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Posts
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Joined
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First part: Introduction
Second part: The Program
Third part: Conclusion and guarantee
Introduction:
Hello,
You are here because you are interested in making a little extra Influence, and/or Infamy. Really, who doesn't want more? I think I am in a unique position to give market advice. I have made, hundreds, if not thousands of Influence using the very techniques I will show you today. Now, the first question you may ask, is why are you sharing your technique if it is so successfull? Well, avid reader, it is because I have already made my millions and am retiring from the stressfull COX marketing life. This technique works equally well for both expert, and casual players who want to make their warshade invincible.
The Program:
What is unique about my program, is that is a two step program to make your dreams a reality. Many other techniques require alot of memorization, or extensive wear and tear on pencils or pens from writing stuff down. Also, as it takes absolutely no writing anything down for my technique, it could also be argued that my program is also environment friendly. But author! you say, What is someone comes up with a program that only involves one step? I say bring it. Now, because my marketing guru's have told me that people like interaction, I am going to leave the reaveal up to you. Thats right, I am putting you in charge of your destiny. If you feel that making too much influence is not for you, or that you are not responsible enough to wield such power, than you should definately highlight the text between the brackets. It is probably better for humanity this way.
Step 1.
(Find out what you are not good at selling)
Step 2.
(Do not sell that thing)
See? Very simple yes?
Conclusion.
Once you fully integrate my program into your day to day coh life, you will reap the rewards my friend. Just be carefull, it is too easy to be corrupted.
I am so confident you will be able to make influence/Infamy using my patented technique that I guarantee it. If you dont make at least a couple hundred influence/infamy I will happily send you 100 influence or infamy.(Skill testing question required, not applicable to California or Quebec) -
If you want social, check out Freedom, higher population = more peeps to chat/team/hang with. Then there is always Pocket D on Virtue...
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Sold pending trade. Thanks again for the neg rep. Market wouldn't have accommodated the sell price.
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Quote:Ha... Kinda like the old days in perez when any scrapper that just came back from lvling would say "Watch this guys..." Ditto for blasters.In the old days of Issue 4 - I was on my Fire tank and the SG has an AV that was slaughtering them.
The invite goes out to me and they all cheer as I roll into the mission. One of my friends say Infernus will show us how its done! I hit taunt and instantly die as I forgot to turn on my shields.
Silence. -
Good suggestion. Thanks. That 14% def really isn't going to help me much more than 6% will it? Drop Weave and put a 4th slot in taunt for another 5% recharge...
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Howdy,
Few things I should get out of the way. I am wondering if I should pull my Fire/Fire tank out of retirement. If I do, It would mostly be to farm/pl. Does it make sense to put this much infl. into this toon? I want to build for max aoe potential, end recovery, and recharge. Is there anything I am missing here? Any suggestions?
I did go over that list of Fire/Fire threads that Rangle has posted several times, but did not find what I was looking for...
Any help is appreciated, Thanks!
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/EndRdx(3), S'fstPrt-ResKB(5), S'fstPrt-ResDam/Def+(5), TtmC'tng-ResDam/EndRdx(7)
Level 1: Scorch -- Mako-Acc/Dmg(A)
Level 2: Healing Flames -- Dct'dW-Heal/Rchg(A), Mrcl-Heal/Rchg(7), Numna-Heal/Rchg(9), H'zdH-Heal/Rchg(46)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), EndRdx-I(13)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg(43), Zinger-Taunt(43)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResKB(17), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(21)
Level 18: Boxing -- Mako-Acc/Dmg(A)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(42)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Blazing Aura -- EndRdx-I(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(31)
Level 26: Consume -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(31), Efficacy-EndMod/Acc/Rchg(33)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), EndRdx-I(34)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/EndRdx(36), S'fstPrt-ResKB(43)
Level 32: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(37), RedFtn-Def/EndRdx(46)
Level 35: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run -
High bid sitting at 2.3b
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Minimum Bid: 1.9b. Bidding ends Thursday Am. @Iguane or PM. This is for Blue side
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Most of my toons run the hazard zones solo to lvl. I have done the same missions over and over, and quite frankly, the content was getting to me. Of course, that was before mission scaling. Now that you can run mish's at whatever lvl you want, its better xp.
Still, there is nothing quite like melting a hazard zone spawn of mobs, and the leveling speed is nothing to sneeze at.
I find when hunting hazard zones, especially at low levels, you need to maximize your aoes with as much surviveability as possible. For example, I have an arch/mental blaster that was a furious leveler until he hit the wall of death at 23 in terra. There was no more hazard zone hunting for him. I am a sad bear.
I prefer melee toons for street sweeping, specifically scrappers, tanks just dont put out enough orange numbers to satiate me anymore. So Spines was a natural choice for for me with its aoes. Fire is a good secondary, with its fast recharging heal, and end recovery, but you will die alot. My spines/fire was my fastest lvling toon period. Of course, until you can get some decent slotting in, a spines/fire always skirts the edge of dying faster than killing, but thats what being a scrapper is about to me. For something sturdier, willpower is good, and invuln is nothing to sneeze at.
As for controllers, although fire/storm is fun as hell, I think a fire/rad will be alot safer through the whole toons career.
If you ever want a breakdown of my favorite hunting area's lvl by level, and what groups I would pick on, just let me know. Hazard zones are way under utilized.
Ig
P.S. Awesome name for your SG -
Hawkeye wrote
[ QUOTE ]
*cry* my emp/rad defender was my only character that came through the nerf fest unscathed...til now
[/ QUOTE ]
I'm just a stupid grunt, but isnt EF in the rad primary? You should be fine.
Erratic, Concern, hats off to you for latching on to this like a pitbull to a poodle. I guess thats why you should test, not for the devs, but for yourself.
Ig -
Burn is not a team friendly power to begin with, and now I must be in a team to use it effectivily? One poster said he felt sorry for blasters that teamed with him as a fire tank. Sir? Do we even play the same game? if two blasters can not drop 12 minions in less than 10 seconds, you should feel sorry for them, but dont blame yourself.
Burn is a unreliable power to use in a team unless your concentrating on a boss, the minions are knocked around, held just outside of the patch, or generally dead before it does 10 ticks. Now I must have a team to use it, or not take it, tough choice.
I dont just use burn to arrest mobs, I use a combination of burn and my secondary powers. Feel free to datamine it. In fact, the only fire tanks I know that dont take and slot up many secondary's are the ones that are not really effected by the fear anyways. Hard to run if you cant even stand up and walk.
Its funny what we as players are willing to deal with just to play this game. My friends are dissapearing, my SG is decimated(I4). These people dont come here to post goodbye posts. They dont threaten to leave. They just leave. -
SG Name: Dark Insurgence
SG Leaders: Porphyria /Chaos Sorcerer/ Small Shoe
SG Website (if any): http://dark.sebastic.com/forum/
SG Recruiters: any leaders or anyone in the sg can guide you
Teamspeak/Ventrillo Server: yes but info not disclosed
SG Peak Hours: all the time
Very good players, high and mid lvls characters, very nice group to hang out with. Sexy leaders as well... ask around :P
Part of the Justice Coalition Force which is composed of 4 sg's: Bots, Redemption and Phoenix Prime.
Always looking for new members.
Porphy