Missed Patch Note


45th_Parallel

 

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Even though I play other Primaries, I consider myself first and foremost a Stormie. And I'm not worried. I'm seething.

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And, at heart, I always consider myself a bubbler. She was the first toon I played without feeling like I was flailing.

I wonder how this will all play out?



[/ QUOTE ] And in my Dark Soul, I am a ->Confender<- {controling Defender}


And thanx for th clarification, CuppaJo


 

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I'm guessing Statesman will make some kind of apologetic post within the next 24 hours ... with a further statement about how he's most happy with defenders as they stand. And yes, he even understands how certain sets are perceived as underperforming. But, rest assured, the devs have their eyes on the situation.

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You forgot the aprt where Jack spouts his all-knowing tripe about what is FUN. WE apparently have no idea what FUN is. He controls the vertical. He controls the horizontal. He controls the fun. If not for the filters on the board, I'd give him both barrels.


 

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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So... what's "classified differently" mean?

Is it because Enervating Field is a toggle, while the rest are click powers?

What's makes Enervating Field the "beneficiary" of such love?


 

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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O.O

oy... *throws hands up in the air*


 

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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So... what's "classified differently" mean?

Is it because Enervating Field is a toggle, while the rest are click powers?

What's makes Enervating Field the "beneficiary" of such love?

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My thoughts exactly.

Must be the Toggle nature of the power I'd guess.


Sign It : http://www.change.org/petitions/ncso...city-of-heroes

 

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Tar patch and Freezing rain are Spawned pets fyi.

That is why it is different.

You can't just move the tar patch whenever you want....

Even fully slotted recharge there will be times when your group is ready to move on, and you rez debuff isn't

Enervating field is always ready to go.. group to group..

Tar patch won't affect mobs that ARE ALREADY FLYING so that is another negative...

I am not saying these changes are right but I am saying Tar patch and Freezing rain are different types of debuffs.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

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Is EF the only one that debuffs the Damage output of the MOBs? To my knowledge, TP and Rain only debuff the MOB DamRes.

i.e. Hero DamRes and Defense were reduced across the board. EF mitigates incoming damage by reducing the damage ouput of villains, therefore it is a form of damage mitigation much like Hero DamRes.

However, if that IS true, I'd politely ask that the DamRes Debuff of EF be raised back to where it was before I5 and you can keep the Damage Debuff where it is now. I would be totally okay with that.

I'm not buying the "toggle difference theory" when compaired to all the other Defense/DamRes changes in I5.

Doc Rock


 

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Must be the Toggle nature of the power I'd guess.

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I don't get it, myself. Tar Patch can be stacked, doesn't drain all your endurance like EF does, and is available at level 1. Freezing Rain is similar, but has the scatter drawback.

EF... really, the only reason to get it is to increase your damage, and that's what got nerfed. I think the only power you could argue balancing it against is Fulcrum Shift, since they both require a target and "move" with the target (after a fashion). Were Rad Defenders outdamaging Kin Defenders before? With the AoE nerf, would Rad Defenders have outdamaged Kin Defenders in I5 without the EF nerf?


 

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I'm really wondering just exactly what whichever dev told you this was thinking when they told it to you. Resistance debuffs have the same effectiveness regardless of actual resistance, except for defenders in the arena - as far as I've seen. This means lowering resistance debuffs to balance lowered resistance buffs makes no real mathematical sense as such.

Of course, saying a power change makes no mathematical sense seems to have about the same effect as saying a power change isn't sufficiently yellow, it seems. I'm actually amazed, seriously amazed, that the devs would look at resistance and resistance debuffs, defense and defensive debuffs, and apply the fix the defensive situation needed to the resistance situation, and then leave the defensive situation alone.

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I will perpetually blame Geko until proven otherwise.


 

Posted

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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So... what's "classified differently" mean?

Is it because Enervating Field is a toggle, while the rest are click powers?

What's makes Enervating Field the "beneficiary" of such love?

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My thoughts exactly.

Must be the Toggle nature of the power I'd guess.

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What a load of utter crap. Being a toggle is a HUGE disadvantage.

-It requires a mob anchor that often dies during combat, cancelling the debuff. TP and FR keep going strong if mobs die under the effect.

-It takes a truckload of endurance to maintain, much more than TP or FR

-It cannot be self stacked by the same caster like TP and FR

-It drops if you are mezzed, or hit by any status effects. TP and FR are not.

That is a load of bull. Given the massive drawbacks of EF, it should be stronger than TP or FR in effect.


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All powers that debuff Resistance have less effect than they did before Issue 5. This includes all versions of Enervating Field BUT NOT Freezing Rain or Tar Patch.

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Yeah right. A global change for "all resistance debuff powers" that only affects one power!? It's getting really hard to swallow this tripe. If you're going to make up lies, at least have them make sense.


 

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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You realize that "All -resistance powers, but not tar Patch and Freezing Rain have been reduced" is the same as saying "Only Envenerating Field was reduced", because Envenerating Field, Freezing Rain, and Tar Patch were the only resistance debuffers in the game as of I4?

That is similar to saying, that "all defender single target hold durations were reduced, but not Tesla Cage", instead of just saying "Petrifying Gaze was nerfed"


 

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Stacking Tar patch is relatively a myth outside of AV encounters/Herding...

Honestly if your team takes longer than 23 seconds to wipe out a spawn of foes, then you are on a bad team...

