far too busy with their new baby (CoV) to give a rat's about their older kid (CoH) who has to suck it up and take the short-bus with the rest of the retards.

Statesman wants it his way, period. I think that much is clear. I mean, is there even ONE person in this entire game (not including the French ) that thinks the Stealth nerf and defense-downgrades are overdue/warranted? That Defiance for blasters is totally weiner in significance and effect ('m not talking about should have it or not)? That Ice tanks take it in the chops again (talk about your red-headed stepchild)?

To the Devs: Just give us the low-down on what you're up to and why you do the sometimes strange things you do. Why bother? Because you can see you've got a lot of frustrated and perplexed people out here that are playing your game.

Just a thought.


 

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For the record, I can deal with "balance" issues like nerfing EF - what irriates me (and a lot of us) is that we were essentially called liars for pointing this out over a month ago, in an attempt to discover if it was a bug or intended.

The Devs are leaving us "out of the loop" when it comes to the overall design of the game, yet expect us to be their first-line Quality-Control force. It is *really* hard to act in a quality control role when you have no idea what the "features" are supposed to be (since the Devs *sneak* in "features" all the time).

Case-in-point: Teleport was changed at least a week before going live. It is much harder to use now that it has a double-animation. I started bugging the behavior. Lo-and-behold, it made it to live. Far as I'm concerned, if a new "bug" makes it to Live, then the Devs are treating it as a feature.

Now Statesman sends me a private tell informing me he is looking into the issue. That speaks volumes to me. That means he *wasn't* aware of it before. Why the hell not?!? Those bug reports should have been on his desk two weeks ago.

I just cannot frickin understand why this development company thinks it is acceptable to let bugs "slide" into Live, and then deal with them piecemeal from that point on. It is so against the "Pragmatic Programming" principle.


 

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I just cannot frickin understand why this development company thinks it is acceptable to let bugs "slide" into Live, and then deal with them piecemeal from that point on. It is so against the "Pragmatic Programming" principle.

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Um, maybe because the most successful software companies in the world operate on the basic premise of releasing enough non-buggy code that you can satisfy 85+% of the user base and <gasp!> we still continue to purchase mountains of their stuff? I'll let you figure out which mega-successful software company I'm talking about.

Seriously, if you are incensed by their behaviors, then drop your account. There is no single better way to voice your opinion, nothing else will even come remotely close. Or learn to live with bugs. Any other solutions, like charging higher prices for monthly subs to cover 100% bug tracks and 2-day turnaround hot patches or publishing weekly bug tracking lists for the public to see with status reporting are not likely to result in anything better at this point.


 

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Hiya Babe,

Just wanted you to know that I've been an avid reader of your posts lately, mostly for morbid amusement, because, to some degree, I agree. That said, I'm getting the feeling that you're starting to lash out more than be constructive with your critism.

I think it's because you like, dare I say, love this game. You've slipped into mortal disappointment, like being lied to by your girlfriend/fiance/spouse. You don't really play the monthy-fees-dienfranchisement angle. This is my tip-off that I may be onto something here--you're passionate about this game.

Why am I say this? It's because I want the Devs, if they ever read this, to understand that severly-ticked-off people like the Captain here care and love what happens to their heroes and this game.

Hang in there, Captain Amazing. Maybe a hero *will* hear our pleas and swoop in to save US this time.

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Sure, I buy that. But throwing rancorous insults out? Why? And why would anyone care to read anything like this when it's full of idiotic insult and outright fabrication?

You'd have to pay me much more than 15/month to read this garbage.

Cal2


 

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Hiya Babe,

Just wanted you to know that I've been an avid reader of your posts lately, mostly for morbid amusement, because, to some degree, I agree. That said, I'm getting the feeling that you're starting to lash out more than be constructive with your critism.

I think it's because you like, dare I say, love this game. You've slipped into mortal disappointment, like being lied to by your girlfriend/fiance/spouse. You don't really play the monthy-fees-dienfranchisement angle. This is my tip-off that I may be onto something here--you're passionate about this game.

Why am I say this? It's because I want the Devs, if they ever read this, to understand that severly-ticked-off people like the Captain here care and love what happens to their heroes and this game.

Hang in there, Captain Amazing. Maybe a hero *will* hear our pleas and swoop in to save US this time.

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Sure, I buy that. But throwing rancorous insults out? Why? And why would anyone care to read anything like this when it's full of idiotic insult and outright fabrication?

You'd have to pay me much more than 15/month to read this garbage.

Cal2

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Just remember that 15/month comes out to over a million dollars a month when you look at the number of subscribers. I think there is an incentive to read the honest views of your fan base, and to give them honest INFORMED feedback.


 

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You mean whenever States puts down his hand-held and stops fighting 64-bit bosses? Whenever States says ANYTHING I just roll my eyes. He is clueless, and a liar to boot. His team just nods and goes with whatever he says, whether they just don't disagree with him or are allowed to. It shows in the absolute lack of quality in the game.

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Generally speaking, the following has been true:

* If Statesman says something in the pipeline, we do get it - or we get a reason why we didn't. The weight of examples is the former, and not the latter.

* If a change makes the game painful to play, it gets rolled back or altered so as to remove the pain. Boss boosts in I3, for example, and the purple patch.


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Just because you disagree with someone/something doesn't mean that your only recourse is to "drop your account". Stating that you are dissatisfied with a product doesn't mean that you're never going to use it again, it's just one persons opinion and that opinion is just as valid to them as yours is to you. I don't particularly care that Windex ISN'T always streak-free, yet I still use it. Takes me a little longer to get that steak-free shine because I have to work at it a little harder, but I still get it and I still continue to buy it.

I don't like some things about this game but I still continue to pay my $30 a month for it (for 2 accounts) because even with all the changes I do still have fun. I've made comments on regen, the phase shift nerf, and other things. No, I didn't like what they did and I voiced that dislike just like any consumer that had issues with a product would do. Like my Windex, I have to work a little harder at it, but I still play.