Heck solo I can kill quite a large group of foes BEFORE tar parch refreshes.

The usual mode of play is that I slot tar patch to refresh quickly because I will need it for the next set of mobs long before the last expires, and need to cast it elsewhere.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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toss your head and giggle when you say that


 

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I wonder if its time for whoever is in charge of patch notes to be fired?

Its been over a year, and we still cant get accurate or complete patch notes from the Developers. This leads me to believe they either dont keep an accurate change log themselves, or simply dont care about keeping the player base informed, which runs contrary to their stated goal of making sure players dont make uninformed decisions.

Surely, after over a year of not doing a compentant job of communicating information to the players accurately or promptly, its time for some kind of action on Cryptic's part.


Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn

Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos

 

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Given the massive drawbacks of EF, it should be stronger than TP or FR in effect.

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I never thought I'd see the day when a defender begins to believe that their defender powers should somehow be better than the next defender powers.

Ladies and Gentlemen, Elvis has left the building.


 

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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toss your head and giggle when you say that

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Be nice to Cuppa ....


Sign It : http://www.change.org/petitions/ncso...city-of-heroes

 

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Given the massive drawbacks of EF, it should be stronger than TP or FR in effect.

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I never thought I'd see the day when a defender begins to believe that their defender powers should somehow be better than the next defender powers.

Ladies and Gentlemen, Elvis has left the building.

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Oh please, that is NOT what I said. I said it should be stronger "in effect". That means the drawbacks in end usage and application of the power are such that the actual effects (ie the -res debuff) should be more potent. Being weaker is some ways, it should be stronger in other ways. You know, that little thing called balance?


 

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While this part of the change was not explained before, it was intentional

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Defender/Enervating Field resist debuff reduced now 30% from 37.5% (Controller version appears to be 22.5%)
* This claim has come in every month since Update 2. Rechecked. Still not true.

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So which one is it?

And by all Res Debuffing powers, you meant Enervating Field, Freezing Rain and Tar patch... except Tar Patch and FR weren't changed.

So you changed EF, not 'All powers that debuff Resistance'


 

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Let's not forget the debacle that is the Player's Guide. They just got it 'revised' a month ago, for I4. And it still has powers mixed up (Regen - Resilience/Dull Pain), Katana has old attack names, I think a couple of the DM powers are mixed up (ToF, Taunt, Siphon Life?), incorrect description for Storm Kick in MA, Still says you can't attack if you use Elude (SR)...

I'm sure there are other problems that have been pointed out already, but it took over 1 year to come out with an incorrect manual...


 

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**edited yet again because they still were not happy with it - I will change the patch note page in the morning**

The Controller and Defender versions of Enervating Field debuff Resistance less than they did before Issue 5.


Dev Note:
This power has always been very strong and easy to use, despite its high endurance cost. With the overall decrease in the power of defensive buffs, this power had to be weakened or Radiation would be too strong compared to other Defender primaries and Controller secondaries.


 

Posted

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Original Post edited to add "but not" - Tar Patch and Freezing Rain are classified as differently.

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toss your head and giggle when you say that

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Be nice to Cuppa ....

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I laughed. Poor Cuppa, the part of the messenger is painful.


 

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**edited yet again because they still were not happy with it - I will change the patch note page in the morning**

The Controller and Defender versions of Enervating Field debuff Resistance less than they did before Issue 5.


Dev Note:
This power has always been very strong and easy to use, despite its high endurance cost. With the overall decrease in the power of defensive buffs, this power had to be weakened or Radiation would be too strong compared to other Defender primaries and Controller secondaries.

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Hee. "Easy to use." Funny.

"Don't kill the green glow-- oh, man."

Plus, while bad guys run out of my Freezing Rain, at least they don't stuff it in their pocket and take it *with* them to aggro the rest of the room.


 

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With the overall decrease in the power of defensive buffs, this power had to be weakened or Radiation would be too strong compared to other Defender primaries and Controller secondaries.

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Right. Lower the Damage Debuff. That's fine. Just leave the Damage Resistance Debuff alone. The above reasoning does not justify the reduction of the Damage Resistance Debuff.

Seriously. Changing them both sounds a lot like a "I'd rather just change this one number rather than write more code" decision.


 

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Urghs. Yeah.

Gimme Freezing Rain instead of Enervating Field in Rad any day. Then Rad Defenders would really be too powerful.


However. By now I really feel sorry for CuppaJo.

I'm thinking this is some bizarre plot by the Devs to nerf her popularity.


"If you're going through hell, keep going."
Winston Churchill

 

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I wonder if its time for whoever is in charge of patch notes to be fired?

Its been over a year, and we still cant get accurate or complete patch notes from the Developers. This leads me to believe they either dont keep an accurate change log themselves, or simply dont care about keeping the player base informed, which runs contrary to their stated goal of making sure players dont make uninformed decisions.

Surely, after over a year of not doing a compentant job of communicating information to the players accurately or promptly, its time for some kind of action on Cryptic's part.

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Aww. That's so cute. You think that's somebody's actual job. I could just hug you!

The day a team of programmers begins adequately documenting and disseminating their documentation will be a very cold one for some bad people. Sourceforge will probably implode!

On the other hand, maybe they should hire someone to do this, set an industry standard or somethin: Version Libarian.

They could build databases and have a forum avatar with a severe hairbun.